LSFG is a clever software-level illusion that democratizes high-refresh-rate gaming, though the "lossless" label remains a marketing stretch due to visible artifacts. It is a practical compromise that trades raw image integrity for the perception of performance on modest hardware.
Deep Dive
Prerequisite Knowledge
- No data available.
Where to go next
- No data available.
Deep Dive
Lossless Frame Generation Is Now on ANDROID! Gamehub, GameNative and MoreAdded:
In this video, I'm going to show you how to install and use lossless scaling with Android. This is pretty amazing. And right now, I've got Cyberpunk 2077 up and running. I just enabled lossless scaling frame generation, and we're really close to locking this down at 60 fps now. Albeit, we do have some fake frames. Before, we were only averaging around 22 FPS. And if you want to take it up just a bit more, you can even go to 4x. It'll go up to 8x, but even at 4x on most Android devices out there, it's not going to be a real great time.
And as far as I know, this will work on Snapdragon 600 chips all the way up to the new Elite chips. So, if you want to get this up and running, let's go ahead and jump into it.
Getting lossless scaling up and running in Android is pretty easy. We're going to be working with the standalone lossless scaling for Android. But one of the coolest things about this is that Game Native recently added it in their new release 0.9.1.
I've been having a few issues with it.
It wasn't enabling for me on a newer chipset. So, I want to check out the standalone version. And there's more settings there. With this, you do get it built into game native. On the Snapdragon 8 Gen 3, I had good luck, but on the Elite or the Elite Gen 5, I really haven't been able to get lossless scaling frame generation working in game native. and I'm sure it will be fixed down the road. But right now, I want to talk about the standalone app. But first things first, you will have to own lossless scaling. You can get it over on Steam. It's seven bucks. It's well worth it. I've done a few videos on it. You'll need to install this to a PC because there's one file we need to get, and I'll show you how to do it in just a bit. It's well worth it. This works really well with lower-end systems. It does have frame generation and scaling that really helps out with performance.
and you'll need to own this whether you're using the standalone version or through game native. So keep that in mind. But we're going to be using the standalone version. And before we grab the file we need, let's go ahead and get the application. Link for this will be in the description. Still pretty early, but check out everything over on GitHub.
Lots of great information here to read through. Make sure you read through everything. But to get that APK, we'll go to releases.
And from here we'll get the lossless scaling frame generation android.apk.
Go ahead and download it. I'm going to install.
I'm going to open. And there's a tutorial right here. So you can view the tutorial. Pretty easy to follow along with. And the very first thing we'll need is the losslesscaling.dll.
So again, you'll need to own lossless scaling. And if you own it on Steam, you can head over to your PC.
From within Steam, you'll need to download Los Scaling. We'll head to manage, browse local files, and from here, we need to find that lossless. DLL right here. This is the one we'll need.
You'll need to transfer this over to your phone, your tablet, or whatever Android device you're running. You can even just upload it to Google Drive and then download it directly or plug your device in. I put it in my downloads folder, so it's easy enough to find.
Once we've got that transferred over, we're going to select the DLL from here.
I own a lossless scaling license because you bought it on Steam.
We're going to find the file. Mine's in my downloads folder.
lossless. DLL.
Next, we're going to choose a target app that we want to use lossless scaling with. So, for me, I'm using GameHub on this tablet. We'll go to GameHub, if I can find it.
Frame generation and pacing. So, for lower-end systems, again, this will work on like Snapdragon 600 up to the new Elites. From the top, we want to make sure that lossless frame generation is enabled. Frame multiplier can be set up to, I believe, eight on this. It's not going to work great at eight, trust me.
Two is probably where you want to be on any Android device right now, but you can test out three and four. It really depends on what kind of game you're running. Flow scale. This is the resolution of the generated frames. And since we're working with an ARM device, I usually set mine to 50%. You can try one if you want, but I'm going to go to 50 here for this. That's how I've been running it. I want to leave performance mode on right here. We've also got an HDR mode. There's also an anti-artifacts mode. And to tell you the truth, I really haven't had any luck with this. I still get some artifacts every once in a while. That's just the nature of the game here when it comes to lossless scaling. But you can always test that out per game. We'll go back. Overlay and display. Overlay style. I'm just going to go with the icon button. You can go with the drawer if you want to. Uh handle. You can set this any position you want. I do want the FPS counter. And this is going to give us the base FPS or the real FPS and the FPS with the generated frames. There's also a frame pacing graph if you want to use that.
And for now, that's about it. So, in order to start this up, in order to use it with an application, we can start session. You may need to allow it to display over other apps. And in my experience, it's best practice to start your game up first, whatever you want to play, and use lossless scaling with, and then start this up.
So, here we are with no lossless scaling. We're running in GameHub 6.0.
It's the beta, so things will get a bit better. And I've been able to get this game to run pretty well with FSR frame gen on from within the game up to around 60 fps. We're at 720p. I've got FSR 3.1 set to balanced right now, but since we're at 720p, we've got that lower resolution when you stretch it out on a bigger screen. We're right there at 3031 does jump on up. So, we've got a little room to work with if we wanted to use lossless scaling here. and I'll show you exactly what it can do because it can really make this game playable. And like I mentioned, I've had much better luck just starting my game up first and then coming back to lossless scaling frame generation to get this going. Start a session. Choose next.
We'll select GameHub.
And now up in the top lefthand corner, you can see our real FPS. So that's our base FPS that we were at before. And we will drop just a bit. As you saw when I came down here, uh, our base FPS did jump up to like 34, but we're still right there at 31. Now, our total is a little over 60. So, we're getting close to kind of locking down at 60.
From lossless scaling here, you can see we're in performance mode. No HDR. Our frame multiplier is at 2x and my flow scale is set to 50. So, if we want to make those generated frames look a bit better, we can take this up to 100, but we will take a hit in performance because it does need to make those look a little better and it's going to use the GPU to do that. So, what I found is, you know, on these smaller screens, even if I'm running, let's say, on the Steam Deck or something like that, I go down to around 50% and it does seem to work pretty well here on this setup. So, now it does feel so much smoother. I'm not sure if it's going to transfer over to this YouTube video, but you will see a few issues over on the lefth hand side of the screen. You're going to see some of that bending, some of those artifacts going with frame gen, and that's kind of how it is right now from lossless. We do have the anti-artifact.
Not sure how much this is going to help, but it's not going to help with that bending over on the side there. That's just kind of how it is right now. And you know, it's been that way for quite some time with lossless scaling and lower-end systems. And yeah, I mean, even though we've got a pretty high-end phone, when we're talking about playing PC games on it, still considered a pretty low-end system.
But when it comes down to it, it's still pretty amazing to see Cyberpunk 2077 running on an Android phone. And now that we've got lossless scaling, it's early, it will get a bit better. This is pretty amazing. And I mean, if I was just on the little screen there, yeah, that would bother me having those uh artifacts and just the weird banding going on every once in a while. But if I had to play this game and all I had was an Android phone, I could probably do it like this for sure. Now, we're only at 2x and we're running into a few issues there. It's really on the sides and especially if we go down or up the stairs.
If we go back up, I'll show you what I'm talking about. Yeah, you can really see.
There you go. Just that weirdness happening.
So, even at 2x with the way we've got it set up, I mean, we are kind of on the edge bringing this up to a little over 60 fps, but let's see what it does at 4x.
Oh, yeah. This is way worse. Just the uh rubber banding on the sides. But that's crazy. I mean, it's generating enough frames to bring this up over 90 FPS.
And remember, our base was 30. Our base now is going down to around 20. And Cyberpunk 2077 is a harder game to run.
I mean, it does take a lot to run this game on an Android phone. But this is definitely the one that I wanted to test just to see what it would do. And yeah, I mean, Lossless Scaling is working on Android. It's definitely not perfect.
Hopefully, it does get better as time goes on, but this could be a really good option for people out there who are just kind of struggling to run games through apps like Win Later, GameHub, or Game Native. There are a few more settings that you can mess around with, like frame pacing. Uh, right now, I personally haven't had really good luck with it, but let me know in the comments below if you tried this out, you get frame pacing up and working. Let us know what kind of settings you're using, what game you're running, and what device you're on because it could definitely help people out deciding if they want to use this or not. So, if you want to try this out, I'll leave links in the description. And if there's any major breakthroughs, I will make another video or maybe just post in my community section. But that's going to wrap it up for this one. Like always, thanks for watching.
Related Videos
Agentforce NOW AMA: Build with React and Salesforce Multi-Framework
SalesforceDevs
490 views•2026-05-28
How agent o11y differs from traditional o11y — Phil Hetzel, Braintrust
aiDotEngineer
450 views•2026-05-28
WEB TECHNOLOGIES UNIT-2 | Degree 4th sem BCOM Computers web technologies unit-2 full explanation💯✅
LearnwithSahera
1K views•2026-05-29
More tests are always better? How to use AI to identify tests that bring little value
Alliance4Qualification
335 views•2026-05-29
Search Algorithms Explained in 60 Seconds! 🤖💨
samarthtuliofficial
218 views•2026-06-01
People of Game of Thrones using JavaScript DOM
AltCampus
296 views•2026-05-30
Introduction to Problem Solving Part - 1 | Lecture 1 | Intermediate DSA
ascensionix
107 views•2026-05-29
🚀 BCS613C Compiler Design | Module 1 to 5 Schema Evaluation 🔥 | VTU 6th Sem 💯 #VTU #bcs613c #exam
Pranavaa-y4y
104 views•2026-06-02











