SIGGRAPH 2026 presents groundbreaking research in computer graphics and interactive techniques, featuring advances in hybrid Lagrangian-Eulerian material simulation, GPU-based body dynamics, resolution-independent fluid brushes, virtual material generation using video models, six-dimensional latent space lighting for complex effects like fuzz and clear coat, neural light transport functions, wave-based procedural texturing, neural surface representations, generative modeling through cumulative flow maps, non-planar 3D printing layers, real-time motion synthesis at 15,000 fps, and physics-based muscle-driven dexterous control for robotics.
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What’s Next in Computer Graphics? | SIGGRAPH 2026 Technical PapersAdded:
Hello, and welcome to the SIGGRAPH 2026 Technical Papers Trailer, where we showcase some of the incredible technical work being presented [music] this year at SIGGRAPH. Let's take a look at some of this amazing work.
Simulate a range of materials with a new hybrid Lagrangian-Eulerian method that eliminates the need for particle-based quadrature.
If you need a fine body dynamics instead, this paper lets you distribute your simulation across multiple GPUs and compute nodes.
Clean your armadillos, then dispose of them with GPU-based Jacobi-like simulation [music] that leverages the smoothness of perturbation subspaces.
Create beautiful works of art with sharp 2D fluid brushes using a progressive, resolution-independent, and GPU-based mixing system.
Hello.
Need virtual materials? This paper lets you create them using a video generation model that serves as a virtual gonio-reflectometer. [music] Let's talk about lighting. Simple PBR materials can't capture complex effects like fuzz or clear coat. This paper augments simple GGX [music] lighting and encodes these complex properties in a six-dimensional latent space.
This new model for body relighting is trained on video relighting pairs captured in a large LED sphere using digital bi-pack technology.
If you need to pre-bake complex light scattering [music] in 3D assets, this paper lets you encode it as neural eight-dimensional light transport functions.
These novel shape-changing persistence of vision displays use centrifugal force to form tropospheres from LED strips.
Have simulated fun at the beach with this physically-based framework for simulating mixtures of sand, [music] air, and water.
Then dry yourself off with these towels, which are simulated by generalizing the Douglas-Rachford splitting [music] scheme to solve complicated non-convex couplings between yarns.
This new variant of the mixed [music] point material method supports everything from sand and snow to elastic solids.
>> [music] >> It can also be coupled to traditional rigid body solvers.
If you need to simulate fluids, this efficient boundary conforming fluid simulation network [music] has everything you need.
Texture Lava and Paint are two novel wave-based procedural texturing algorithms, which can produce natural-looking textures [music] even under extreme deformations.
See the latest advances in generative AI, like this pixel-aligned method for 3D generation from images.
Explore novel surface representations, like this neural surface representation that encodes surfaces [music] as a combination of a Catmull-Clark base surface and a neural offset map.
This paper reformulates generative modeling as learning cumulative flow maps, [music] which can be used to generate anything from SDFs to sketches.
These generated puzzles can only be disassembled by simultaneously moving [music] parts along distinct paths.
Why won't this come apart?
If 3D printing is your game, this fused filament fabrication method generates non-planar layers and continuous [music] tool paths aligned with user-defined fields.
If you need to move furniture, enhance collaborative human-object interaction animation by generating hand and finger motion [music] and refining noisy data.
This real-time generative animation framework delivers high-quality zero-shot motion synthesis at [music] 15,000 frames per second. Robots go bananas for it.
If you want to transfer motion capture to a robot, this reinforcement learning paper lets [music] you do it without artifacts like foot sliding, hovering, or self penetration.
This new kinematic kit bashing method lets you build all kinds of articulated assemblies ranging from kitchen cabinets to whatever this is.
Let's finish with a little music courtesy of a new data-driven [music] framework for physics-based muscle-driven dexterous control targeting musical scores.
These are just a few of the amazing technical papers being presented [music] at SIGGRAPH 2026. Join us this July in Los Angeles to be part of the future of computer graphics and interactive [music] techniques.
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