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Z80 Lesson P103 - Sam Coupe MaxTile software tilemap in 4 colors
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103 Aufrufe7Likes18:57ChibiAkumasOriginalveröffentlichung: 2026-05-09

This video demonstrates how to optimize tilemap rendering by converting 4-color tile patterns to 16 colors using lookup tables, reducing memory usage from 32 bytes to 16 bytes per tile. The technique involves creating lookup tables that map each source byte (representing 4 pixels) to two destination bytes (representing 2 pixels each), enabling efficient color conversion while maintaining visual quality. The tutorial covers various tile types including basic tiles, X-flipped tiles, Y-flipped tiles, double-height stretched tiles, solid fill tiles, and transparent tiles, all implemented using the same lookup table approach for color conversion and X-flipping.

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