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CS50 2D - Lecture 4 - Super Mario Bros.
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858 views71likes1:38:29cs50Original Release: 2026-04-25

This lecture from CS50 2D teaches how to build a Super Mario-style platformer game using tile maps, procedural level generation, 2D animation, and collision detection in Lua. The course covers key concepts including tile-based world representation, camera systems using love.graphics.translate, sprite sheet animation with frame cycling, and entity-based game architecture with state machines for player and enemy behavior. Students learn to implement procedural level generation with pillars and chasms, collision detection using point-to-tile conversion, and game object systems for interactive elements like gems and blocks.

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