This video effectively illustrates how AI acts as a force multiplier for human creativity, bridging the gap between conceptual design and functional game mechanics. It serves as a pragmatic case study showing that human intuition and troubleshooting remain the indispensable final layers of the development process.
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Deep Dive
I Made AI Build a SKILL BUILDER Moveset in Jujutsu Shenanigans...
Added:All right, another day, another video in Jujutsu Shenanigans. Now, skill building has been going absolutely crazy these past couple of months, but I've decided to spice it up a little bit. Listen, what if I use Chat GPT to make my skill builder move set for me? Now, wait, wait, wait, wait. Okay, I know your eyes are popping out the screen right now.
You're thinking, "Aaron, what the hell are you doing, bro?" Now, it's it's it's not as crazy as it sounds, all right?
It's going to be much simpler than that.
And I also don't endorse the use of AI unless it's being used as a tool. So, if you if you're trying to use it to cheat on your homework, don't do that, you little stupid bastard. Anyways, let's jump straight into it, shall we? So, boom, here we go. We are on the [music] infamous Chat GPT, as you can see. So, boom, I have a prompt right here. The prompt is, "Create a full custom move set formula for Roblox Jujutsu Shenanigans skill builder based on" and then we have a bunch of characters that we can choose from. Include exact blocks, yada, yada, yada. So, I think let's play it safe for now. Let's do Sukuna. I think Sukuna's a good choice.
So, boom, create a full custom move set formula for Sukuna. All right, let's see what it gives us. All right, boom, here we go. I think it's finally done. Below is a manual skill builder formula, not an import code. So, here we go.
Character setup, character name Sukuna, theme fast slashes, brutal close down, brutal close range cleave, scary awakening. So, a little thing, I'm not going to make the awakening. Awakening is a little too much for me to handle. I think I'm only going to do base and see how well I can do. So, this is going to be Sukuna, not Yuji. It's going to be a Sukuna move set. Okay, so boom, so here we go. Damn, okay, wow. Okay, it's suggesting me base and ones. Emerald combo, king slashes. Who got Who gets All right, let's get this started. So, uh listen, boys, I know the very basics.
I'm not the craziest skill builder, but listen, I can if you ask me to give you like a a solid move set with punches, kicks, and all that, and like pretty cool effects, I can do that for you, all right? So, boom, let's name it Sukuna AI. Boom. [music] First thing we want to do is get a melee block. So, here we go, melee. First melee block, here you go.
Edit the data. So, here it is suggesting It's giving me a lot of a lot of stuff.
So, we're going to the timeline.
Animation fast right hand slash speed 1.25. Okay, so boom. For the animation, what we want to do is we want to get a fast right hand slash. Let's see. I think Hayan might have some pretty solid animations. Can I make this bigger?
Teeth. Me, when you don't like the video, I get sad. So, if you like the video, the opposite will happen. Okay, boom. So, here we go. Now, we're in Hayan. I think Hayan Okay, this man has like a couple of animations in one. This is This one is meh. What is that, bro?
This one is like a finisher. I might use this animation right here as a finisher.
I might got to use this basic ass one.
>> [laughter] >> I might got to use that one. Okay, boom.
So, there we go. We got our first M1 animation. Now, what we want to do is put the speed to 1.25 as the AS adjusted. So, fast fast right hand slash 1.25, then we want to do a weight block.
Let's go back. Boom. Wait. Let's put it to 0.08. Boom.
Wait. Also, a little thing I learned from a pretty uh solid skill builder, you never want to use skill. Do not use skill. A a pretty good skill builder told me that. And then, for the visual, we want to slash. Amount one, size 0.7.
Okay, wow. It's literally giving me the visual instructions as well. I was not expecting that. So, we want to find slash. If we go down, it already has it selected, lol. This is kind of mid, though. What the hell is this? I don't like that. I don't like slash, to be honest. Uh we might just got to go with slash. Okay, slash is going to have to work. Maybe the settings he gave here are good. Amount one, size 0.7.
Do you want to do 0.7 size? Boom. It's way smaller now. And then, time. Or 0.15. Boom. [music] And then, last for the first M1, we want to do hit box.
Damage [music] is three.
Yep. Okay, decent M1 damage. Damage is three. Stun at 0.45.
Size 0.5. Then, we want to copy this again. 0.5, 4.5, and then for the Z, we want to do five. Boom. Okay, so this is like a front hit box. So, it's right in front of my body. It's pretty solid. And I I now, hold up. Let me add the final thing for hit box done and I think hitbox is done. So, this is the first number one right here. It's pretty I guess bro. So, Sakuna AI on ones. Okay, has the AI given me good on ones for the Sakuna move set?
>> [laughter] >> I kind of had to speed up like the moves, but it's not too bad. This is kind of like something that you would come across like like if you go to workshop and then you would filter it by new. This is like something you would come across. Yo, did the AI cook on these M1 son? Okay, so that was the M1s, but we're not done yet because [music] if we go to the AI, we actually now got to do the base moves for the Sakuna AI.
Oh god, this is going to be a doozy.
God, man. This is going to take me like an hour, man. Base move one, dismantle flick. All right, here we go. So, this one the AI instructed me to call it dismantle flick. I don't know why. But cool down. All right, here we go. We're already getting started. So, key is one and then cool down is 8.5 seconds. Damn, kind of a low cool down. Especially in base. Wow, okay. Cool tip. Shut up.
Timeline. What we want to What we want to do first, obviously get the animation. What we want to do here is we want to find a flick. God, I wish I could use emotes in this. Oh, we can use emotes.
Damn, we're going to have to scroll through emotes, bro. Ghouls, objection, guy. Okay, bro's just dead.
Finger wag.
This one might be solid. It's not a flick per se, but [music] yeah, it could work. It could work. One A emote saying speed 1.35.
Boom, fade in 0.3, fade out 0.8. Boom and then boom, now we're on to 0.04.
Effect dismantle. Okay, so this is a visual effect. Okay, so now if we go into visual, what we want to do is find effect dismantle. I think it's a effect dismantle is not working, bro.
It's not working. So, I think instead what we could do, we could just do we could just find another effect for this.
Okay, for dismantle I think now let's just replace it with cleave. If I find out how to fix it, listen I'm I'm kind of like a noob skill better, all right?
I know the basics, but I don't know everything. And then it's telling me here we're going to do dismantle amount one color 25 25 25. Okay, it's giving me all colors here. We want to put all this to zero and then we actually want to put first one to 150.
Wait, hold up. Whoa. Whoa. Why is the AI actually cooking here? And then for the time we're going to do 0.18.
Damn. Damn. Okay, that's a pretty fast slash. Okay, so that's the visual part of it done. And then next Oh, okay, this one is going to be tricky. Now we have projectile tag. Okay, we're using projectiles now. So let's go down and we got to find projectile boom found it.
Projectile [music] tag dismantle one.
Dismantle one boom and then position.
I'm just going to copy like all this.
It's just giving me Now we go down to attack we're going to do attack type bullet. We're going to blockable true 360 block. It ain't 360 blockable, boy.
You're going to eat this uh this dismantle flick whether you like it or not. So I just realized dismantle hit is actually in a different branch. That's why it says branch target. So boom, let's do velocity and I guess I got to do it again. [music] Boom. Projectile force and then last hit the final thing is 0.5.
Okay, boom. There we go. All right, boom. I think this is dismantle flick completed. Let's check it out real quick. Okay, boom.
All right, boom. Dismantle flick. So let's test it out on a dummy real quick.
Let's do Why is the animation not playing? No, it is playing but it's just playing very fast. All righty, boom. I am I am back and I kind of fixed it. So to fix the little issue with the dismantle flick starting animation, all I did was I added a weight block and now if I use it here, you will see So it's not it's not the best but it's not the worst. I think it's a little better now. So that was the first move which was dismantle flick. So now if we go back to the AI, we have base move two cleave face split. Okay, cleave. Here we go. We got a grab move. Key two close range grab punish total damage 24.
I guess I boom. Here we go. Second move is cleave face split. Damn, the AI is getting creative as hell with these names, am I right? So we're going to put this in key two, and then the cool down for this one is 12.5.
So now the AI is asking me here, they want me to do a forward lunge grab. So, let's check Mytho. I feel like Mytho has some good forward lunges. Okay, here we go. I found a decent one with Mytho, and it lasts about a second. Let's see if we can get a good feed out. And now four, here we go. We're going into head box now. So head box, what we're going to do is I'm just going to copy the settings like straight from the AI. Damage two, and then for attack type we're going to do melee, and then blockable true. 360 block is false. Cancel enemy true. Can kill false. Okay, this cannot kill.
That's interesting. So for the initial part of the move, you're not going to be able to kill or for the second move of this kit. And then branch cleave confirm. Okay, so we have we're going to have to make two branches. Cleave confirm. And then for the branch target is cleave victim. Okay, interesting. So here we go. I boom now for Okay. What kind of messed up my branch has no name.
How do I do this? I don't know how I did it. Yes, I want to delete this out of my face. For our first branch, we have cleave confirmed. Okay, interesting. So now we have grab. Okay, let's go down.
Boom, grab is actually a block now. So grab limb right arm, and then it's telling me to do scroll down target limb stays as human and root position. I'm just going to copy the position straight from the AI as well. And now for the visual, okay, cleave we have and for the amount we got four? God damn, four cleave boy. For the color we're going to Oh, we're going to have heavy red here.
All right, boom. Let's just put heavy red. Pretty nice. And then for the alt color is just So it starts as red boom slash and then it turns to white. Size is telling me to do 0.8, and then time is actually very short, very fast. Boom.
And then last it is 0.5 here. Okay, so I think a major oversight that I've been missing this whole time. So this right here has been the wait block time. So I actually what I just did is I just set I went back to default branch, and I set that to to 0.8. I I've just been the dumb ass this whole time. Here what we're going to do for this head box, we're going to put it as 655 or 656.
Boom, we're going to keep position the same. Stun is 0.9 here. So, let me just change that. We're going to do stun 0.9.
Then, oh no, wait, forgot the damage.
Damage is six. We're done. So, this is clean confirmed branch and then we have default branch. Thing is we never use cleave victim branch, so I'm I'm a little confused as to what's going on with that. Let's test it out real quick.
Okay, so we have a little bit of an issue here. The victim is now getting put in an animation. Okay, I think I fixed it. I think I just fixed it. Boom.
So, I basically just separated the weight blocks. I'm I think I was mistaken. Like I didn't have to put a weight block for every single time. I just had to put a weight for a certain number of seconds. I think for now we can just leave this move as is. Cleave face split, I think it works fine. The AI got at me, but I did have to do a bit of troubleshooting on this move. So, not a complete knockout by the AI. Oh man, but but it doesn't end here because here we got base move three. Base move three, spider web dismantle. What? So, Kunai never did no spider webs. If And I watched the anime, okay? Okay, so boom, skill three, finally. We're almost done with the base. I'm really hyped to see how the AI comes out. I said boom, first thing we got to do, animation stop, low hand motion [music] or menacing. So, we got to find a stomp. I actually don't know. But Hanami have I think Hanami does have one actually. It's uh it's the one of her base game moves. Root swarm.
There we go. This is not a stomp per se, but I could also do low hand motion. I think I might do the low hand motion.
This is kind of perfect for it. Now for the visual block, we got effect dismantle again. Okay, this is going to be interesting. We're going to do amount 10. Wow, okay. That's going to be a lot of dismantling. Color 25 25 25. Alt color we're going to do 150. I love this alt coloring. I might steal it like if I were to make one of my own move sets based on the Kunai. And then we're going to do size 1.3. Then time we're going to do 0.6. Now for the hit box, okay, here we go. We're getting into the meaty part. We got position at 0 -15. Size 16 3. Oh wow, it's a wow, okay, that's pretty low to the ground. Like Okay, so it's a like a ground sweeping move, basically. So, 0.27 is asking for. Same position and size, damage stays the same, and then stun is 0.2.
This whole thing just repeated. So, what is this a loop? It's I think it's it's I'm pretty sure it's a loop at this point. It's a little bit confusing. I wish the AI would explain more in depth what the hell is it going on here, but like I guess, bro. The size for this final hit box is different now. So, let's just copy that. 18 4 18. Damage is back. Blockable. So, this final hit box is not going to be blockable. Cancel enemy, true. Hit ragdoll, true. Single target, false.
Okay, so let's see what the actual hole like this thing just made me create.
Let's find a dummy real quick and let's test it out on him.
This is a good chunk of damage. Damn, that that does a pretty good lot of damage to them. But now, let's do it on an attacking or a blocking dummy, excuse me, because this move is blockable. So, I want to see what would it look like if the dummy were to block it. [music] Now, let's shoot it again on the blocking dummy. The final hit does not block, though.
There we go. Okay, not bad.
Not the worst thing in the world, but pretty solid. Okay, I see what the AI was doing here. That was spider web dismantle. I think we finished with that. For the balancing notes, the AI says, "Strong AoE, but enemies can block most of the damage. The unblockable final hit is low damage." Okay, pretty cool. So, it's like a hits in swarms.
So, it's an [music] AoE attack. And now, here we go. Final move of the base kit.
We have furnace arrow or Fuga. Okay, this is the big one. This is pretty much the final thing we have to complete the base. So, now, final skill. Damn, bro, this is so cool. Furnace arrow. This is like I don't know, this name right here reminds me of white people because why did why did uh just become from Fuga to furnace arrow? They kind of just They kind of just translated it back to English. Get out of here, mate. So, here, it's telling me to find an animation, charging pose. We need to find a charging pose. Now, I could just literally just like BS this and just get like normal Fuga. Like I could just get this, right? I just get this, but we're not built like that. We're we're better than that. We don't want to do the normal Fuga. We want to we want to do something different here. Let's see if I can find another charging pose. I feel like Puppet Master definitely has some solid like charge animations. Boom, we could use this part right here as the when I launched the fire arrow. And then for the visuals, we need fire visuals.
All right, let's tell me to get flames.
Let's see if I can find it. Flames, got it. Amount four. For the color we're going to do 25 80 80. I'm assuming this is orange, right? What is this color?
Yeah. And then alt color is going to be 120 0 0. So, boom. Pretty nice. Yeah, this is basically flames, bro. Damn, the AI is really smart. Time 0.45.
So, I'm assuming we're going to have to put a wait time of or a wait block of 0.45 seconds. And then for the limb, we're going to put this on our right arm. But for here, because of our animation, our animation you can see it takes place on the left arm. We're going to have to put it on the left arm for this one. All right, now it's telling me to do projectile. So, let's check this out. For projectile, we got projectile tag furnace one furnace one. Boom. And then I'm just going to copy and paste all these. Blockable true. Really? I don't think normal Fuga is unblockable.
I guess here the AI is instructing me to keep it blockable for some reason. So, I guess let's just follow what they're telling me. Cancel enemy true, can kill false. Single target false. So, that would be for hit box. Branch target furnace explode. All right, so boom, here we go. So, now we're going to make a branch and we're going to call it for furnace explode as per the AI. All right, so boom. So, this is going to be for people that are hit by the Fuga or the the furnace arrow. Okay, for the visuals, what we're going to do is we're going to get it's instructing me to get flames. All right, so we're going to get flames. Amount 12. Damn. Okay, wow, that's a lot of bros on fire. We're going to set the color to 25 90 0. And for the alt color we're going to do 90.
Pretty heavy fire effects. For the size, boom. Alt size, boom. Damn, they're on fire, bro. Look at this. Boom. And then to top it all off, we got velocity.
Velocity is going to copy and paste it.
Boom. I would imagine Damn, it's not going to send them really high up. So, uh let's check this out real quick.
Okay, so the bullet is like invisible. That's kind of mid. So, what I'm going to do is I'm going to send this like Let's make it similar to the normal Fuga from Vessel's ultimate kit. And now, this should be significantly better. Let's see how far is the range. Boom. Okay, maybe they went a little too Maybe they went a little too far.
Let's turn this down a little bit. Let's put this to I'll do 80. 80 should be fine. Okay, let's do it again.
Okay, I think that is way better now.
Right now, we are actually not done with this base kit yet. We actually have one more thing. Okay, so now, for the final thing in this kit, because we're not going to be doing awakening, we have to do the special. So, here they're telling me to call the king's backhand. Hold down for 16 seconds. All right, easy.
For the timeline, we have a quick backhand punch or slap. Boom, speed 1.25.
And then, we're going to need a quick backhand, which I think Nanami or Hanami has that. Boom. We should do that. And then, we'll put fade out to 0.2. So, for the visual, we actually have We have effect cursed energy. So, let's see this real quick. Boom, cursed energy. Uh amount two. For the color, we have 120.
And for our color, we have zero. All right, so now, we need to create a branch called backhand confirm. And this is if you hit the backhand. If you miss it, nothing really happens. You [music] just waste your R. First, we got to make a hit box 0 0 4. So, basic basic basic uh hit box. And then, next we have velocity. So, for velocity, what you would do is you would get your block.
And then here, they're telling me to do 0 5 38 0 5 38. The time is two. Ragdoll is 0.9. And then, last hit is 0.5.
Balance note, short range block with a starter keeps it fair. Okay, so the AI is at the same time trying to balance the move set as they're giving it to me.
Interesting AI. So, here we go. Now, if use everything in conjunction, so we need a NPC here. So now if we do it, now let's see how it does.
Not bad. This is literally just a move though. It can literally just be its own move. Boom. Okay, that's a pretty solid like uh I guess it's a solid move but as an R I don't know. But anyways, if we completed it, the AI actually gave me a full base kit right here with an R special included. Let's check out the full base kit, all right? We We got Sukuna GPT.
Actually, let me rename it to that. For the M1s, here we go. We got 1 2 3 4, boom.
I might fix this in a second but hold up. The M1s not that crazy. It needs SFX as well. Those were the M1s. Move one, we got this mantle flick. Let's see this. Pretty solid. And boom, let's do it again.
So it's aimable as well. It goes wherever your cursor is aiming. And then for [music] move two, we have cleave space face split. So this is a grab but there's velocity here. You can do that.
Boom. And then move three, we have spider web dismantle. Now this hits multiple people at once. So here we got a couple of dummies. Let's do this.
It's like slow slash, boom. The only downside is that if some of the people are blocking If some of the people are blocking here, they will not take any Oops. If some of the people are blocking this, only the final hit of the attack will manage to do damage to them.
[music] But it still does AoE damage either way and it knocks them back. So pretty good to create some space. And then move four is furnace arrow. This is AoE right here and I'm pretty sure it's a block breaker. Oh, we need to be a little bit closer. Boom. It It's kind of uh interesting. It's blockable as well.
That was uh the base. And not only that, we have an R special as well. Boom.
Yeah, actually I will be right back. I want to clean up this [music] move set a little bit. I boom, I am back. I've spent an unhealthy amount of time trying to actually improve this move set to the best of my ability. But anyways, let me show you guys what I've done to the Sukuna GPT move set. So if you go to the character list, boom. Sukuna GPT. I have improved the M1s. So here we go, boom.
As you can see, they actually have SFX now and before they were way too fast. I had a I had had really [music] good friend of mine who joined me told me they Aaron, these are kind of too fast, so I slowed them down. I think now it looks way better. And then for the R, I actually improved the R as well. So now if he use King's backhand, this will happen. Now there's a miss variant.
Nothing happens for the miss variant.
But there's a hit variant as well.
Nah, eat that up. Basically everything that the AI I've just built upon everything that the AI has constructed.
I haven't really changed anything internally. Everything performs exactly how it did except now it's officially a little better. So for move one, Dismantle Flick, I've actually improved it a little bit. I've added SFX and I changed the animation for this.
I think it was it was very sudden before. I also added some the effects on the bottom as well. And now this actually destroys debris.
Pretty cool. I'm going to be honest with you guys, I don't make move sets. So this is the first time I ever used the grab node. So I tried to improve upon it. It's still a little like buggy. Like if we use it Boom. I mean, it's not the it's not the best but it was definitely not that bad.
I would say it's pretty good for like my first time. Meguna Sakuna, it's way better. There's SFX when you slide in.
And there's a little Sakuna voice line as well. And then move three, Spider Dismantle. Now I had a lot of trouble with this move. I didn't really know how to change it without changing it like reworking it completely. I think what the AI was trying to do here was like they were trying to do a slow a slow like slash and it like chips them. Like it is like something like that.
Regardless, it's still an AoE attack. So if there's a bunch of people, boom, it's in an area.
Boom, knocks them back. Pretty cool. And then move four, Furnace Arrow. I a part of me wanted to do like big fuga boom explosion but I realized it's a base kit. And my skills are still very limited as a skill builder. But boom.
Right now it just sends them flying. I I was trying to find a mesh for like the explosion part but I couldn't find it.
And right now it's only single target even though it's supposed to be an AoE attack. So I you get what you get. You you don't get upset I guess. Not really much I could do on that front. That is AI makes a move set. Now the AI didn't totally make the Musa. It just gave me instructions and I followed it. It was no more different than a YouTube guide.
But, regardless, it's actually crazy the capabilities of ChatGPT. It's telling me about nodes and stuff like the timings.
It's kind of crazy. Let me know if y'all want to see more videos using like AI to make JDS Musa. This was actually pretty pretty interesting. Leave a like if you enjoyed the video. Make sure to sub and join my Discord server DCR for life for more vids and events on JDS. And as always, bye-bye.
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