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Supporting Thousands of Simulated NPCs in Kingdom Come Deliverance 2 | AI and Games Conference 2025

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398 views28likes37:42AIandGamesConferenceOriginal Release: 2026-06-19

To efficiently simulate thousands of NPCs in open world games, developers implement a Level of Detail (LOD) system that dynamically adjusts simulation complexity based on NPC distance from the player: close NPCs (within 150m) receive full simulation with physics, animations, and behavior execution; middle-distance NPCs (up to 600m) maintain position and state but strip physics and animations; far NPCs (other villages) only run behavior selection logic with position tolerance of 10m. This approach, combined with multi-threaded AI processing and memory optimization (reducing NPC memory footprint to under 50KB), enables simulating 2,400 NPCs across a 16 km² map while maintaining 60 FPS performance.

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