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Gaming is no longer an industry

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599,085 views20,038likes51:44AsmonTVOriginal Release: 2026-07-02

The live service gaming model, which relies on continuous content updates, battle passes, and microtransactions to retain players, has become unsustainable due to market saturation, player exhaustion, and the inability to maintain quality content at the required pace. Successful live service games like Warframe and Path of Exile demonstrate that a sustainable approach involves slower, more deliberate updates, free content, and avoiding FOMO (Fear Of Missing Out) mechanics, rather than the industry's current trend of rapid, monetization-focused content releases.