Casey Muratori, a software engineer who learned programming at age 7 from his father at DEC, describes how the early days of computing (1980s-1990s) offered a unique 'golden era' of programming where developers had to manually learn projection math, triangle rasterization, and low-level graphics programming due to slow CPUs and lack of APIs, creating a tangible connection to hardware that modern developers miss when 3D graphics are handled automatically by APIs.
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This Was The Golden Era Of Programming - Casey MuratoriAñadido:
I don't feel good when I make a webpage.
Whereas if I like hack around something in a in a Raspberry Pi and get the hardware to do something, maybe I would feel great. When I first started programming, you know, I was really little. I was like 7 years old and I started programming in like basic. My dad taught me how to do it cuz he was a programmer for Digital Equipment Corporation, right? And we had a a DEC Rainbow. I just liked like typing on the thing. I just liked the experience of it. And as I sort of worked on computers and kept learning to program over the years, you know, there was no 3D hardware. If you wanted to make like 3D graphics or things like that, you had to learn, you know, all the projection math. You had to learn how you going to rasterize a triangle. You had to learn all of these things. And the CPUs were very slow. They were barely able to like update all the pixels on the screen at 30 frames a second. Like when I was in high school, you know, it was about the time when like something like Doom was possible, which is not even full 3D, right? And so like when I got into it, I think I was fortunate in the fact that there was still this sort of like mystery and sort of dark arts to it where it was like, "How do you get these things to work?" Even on a 486 at that point, like how do you even get a 3D scene to rasterize fast enough to make it a game? So, I still got to grow up with that like tangible feel, which I think is probably why I have that feeling still today. If I had missed out on that and I had been born into an era where like, "Yeah, 3D is just some stuff you tell an API to do it and it shows up on the screen and it's fine." I may never have like learned that sort of fundamental desire for that thing.
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