The video offers a lucid analysis of how legacy IPs can transition into meritocratic Web3 ecosystems by replacing inflationary rewards with performance-driven scarcity. It provides a pragmatic blueprint for sustainable GameFi that prioritizes active engagement over passive asset accumulation.
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Deep Dive
Seal Online History & Seal M on CROSS Tokenomics Explained !Added:
What if the game you're grinding right now could actually make you money?
Sounds crazy, [music] right? But this connects to the evolution of a classic MMORPG series, Seal Online and Seal M on Cross. Before Seal M existed, there was Seal Online, a PC MMORPG released in South Korea back in 2003. The original developer of Seal Online was Grigon Entertainment, a South Korean game studio that created the core concept and world of the game.
Later on, the game was handled and published in different regions by companies like YNK Korea. And in some versions, Playwith was also involved in publishing and operation. Seal Online quickly stood out from other MMORPGs of its time.
Back then, most MMORPGs were dark and serious, focused on intense fantasy combat. But Seal Online did something different. It introduced a colorful, comedic, and light-hearted world called Shiltz, filled with funny animations, quirky monsters called Bale, and a unique art style that made it instantly recognizable. This wasn't just about grinding levels or building the strongest character.
It was about enjoying the world itself.
And that's [music] why it built a loyal fan base, especially across Asia.
Players weren't just playing the game, they were living in it.
But over time, gaming changed. Mobile gaming exploded and players slowly moved away from traditional PC MMORPGs. Seal Online's popularity declined, but the nostalgia and community never fully disappeared. And that led to its next evolution. Seal M was created as a mobile adaptation of Seal Online, but it's important to note it is developed and operated by Playwith, not the original Seal Online developer, Grigon Entertainment. [music] The goal was simple: bring the world of Shiltz back for modern mobile players. So, Seal M keeps the same identity, classes, pets, humor, and the colorful [music] world, but now optimized for smartphones, so you can play anytime, anywhere.
In a way, it's a revival [music] of a classic, reborn for a new generation.
But Seal M didn't stop there.
A newer version called Seal M on Cross introduced Web3 mechanics into the ecosystem.
Here's how the structure [music] works.
Seal M itself is operated by Playwith.
But the Cross ecosystem, the Web3 and blockchain layer, is handled by Crosswave. So, basically, Playwith runs the game, while Crosswave builds the economy system on top. In a normal game, everything you earn stays inside the game. You don't truly own it.
But in the Cross system, certain in-game value can be extended into blockchain based assets. [music] And that's where the economy system begins. Seal M's tokenomics are built on one simple idea: gameplay comes first. [music] Everything starts in the world of Shiltz, the main continent where all grinding, bosses, [music] and dungeons happen. Every action you take happens inside this world, and everything feeds into the seasonal economy system. You don't buy it, you earn it through gameplay progression. You get it from activities like Tower of the Sage, field boss ranking points, dungeon ranking points, Shiltz Pass missions. All of this is tracked [music] across a season.
And at the end, your total performance determines [music] your ranking. At the end of each season, Shiltz Crystal is distributed based on ranking.
>> [music] >> There is a fixed seasonal pool of around 10 million Shiltz Crystal. So, the higher your performance, the bigger your share of rewards.
>> [music] >> It's a competitive, performance-based system. Now, here's the Web3 connection.
[music] Shiltz Crystal can be converted into Shiltz X. Shiltz X is an on-chain token inside the Cross ecosystem. This works through a mint and burn system, meaning in-game progression can be converted into blockchain based value.
>> [music] >> So, your gameplay can extend beyond the game itself. But here's the important part: this is still a game economy.
Value depends on demand, player activity, and market conditions. The system is also controlled with a fixed seasonal supply, meaning no unlimited token printing. So, while there is earning potential, nothing is guaranteed. So, to sum it up, Seal M and Cross connect gameplay to ranking to rewards to blockchain economy.
But at its core, it all still starts with one thing: playing the game. So, the real question is, are you playing for fun or playing for value? That's it for today's video. This is I Am Goods. Hope you enjoyed it. Like, comment, subscribe, and hit the bell so you don't miss the next update. See you on to the next one.
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