Tabletop game manufacturers face significant inventory management challenges due to long lead times (approximately 90 days), requiring careful planning and strategic decision-making to balance inventory costs against the risk of stockouts during sales spikes.
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Sales Spike Nightmare: Inventory Costs & Long Lead Times! #shortsAñadido:
Do we order more inventory? Do we spend more on ads? Do we slow things down? Do you risk running out? And if you guess wrong, you get crushed. Inventory is a huge cost and you might be sinking all of your funds just like back into it just for the virality of what you're doing to slow completely down.
Especially in tabletop games where manufacturing timelines are so long. I'm 90 days until I get more, right? That's almost an entire quarter, right? You can't just magically restock tomorrow.
You have to be thinking so far in the future so you don't get stuck in a bad spot.
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