Games can be fundamentally categorized by three core gameplay elements: pure skill (reflexes, aim, timing), information (knowing things the opponent doesn't), and mental aspects (reading people, managing randomness, adapting on the fly), with most games combining these elements in different proportions.
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Rethinking Game Genres: Skill, Info, or Mind Games?
Added:Game genres are kind of broken. But I think there's a better way to think about this.
>> Wait, he's kind of right. If I say I like strategic games, I low-key don't really actually like strategic games.
I just like competitive games with a strategic element.
>> And it's a much simpler way to look at games. And once you see it, you'll see games much more differently.
>> to see what he says about League.
>> somewhere everyone can agree. Every game has something that separates the >> Rocket League.
Rocket League mentioned, fire video.
>> Sometimes it's pure skill. Your reflexes, your aim, your timing.
Sometimes it's information, knowing things the other person doesn't.
Sometimes it's something harder to name.
The mental side. Reading people, managing randomness, and adapting on the fly.
These aren't just different skills, they are fundamentally different kinds of gameplay. And most games mix them together in different amounts.
So, let me give you three words.
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