Virtual Reality (VR) is a simulated 360-degree 3D environment that enables users to explore and interact with virtual scenes and objects, creating immersive experiences across industries such as medicine, entertainment, gaming, education, architecture, and real estate. VR development involves creating these experiences using tools like Unity 3D engine, programming languages like C-sharp, and integrating VR hardware such as Oculus Quest 2. The global VR market is projected to reach $20.9 billion by 2028 with a CAGR of 29.5%, creating significant career opportunities in this rapidly growing field.
Deep Dive
Prerequisite Knowledge
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Deep Dive
Certified VR Developer | Learn Virtual Reality Development & Immersive TechnologyAdded:
virtual reality or VR is a simulated 360 degree 3D environment that lets users explore and interact with scenes and objects that are designed to appear real it is an immersive experience that is rapidly capturing the households and businesses of today VR technology is being used in medicine entertainment gaming education architecture real estate and more with its growing applications VR development has become a sought after skill that can take one's career to the next dimension the certified virtual reality developer is a certification course designed by industry experts that aims to expose you to end-to-end V our development in a beginner-friendly manner the certified virtual reality developer certification course covers V are fundamentals creation using the art tools like Unity introduction to c-sharp integrating V are Hardware like Oculus Hands-On VR and metaverse game development creating avatars in motion creating your own virtual store in the metaverse basics of WebEx are an integrating Virtual Worlds with blockchain technology the global virtual reality Market is projected to reach 20.9 billion dollars by 2028 with a CAG are of 29.5 percent this can potentially impact up to 23 million jobs by 2030.
last year roughly 10 million AR and VR devices were shipped worldwide with a forecast of 14.2 million units in the current year 47 of the RAR usage is in the social media content domain followed by video games 40 live streaming 32 film and entertainment 31 advertising 28 and music 28 percent certifications offered at blockchain console are recognized globally with the growth of the VR industry the requirement for skilled VR professionals is also on the rise the certified virtual reality developer certification will not only help you in upskilling yourself but also act as proof of knowledge to enhance your career prospects in addition to Lifetime access to the course and certification you will also have 24x7 access to our expert support team ready to assist with any doubts or queries don't wait any longer to take your career to the next level enroll today and become a certified virtual reality developer the course is divided into modules the module-wise training will be followed by a one-hour exam the exam will contain 45 questions and you have to pass the minimum threshold to receive the certification the course is structured in the following way after the introduction we have module 2 basics of 3D VR and the metaverse the second module of this course serves to provide you with a basic understanding of 3D VR and the metaverse we will be covering what is VR what is metaverse integration of V are intermetaverse and basics of game development next is module 3 getting started with unity 3D engine in this module we will cover Unity 3D engine basics of C sharp installing of unity 3D engine via launcher detailed study of multiple templates and creating project and user interface overview once we are done with this we will move on to module 4 creating first level in unity which will contain all about levels common tools used in unity 3D engine all about the content browser customizing Unity 3D engine editor importing exporting and migrating from the unity 3D engine and introduction to scene next we will cover module 5 V our development Basics with oculus integration in this module we will explore setting up a VR project introduction to section configuring or optimizing the project for Oculus Quest 2 build installing APK files to Oculus Quest and Quest 2.
installing unity and creating the first Oculus Quest project importing Oculus integration in game assets building your first Oculus Quest Unity project deploying Oculus V our project importingx our interaction toolkit Oculus link and openx are setup X are rig setup VR hand animations and action based input adding local V are player and movement with joystick and Oculus local Avatar Oculus local Avatar basic teleportation OV our camera rig basic unity scene setup for Oculus Quest grabbing objects distance grabbing UI interaction in VR and in-game debug console for Oculus Quest after this we will have a look at module 6 Locomotion in a virtual world it will include introduction to Locomotion continuous movement and teleportation in module 7 we will explore creating avatars for a VR world the following will be discussed avatars importing avatars into the project and Ready Player me SDK in module 8 we will explore hand tracking Basics with interaction SDK in this module we will get into introduction and creating project setting up basic grabbing direct touch and UI interaction and 3D button interaction and hand Post tracking in module 9 we will explore sword and Pistol V our game in this module we will go through introduction to sword and Pistol gain importing game assets the are pushable button Basics configuring the project for Oculus Quest build seen loading in VR and compositor layers gun or sword random Cube spawning they are shooting with pistol VR slice part 1 VR slice part 2 VR slice part 3.
adding controller vibration score manager and implementing sound effects polishing and your first assignment in module 10 we will explore metaverse gaming implementation in this module we will further look into understanding metaverse developing metaverse gain using web3 and metaverse platforms in module 11 we will explore the metaverse eCommerce experience we will look into setting up a Unity project for WebEx are controllers and input system in editor V our playback for Rapid testing and Publishing in module 12 we will explore blockchain integration we will look into blockchain overview history of blockchain need of decentralization in MV smart contract capabilities in blockchain blockchain and metaverse understanding tokens understanding the nft nft token standards nfts and MV cryptocurrency and MV and ft and types of nfts nft development and using hard hat and ft contract deployment using testnet ipfs pinata and minting nft deployment on metamask and ft Marketplace overview openc and wearable storage in metaverse ipfs BitTorrent filecoin and rweave storage in metaverse ipfs installation and setup storage in metaverse web3 storage storage in metaverse solidity storage in metaverse Rust metaverse working ethereum metaverse working polka dot metaverse working nft erc721 and the RC 1155 metaverse working decentral land Builder bonus project creating an ft in MV interoperability in metaverse crypto Bridges real estate in metaverse and decentralized deals decentralization in the space censorship resistance and creating dows for any queries please visit community.blockchain hyphen council.org and you can also email us at hello at blockchain hyphen council.org thank you
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