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One Fireball, Four Packets - Rebuilding WoW in Unity #13
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1,898 views128likes7:01HBA-devOriginal Release: 2026-05-30

In online games like World of Warcraft, a single spell cast involves four separate client-server communications: the client performs local predictive checks (range, facing, resources), the server responds with a spell start message that drives the cast bar and windup animations, the server sends a spell go message upon completion to trigger the projectile and impact effects, and finally the server sends a separate damage packet that the client displays as combat text and health reduction. The client never independently calculates damage or determines spell outcomes—it simply displays what the server tells it, ensuring game state consistency across all players.

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