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3D Basics in C
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1,723 views158likes54:34HirschDanielOriginal Release: 2026-06-05

This video tutorial demonstrates how to create a simple 3D scene in C using the raylib library, covering essential concepts including camera positioning (position, target, up vector), field of view (FOV) settings, and projection types (perspective vs orthographic). The instructor explains that 3D rendering requires a camera to define viewing angles, unlike 2D graphics, and shows how to implement camera movement, draw 3D cubes, and use mouse controls for navigation. The key insight is that 3D graphics fundamentally differ from 2D because objects must be viewed from specific angles defined by the camera's position and orientation.

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