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How do you simulate a living, breathing ocean with thousands of lifeforms? 🌊
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4,548 views171likes41unityOriginal Release: 2026-05-18

By replacing bloated object-oriented hierarchies with data-oriented ECS, this project demonstrates the necessary evolution from code-centric to memory-centric game development. It is a compelling proof that true immersion in dense simulations requires architectural discipline over hardware brute force.

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