Frost Kingdom updated the RDIA tokenomics from a burn-only model to a mint and burn model, introducing a 500,000 RDIA supply cap managed by a vault, with minting restricted to premium pass holders. The team explained this change aims to create a healthier long-term ecosystem by preventing staking rewards from concentrating among early holders and allowing more players to participate in the game's success over time, while maintaining the same 5% revenue share to stakers.
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Big Frost Kingdom Update: Why They Changed the RDIA Tokenomics (+ 10-Box Opening, 2 Legendaries!)
Added:Frost Kingdom just updated the RDIA tokenomics and it's a change the team says they made to make the economy better, healthier long-term, more players sharing in the game success instead of rewards piling up in a few early wallets. It's also a real change from what the old page said and what I told [music] you in my last videos. So, we're breaking down every piece of it today. Exactly what changed, why the team says it's an upgrade, what it means for your Genesis boxes, and then, because I said I would, I'm opening nine more boxes on camera.
Buckle up. Hi, hi, it's Sheena. Real talk before anything else. In my previous Genesis box videos, I told you no in-game RDIA minting. The supply is locked forever. That was accurate to the official tokenomics page at the time.
The team has since updated the model, announced it on their official Discord, and updated the page. When [music] the facts change, I update you. That's the deal on this channel. So, this is the full update. The [music] change, the official reasoning, my honest read, and nine boxes. [music] Let's go.
HERE'S the change in one sentence. RDIA moved from a burn-only model [music] to a mint and burn model.
Under the old model, when you burned RDIA to spend it in game, it was gone forever. Supply could only shrink. Under the new model, burned RDIA opens up equal [music] room for new minting.
Three guardrails on that, straight from the official announcement. [music] One, the maximum supply is capped at 500,000 RDIA. Burning creates room under the cap. The cap itself never [music] increases. Two, per token supply is managed by a vault. Three, minting won't be open to everyone. [music] It's only available to eligible premium pass holders under certain conditions.
So, no minting ever became minting exists, capped, gated, and only refills what's been burned. That's the honest version of the change. Not nothing, not doomsday. Now, the why. And credit where due, the team posted a full explanation instead [music] of quietly editing the page. Their reasoning summarized. Under burn only, unsold RDIA would eventually [music] disappear and burn tokens could never come back. Over time, staking rewards would concentrate among [music] a small number of early holders. Their words, "Good for early adopters, [music] but not the healthiest long-term ecosystem." As the game grows, they want more players [music] able to participate in its success, not fewer. They also make an expectation versus [music] real value point. Before launch, you buy RDIA on expectation. After launch, players can judge it on real [music] performance, real revenue, real staking rewards. And they'd rather let future players buy in on real value than lock participation to the earliest buyers forever. And the question everyone asks, "Is this the company taking [music] more?" Their answer is no. The company distributes the same 5% of game revenue as before.
>> [music] >> Not a bigger company share, the same pool potentially shared across more players over time. Okay, so what does this [music] mean if you bought boxes or you're deciding in the next 2 days?
Let me give you both sides like I always do.
What's unchanged? The 5% revenue shared to RDIA stakers, same commitment, same number, [music] staking rewards from day one. And the launchpad exclusives are still launchpad only per the official post. Four things that never return after [music] launch. Guaranteed bonus RDIA on every box, the progressive jackpot, referral rewards, and early ecosystem participation. [music] After launch, RDIA bought through the cross shop gets none of those.
And my honest read, because you'd clock me if I [music] skipped it, the supply locked forever scarcity pitch, the one I repeated from the old page, is genuinely softer now. Burned RDIA can be re-minted up to the cap [music] by premium pass holders. If ultra hard scarcity was your whole reason for buying, >> [music] >> that reason changed and you deserve to know that plainly.
What you're buying now is the capped supply version, plus the launchpad exclusive, [music] plus day one staking.
Evaluate it on that, not on the old pitch. Pre-launch tokenomics [music] changes are also just a thing to weigh in web three, full stop. This team explained theirs publicly, which counts for something. But your money, your judgment, always. Sale state check, the [music] clock says live. We are in the final stretch. Everything closes July 22nd. [music] Updated numbers from the official post.
The progressive jackpot now [music] runs up to 471 RDIA, and the referral event is live. Plus one free [music] box for every 10 purchases through a code, and plus one RDIA for you on your first use of a code. Mine's on screen if you want it. Same golden rule as always. Open your boxes [music] yourself before July 22nd. Auto open boxes on the 23rd keep the RDIA, but are locked [music] out of the jackpot. And now, the part you scrolled for. This round I bought 10 boxes, 33 one USD each, 330 [music] one USD on the table. My stash coming in was 279 RDIA, >> [music] >> one epic from video one, and last video's three floor tragedy turned epic redemption.
And box one of this batch, [music] already open, and you need to see this.
Legendary. Plus 85, 115 RDIA, the 4% pull. First box of the batch. The shuffle said, "Here's [music] your apology for the three floors." And honestly, apology accepted. That legendary alone bumps the stash to [music] 394 before the other nine even get touched.
Nine [music] field boxes left. Let's see if lightning strikes twice. Every tier already locked by the on-chain seed. Box two. Three, two, one.
>> [music] >> Okay.
Okay. Let me breathe and count what just [music] happened.
Out of those nine, six floors.
The shuffle [music] stays loyal to its favorite tier.
One rare, one epic, [music] and a second legendary in the same batch.
Two 4% pulls in 10 boxes. Lightning did not just strike twice, it struck the same spot.
The math. The nine-box run paid 423 RDIA.
Add box one's legendary, 538 for the whole batch off 331 [music] USD.
Stack it on my 279 and the grand total is 817 RDIA heading to the airdrop on the 23rd.
Every single one stakable against that 5% from day one.
And the honest footnote, as [music] always, six of nine were floors. That's the 60% doing exactly what it says. The legendaries are the story, but the floor being 33 on a $30 box is why even a cold batch [music] never goes under sticker.
Tonight though, tonight was not a cold batch. The 5% figure is the team's stated commitment, not a promised deal to you. Restricted regions can't buy.
Check eligibility [music] on the official launchpad. Only spend what you're comfortable spending on game content. The recap, [music] mint and burn replaces burn only. Cap at 500,000.
>> [music] >> Same 5% to stakers. Launchpad exclusive still never return. Two days left. Now you know everything I know. Decide like the informed adult you are.
>> [music] >> Links below, full guides in the previous videos, and this has been Sheena. Stay cozy, stay chaotic, and I'll see you at the airdrop. Bye-bye.
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