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Modular Ability/Spell System in Godot — Composition, Data-Driven | Dev Log #1
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135 vues16J'aime10:55TheYellowHydraVersion originale : 2026-05-02

This architecture elegantly utilizes Godot’s Resource system to decouple logic from data, providing a scalable blueprint for complex ability mechanics. It’s a textbook example of how composition over inheritance can prevent technical debt in long-term game development.

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