This video analyzes a failed Mythic+ dungeon run where 30 deaths occurred due to multiple mechanical failures including improper aggro management, failure to stop dangerous abilities like Void Bash and Abyssal Enhancement, and a suspected bug where boss mobs (Shadewing and Sappish) did not share health pools properly, causing the boss to remain at 92% health while other mobs died. The analysis demonstrates that understanding enemy mechanics, proper aggro control, and recognizing when to abandon a run are critical skills for successful Mythic+ progression.
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Inexplicable Bug sinks this disaster 30 death Mythic+ Pug FailAdded:
All right, we moved on a whole day. It's now April 10th. The person who sends this to me on April 10th tells me that this is an epic group fail, and he's not wrong about it. There's going to be 30 deaths, and they are going to fail to upgrade to 12. We're going to take a look at every single one of those deaths and give our commentary on it. But the main reason I'm making this video is because there is something that I am totally confused by that happens in the middle of this key. I need your guys's help on this. I really have no idea what I'm looking at. We have the famous double chat. So, we got to both sides.
Everything's got to be clear. right side is where the actual group chat's going to be going. And you see them talking about lusting first pole because this is seat 12. Of course, we're lusting the first pole. But guess what? We are also wiping to the first pole. This is going to start a cascade of failure. As you see, we also take two charges here. This pole is really dangerous. And I really don't think people take it super serious, especially on lower keys. But what you can't do is this. Uh hopefully you can see that the demon hunter back flips halfway across the room and aggros another pack. And they are both going to charge him again. It's also currently 92Β° here at 10:36 in the morning, by the way. But anyway, hey, we're not worried about that today. We're worried about the Demon Hunter. Let's watch this guy.
He is going to be right in the middle of the screen here. You see him down here?
He's got these big shadowy wings and he's going to use them to flip backwards to break the circle, which obviously is not a bad idea, but yeah, he does go the wrong direction there. And that aggros that. So, we get the two champions.
Everything's coming in again. Actually looks like we might salvage it for a second, but then he runs out of range again and another charge comes in and we are going to have a full wipe. This is on the blood lust pack. So, this is brutal. I think a lot of keys would give up here. And and honestly, rightly so, we do not chain wipe here. This could have been like 15 20 deaths. I think we reviewed this a ton in Cinder Brew Metery. You'd wipe to a huge first pack and then people would keep running in and dying again. Somehow they don't do that. With only two deaths, people actually stay dead, especially the tank.
I think that's a crucial thing here. So, like nobody really rushes back into combat afterwards, but they don't immediately release and start running back in and dying again. So, that's actually pretty crucial. Not like the run's going to be successful anyway, but it is a good point to bring up. Uh, but yeah, we got 1% count done with that bla, so that is definitely not what we're looking for. We have to go all the way to kind of the second half of the dungeon here before we have our next death. Uh, but they're going to balloon quickly, I think, for a familiar reason.
This is the poll I do. Typically, a little bit difficult to gather it. uh they're kind of far away, but the adept does a knock back. So, it's really crucial as blood death knight especially to try to mitigate this one way or the other. You have to mitigate it enough that you don't get knocked back this direction because as you see the rift warden has a chance of running too far away. If it runs too far away from its portal, it pretty much wipes you. But we are dodging those circles. And then I guess I guess it's just the void bash.
Yeah, the void bash just kills him.
Somehow it does 438k.
Yeah, honestly full health. I mean it looks like he's at full health when he takes it. CD falls off right now. Void bash cast starts at full health when he takes it and then dies from that and a combo of that and a melee at the same second. I guess that's why they buffed prop pali. That's kind of wild to watch to be honest. Uh but we do end up kind of wasting a battle res here. I don't think you need that. You're literally 5t away from the stone. You can see the stone on the mini map in the shot. Uh but anyway, nobody else actually dies there. So that's good. At least going to have a weird little situation happen here. I don't know why this guy even comments on it, but I guess like the demon hunter has like used meta here and as a tank we're trying to figure out what we're pulling or something like that. We're not 100% sure where we're going maybe. Uh, so he's taking his time pulling it and then the demon hunter is going to comment on that saying my meta is that it's probably a joke, right? Is it the same thing for Devour as it is Havoc? I don't know. We got way bigger problems than DPS, so let's watch.
They're going to have another full wipe on this next pack. Also, by the way, watch this. This is kind of crazy. We reviewed this in a key a while ago. I honestly didn't even realize it was a thing until we saw it there. But I definitely didn't realize this was a thing. So you see the my meta demon hunter. He like blinks ahead or whatever and he aggros this tentacle or something. But look, he blinks again and now it just hits the ground and doesn't hit anybody. That is really crazy. I didn't know that the tentacle existed and I didn't know that you could dodge it after you aggro it or whatever you would say about that. Okay, so this is our next poll here. We're going to go around the side here a little bit.
Very interesting. But again, we have champions. as you see like pretty much on the pull, we just get destroyed by these champions. And sometimes it's hard to avoid it on the pull. Like I mean, it's just a pain in the ass. This this mechanic really sucks. But yeah, that double charge right out of the gate is just going to instantly get them killed and then everybody's going to fall over from there. Well, we have the battle res go out again. Uh but people are still going to die. See, this is why it's like pointless. Just I don't know why we're battle resing people. Like unfortunate that we're having a full wipe here, but everybody dies anyway even though we battle res the tank. So that's just going to mean that the tank dies again.
We get back and somehow there's no commentary on this run. Honestly, it makes me wonder if it's like maybe like a guild group or something like that. I am really shocked at how bad this actually goes and nobody has anything like even positive or negative to say.
There's just no commentary. 13 death is going to come in here though. Just going to be a relatively basic thing. Mage gets the bleed from this mob and then I don't like they just have it for a while. It doesn't seem like it's super dangerous. Trying to see where they are right now. They're all the way over in the corner and then they just die. I don't know. Yeah, they just seem to die maybe to the bleed or something else happened that I can't identify easily.
So that's 13, but 14 follows it up shortly cuz guess who's back? Back again. Bleed again. And I guess this I don't know if this bleed is just ridiculous or what, but he just dies a second time to basically the exact same mechanic twice. That's 14 by the way.
Timer is like pretty much over at this point. Like they're actually having no chance of upgrading it. But we are going to do this boss. And this is what I was talking about the onset here. I need you guys to help me identify what actually goes on here because I have never seen this happen. And first of all, we're still finishing the trash. And the mage who just died to the same bleed twice says, "Yeah, I'm not really happy with that. Let's go ahead and fight the boss, too." So, he just randomly aggros the boss. I don't know, though, cuz I see two spells. You can see a spell going this way and a spell going that way. So, maybe it was an accident. But anyway, we aggro the boss early. And this is going to start the strangest boss fight of the season. That the thing I've never seen before in this dungeon, in this video game, in this expansion. I've never seen something like this before. I am 99% sure that that shadewing is not taking the correct amount of damage. Uh the person who sends this to me says this about it. We failed splitting DPS evenly on the second boss so hard. I seriously thought the boss had glitched out, but I don't think it's that. I don't know what is going on. You guys are watching this unfold. The the bird the shadewing is still at 92%. How is that possible? I see people attacking it. Uh the other mobs are at 70. I'm 99% sure also that they're supposed to share health. Are they not supposed to share health? To me, this seems like it has to be some kind of bug. Uh, but yeah, I really need your guys' thoughts on this because this mob is not going to die. It's not even going to come close to dying. Wait until you see what the end of this fight looks like. It gets crazier as we go. Like the mobs that comprise the boss are now like 50% different in terms of health.
Sappish is at 20 under 20. He's 18 17 now. Shadewing is at 74%. What the hell is happening here? And watch this. Is what the end of the actual fight quote unquote. Like look, they kill Sappish.
Look at on the right here. You see one of one sappers defeated. But the fight's not over. We have a dreadwing at 69%.
And it's just going to keep fighting them. Look it. It's going to actually get the dread screech off. I guess probably because everybody's like, "Wait, why is this thing still alive?"
The person who emails me also says that he thought the bird would despawn when the others die, but it doesn't. They have to actually kill it. It just disorients everybody. That's so weird.
Uh, and then somebody ends up dying to it. There's a death to the fight after the fight, basically. And and it looks like they can't release. They're still in the boss combat. They have to fight this bird for like no reason. Like I mean it doesn't do I mean and it looks like it's just not taking damage as well. Like looking at the actual health, it looks like it's not going down. In fact, it takes them so long to kill it.
They just move on. Honestly, they could probably like actually just reset it somehow. And I don't think it would matter even if the full boss reset cuz they already got credit for it. But yeah, the demon horn says he's one of the bosses. He should be dead. Well, he didn't get the memo, bro. But they said just combine it. Like let's just keep moving here. Uh, but obviously I think they think this is actually still timeable. There's no way you're going to time this with 8 minutes left here. I mean, maybe maybe on a 12. I don't know.
But this is over. Uh, so they're going to try to drag the mob that is part of the boss into the rest of the trash, which is just so crazy looking. I mean, the mob is still at 47%. It is so ridiculous looking. We're going to try to get a shot of when he hovers over or like we actually see the health, but we see Sappish right now has like 60 maybe 63 million health. Just wanted to show that. So 97% 60 million health. So they all have the same health. It's totally inexplicable how this doesn't die. I have no idea what's actually happening here. Anyway, in the process of doing that, we're going to have more debts. I mean, I think this is mostly just to the trash. But guess who's dead again? The mage. The problem is, and what wasn't obvious, I think, when they said we should continue dragging this on is that the guy can't release. They're still in boss combat. So, the guy is literally just stuck there dead. And so, that's going to cause a problem, the druid's now going to go down. After the healer dies, the demon hunter dies. the hunter and the tank kind of last a little bit longer than you'd expect them to, but uh yeah, they're ultimately going to die as well. So, that's a full wipe. Very eager to see what would it look like if we looked back at where the bird is, but we never take a look. I mean, how do we not do that? That's actually crazy. They just rides on like it doesn't exist. Uh but I I assume it's gone. It's probably despawned. It's not coming back. Anyway, they notice that they can't continue fighting that anyway. So, the the wipe probably helps them long term, but they do a vote to abandon this keys long over. Uh, it does not pass. And I'm glad it doesn't because we get to see the rest of the run and we get to see this because I think if it passed, we don't get to see this. Uh, we did this earlier and I'm not really sure how we didn't get it triggered before, but this time it does trigger. You see that thing?
It's like a little slappy wants the taste of the paladin there and he's going to get it. Uh, he's going to get knocked all the way over here into the trash and then we're just going to die.
That's 21 deaths after that. All right.
Anyway, there's nine more deaths to show. We're going to take a look at it and I think you guys are going to see a familiar thing here that we saw a little bit ago. I think it was like a week ago now. This is not what you want to do. I can't even believe you're thinking about this. That is absolute insanity. I mean, I This is way worse than what we showed in the run that Dave submitted. It's not actually the bolts that's killing people. One of these mob, it must be the void collaller. They try to like empower their melees and if you get hit by it as a tank, it then does damage to everybody else. I literally didn't even know this existed cuz people just always stop it.
But apparently, you know, that's it there. The void bender, you see it casting it. Abyssal Enhancement. If that gets off, then I guess every auto attack splashes damage to the group. Got to stop that. And I guess if you don't stop it, you can kite or just stop getting meleeed in another way. But yeah, this is obviously not going to be a successful pull. So, we are going to wipe here. Up to 26 deaths now. We're going to try to finish this dungeon.
Everybody sticks around. No, like I said, no real commentary on anything in the dungeon. Nothing negative, but we still got four more deaths to look at.
We're going to have another issue on this fight. The tentacles just not dying fast here. And again, I guess we're watching prop pal things. People said the whole time that prop pal was super squishy. Uh but my god, dude, that is insane. That's the damage he took. Uh 240k melee on a 12 and then Umbreal waves just get annihilated. People were saying that this tank was like super squishy the whole time uh before they got big buffs. I don't know how big the buffs actually are, but I I know it's substantial. Uh and I can see why. This looks like you're not actually a tank at some of these times. It's really insane.
So that's it. They're going to have a full wipe there. Up to 30 deaths now.
And that's pretty much it. The rest of it's clean. They get their finished key.
Uh I mean, obviously not even close to being in time, but respect for everybody sticking around even after the fail to vote to abandon. I think that's worth talking about because they did do a vote to abandon. They had a lot of really weird and bad deaths. And honestly, the tank struggle bust a little bit along the way. But everybody respectful. Like I said, no commentary one way or the other, and they get it done. I do think it's funny the second it's over, somebody leaves. That's always funny to watch at the end. Watch how fast this happens. Boss dies and boom, that guy's gone. That's the demon hunter. So, I guess it's a good example of when keys aren't too easy. I don't know. I mean, 12's uh April 10th. Yeah, that second boss. Absolutely never seen that before.
If you guys ever have or you have any idea why that happened, please let me know. I mean, it looks like they all have the same health. Like, I really don't know what's happening there. Thank you guys for watching. Thank you guys for all the great submissions so far this season. We got a long season coming up, so I'm eagerly seeing what else we got out there. Thanks for watching. I'm going to go cool off. We will see you guys in the next video.
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