It’s a necessary reality check to admit that games must be fun first and crypto second to survive. However, turning venture pitches into a reality show suggests the industry is still more focused on the spectacle of funding than the actual craft of gaming.
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Killer Whales LIVE | Gaming Special Powered by Moonbeam | HELLO LabsAdded:
Hello and welcome. Welcome to a gaming special edition of Killer Whales Live brought to you in partnership with Moon Beam. Shout out to our partners over at Moon Beam. I am your host Rodney Sason and today we're going to be taking an in-depth and uncensored look into some of the hottest crypto gaming projects in the space right now. But here's how it works. We're going to have our three whale judges grill these projects as they have 10 minutes to pitch their little hearts out. But the twist is you, the audience, are going to have the final say. Here's how it works. All you have to do to participate is scan the QR code on the screen or just go down to the comment section like I would do and type sync or swim. But without further ado, let's get into introducing our three whale judges. First up, we have Grammy awardwinning producer and community partnership and lead over at Yuga Labs, Ila, the producer. Ila, that's a mouthful. How you doing? I'm good. How you doing? How you doing?
Great to be here. Excited to see these projects.
>> Let's go, baby. Living the dream. All right. Next up, we have the droopiest man in crypto. I got to add that in there because look at that jacket and that cigar. You got to light the cigar at some point, Doug. But next, we have hands down one of the most infamous content creators in the space today.
Please welcome Doug Hype.
>> What's up, baby? I'm excited to be here with my fam. Shout out to Ila, Jesus, Rodney. Love you guys. Look forward to seeing these projects.
>> Check out, bro. And last, but certainly not least, one of my oldest friends in the crypto space. There were all these nice things about him for me to say, but I'm gonna say a few things, but he is actually a League of Legends OG and a top tier competitive gamer turned content creator, Jesus Martinez. Jesus, how we doing, brother?
>> Yeah, pleasure. Invested into over 50 different rounds in crypto gaming.
Looking forward to hearing about more projects. And also, if any of these projects want a one v one for clout, I'm the guy to go to.
>> Oh my goodness. Hey, don't dude that's a terrible idea because he's actually extremely good at all these game. I know. All right.
>> I literally I literally made a Twitter thread challenging a bunch of CEOs and they all lost. So >> we Hey, we know. Hey Jesus. All right, let's get into introducing our first project. First up on the ch I wouldn't say chopping block, but on the list we have Marco Kolco representing Mimis.
Marco, welcome to the show. How are you feeling?
>> Hey man, thanks. I I'm I'm honestly feeling a little bit nervous to be honest, but you know. Yeah. Come on. But we have a Jesus here. He's supposed to to save us, right?
>> Well, hopefully your community's in the chat and they'll drop some swins. But without further ado, let's get into our first pitch. Your time starts now.
>> Um, hi everyone. Uh, you can share my screen please.
Hi everyone. My name is Marco. I'm co-founder of NES, a competition platform where we help game studio to acquire, engage and retain players through automated tournaments AI solution, AI and cheat solution and community tools. The uh as many of you guys know the time is massive. Gaming is already a 200 billion dollars industry and web 3 gaming alone is projected to grow more than 10x in the coming years.
But this isn't just about blockchain. It is a it is about a global shift towards communitydriven gaming experience. But unfortunately uh today online competition is broken.
Students spend billions of dollars acquiring users. [ __ ] is destroying trust. Running tournaments is difficult and gaming studios never develop a competitive uh ecosystem. That result in high acquisition costs, weak retention, toxic communities, and billions of players who never get the chance to compete. And that's where NES came in.
Turning tournaments with a scalable growth engine, a platform where uh students can launch competitive experience in just minutes, lowering uh the exition cost while engaging and growing the community. Every tournament becomes marketing, retention, and engagement all at on.
We unlock competition for any game or application through automated tournaments, real-time leaderboard, instant payout. Everything is designed to create continuous engagement loops.
Acquisition means nothing without rotation. That's why missions are the central part of the platform with daily objectives, repeats, challenges, keyword system, progression loops. players will return because the platform created the habit and identity they need. Uh but competition only works if play trust then uh that's why news include an AI on sheet solution and onchain score validation. We identify special behavior in real time keeping leaderboards transparent and temper proof.
Uh the platform is already working. Uh we've conducted hundred of tournaments.
Tens of thousands of players have already participated. Uh almost $200,000 in keywords have been uh distributed and engagement continues to accelerate. News is no longer concept. It's a growing community hub and now it's the right time to scale monetization.
Our model expands across multiple channels. Sponsorship important is already live with Moon Beam for example and subscription unlock premium experience creative better.
>> Marcos, I'm have to cut you off there. I know you were absolutely cooking right now. We have to get into what our judges think about the project.
>> What are we thinking, guys?
>> This is a one-stop shop, right, for games to come and be on a platform kind of like Steam or Epic Games, right? And you say you have these loops to retain consume your customers. Do you have stats or or things to back that up that you are retaining these gamers as they come in to your web3 game system?
Yeah, we we call you call that uh what it's it's like a cross-pollination uh idea because we we bring together communities from all all all the games of the existent and then we put together them to to work together like to play together and then we have mechanisms that they can like you know experience the each other. So that retention is more powerful because they are not only play one game, they are playing like multiple game at the same times and being rewarded with that.
>> Looks like you're having a bunch of uh votes coming in from on the on the swim side. So whatever you're doing, keep it going. Uh Doug, anything to add to that or we'll move to Ilia.
>> Well, it sounds like you're giving like explaining of what you're doing, but have you seen good retention through those collaborations? Do you have like active participants on your platform and good stats you can show us?
Yeah, I mean we we have like uh over the standard like uh more than 60% of the the players are uh historian players and uh that that's like the metrics that we have at the moment and the standard uh market has around like less than 30 30%.
>> Yeah, that's if you're getting 60% retention in today's market that's not bad.
>> Yeah, exactly.
>> Yeah. Nice. There it is. Uh what do we think? Oh, my question is like, you know, this is my question for everybody because it's such a saturated market.
What do you, you know, what is your like competitive advantage? What sets you apart from your competition like Steam?
>> Yeah, that's a good question. Uh, not only steam but all the other platforms has like it's trying to implement blockchain, but when they do this, we don't know what is happening behind the scenes. But the way we implementing the Neimas platform is that we are showing them uh what is happening like uh for example people can see we have this feature that is called transparent card. So people can actually see what is happening game.
Uh for example um if you have another player that is like playing for 24 hours a days you you know that this is obviously not possible right and you can actually see this because everything is on chain and we are like showing to to those games those gamers that that it is happening.
>> We love the transparency. Anything to add to that?
>> No. Um yeah let's see what Jesus has to say.
>> And you're fighting 5050 right now baby.
It is tight.
>> Hey Jesus, what questions do we got from my boy Marco?
>> Yeah. I I mean I think the number one thing is I mean who are the who are your clients? Are you pre-revenue? Who's using your platform right now to help grow their games? Because at the end of the day, these platforms, they just want to see more users. If they can see the users, they'll pay more money for it.
>> Yeah, that's a that's actually a a great question. Uh we only have like one feature that is uh currently doing uh some revenue for for the platform that is the the partnerships with networks for example. Uh the biggest one that we have right at the moment is Moon Being that has been like sponsoring all the all the tournaments so far and then we charge them with with a small uh fee on top of that. We are now like expanding the monetization part and we are looking to have like more B2C uh part of of it with prediction market and also uh NFT marketplace to add to the totes.
>> Everybody's got the prediction markets are everywhere. Hey Jesus, what uh thoughts on that?
>> Yeah, I mean that's awesome. I mean if someone's coming up to your platform right now wants to use it, wants to help get some users for their game, how can they go about doing that? Do they need to talk to you? Can they just do it on the platform? How do they go about it?
>> I mean they they just need to go to neimas.com and and they will see everything that they need. Uh uh or they they are also free to to reach me out on the telegram. It's just like molo and then you can talk to me directly.
I'm I'm I will be like more than happy to assist new users and new like I don't know maybe new clients >> and hopefully Marco because you gave your telegram out right now uh that we don't get a bunch of people pretending to be you guys. Marco will not Marco will not DM first. A first rule of telegram, right, Marco, you got two minutes, man, and you're pulling ahead with the lead. Uh, Jud, do you have anything to add or Marco? You want to Let's see what's up with the judges. Uh, first, anybody have any follow-up questions?
>> I got one. Um, like what what do you how do you incentivize people to come to your platform?
>> Yeah. Uh, as I said, like we have a sponsorship from from being network. So they are like uh uh giving us grant to you know like uh he want people with USDC uh prize pools during the tournaments.
>> Nice. But so you your partnership with Moon?
>> Yeah. Yeah. We have you have like a oneyear contract with Moon.
>> Hey there our partners. I I didn't you know Yeah. We we we got them first, you know. But that's absolutely awesome man.
Um anything you want to add to your project or any of the judges you have anything you want to add?
>> Yeah. I have one question. Um, how are you gaining your players, right? Like what's your outreach like? Do you have content creators? Are you doing ad campaigns? Like I wasn't really super familiar with what you're doing, but I'm kind of surprised because you do have some kind of interesting games on your platform that I thought would be in my feed, but I haven't seen them yet.
>> Yeah. Gotcha. Uh, so that that's that's basically like uh as I said like a cross-pollination. So we bring together the community from the the gaming one to play with the community from the player two. So the g the the users from the platform is actually like a bundle of all these community together.
>> 30 seconds. Keep going Marco. I just want to let you basically >> keep going. Keep going Marco.
>> Yeah. Do you have an esports background?
Like do you have any competitive experience designing tournaments?
>> Uh not really. I I had to learn all of that like during this like journey as a co-founder. So all the creativity was like behind my my my head. But >> yeah, I mean it looks like you got it.
>> Yeah. Thank you. Thank you very much.
>> That is our time. Wow. We got our first swim of the day. Congratulations, Marco.
We're stop starting off hot here. Uh what a ride. How are we feeling?
>> Yeah. No, not I'm not good. You know, like I finished with >> Are the nerves gone? The number is gone.
Yeah. Yeah, the number is gone.
>> Well, Jesus was here, so >> yeah, he show me out. Really?
>> Well, that's awesome. Uh, Jud, do you have any final remarks before we move on to our next contestant?
>> No. Great job, Marcus.
>> Yeah. I mean, at the end of the day, when it comes to building these platforms, like, it's all about passion.
You got to get the users. You got to keep them. You got to keep them fed. You got to keep them happy. And if you do it, you're going to grow. You're going to do well. So, best of luck.
>> Thank you. Thank you very much, guys.
Thanks for having me. That's a good note to end on. We got Jesus preaching to the choir here, but the show must go on. Our second contestant, and it's going to be hard to follow up this Leandro, we have Leandro Becca representing Olderfall.
Leandro, welcome. And let me tell you guys that are watching right now, we got some nice accents on the show today. How we doing, Leandro?
>> Oh, good. I'm good. How are you doing, brother?
>> I'm ready to rock, baby. Uh, so we got our we got a swim. Are you ready to follow it up with a swim?
>> Super ready. Let's go.
>> All right, let's rip it. I love the confidence. Your time starts now.
>> Okay. Thank you everyone. Nice to meet you. I'm Leo. I'm I'm one of the three founders of Olderful. Uh I will be showing some content of of the game. You can show the screen whenever you So is a game that has been l during the last year. We have over uh 60,000 accounts. I will not spo you with that because how did we get to that, right? Older for is a game that we we built around a very simple feeling mixing our web three experience from previous projects with our passion about gaming. So whenever you see whenever you enter the game you you see that you see the grid you see the visuals the clarity of of classicing games because at the end of the day we wanted to create a free-to-play game that has a web three layer on top of that. So our team is composed of of 10 people we are from Argentina. Um, and behind this team, we have veterans of the gaming local gaming industry and we we try to pull up something amazing. So, this is how looks uh for you guys. Yep.
Uh, should be there a second.
Okay, there you go. So all the four is about an auto battler that is about controlling gladiators, sending them to battle and competing for for the best.
You can see there the the quality of visuals that we tried to to acquire. And we are currently a heavy community that is amazed for for what we have built so far. So how did we get here? We didn't get here by chasing VCs or chasing investment. We rather build it from the core. We actually before scaling anything we producing a product first validation at the start of last year and we focus it on the product uh heavily.
So we showed fixing games and events and players organically started to show up.
So literally one year ago we had this idea or this conservative grassroots as I'm showing in the screen in the screen with 200 daily users for 4K uh total users and as of now we have literally exceeds all expectation and we have as I mentioned 60k users 7,000 daily active user which is mind-blowing for our web three game and we have up to 90% daily 24 hours retention which is crazy right so We are not just what we have now. We are planning to moving forward and for that we are releasing our commit around early access token that players can already start getting into the game because we we have this approach of game first for for all the players. So what we did was to did a game related community round for for the for the token release. Before I I correct h we are trying to expand the IP and not only by the game but also plushies, game boards, etc., etc. So I'm gonna have to stop you right that Leandra. I like the plushies and the IP. I think IPS are absolutely phenomenal. Um especially when you get your own. But I do want to move on to the I'm impressed. But it looks like you got some ground to make up. But let's get on to what the judges think. We're gonna start off with Jesus.
Jesus, what are we thinking of Leandro?
Uh, Leandro and Olderfall.
>> Yeah, I'm just curious on why users are still sticky at the moment. I would assume there's some kind of airdrop that they're competing for at the moment. Is that why?
>> No, the airdrop we just launched it on on May and we have had this momentum since last year. Honestly, it's because we focus on the game. H you can see on our discord, you can see an active community as and I mentioned we didn't just create smoke. just created a game and after a year our our results are are are at first sight.
>> Okay. So I presume you were bootstrapping this project for some time and now you're going ahead and doing this community round. Um what's the reason for it like what's the crypto integration?
>> It's a good question. Crypto integration was from the glance organically uh we kind of find a a hidden gem in order for because we tokenize actions of the game.
So uh for example, we are a partner of mine as well as Rodney mentioned earlier and every action that the players do is an tokenized action in the blockchain but the the players don't even realize because we made web three invisible for them. So what we did was to pretty much uh make them feel like a game because literally they come from from the esports background and gaming background as as as does the rest of the team. So we want this to feel like we don't want this to feel like ah join with a metamas whatever. No, no, no, no. For free, login with your email. You can literally not interact with the web three part mentally if you want, but you will still do transaction on chain, which is what the blockchains actually need for for the ecosystem to be s sustainable. So, we find out that balance, I think, and yeah, we are happy with that.
>> All right. Awesome. Jesus, any follow-up questions?
>> Yeah, I mean, for inspiration, I know Camry has been doing a pretty good job.
They also introduced this like little like Runescape betting match where people just fought each other and it was kind of like an auto battler. So, it works. Like this is a concept people have interacted with before.
>> Awesome. I do want to move on to our next judge. Fantastic feedback. Uh uh Jesus, I was going to call you Classy.
People don't know the lore of Classic Crypto back then. I'm so used to calling him Classy, but >> yeah. So, you're right around the same range where you started. We have four and a half minutes left. Illao, what do you think about the project?
>> Um think it looks cool. Um, you said you come from uh a traditional gaming background. Like how do you com how do you combat with the the negativity that comes with like with web 3 gaming? I mean at the end of the day I always h since last year I think when we went live we always said that this was a game that uses the best out of web three and that's that was for example we always from the grassroot focuses on a traditional gamer audience right like web two gamers clash we did our our audience market and it's like clash ro players TFT players it's like casual gamers because it's a easy game to play but obviously we put the web three technology and the blockchain technology on top of that. So I think the negativity goes away the moment we you show results and at the end of the day is what we did again if you can find me a better example of a game that has 7,000 daily users. I don't think that ex has that currently. So I'm we're confident on what we are doing.
>> That's a cold line. That's a cold line.
Leandro um you you're making up ground little by little. almost split 50/50 with 3 minutes left. Doug, what are we thinking?
>> I think it's really hard to keep a game running just off of tokconomics and financial return. You because you got to have to keep feeding the system, but your game look is on mobile and it looks very much like it fits into the mobile genre, you know, just from web two appearances. It looks pretty nice. I played some of it last night. Do you plan to expand kind of like Cran Cambria did went from an auto battler and then they had different game modes. Do you expand? Are you planning to expand game modes, go to iOS, do things to like expand the game itself so that just normal gamers that don't care about web 3 at all might come and continue to be interested in the game? Oh dog, you will be the best friend of my of my colleague. Like we are working currently on different on in parallel different game modes with as I mentioned I come from esports. So I think I have been annoying internally of adding tournament pranking tournaments into the game for example and different game modes as you mentioned. iOS is something that will be released this month has been a pain in the butt for obvious reasons because hashtag iOS yeah I have a Mac but it's still a pain in the ass so it is what it is. Um and for for different game titles as I mentioned on the last slide of the presentation we are looking already in this with an editorial for a board game.
We are already building we have a team of of two people working on a different title for for mobile. So yeah, the idea is to use blockchain the best way possible. Which means okay, I have this core product which is freaking working with a lot of people playing. Okay, let's expand it. Let's expand it and what on different game modes, different within the game product, but also parallel products that feed that ecosystem that game title. So you will find a tower defense folder for by the end of the year. You will find a non auto battle because we all know auto battles are like whenever we say there's an auto come on another auto. Okay.
Yeah, it was the we did the analysis and we did the market research and people is actually playing it. So again, the results are there. So it's not the the game mode that I like. I literally have that too. The world of work.
>> Hey, there it is.
>> Yeah, we we need a skillbased mode so I can crush Jesus again.
>> He's never touched in a game before.
>> Okay, buddy.
>> We have We have almost heavy.
>> We have almost 30 seconds left, Leandro.
And it's crazy because I'm convinced you might have to start threatening the audience at this point.
>> No, the audience just the audience was just tilted because of the technical issue. The video is fine. I it's fine guys. I I really rather have everyone joining into the game and experience it by yourself. H this is a this is a happy moment for me to share with everyone what we are doing. So uh follow your heart. Whatever that you want to vote it is fine. But I think we have the best games here games here.
>> I love the confidence. So, with that, Leandro, your time is out and it looks like you are going to I got to say I was impressed, but the name of the game is that we let the audience choose. I actually like the art on it. I I've never I've always learned never to judge a game um by the art. Like, shout out to um shout out to Hollow Knight, right? I love those small indie games. Alandro, how we feeling after that round?
>> Ah, it's all good, brother. I literally was presented during during the NES presentation. So I have two double exposure, brother, but I cannot complain.
>> Yeah, I love it. Well, I like the pitch, but unfortunately that the audience didn't. But good luck to you in your project, brother. It was nice having you on the show. But next, we have to move on to our next actually my bad. Judges, do we have any uh you know, any words of inspiration? Any uh words for Leandro?
>> I think Leandro's confidence is going to take him really far, man. So yeah, like don't take no. You never take no for an answer.
>> I don't think this vote was off of the actual quality of the game and what you're saying. I think maybe there's something with the accent or them not being I don't know what's happening here, but I'm telling you right now that like that vote was not how I expected to go. I played this game last night. I was in the Discord. It's active, which is actually really nice thing to see in web 3 gaming. Me and Jesus were joking last night. Are these even games? What are they even doing? AND I WAS ACTUALLY PLEASANTLY SURPRISED. OKAY, >> we're doing a lot of crowd shaming right now.
>> There you have like also our community is pinging me on on on Telegram like where's when is dog playing? So I I think I we may invite you to have your own guild in order for and recruit some gladiators and and kick their asses.
>> We're here to game.
>> Yeah, brother. Oh, good.
>> All right, we're gonna move on to the next project. Leandro, a little bit of crowd shaming. Guys, don't don't leave.
Please don't don't cancel us now. We love you guys and hey that's the name of the game. You either sink or swim. We are one and one right now. So let's move on to our next contestant. We have Ugo Bor Bellor representing Kougl.
Can you pronounce it for me? Oh your mic. Your mic.
Your mic.
Uh oh. Let me talk for uh I don't know if his mic is working. Um but he did have a sick accent. You know, >> there it is.
>> I'm here. Okay.
>> Where is it?
>> Okay.
>> So, nice to meet you. It's Bel and Kel for the game.
>> Yeah. Yeah. You know, the accents are sweet today, guys. And we're not even done yet. Google, welcome. We have one sink and one swim. How you feeling? Are you up to the challenge?
>> Yeah, I'm obviously stressed out just because it's right, >> but the I'm backed by the project that I believe is really good. So, >> awesome.
>> Yeah. Well, let's rip it, man. Without further ado, your time starts now.
>> Okay. So, nice to meet you. I'm Yugo. I was a gameplay programmer before in the video game industry. Worked on Ubisoft games and then Lego and then five years ago I started cop. That's what I'm presenting to you.
But before starting with this presentation, I would like to ask you one question guys. When was the last time you played a crypto game to have fun?
>> About a year ago.
>> With that one.
>> Okay.
>> So, I believe you see what I'm going with that point. Uh, the crypto games right now are very small part of the audience and we have three billion player that currently are not interested about video games, crypto video games, sorry. And why?
The answer is simple. Games are not fun.
Now it's like an elephant in the room.
But we can speak about economic about anything. But if the game are not fans, they are not played. So that's why we wanted to start our game five years ago and we start building on Kgle. Kgle.
What is it? Is a cozy gravity platformer. So it's a mix between typagi. Pokemon and Mario Galaxy. So, we are actually currently live on the store, Epic Store for PC and for mobile on iOS and Android.
And yes, let me present you Kgle. So, Kgle is a pet game. You collect little cure we call. You take care of them as any tamagotchi. So you give them love, you give them food and you take care of them every day and you collect them.
There is a breeding system where you can create other that you can sell in the second secondary market and our core feature. We have a 3D gravity platformer like Mario Galaxy. You control those little creature in some gorgeous environment online with the community. And we have different game modes for those little kgle. So we have one game mode where it's a huge open world where you can collect the food for your little kgle.
We have other game mods competitive races. So we have 10 race and player every month compete with each other to try to win the leaderboard.
And yeah, so that's it for uh Google what it is. We built we built it since five years with an initial sales then a continuous grow. We have in beta since one year and we released four months ago. So player usually buy your token.
>> You're you're you're actually cooking right now. And when you said Tamagotchi, dude, that brought me back. I actually really like it. But we do have to get into uh what a judges think about the project. Hopefully you can answer, you know, finish that, you know, that answer with some of these questions. I I do got to say though, you're actually killing it right now on the votes. Let's start off with Ila this time. Ila, what are we thinking, >> man? I'm thinking the the cool community showed up. Like, what the hell? Um, so tell us more about the team. Are there any OG game devs on your team?
>> Uh, when when I started, we were two, a crypto trader and myself, a gameplay programmer. And now we are eight, all from the video game industry. So, game designer, composer, uh graphic designer, 2D, 3D, and uh yeah, some of them worked at Ubisoft, myself included, Lego. Uh and yeah, that's pretty much it.
>> Yeah, he looks like you have I mean, I like a a small scrappy team and the game looks great. Um real smart to do the the Kamagotchis and the characters look cute like so like >> Yeah. Yeah. Yeah.
What's your plan like IP? Like are you doing any IP plays with these characters?
>> Yeah. Yeah, of course. And that was the pitch 3 minutes so short to show everything. But yeah, basically with our game we have four next step the team launch launching in the Asian market because for now we launch it in English with French marketing. So that's why and let me show that slide. Yeah. So that's why now we are preparing a launch Asian market steam and plushies and not only just some merchandising but we have some some um NFC toys. So um a plushy we can sell with NFC chip inside. So player will be able to buy them, scan it on their phone and receive their NFT and playing the 3D game just like that. So our goal is to put h a little figurine on the hand of every child in in each school basically. And we actually did some event in Paris and M in live showing it to real people to real parents with their child >> and children was crazy about it, wanted it more, wanted to play more and kept their figurine. We even sold from $500 of figurine in the event.
>> Wow.
>> Wow.
>> And that's where we see that >> that's what we have to have to do.
>> It's merging a game >> figuring an IP >> and yeah, >> that's that's phenomenal, man. It kind of gives me that like Pokemon feel. And if you guys ever played Tamagotchi, let us know in the chat. And while you're down there, smash the I gota It's obligatory. Smash the like button, repost the video, and subscribe to the channel if you're watching over on YouTube. Let us know what your favorite Pokemon is. While you're at it, let's move on to uh Jesus. Jesus, what do we think about this project?
>> Yeah, I mean, it's it's a little bit conflicting in the sense that so Pudgy originally was going to make a game and then they decided to go ahead and go all in on IP. I feel like that's kind of where you're going. You don't have the craziest amount of downloads. You realize the kids like the figurines and so maybe this is where we need to go moving forward. Is is that kind of your thought process as well?
>> Yeah, exactly. Yeah. Yeah. We started with a game because that was our experience. The game work. We have small community for now but it is working. But we saw that the real value the real people are into the figurines. So that's what that's what we are into now and with the Asian market and going to we we are going to to Japan in a few months and we will try to see uh what we could do there with the figurines and yeah >> Japan you might kill it man anything to follow up to that then we'll go to >> yeah I mean like mobile gaming is a enormous market are you trying to push more toward Instagram toward Tik Tok how what's your go to market for Asia because it's like a whole different beast to be honest we are just starting that so yeah we have three step I know that we have to do per the localization so basically translating the game for China for for Japan etc that's not so so easy then going on the building in the platform of uh Asia because they are different so for example China has their own play store and stuff like that and then doing some good partnership for the marketing side and we are working on that for the moment. We are at the start of it.
>> Okay, you guys are you guys are in it.
Uh, awesome. Doug, take us out, man. Uh, you know, obviously Ugo's absolutely killing it. Let's kind of add to that lead.
>> Yeah, baby. I'm like, look at I got it on my iOS right now. But of course, >> let's continue with this. What's really interesting, okay, I work with like Pangu Asia a lot. The Pudgy Penguins are obviously vibing. and they've got their IP out there. You look like you are a complete carbon copy of their setup right now, which is insanely smart.
Okay. Now, are you planning to look to do collaborations even with people like the Penguins or other higher level IPs?
Because I think that's the direction you needed to go. You need to aim for the absolute moon. If you're already getting that kind of traction with what you have, you've got to expand quickly and start collaborating. My thing is CNC.
You've got to cultivate culture. You've got the cool IP and the brand and now you need to collaborate like crazy.
>> I have nothing more to say about it.
Just Yeah, that's exactly what we're going to do. So, yeah. Yeah. Yeah.
>> I mean, I'll connect you to them right now. Let's go. Let's start collaborating on the highest level right now, guys.
Like, there is no time to wait. This world right now of collaboration and content creation on the internet, you could go crazy viral right now on Instagram in a couple weeks with what you have. Um, do you have uh ideas to go take over socials and just do a ton of content creation with your IP?
>> I'm working with Olivia in my team that work on that stuff. Um, not uh Okay, I see five seconds. So, yes, with my team, we are working on that. Let's see each other after that.
>> Wow.
>> Well, congratulations, Ugo. Absolute domination, dude. You left us with no drama. What are we doing here, man?
You're supposed to make it a little interesting.
>> Well, fantastic job. How are we feeling?
>> Yeah, feeling good. I was afraid at the beginning that from the fact that I'm French and I don't speak English very very well. I was maybe in the pitch going to screw up.
>> I think it keeps us engaged even more.
I'm gonna be honest with you because ours the ours I was kind of engaged. But yeah, I'm happy that with my pitch, with the product that we show, we can see that product is good and we are going to work.
>> Awesome, brother. Congrats. You are a second swim of the day. Little clap for our boy Ugo. Um, and let's move on to or my bad. I keep trying to move on without giving our judges some final words. Uh, judge, do you guys have any final words?
I know you guys were all pumped about this project.
>> I want one of these guys right now. I want a plushy. I want the things. Let's get it going. Well, Jesus, I mean, come on. You can't disagree with that, right?
We need more IP out there.
>> Yeah. No, he he he found he he's smart, man. It's called know your truth and worth and work backwards. So, that's the game plan. So, tap in with Doug because Doug seems super excited to get you plugged in. So, don't lose that opportunity, >> dude. Ugo dropping the hammer in the third round. We love it, Ugo. Appreciate you being on the show. Congrats on being our second swim. Now we got to move on to our last project and another fantastic um accent. We have Anna Stoyova representing Outline. How' I do? Did I do all right?
>> Great. Great.
>> Anna, that's going to be a hard one to follow up. How we feeling?
>> Absolutely. Yeah. Last. You know what they say, dessert is for last. The >> Oh yeah, she she had to hit him with it.
Well, awesome, Anna. Um hope your community is in here ready to rock. And without further ado, take us away. Your time starts now.
>> Hey everyone. So we can start with a pitch deck. I'm Anna. I'm co-founder of Outmine. And uh it we are a strategic dungeon crawler game with more than 100,000 players already. We are set up by Rogue Studio. Um that's the company.
And we have already achieved basically we're a team of gaming industry veterans with millions of downloads. So, we have a lot of uh a lot of experience behind us here. Here is where we are today, guys. We have already 100,000 players.
We have achieved more than 4 million transactions on Moon Beam. And we have completed 75 weekly tournaments so far and more than 100 million game plays already. And we're already gen generating revenue with more than $30 per paying user. Now, what's the problem? Web gaming uh creates a lot of friction for players, right? You probably felt that you have to install a crypto wallet, connect, it's a lot of hassle. What if gaming can be super accessible and this is what we're solving without mine, right? So players can uh can mine for gems, they can trade their pets and they can win rewards this way, right? What what's more interesting is that without mine, you can play on any platform. So that means your your laptop, your mobile, we are there, right? And how does it work without mine? So you mine for gems, you have to survive in the dungeon and uh it's super fun game play where uh you can compete on weekly leaderboards and again you can do this on any device on Telegram and on mobile as well in your browser right so what we have been doing guys we have these beautiful pets we just launched our biggest campaign yet which is called the forge and five campaign so what we launched there is you can acquire essentially your pets but you can also play for free as well. And when you play, you can trade uh and collect more pets and even you can sell your pets as well. So, you have a really nice closing loop here. And the campaign that we did has already been super successful, right? People have already been trading their pets, but also we're now running uh tournaments on Neimus, our partner here on Moon Beam as well, and we're seeing a lot of growth, guys. So just in the past uh quarter we have 9xed our revenue and we have also made 7x paying user growth as well. So we are now at Telegram and we're launching on Android uh uh Steam, iOS and console in the next couple of years. So we're really growing rapidly. Uh and we have proven that the system works right. So it takes us $9 to acquire and $30 revenue per player. Now we are just starting out. We are also building a a gaming universe of IIP like rogues here that you can see. So a lot of characters that are expanding not just in gaming but also in movies as well with licensable IP. We already have a deal as well and we just >> you are you are I don't know what kind of prompt you made before but that was abs that was so articulate. It's insane.
But I do have to stop you right there even though you were spitting hot fire.
uh to get him to see what our judges think of the project and ask some questions. Hey Jesus, what are we thinking?
>> Yeah. So, you're making casual games, right? How are you getting these users to stick and spend money on your platform? I mean, I imagine a lot of these guys just want to chill and click on their phone and brain rot.
>> Yeah. The number one thing is fun, right? You're making an addictive and and fun gameplay first and foremost.
This is it's a simple recipe really. So, if you make a game fun and strategic and smart and people enjoy it, they will stay.
>> Fair enough.
>> Love it. Nice. Clear, concise, and Anna's killing with the answers. Next, we have Illa. What are we thinking? What questions do you have for Anna?
>> Um, you mentioned that you're going to expand into IP and you already have some like a partnership lined up. You want to expand on that or is that like alpha that you that you can't share? Like tell us more.
>> Yeah, definitely. So, this is the thing.
We have always been very communitydriven. So the most beautiful thing is we have people within the community that are already taking our own IP and they want to do animated series. So the the deal that we have is with a creator from within our community that wants to create an animated series.
Now he's he's partnering with organizations in the US and in the UK where basically he's going to use our IP but he will create animated series wii with it. So we have the community on board. Everyone is loving it, right? Um and this is the grow this is the beauty of of this space as you guys know.
>> That that's awesome. You know some uh you know I have a really favorite game.
I don't want to bring up another game here, but they're just making animated series. So that's going to be awesome for the people that really like love your game to get animated series and know their characters and stuff. That's awesome, Anna. And it looks like you're doing pretty well in the swim department. Like what is it? Uh you know 6040ish. Doug, what do we think of the project?
Uh >> oh. Mike's mic's out, Doug.
>> I can feel the energy though. I can feel the energy.
>> Oh, hold on. My mic. What happened to my mic?
>> Oh, you're good now. You're good now.
>> Can you hear me now?
>> Yes, you're good.
>> Okay, great. Um, it looks like you're leaning in mean like small team. This is a Tron site type setup where it's just like really easy. Um, what is what is like your genius ideas that sets you apart? What is it behind this that makes you different from other games that are because a lot of games are doing the same exact thing and they might not be getting these results like your user acquisition versus like your revenue.
They all seem to be really great but you wouldn't be able to really tell from the outside. What is the things that make you different from another like u miniame on a phone?
>> Yeah, great question. So two two two answers here, right? The number one greatest power that we have is our co-founder Morgan. Now a lot of people say they have success but he don't really has it. So previously he created a game with 1.4 million downloads singlehandedly. That meant he actually knows how to execute on the gaming front, right? He knows exactly what works because it's not like he's worked in a super large team. He's actually done this success on his own. So this is number one. And I would say the number two is our passion. We're not new to the game. We have been in this space for four years and we've already we've given our best like you said lean and mean with our passion with our efforts. Um and this is this is because it's our dream right we want to see this happen not just for us but for everyone else in the community as well and I think that's the really important ingredient to really survive and thrive for the long term as well.
>> Yeah, I'm completely confused because I'm playing the game is very simple.
We've seen a lot of these Tron games that like went big and then they were all reliant on like TGEs and different things going on, but there's a special magic here with some of these sometimes.
Sometimes you're just able to flood your um IP everywhere. And so maybe it's your team member that's doing this, but it seems like it's working somehow and it in the current game status like this ecosystem and even web two games are having trouble retaining their players.
So whatever you're doing, I want to know more about it and I hope that you can actually like post some stuff uh on tele to Twitter and uh let us know the special like ideas and um strategies that you have.
>> Yeah, definitely happy to share. I think there yeah there is a lot to be said more for this outside of this space but in short sometimes simple works. A lot of problem a lot of games make things too complicated and they lose players.
So I definitely think there is a lot of value in simplicity that a lot of games should think about at least at least when they're lean and then only expand with complicated things further down the line when they're probably a lot larger team as well. So you said it there um you know value uh simplicity has a lot of value.
>> Yeah. I don't know how hey guys I have no idea how these games are actually getting and retaining users. Like it's very hard to do in this market right now. So good job everybody.
>> Yeah. 100%.
>> It's it that it's a tough ask and Anna, I'm I'm gonna be honest. First of all, you're building on your lead. Awesome.
You're absolutely dominating right now.
You're getting me fired up. I want I I want to fight right now. It's weird. U But do you have any any more follow-up questions, judges?
>> Yeah. I want to know what's coming next.
Are you planning to like You said you're going to plan and expand this it as like a cartoon, but are you reaching out to do like bigger collaborations as well?
>> Yeah, definitely. So we're we're working on some things that I can't just uh share but definitely we are also open to collaborations with people in the space anyone here right um so definitely something that we have we have a lot of potential and we're working on really um really actively I would say and in terms of the gaming front the the crazy thing is that there's so many mediums as well where we can launch with very lean budget and reach a lot of people don't want to give all my secrets but the secret sometimes are outside.
>> We're not live. We're not live or anything. Um Anna's uh you know got the NDA. She pulled the NDA card on us. But Anna, you got about 15 seconds left.
There's anything you want. I mean, it looks like you're going to absolutely swim. You know, we're going to get to that here in a second. I guess we can start a little bit of a pre-ceelebration. Anna, congrats on We got to wait for the buzzer. We got to wait for the buzzard first. There it is, baby.
>> There it is.
Right. I mean, we already knew she was going to take the W. Anna, congrats on swimming. It looks like you kind of dominated from start to finish. How are we feeling?
>> Great. Great. I I am I really want to thank everyone because I really told our community to vote swim. So, I really appreciate you guys. Thank you friends and community. And I appreciate you all for asking nice questions. Thank you.
>> Yeah, that's what it's about in the crypto and just any community really is just having a strong community. And it looks like you got that. Judges, any final words before we wrap it up?
>> Yeah. Um, I would say I know you said you're going to you you're utilizing your community to expand the IP, but I would agree with Doug and and just start to work heavily on partnerships and look outside of your community. Community is amazing. Community is everything, but when you're talking about business development, it's time to like hit the ground running, you know, put the boots to the pavement.
>> Yeah. Thank you.
>> And she's got a lot of great stats to to to show. So, put that in the pitch deck and get it going.
>> Doug, Jesus.
>> Yeah, I kind of don't agree with him at all. I think that leveraging your community to build your brand is very important. So, I think like business development is important, but imagine people have their own businesses within your community. You can leverage that and grow much faster and have easier access toward them.
>> I said use both. I said use both.
>> All right, Doug, what do we got, Doug?
>> Well, the key is you've got to have a story lead, right? your story lead is that you've got success, you've got good numbers, things are working, your community is excited, right? And at the peak of web 3 gaming a couple years ago, we saw that all over the place. Here's a story. Oh, we're so excited about this, right? You've got to capitalize that.
You got to use collaborations. You've got to like empower your community like you're doing to have their own business to do stuff. You've really got to ride the wave and push that out as much as you can because otherwise the wave comes crashing down and then you lose your momentum, right? So like you've got a lot of good building blocks and like a lot of the games are here today. Utilize that wave that you have in a positive way and reach out and do tons of BD to get good collaborations, high value situations for yourself and then take those situations and leverage to make your community even build up more and empower them even more and then the sky's is the limit.
>> West co Doug, absolutely phenomenal.
Well, Anna, thank you so much for uh joining us today. Phenomenal job. your third swim of the day and it looks like that is the show guys. Uh you know special shout out to all the projects who came and explained their products to us and our community. Big shout out to our judges right you guys did absolutely phenomenal and of course our community all the people who voted today don't forget to follow us on X and of course subscribe on YouTube to stay uptoate all things Killer Wells. Um and massive thank you to Hello Labs and Moon Beam for powering this show. Um, it's been it for real. Thank you so much for watching and we'll see you in the next one.
Peace.
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