This session reveals that elite gameplay is less about creative flair and more about the cold, relentless calculus of risk and resource management. It proves that at the highest level, mastery is simply a matter of superior mental accounting.
Deep Dive
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Deep Dive
What are top players really thinking? | Coaching @commentbagelHinzugefügt:
Hello YouTube. Frost Prime is hosting a fourplayer co-op tournament that I'm participating in and I've been coaching my team a bit. In this video, I'm coaching Coin Bagel, who's over a thousand hours in Slire One. So, she's quite solid at the game already. I basically just went over three act ones with her on different characters. This video is just the silent run, but let me know in the comments if you want to see other characters and if I should do more of this stuff even after V is over.
>> Silent. All right. I see Leafy Pus. I click except I really like Silken Trust.
Dopamine. Dopamine gamber. Okay. I think I'm going to call one pug man, though.
>> I mean, this is kind of like everything is insane here, but >> what do you what do you do when you start the run? I guess it's not really applicable for for the tournament cuz I'm going to do the pathing, but >> Oh, every time you start a run, look at the map, right?
>> Yeah. Yeah, that's true.
>> Um, >> I usually It depends. I guess there's one pawn man. He's he's the team lead for um the tournament on Monday for the Devour the Tower tournament. So he's getting everyone on the team up to up to pace on his gaming. So including me. So we're doing a little a little um coaching right now for some spire. Yes.
>> Someone is asking who is Cohen Pagel.
How do I how do I introduce you?
>> Hi.
>> In my head you are the team Carrie. I need you to carry.
>> Yeah. I mainly played The Binding of Isaac. I started playing Spire one a long time ago. I've always played Spire, like Spire and Isaac, but I have like a thousand hours in Spire one and I've played Spire 2 non-stop, so I'm hoping it'll be good. I feel like I'm right under the team leads in terms of skill.
I'd be like they're the GMs like I am.
Yeah, that's how I would >> I think you should be you should be fine. That's my guess. I don't know. I haven't actually watched you play too much.
>> Yeah, hopefully. Hopefully you're chill.
But yeah, um I guess it depends for pathing what character you're on. Silent kind of weak sometimes. Well, it used to be. I don't know. Silent kind of games these days. Um so you don't want to take too many elites early. But um I like to take a fire before an elite or at least like a shop. Usually I pick a fire though and then I try to do one after too. You don't want to take too many events early. I don't know how that will work in the tournament though. Like I would want to like like a dad >> advanced hallway star. I assume you know the easy pulls are devastating freaking suck. That's basically like elite like elite level sometimes. I swear >> this map is >> I do know that you just have to see what your nail bonus is first.
>> I don't know the exact Well, yeah, that's true. And yeah, you should always pick something where you can bail and whatnot if you don't want to take the elite. But yeah, how many easy pool how many fights is it? I don't I never remember that. I just it >> this first three for act one and then two for afterwards.
>> I see. I see.
>> Pathing doesn't matter too much because I'm going to do all the pathing.
>> Yeah, that's real.
>> So, most like card stuff and micro stuff, I guess.
>> Yeah.
>> All of these are good. So, whatever you want to read.
>> I feel like Leafy Pus is the most dopamine, but honestly, Dress is pretty dopamine, too. Vile Holster, I think.
Pot boring.
>> So boring. Transformers are so fun.
You're you're just gambling for cards.
>> Yeah, it is really good. I like it. I would probably click on this.
>> Bubble bubble. All right.
>> What is the thought process now?
Like what do you what do you think when you when you see this?
>> Where are you strong? Where you weak?
That kind of stuff.
>> Uh I don't know into fights. I mean bubble bubble doesn't do anything right now. So that's a problem. Little bit of a curse.
Back stab. We can do some front load damage, but I I don't know. I feel like I see this and I say, "Okay, let's go try to find more."
>> Backstab is very strong front load, right?
>> Yeah.
>> So, you would assume that the hallway is not too scary, >> but is it? I don't know. I felt like backstab kind of fell off in this game.
Like, it used to be a lot stronger.
>> I think it's still good >> in Spy One. It was strong. It's still very strong though. I think >> I'm kind of bad at silent, by the way.
So, disclaimer.
>> I think silent might be my I don't know what my highest win rate is. I I don't know. Silent. I'm at least positive.
>> It's fine.
>> So, I'll probably click on this one.
>> Right side is effectively out of the question, right? Because you the paths are so you just have no shop at all.
Yeah, >> there is one thing it's kind of weird for multiplayer. I guess multiplay will be the same. I assume we're going to in my head mult the multiplayer will be one necroinder and three silence and then four silence and then random.
And I want scootish to be the necrobinder because you cannot die on necroinder. It's actually impossible.
That's kind of my plan.
>> No, wait. Literally, look at this. Hold on.
>> No, no. I mean multiplayer it would not be possible with three silence in one necro binder and Scooish would have he would pick the touch to that kind of stuff.
>> My character stats over here on necroinder but I see what you're saying now. I see what you're saying >> better than mine.
But b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b b basically cuz the death is giga punishing, right? So >> I need to make sure Scrooge will not die.
>> Yeah. And Necroine, I think is the way.
I need to talk to him though.
>> That does make sense. I forgot about that. I I'm not multiplayer. That makes sense though. I never played multiplayer ever, so >> I played two player. Two-player can be freaking hard, but this fight I try to I think you can full block and you'll be fine.
>> Yeah. On S, you can just block, especially with axab.
>> Yeah, except for nothing >> cuz Yeah, there's some fights where you have to not full block and hit it, but this one I usually do.
I don't really know all of the character interaction or like what they do yet.
I've been trying to learn >> a little bit more. Okay, so deadly poison for a bubble bubble. I really like dash though. I feel like dash is such a good early card.
It's But >> why why is dash so good?
>> Cuz it it hits and it blocks um at the same time. It's it's pretty strong. You can upgrade it and it upgrades both.
It's pretty good. It It can just help you when you're getting owned because it blocks so much.
>> Do you Do you know about the the power of debuffs in this game?
>> Like if the enemy is weakened, they they effectively disabled.
>> No. No. If you can weaken the enemy, they don't do anything.
>> It's like someone's keeping mine at all times.
>> So you're saying has neutralize, right?
No, I'm saying that neutralize will be upgraded.
>> Oh, I get what you mean.
I will always be your first upgrade.
>> Oh, really? Okay. I like never upgrade.
>> So, basically, dash will not be upgraded.
>> You should probably do that.
>> Okay.
>> If the enemy is not weak, something's gone wrong.
>> Yeah. I mean, yeah, that's fair.
Weakness is really strong.
>> Okay.
>> Honestly, all three are fine if you can justify your reason.
>> Yeah. I mean, deadly poison I think sucks, but with bubble bubble, I'm more inclined to take it. I've never had a poison build. Literally, inspire two, I just haven't. I've had like one poison card maybe, but never had anything that works together with it.
>> That's poison.
>> Don't click on it.
>> Builds are kind of just nonsense though.
>> Yeah, that's true. That's true. But >> oh yeah, I guess multiplayer if we have three silence, it will not upgrade neutralize. But >> Oh yeah, real.
>> What I want to do is like talk to everyone about deck building ideas. I just want to see how people think and then we can practice four player >> which I really hope we can talk to everyone cuz uh I'm kind of busy.
>> Yeah, I've been >> the time suck. We'll see.
>> A little stressed cuz the days are counting down and we haven't played or done anything. So >> days are actually so bad though cuz I'm working. I had work today and I don't have work tomorrow but I have work on the weekend and then Monday I don't work. But that's the day you have a tournament. So effectively I only see tomorrow is the only time we have time to play a fourplayer run.
>> Tomorrow. Okay. Well, you should say that in the chat for >> hopefully >> pressure pressure them a little bit >> to play.
Um, but yeah. Uh, I feel like in this case I would funclick deadly poison just to try to get bubble bubble to work.
But maybe we could see like a >> probably nonsense. I think >> in under >> I think if we want that to work, we need the what's the power >> poison power.
>> Do you consider the noxious fumes?
That's the best card of all time.
>> Do you consider what enemies you you're going to be facing soon? Because that's pretty important.
>> Yeah, I should >> cuz we're underdogs, right? There's only three elites.
>> Yeah, that's >> which would be the the terror eel, the four guys, and the skull colony. Yeah, >> you have to think about like what do these cards do in those elites cuz you want to farm max elites.
>> Yeah, I think I think then don't do that.
>> The I feel like dash is the best out of all these. I'll probably click on this.
>> That's fine.
>> Ultimately, >> yeah, sure.
>> Yeah, it's probably fine.
>> Okay.
>> What would you What would you >> this path? Oh, >> this path back.
>> I don't know. I have no clue. Um where are we trying to go here on this path?
Is there a threele path by the way? I didn't look there clearly enough.
>> Oh, >> there is a threele path which I really want especially with this kind of start.
Like if you head left.
>> Yeah. And we do want to dodge advanced hallways, right? Cuz they're kind of like the worst thing of all time.
>> So if you went left with a question mark instead, you can do only three fights in the lead. It probably would make more sense. It's fine.
>> I see. I thought you wanted to like limit question marks early cuz you want cards, but it is true. You have to fight scary. Three fights is ideal. Three fights into an elite, >> okay, >> is usually not always true, but usually.
But this is fine though because this deck, I think, is very strong against advance hallways with the backstab and dash. Advance shouldn't be that scary.
>> So, this is probably fine.
>> Um, I'm also going to full block this little guy.
>> With dash, there's just no reason to ever take damage in any fire.
>> Yeah.
Someone in my chat is claiming that you you just want to have fun, but I asked people and everyone said they want to sweat.
>> Yeah. Yeah. I want I >> I'm also sweating.
>> I want to win. I want >> Okay. What What are the What are you thinking now?
>> I think I don't like follow through pisses me off. I think it sucks bad.
Like flack is really good. Like we do need AoE for something.
Why? Why is follow through so bad?
>> Cuz you can only play it on turn one of this build if you draw it. I mean, you can play it. I just mean it won't get the it won't get the additional time.
>> Yeah. So, it's it's basically just a strike.
>> Exactly.
>> Maybe if we have draw someday, but hope someday we should have butter cards and follow through. So, um and then I like flick flack. I like AoE. We don't really have any discard for it. I don't know if you clicked that early or not, but I don't know if it's good enough.
Um, >> what do you think about backflip?
>> I love backflip. I feel like draw early a little scary sometimes cuz you can't >> because it's kind of like a defend.
>> Yeah, but >> underdoc is and undocu is like the blocking act basically and overgrowth is the the attacking act if that makes sense.
>> Yeah. And here you with backstab already, you shouldn't be too afraid of like enemies hitting you in the face, right? Cuz you kind of kill them fast with backstab. And >> dash is your best card.
>> Mhm.
>> Right. By far. And back back flip lets you block and redraw into dash. So I think kind of just makes sense.
>> Yeah. Especially too like cards that don't do anything.
>> Putting some draw on there. Probably good. Back flip also just kind of like the best card of all time.
>> Yeah, back flip. Good card.
I feel like you get this early act one, you just click on the gorge because you need cards. But sometimes on like >> pretty much >> common cards. Well, like some you can get this too. Is that true?
>> Don't >> cuz I know I've had it.
>> I don't want gorgees where you don't want cards.
>> Yeah, exactly. Exactly.
>> You pretty much always want the cards.
Like it's almost always true that you want the cards.
>> I like prepare. I see prepare. I click prepare normally. Dagger spray probably for AoE is nice.
cuz we don't have any.
>> Yeah, I like that as well. Yeah, we have no AoE and AoE is a bit of an issue. And prepared. Prepared is just like it's draw and it opens up all the random slice stuff. It's just so good.
>> It's so good. But prepared is my favorite spy one too. I have such a >> I I will always try to push discard even when I shouldn't. Okay.
>> Prepared is extremely good in spy one as well.
>> Yeah. Yeah. It's so good. All right, I'm clicking on that.
And then you think we try for the triple? I'm always scared to do that >> with with two potions. There is no way you don't fight three elites.
>> Okay, sure.
>> That's how I see it. And there's also a shop after the elite, right? You can also dodge the elite if you're scared.
Like go back to that like, oh god, we can't fight the elite. You can just go left.
>> You can do two elites and you get the fire. And it's a little bit worse, but it's not that much worse.
>> Yeah. How do you feel about early shops like that too? I feel like >> I almost always go early shop.
>> I feel like inspired to early shop sucks way more, but I guess I feel like you just get less money in this game.
>> Well, maybe that's not true.
>> Early shop is just to buy frontload power.
>> Yeah, I know. It's good for pots.
>> And then with the frontload power, you can fight the lead and then you snowball.
>> Yeah, >> this game is snowballing is pretty important in this game.
I'm going to try to kill this one >> cuz it's hitting me a lot.
>> Probably wanted to kill the right guy, but it's fine. It doesn't matter too much. But >> if I could block the right guy, he's going to save me for 12.
>> Yeah, that's fine. That's fine. It's true. It's true.
>> No, you're right. You're right.
>> All right, then we'll kill this guy on the next turn. I don't know if dash works for the thorns. I'm not going to do it.
>> It does work. It doesn't matter. Okay, >> it does work. the the the card works in um order of like if you read the card it will say block then attack so the block goes first >> I don't know how consistent it is but it does say on the card >> that's true actually um pinpoint can be kind of good sometimes if you have like prepareds and whatnot free skills I don't really like it that much we have a dagger spray untouchable Well, if you have if you have consistent discard, it's not bad to have one of those free block in there. Um, I don't know if I want to prepare for that.
>> Afraid of now.
>> Um, >> what are we afraid of right now? Like what are the problems with the deck?
>> Great question.
>> Cuz upcoming we need to fight one hardpull, right? And then an elite ideally.
>> Yeah.
>> So, >> this is probably >> how are we feeling into these >> biggest weakness? I am not good at looking at the deck and being like, what do I need? I don't know. I don't know how to tell what we need.
>> I would not say I'm ever confident either, but >> I can't >> just looking. It feels like >> it's hard to visualize what I'm like, what enemy am I about to fight? What am I >> damage is lacking a little bit, I think.
>> Yeah, I I too. I was like, >> yeah, and we don't get an upgrade before the elite, too. I feel like that could >> And there's prepared in the deck, right?
And back in the deck. So pinpoint looks okay to me basically.
>> Yeah, that's what I was thinking too. Um that's why I led with that one cuz I'm like we could probably play it and we are lacking damage. It makes sense.
>> It can be played for cheap mostly.
>> Yeah.
Um I always kill this one first. I don't know if that's right, but >> you should probably start prepared, right? Cuz you you always draw first then then see.
>> Yeah.
>> Now you can see now what >> because you are always going to play pinpoint right this turn.
>> Yeah I was going to dagger spray.
>> So if this is true then then backflip is also good right?
Yeah, >> because >> if you look at your deck, there are two cards that are significantly better than the rest, which are pinpoint and dash, right?
>> Yeah.
>> So, if you if you don't backflip, you will draw it slower. And if you do back flip, you will draw you'll redraw those cards more quickly, right?
>> Yeah. And none of this stuff I have to worry about drawing it, too. So, >> you probably do want to do back flip.
>> Yeah, that makes sense.
>> And then you can think, >> um, >> how much damage do you have? going to spray. Uh, >> it's 34, right?
>> Yeah, 34.
I just slap this one cuz it >> I don't actually think it matters who you probably just kill the left guy.
>> You just got to kill him quick.
Kaka. All right, we can kill this one.
Block this one. Yeah.
You can think about what card is always played. It'll probably make things easier. Like when you see a hand, you say like, "Oh, back flip's always played here, so you need to start with it without any thought."
>> Yeah. Yeah.
Um >> and here's always played, right? So you just throw that as well.
Um, and you can think about whether you want to block or not. And this is the >> Yeah, you open your draw power strategy.
>> Yeah, I was like, we got to see how much damage we have cuz this guy ramps up quick with it.
>> Um, >> multiplayer, we're just probably just we're probably just going to block without thinking too much about the lethal stuff.
>> Yeah, it's hard to coordinate that in multiplayer, too. Especially when you have to go fast like and all >> I don't I don't think we have to play that fast. If we go to max events, it'll be fast.
>> That's true. They have so much HP. So much HP in multiplayer. It takes forever.
Um I just didn't know if I should strike it. I think it doesn't I mean it depends on what we draw. I don't think >> well pinpoint is >> two turns played >> no matter what.
>> Well, either pinpoint or dash will be played one of the two, right? So, you can assume this guy has 10 less health >> if you play the dash. Neutralize will always be played as well. So, it'll be 13 less health. So, this guy has 25 health right now >> and you spend two energy on dash, right?
You have six energy to work with for the next two turns. And I assume two turns from now you really don't want to be facing whatever he's doing to your face.
>> Yeah. Yeah.
>> So it's like how much energy do you need to kill this guy from here?
Dash is already committed, right?
>> So dash neutralized 13. You have four energy left.
>> And it's on how much health is there?
We've got >> 38.
>> 25 health, right?
>> Oh, wait. Yeah. Yeah. Yeah.
>> So minus 13. It's on 25.
>> Yeah. So, this does sound like if you don't strike, you would only have four energy to do 25, which is pretty hard.
>> Really, really hard.
>> I think I should strike. Yeah.
>> So, my my guess is that strike is probably right.
I'm just guessing. I don't know.
I guess you could also just get owned and cry a little bit.
>> Yeah, that's two strikes is always played, right? So, you just play those and then see.
>> Yeah. Yeah. Yeah.
Um, now >> have to do 17 >> next turn. No matter.
>> 17 is a little bit hard, right?
>> It's an off number. Yeah.
>> If we >> So, can you block next turn is the other question? Cuz you block 15 next turn, right?
>> And this guy attacks for how much? 3 18 18 21. So, you would take six damage next turn usually. So I assume playing defend here is probably bad and just play this right if that makes sense. Does that make sense? I don't know.
>> Yeah. I mean I feel like if we don't we gamble on the one the prepared cuz I think it would be okay prepared into pinpoint into like a strike or something you know cuz we draw one draw another one.
>> I think you're right.
>> So it could be I would probably >> actually think probably fine. Yeah I think you're right. There is a line where we take more because of it. But I feel like if it's a gamble, I usually take the gamble.
>> That's fine.
>> And maybe that's bad.
>> But look, we did it.
>> But um >> you're right. You're just right.
Sometimes you lose one. Other times you're just fine.
>> Um I see fletchets. I usually thought >> I don't know if I need that right now in this um slice stinks. You have to I probably never click on this. I love cloak and dagger when I shouldn't love cloak and dagger, but I just personally like it. Um >> why why shouldn't you love it?
>> I don't know. It's not very good.
>> I'm not, by the way, I just wanted to mention I'm not trying to suggest card rewards for the most part. I just want to hear like >> why you like cards or something >> cuz I don't know. Usually >> I know what I'm working with.
>> Not too much better than a defend. If you can upgrade it, it's pretty good. if you have shivs or like decks or like I don't know a reason to click on it. It's pretty good. But I just love it so I always click on it when I shouldn't.
Like chat's always like that sucks. But I'm like don't care.
>> Oh, don't listen to cat. They all worse than you so don't listen to them.
>> Um Fletch is so good in this game. It freaking games. But I don't know.
>> How much damage do you think Leettes will do?
>> Yeah, it doesn't.
M >> that's that's like an easy way to think about the game like >> Yeah.
>> Instead of thinking about this card is good or bad, just think about what what is the number that this card gives me?
>> Yeah.
>> Just the raw output.
>> Yeah.
>> Right.
>> Um I mean depends, I guess.
>> How much are you expecting the fleshes to be on average? And do you think that would be worth it? That's how I would think about this.
>> Yeah, that's fair. That's fair.
I feel like >> you look at this deck. What's the assumption? I would guess maybe like 10 or 15 if you're lucky.
>> I was going to say 10. Yeah, I was going to say 10. Most like >> would you add one energy 10 damage into your deck now?
>> No, probably not. Um >> Yeah, it's probably not right. So, the other card would be Clerk and Dagger.
You said you were considering.
>> Yeah.
>> So, how much what does Clerk and Dagger do? One, six block, four damage. Do you want this in your deck?
>> Um, no. I'm kind of down bad on the upgrades. So, I kind of don't want it to cuz I feel like unupgraded it kind of just sucks. Unupgraded, no shiv synergy.
I feel like it's just not that good enough to click.
>> Um, it could be okay, I guess, but >> I don't know.
>> It's just whether you want to add one energy, six block, four damage to your deck. So, it's like half a dash.
>> Yeah. Yeah, I see that. I >> But every card you add would slow you down from redrawing your dash and um pinpoint and neutralize. Neutralize is the big one cuz that the weakness is kind of important.
>> Yeah, >> I would also assume you don't want this.
>> Yeah, I don't know though.
>> I feel like we would be okay to skip it.
It's not that good.
Um I don't really feel super elite ready, but >> well, we could could be all right. I think we are we are fine.
>> All right.
>> Like the three elites are the skulling colony which you just have to block which in this deck I think blocks just fine.
>> It will probably take a bit though but after the lead is a fire and then a shot so I'm not too scared. Maybe I should be scared.
>> I don't have four eels dagger spray dash backstab should be fine.
>> Yeah, that's fair.
>> And Terry, we could probably just block it with the triple block potion. That's my guess.
>> Yeah.
>> Whether it's true or not, I have no clue. I just feel like I can't freaking like burst the damage down fast enough after splitting the eel. But maybe it'd be okay. Yeah, >> but it hits block. If we can't, then >> trillion.
All right, that's chill.
>> No backstab, right? Actually, no.
Backstab's fine. Okay, sure.
>> Oh, backstab's fine. I was just wondering if you want to backstab or not.
>> I was going to flip dash.
cuz it blocks.
>> Do you know about shuffling, by the way?
>> Yeah.
>> Like deck shuffling.
>> Yeah. Like you >> So if you flip, you would shuffle like four cards, right?
>> Yeah. Yeah.
>> That's like a thought to have with the the back flip.
>> Well, if you if you don't play back flip, >> if you don't play back flip, there you draw five cards per turn, right? So the next two turns you draw 10 cards in total.
>> Oh, I guess >> there'll be one card at the bottom or you play prepared. But if you play backflip, when you get to two turns from now, the bottom four cards will not be in your next shuffle, >> right?
>> Yeah, I see what you're saying.
>> So you can look and see, do you want those? Would you want would you want this?
>> Yeah.
>> Or not.
>> So you would redraw into dash more often.
>> Yeah. Yeah. Earlier.
>> I feel like especially early game, it's just like good. Especially when we draw our good cards. Maybe if we had like >> Yeah. I don't know.
>> It's no universal thing. It just depends on what you have.
>> Yeah, >> I would also assume you want to back flip, right? You can shuffle on neutralized, which is kind of annoying.
>> Yeah, >> it's probably fine.
>> Now you can think about prepared or not, >> which I don't have a clue.
>> Yeah, >> it's kind of the same thing to me whether prepared or not.
>> I don't know either. I feel like I don't know how >> this is one decisions that don't matter at all. Basically, I think so. He does not think about it. Just do what you want.
>> Influence it. Okay. Well, bam.
It's kind of unfortunate, I guess, that we do the weak, but >> it's fine.
>> I'm just going to block it up.
>> Block is fine.
>> I like that.
>> You have to start thinking later for the threshold.
>> Yeah, exactly.
>> That's like a later thing. Right now, there's not much to think about, I guess.
>> Yeah. Not much we can do with that.
I love taking 22.
It's really fun.
>> You can I mean this turn is always defend pinpoint, right?
>> Yeah. Yeah.
>> So you could think about whether you think a potion is worth 10 health or not.
I don't know the answer by the way, but >> um >> you consider this.
>> You look at the path usually. I guess you've seen two pots in four fights.
I would guess you just drink the potion now for 10 health. I don't >> I guess the way I see potions is what do you how much health do you expect to get out of the potion?
>> Yeah.
>> Like is 10 from this potion good enough?
Do you expect to get more? Do you expect to get less?
>> And I would assume here >> the stable pot sucks early game.
>> Yeah, I think it also s it doesn't do anything here though. Yeah, I feel like it >> like is the triple block >> like it's never going to save me from getting >> I haven't had it >> HP.
>> It can help in terror eel to hold neutralize. That is kind of huge.
>> That's fair.
>> But here it's also like your potion chance is what 50%ish.
>> Uh >> yeah, it's 52.5%.
>> Okay.
>> Right now, >> right now it's two and a half.
>> How to calculate it? I don't remember.
It doesn't matter too much, but it's like half the time you get a another potion back. So, this this block is like, how do I word this?
It's like halfed. I don't know.
>> Um, >> this turn is clear. I just play D.
>> Yeah.
And then >> I don't even It's all over. Oh, it's back.
>> Block. I can just >> Why would you not full blow?
>> Yeah, that's fair. We're already past the the 15, so we could >> I just want to ask you why. I'm not saying you should or shouldn't. Like, why would you not want to full block?
>> Oh. Um, well, usually I want to hit it for the full for the full shell so you're not stuck on like a 22 turn that has two HP, but you can't hit it anymore. But I don't know if that matters here with this threshold cuz we still have to >> that is a pretty important thing right to think about damage which is >> if the damage does not kill one turn earlier it is irrelevant.
>> Yeah.
>> So that's how you should be thinking about damage.
>> It's like do you think this two damage will kill this guy one turn earlier or not?
Like if no then you just block, right?
And if yes then you should hit it.
I feel like it I don't know. I guess it depends cuz I know he How much does this thing block for? Sometimes I can't break the block.
>> I have zero clue.
>> I can't remember.
>> It's like 13 or something. It's actually unbreakable.
>> I just don't want >> I'd assume you can just block though.
Like most of the time I would imagine that it doesn't change anything here.
You don't want to prepare, right? Cuz you draw dash is sad.
>> I guess it's the same. If you don't draw dash next turn, you're also sad. I don't know.
>> Yeah.
And >> this turn there's not much to do.
All right, we just need to break the block and then do 11.
Yep. Well, since we can't break the block, >> you should always check your draw pile when there's stuff like this. I mean, it doesn't actually matter this turn cuz you always make sure defend, but it's always good to look at your draw pile.
It's just a good habit.
>> Yeah, that makes sense. I just fig >> you already know next turn is equal.
>> Then it's whatever. But yeah.
>> Yeah. Yeah, it's true. It's true. It's just a habit of mine. I would just check the draw pile.
replaced.
>> Okay, pushes back.
>> These are pots.
>> Okay, I don't think I need these.
>> Um, >> well, two pin points. I feel like that might be hard to play.
Uh, poison stab kind of stinks. I guess we could take a pe stab if we're like, I really want Bubble Bubble to do something, but Pab kind of sucks.
Um, dagger throw. I like sometimes I add dagger throw when I shouldn't purely because it discards and I love discard.
Um I'm like I want to click on slide cards later. We have one prepared but it's not like a ton. But um most of I don't know if we need the the common damages.
>> Yeah, that's pretty much the thought process. Just do you need the common damage cards or >> No. Yeah, exactly.
>> Yeah, I would agree with you here. Like we do not need more common damage cards that don't really boost our damage significantly.
Like our deck is good enough we can just draw our cards.
>> Yeah.
>> Um upgrade >> upgrade. We don't think we need a rest.
>> I mean, of course you upgrade here, >> but what is what would you upgrade?
>> Um it depends. I guess we did just see the colony. So, our next elite is one of the other two if that makes us want AoE.
I feel like prepared is a lot better upgraded obviously. Otherwise, it kind of sucks on upgraded. Um I >> think about the matchup for the next two fights like the ter and the the gardeners. Like what does the ter look like >> when you when you fight that guy? Like where where would that fight go wrong?
Uh, >> like how would you imagine that fight going wrong?
>> Uh, he does a lot of damage. The big hits freaking hurt if you can't get him to the half and then from the half you have to kill him or he does even more damage. You have like two turns.
>> Yeah, the big hit is very painful, right?
>> Yeah.
>> But there is a way to make the big hit not as painful.
>> Are you implying a bit of weakness?
>> Yeah. So, if we draw neutralize on the big hit turn, we're not as scared, right?
>> Yeah.
>> But how that only lands half the time.
>> Yeah, that's true. I guess that >> if you if you upgrade neutralize, you will land every time you play that.
>> Yeah, that makes sense.
>> And then you can think about the other matcha, which is the the gardeners.
Like, are you more scared of the gardeners or the terror eel here? And you can base your upgrade on that.
M >> if you're really really really scared of gardeners, you could upgrade dagger spray.
>> But if you're more scared of the gardeners, you should upgrade the neutralize.
>> You can also think about the hallway like what upgrade is better in the we're fighting one hallway, right? I think.
>> Yeah.
>> Yeah.
>> Before the elite.
>> So, how would the hallway go wrong?
>> Well, I would also assume it's the same as tail. It's not weakened and then you get hit in the face and you're crying.
>> Yeah. So my my guess is just upgrading the weakness here.
>> Okay, that makes sense.
>> If that makes sense. That's that's that's my thought process basically.
>> I feel like if you weren't here, I would not do that. I would click on a prepared or like a spray or something. But um I agree with that. I >> the upgrade is good.
>> Yeah, >> the spray you would only upgrade spray because you're terrified of AoE fights.
>> Yeah, >> which I do not believe so. Well, not as much as the ter like an AoE hallway fight. We have backstabs. You just delete one.
>> So, I'm not so scared of that.
>> Oh, yeah. That's fair.
>> So, I'm basically only think of the the gardeners AoE wise.
>> And I think we are probably okay against the gardeners and more afraid of the the ter where neutralize is better.
>> And neutralize is not even that bad in the gardeners either.
>> Yeah, I was thinking that too. I'm like it's pretty all right. It can >> Yeah, >> it can block a lot and do some chip on the multi-hitting ones. So, all right.
I don't think I upgrade neutralize enough, honestly. I usually don't.
>> This is almost always my first upgrade.
It is so good.
>> Yeah, that that >> I would probably I would probably get some tissues so I can wipe my tears away knowing that I cannot afford cloak class.
>> Dude, I love cloak class. It's so good.
>> That relic is unreal. It's so absurdly strong.
>> Yeah. So, what are we what are you thinking this draw?
>> I've never clicked on burning sticks. I think I like marbles because we have backstab. I think um I would wish we could take hidden daggers, but we can't take that. I love hidden daggers. It's so fun. Um I don't know. I don't like strangle very much. SC like I wouldn't want to buy these. None of these cards I really want to buy. Maybe the blades because it's on sale. All this stuff is too much money.
Um, >> yeah, sure.
>> Fire pot pretty good.
>> It's like Why Why is fire pot good?
>> For which fight?
>> Um, it's good.
>> I'm not saying it's bad, by the way. I'm just asking like why why is it good?
>> It's good for putting the >> Cuz if you think it's good, it's got to be good for a fight, right?
>> Yeah. I just like one that does damage.
I don't know. This this this pot doesn't do anything. I want something that can kill. The stable stream does do something though cuz it holds neutralized for the eel which is a pretty big deal.
>> Yeah, I guess that's fair. We did upgrade it. It's still two turns. It's less good now. But yeah, I guess that's why it's still good. Um, >> usually you don't want to replace a potion unless the position is very dire cuz you know throwing away a potion kind of feels bad.
>> No. Yeah, that's that's very true. It does feel bad. Uh I Okay. What are your thoughts on Infinite Blades? I feel like I click on this way more in Spy 2 than Inspire One.
>> I think it's pretty good in Spire 2. It was all right in Spy One and I think it's very very strong in Spy 2.
>> Yeah, that's what I'm saying. Um >> there is one thing we have to keep in mind though, which is the waterfall giant is approaching soon and our damage does not exist.
>> Yeah.
>> So this shop I see two options pretty much.
>> Yeah. which is the infinite blades or the marbles.
>> Yeah.
>> What does the path look like?
>> I like the marbles, but it might not be enough. I don't know >> why. Why marbles?
>> Um well, we have guaranteed hit or guaranteed damage on it. Um it's also just strong if we control our other cards too that deal damage. Vol is really strong. The way I see this, this character doesn't get Ven as much. So >> is if you if you're going to be taking damage, it's because the enemy hit you, right? And marbles makes the enemy have one less turn to hit you.
>> Mhm.
>> So you can think like how much health do you think marbles will save?
>> By the way, I bought the marbles. Just saying. I'm just like trying to make up stuff for you to think about. Yeah, it's very important the marbles >> cuz it just kills the hallways and then hallways don't do damage to you and therefore you have more health into the waterfall giant >> and you kind of need health in >> I also think if we're like directly comparing like marble to infinite blades I think yeah it's like marbles just so good I wouldn't click on this over this if we could do both maybe but >> I would buy both I could but we we cannot We we probably will be picking up the next poison card though because the waterful giant is quite scary turn. Okay.
That is pretty nice.
Mhm. I want to kill this one first.
>> You can always check the lethal first.
Is there lethal?
>> I think so.
>> I assume you calculated that already.
Uh 30.
>> I would recommend calculating instead, but vibing is okay, too.
>> Yeah, that's that's real. I think I killed this one and then I we damage.
>> Yeah. Yeah.
>> 40 is 40 just clean.
>> I guess we will have to vibe a little bit. I mean, we can't really vibe either because it's four of us, but >> yeah, that's >> we'll somehow figure it out. I assume with some practice, we'll have it. When I play co-op with even just two players, like you have to coordinate at least a little on what you're doing, especially if there's like Vuff matter.
>> Yeah, exactly. Exactly.
>> Otherwise, I don't think it matters too much.
>> You got to click on that as fast.
>> We'll probably have to ask. Does anyone have V and strength down kind of stuff?
>> Yeah, this turn I want to hit it cuz I only needed to block for that. So, I'm drawing for my damage.
>> Someone's accusing me of me not calculating, but I just calculate very fast. What is this accusation in the chat?
>> I say is it dead and then I calculate one second.
>> Couldn't be me.
>> Sometimes I calculate wrong though then it looks stupid. But we can pretend like that's fake.
>> Wow.
>> There's not much here.
>> Oh fight just you just full block always. You should never be taking damage ever from this point. Right. You check the draw pile to be safe though.
like click the eye and press A or you don't press A. Just click it. That's crazy.
>> Yeah. What the hell?
>> It's like different. Like in one you had to press A. I'm pretty sure. Like it wouldn't work.
>> Yeah. I'm so used to pressing A.
>> Click. Yeah. I mean I I still press A, but >> we can Oh, okay.
>> Uh what am I doing?
>> We can check the damage in case you're scared or something.
>> Uh I feel >> you're thinking about what to discard because you might have to take the one damage, right? We're not sure yet. You have 12, but you also you have backflip survivor next turn, so you're already kind of just chilling, right? I don't see why you should ever take damage here.
>> I agree.
>> So, we can toss out a strike.
Wait, why is Oh, pinpoint's being held.
I guess pinpoint can be tossed out. I don't know. Same thing.
>> That's what I was going to do, but I was like, "All right, you said strike. I'll I'll do it."
>> I don't know. It's the same It's the same thing. I didn't know pinpoint was in the hand, I guess.
I could strike first.
Increase our chance of killing it. I don't know if that matters. Wait, no. We can't kill no matter what. Oh, this is doing back flip.
>> Yeah, yeah, yeah, yeah, yeah.
I'm just blocking this.
>> Yeah, he's >> I thought this was doing a for some reason. Okay, we put bubble bubble. It was a It was a That freaking pus.
>> Oh no, that's that is the worst poison card. So now you you basically think how scared of the waterfall giant are you? Exactly.
>> I've been trying to get bouncing flask to do something and it always freaking sucks. I force it in the deck sometimes just because >> don't force think of it as just numbers.
Just think of it as numbers.
>> Mhm. It'll be easier.
Like how much what is the output of bouncing flask?
>> Nine poison.
>> Think of it like that. That would be a lot easier.
>> What is the upgrade?
Was it always this much poison?
>> This is just Yeah, it was it's always been like this.
>> Yeah.
>> This will be This is basically two energy deal nine damage, right?
>> Mhm.
>> But if the fight goes on for another turn, then it will be two energy deal 17.
>> Yeah.
I don't know if you should be clicking this or not, but I my guess is that the waterfall giant is very very very scary and I'm trusting that backstab with marbles red mask will carry us through any short fights cuz in short fights bouncy fights is horrible, right? It's actually just two energy 9 which is horrendous but in a long fight it's I don't know like two energy 100.
>> Yeah.
So, so you basically just ask yourself how scared of the the waterful giant are you?
>> If you if you think you're not scared, you would not click this. And if you think you are scared, then you should click this. That's pretty much it.
>> Um, >> it also helps with Terial, I guess.
>> Yeah, I Yeah, I think we block a lot, but yeah, we don't really do a lot of damage. I don't know how fast we could kill it before it ramps up.
>> I'm a bit scared, though. I'm a bit scared. Don't know if I should be scared cuz this card is awful. It's so bad.
>> Okay. Well, we'll try it out. We We'll see what's up.
>> It's just worse. Snake by Ashley. So sad.
>> Yeah.
>> Wouldn't this fight though?
>> Okay.
>> Oh, it's um >> right. Cool. I was hoping for a skill we could play.
>> Yeah.
>> Well, we're hitting it though. That's cool.
>> I would recommend not doing that.
much just hit it.
>> Not much to do. You just hit it, right?
Like don't think kind of thing.
>> Yeah. Yeah. Yeah.
>> You could think about like bouncing FL split or something, but I don't think it matters too much.
>> At least he's weak. That was nice.
Okay, >> now you have to think.
The first thing you do is open the draw pile cuz you need to know what's happening next turn, right?
>> Yeah.
>> So, you can see like how much damage are you going to take next turn.
>> Mhm.
Um, we have weakened block, but >> we're taking three pretty much every time, right?
>> Yeah. Yeah.
>> And then what happens the turn after next turn?
Um, well, we could split it or like probably by the >> with a little little damage >> cuz next turn we're doing four damage only, right? So, it would be on 96 health.
>> Yeah.
>> And then >> Well, turn after.
>> Are we not hitting it right now?
>> I guess not for a lot.
>> Oh. Oh, true, true. Like if you were to block this, you would play dash survivor. So, it would be on 86 health.
Yeah.
>> So, is that acceptable to go in or not?
>> I mean, probably not. I was thinking like we hit it this turn, we blocked the next turn.
And then it'll be doing this again. It depends on what we draw. I guess cuz if we can split it, we can. But if we can't, we just make we don't >> I guess an easy way to think is like after you split, how many turns do you think it will take to kill it?
>> Oh, >> because if we cannot kill it.
>> Yeah, >> we will probably take >> a million to the face, right?
>> Mhm.
>> Yeah, that's true.
I don't know. But we don't really we don't really kill first time. Our damage kind of stinks.
>> My guess is that you probably want to deploy poison.
>> Yeah, >> this >> um that's what I was thinking too that we should just survive or flash >> because of the the reason like when I asked the questions is like how what what does the fight look like after this?
>> Yeah. Yeah.
>> It's like it looks pretty bad. So I don't want to see that world. I want the guy to be dead before he hits me >> in the way to make a dead be poison.
Right. It'll go down to -7 83 health.
>> Wow. We can bubble >> be yellow.
>> Uh neutralize. It would not split, right?
>> I don't think so. Ring 12. Mhm.
>> Go in and the the split is much cleaner.
>> Yeah. And you don't want to split it when it has bigger, right?
>> Vigor doesn't matter too much if you think you can kill. If you can't kill, then there's a problem.
>> Okay.
Yeah, >> you can kind of count the damage here.
>> Yeah, the splitting no matter what >> cuz poison is 765, right?
>> Yeah.
>> So, you have 18 in poison. Dash dagger space 18 again. 36. So, it has 43 health left. Can we do 43?
>> Not looking good. We pinpoint and bubble and um >> I think we can do it sometimes probably.
>> So we could probably just do like dash tag spray, right? That's my guess.
>> Yeah. Yeah, that's what I would play.
>> We're bubbling. Holy >> dead.
>> That was pretty good.
>> Bubble ball's actually so strong though.
unic so strong, >> but it has to actually work. If it doesn't work, it's not >> not very smart.
>> That's what I was saying. We need a fumes. Ooh. Ooh, I like prepared. Or I like prepared. I like whale.
>> We could click on one of these.
>> I do want one whale in my deck. But do you want whale to be green or not?
Because you can choose here.
>> That's pretty fair with the war paint timing.
>> Uh I don't know if that's necessary.
Um, >> I don't think whale plus does anything ever.
>> He probably war paint first, >> unless you want the second repaired, which I don't think is very good.
>> That was so good.
>> That was so sick.
Okay.
>> Okay. Sure.
>> Mhm.
>> Okay. Are you upgrading or resting here?
>> I feel like I should rest, especially after we just hit some some good ones.
Um, I don't know.
the rest.
>> 22 HP seems scary, >> but we could probably I was trying to think how much do we take the first time cuz we have either >> Think about this position as how much >> how much HP do you need for the act?
>> Yeah.
>> So, you have you know what you're fighting always gardeners one advanced hallway and then the waterfall giant.
So, how much HP do you think you need for the act?
from this point on. Just have a guess.
You you'll be correct, but just guess, right?
>> I feel like more than 22. Like if we don't like if we just don't draw well on like the the colony turn when it hits for 22, that would hurt. Um so I feel like >> yeah, >> we need more than 22.
>> So the next question then is would you double rest here >> if I had to? But yeah, I also hate wrestling when our freaking max HP is so low, too. But oh, we did get a strawberry. That's >> And one other thing to think about is is the upgrade right now >> Mhm.
>> better than the upgrade you think you might be getting from the next two card rewards.
>> Yeah, that's true.
>> Those are the things I'm think I'd be thinking of.
>> Yeah.
>> When considering rest and upgrade here, cuz I would assume from this point you you basically always want to rest once, right? Unless you get like some I don't know fairy or the buffer potion or something.
>> Yeah. Yeah.
>> Other than excluding those >> I would I'd imagine you're always resting one time.
>> That's my guess.
>> I'm just guessing most of the time. And then after this it's like would I want to upgrade my current deck or a card I might be getting from the next two card rewards.
>> Yeah, that's true.
>> My assumption is that the current upgrades are not super premium. Like D space is pretty good but not like oh my god I love this upgrade kind of thing.
>> Yeah, I agree. So, that would be my assumption on why I would rest.
>> Mhm.
>> As opposed to I'm scared >> on stream. I would just say I'm scared and rest though. But I'm I am thinking this.
>> Yeah. I don't think any of these could save more HP than the rest too. So, >> yeah. I think I think resting is fine.
Never happy to rest though.
>> Yeah.
Okay.
Um, >> how much damage do we have? We can check for lethal like justing. So, just check for lethal on the right guy, right? You have 40 damage. So, the right guy is just toast.
>> Yeah.
So when I see his hand, the right guy's already off my screen basically >> with just this >> backstab dashes 31 and then one strike will be kill will be killing, right?
>> Yeah. Yeah. Oh, yeah. That full block anymore.
>> Yeah, that makes sense. I probably would have just been like flip, >> but >> why would you want to flip first?
>> Exactly. That's the Yeah.
>> Yeah. You should probably check for lethal. Check for lethal. It's good to check for lethal. Yeah. And then I would be like, "Oh, it's also good to ask why would you do something?"
>> Why did I do that? That's probably what would have happened.
>> I do that as well. Don't worry. If I play the most stupid line, be like, "Wait, why' I do that?" And then lose 20 health.
>> Ooh.
>> Okay. Well, this turn is not much to talk about.
>> Yeah.
>> The left guy is the scariest one.
>> Okay. Okay. I was about to say I usually do this one over here and then this one over here. I mean it depends obviously, but most of the time >> the right gu is the scariest one with buffs first.
>> Yeah.
>> Buff.
>> Like the buffing ones are scarier.
>> Okay.
>> This turn also seems quite clear to me like >> just play tag spray rhyme. That's always played here.
>> Yeah.
And then >> and then then you check your draw pile cuz you need to know you're drawing next turn.
>> Yeah.
>> How do you feel about that?
>> You got uh Well, there's no like I don't know if he can kill next turn.
>> It's a bit of a I think he would always play whale, but the reason is that next turn the second eel does not attack you.
>> Okay.
>> I don't know if you know that, >> but these do, right?
>> That's the That's the reasoning. Yeah, the first and third will attack you, but the middle one will not.
>> Okay.
>> And then afterwards, the left guy is probably going to be dead. So then the whales, the whale will probably not do that much afterwards. I mean, he could, but >> he's probably not doing so much.
>> You just want to draw the kill.
>> I was thinking as well.
>> Yeah. So, this is basically just full training. I'm trying to teach people how to think basically. I didn't pick the characters.
>> Oh yeah, >> this one is maybe interesting.
>> Like do you start with back flip or prepared? I'll tell you that I have zero clue and I'll just vibe a card out.
Probably back flip first though.
>> Yeah, >> it probably doesn't matter. That's the real answer.
>> Okay. Well, that's pinpoint's killing someone.
This is some more interesting like what are you discarding?
>> I don't know if it's actually interesting or not. Probably not.
>> Um I think >> there is actually a thought here which is like what what are you what are you thinking now for this turn? Like what cards are you playing and where and why?
>> Um I'm going to pinpoint this one cuz it's the only one that kills this turn.
Um, this one if we can't kill, maybe we should weaken this one cuz we can block this one. I don't know if it's worth it to play poison. It seems too slow.
>> Um, for how much >> I'll give you I'll give you a thought.
Yeah.
>> Yeah.
>> Check your draw pile.
>> Mhm.
>> So, there are four strikes in here, right? And a dagger and a dash.
>> Mhm.
>> So, this turn, what cards are we always going to play? Like we we're always going to play some cards this turn, right? What what would those cards be?
My mic's doing the thing. Wait, what?
Sorry, give me a second. Can you hear like crackling when I talk, by the way?
>> I don't think so.
>> That's so weird.
Mike's not doing anything. Okay, someone's just lying to me. Cool. Never mind.
>> Oh, okay.
>> Okay. So, what cards are you always playing? Oh, the pimple hand to neutralize >> and >> oh, probably a block of Well, it depends. If I neutralize the back one Well, no, I would just block probably, actually. I I would probably neutralize.
>> So, basically, you're always playing two defense, right?
>> Yeah.
>> So, you're always playing two defense, right?
>> Mhm.
>> Okay. So, after two defense, you'll be blocked for 15, right?
>> Yeah.
>> If you neutralize the left one, it weakens down to seven.
And now you are full blocking, right?
>> Yeah.
>> So because you know you're always playing two defense >> in spray.
>> Yeah. You know you will absolutely kill the left guy for one energy guaranteed every single time. Right.
>> So if you play pinpoint on the left, you'll be wasting damage.
>> Yes.
>> Whereas if you pinpoint the right guy now both energy from dead.
>> So that that line would just make a lot more sense, right?
>> Yeah. Yeah. That that does make sense >> because you're already full blocking this turn. You just look ahead to next turn. be like, "Okay, >> you want to kill the left guy cuz it's scary to have them alive, right?" But if you see next turn, well, two of them will be dead.
>> Yeah.
>> So, there is no need to fear.
>> So, you can just split the damage like neutralize left, double defend, pinpoint right, and there's only one guy left and you're just chilling.
>> Okay.
>> But that makes sense. That's like the thought process basically.
>> I could see >> as opposed to your initial thought, oh, I'm going to kill the left guy.
>> Yeah.
>> But then you think a bit more. You're like, "Oh, wait. You can do this as well. It's cleaner."
>> Ooh.
>> Now you're you're fine. We can just um >> strike left, strike right, survivor take damage.
>> Yeah.
>> Yeah.
>> I said draw my AOE, but O.
>> It's full blocking. So, >> you just block D spray and you could get O next turn. Usually not. Really, really unlikely. Instead, lethal.
>> You can also block if you want to block for some reason. I don't know. But poison is I was about to just block.
Oh, it doesn't matter too much. But >> that's true though.
>> I usually look for lethal when the the HP is low.
>> Holy crap. Anchor.
>> Why do we add bouncing FL? That's kind of stupid.
>> That's what I'm saying.
>> Um, fumes is like the greatest card of all time.
>> Fumes, even if it's like I just always click on it. It's too good.
>> Yeah, me too. It's always fumes.
>> It just like fixes some bosses.
>> Passive damage is so powerful.
>> Yeah, exactly. Being able to do damage while sitting around doing nothing is just really really strong cuz Sonic kind of sits around and does nothing. So you get free damage and it's AoE is just kind of insane.
I think it's like pretty clear. You just click the fumes. No thought required.
Now you can think a little bit. Do you want to draw a card or have the retaining? What are you thinking now when you see this?
>> I like draw card.
>> The triple block you're definitely keeping, right?
>> Yeah, we keep that for the >> What does each potion help you with? I think one is clearly better than the other one.
>> Uh, >> very clearly >> I guess.
>> How does this act go from now on?
>> Saying, "Oh, this is for the weak pot."
So, I guess it would be pretty good for that for keeping the weak pot.
>> If you think about this, yeah, there are two fights left in the act. Where will your where will there be problems? Like, where does your problem arise? Like, how would you have an issue this fight this act?
>> Well, >> cuz in my head, fumes is going to be upgraded, right?
will be >> up if we draw.
>> So we have 41 health to work with.
>> That could be bad.
>> We draw really bad against water for giant, right?
>> Yeah. Yeah. Yeah.
>> Like >> how does that happen though? Because it's not weakened. Like the big hit is not weakened, right?
>> Yeah. True.
>> That's that's how we would actually get owned >> and the draw one potion doesn't really >> This is draw. Yeah, that's a good point.
You can line it up a lot easier.
>> This basically lines up your weaken on the waterfall if you draw poorly.
>> Mhm.
Okay.
>> So, that's basically why I think that potion is much better.
>> That makes sense.
>> It's like which what problems does each potion solve? And they both solve somewhat similar problems, which is that you need to draw a card.
>> Yeah.
>> But the stable serum pretty much always lands the neutralize, which is the card you need to draw against Waterfall Giant.
>> Hopefully that makes sense. I don't know.
>> Yeah. Yeah, I agree with this.
>> All right.
>> Um, this fight I have to think that >> with my whole heart. These guys, they could just I don't know their patterns and when they revive the other one, it pisses me off so much. Doesn't really matter. I mean, this this turn is very clear, right?
>> This turn is pretty clear to me.
>> I'm backstabbing someone.
>> You just killed the middle guy.
>> Um >> cuz it's debuffing you and you full block the side guys.
>> Yeah, we're already blocking. Mhm.
>> And you play fumes, >> so there's not much to think about here.
>> I think the pattern is just >> mostly random.
>> Oh, is it? Oh, wait. I'm going to tell you one. What the >> backstabs free?
>> There's like some essay that I saw on the reference. I didn't want to read it, so I didn't do that.
>> Um, that's kind of bad.
>> You can think about damage here. Like fumes will do five. Uh, yeah, five damage, right? So, you have 14 or 16.
>> Um, we're probably drawing damage.
>> 16 is a pretty clean number.
>> Yeah.
>> Honestly, it doesn't matter what you do here. It's the real answer.
>> All right, I'm going hit this one.
While it doesn't matter. Nothing really matters here, honestly.
>> Yeah, that's true.
>> No.
Um I'm a declass pin point.
>> Fine.
>> Probably you always prepared here, right? So you can just play.
>> Yeah.
>> Actually always dagger spray. So we fight to basically Oh, yeah.
>> Dagger spray dash is lethal, right? Or dagger spray pinpoint. Same thing.
They're both the same thing.
>> Yeah. Yeah.
Damn. Oh, >> is considerable.
>> All right. What's your your snake bite takes?
>> This flask is making me very upset, but other than that, everything's fine.
>> Yeah.
>> Do you want any cards here?
>> Sometimes.
>> And why? Yes. Blade dance. No.
>> It exhaust does 12. Not so bad. But maybe we >> want >> it is a skill >> for our pinpoint.
>> It's not so bad.
>> Just imagine you walk into an act two fight and you draw one and G12. Are you happy?
>> Yeah. Oh, act two fight. Oh, no.
Probably not. I thought you said it's Waterfall Giant next, right?
>> Yeah. Yeah. Yeah.
>> Oh, no. No. We're at the end of act one now.
>> All right.
>> Waterfall giant. You probably don't want Blade Dance, right? So, you imagine act two.
>> Um, >> yeah. Probably me, too. I would take the snake bite if >> blades for infinite blades would have been good.
>> Yeah.
>> Uh no, no, no. If we have noxious fumes and bubble bubble, there's no way you click snake bite, right? The damage is enough without it.
>> Mhm.
>> I agree.
>> No fumes then snake bites in. Yeah.
>> Yeah.
>> Transpot is considerable. I don't think it matters too much. I don't know.
>> Oh, I'm not going to click snake bite.
All right, I'mma upgrade the fumes cuz fumes is really good upgraded.
It sounds fine. Okay, cool. That's what I was wondering.
I feel like waterfall is so cute. Like this this sprite is so cute, but I don't actually like them in the fight. I'm like, they need a different I don't know. They should make it look more like this one. like it's like a and then it's just like Yeah. Okay.
Anyways, all right.
Um I'm just going to do damage to him.
Yeah. Now that we're not that we're not tryh harding a that would be cute. Okay. Okay. Um I probably just stack the weak right now.
Now, do I want to flip?
>> I'm actually not joking by when I say just play the poison cards. That is all you do in this.
>> I was about to say I'm probably going to backflip to try to get a poison card.
That would be good here.
>> You play the poison and the block and that that is the fight. And there's no thoughts to be had.
>> Yeah, getting poison.
Poison block. Wow, look at this bubble.
Bubble.
Yeah, we could draw that. Sure.
Does this thing multi- hit, guys? No.
Right. I could just send my whale to the garbage.
I think it doesn't. I think it just big hits. We'll find out.
Dude, look at this turn. Tell me you haven't seen more beautiful turn. Wow, we healing. Yeah. Okay, I'm blocking it up.
Um, we want to shuffle in our defense. Yeah.
I don't know. That's a thing.
Um, it was a close one.
Oh. Uh. Are we worried?
How worried are we?
>> Spice's actually un losable.
>> Um, yeah, that's all right. Mhm.
All right.
Yep. That was a joke. I didn't mean that at all.
Ooh, corrosive wave gives me so much dopamine.
It's like the funnest card.
>> Okay, what is the thought process now?
>> I think Shadowmeld, whatever. I think shadow step. I would like if we had any slide cards or big damage cards and then corrosive wave kind of sucks sometimes. It really does. I click it and I try to make it work but sometimes it's really bad.
>> What I said the the bouncing floss like just think of as a number it makes it makes things so much easier.
>> Yeah, that's true.
>> Like and the flesh fletchettes we said was about 10 damage, right? So we can do the same thing again. How much damage is the wave on average, do you think?
>> Uh, like four, two, maybe >> cuz I'm seeing one energy, one poison on average, which um >> Yeah. Also, >> I'm not really convinced one poison is very good.
>> Was this always two? It used to be better, right?
>> I have no clue.
>> I swear this used to be better.
>> Maybe. I don't know.
Also, hi Merl. You've come to um cheat father.
>> Watch our gaming. It used to be >> stealing our strats. What the hell?
>> It used to be three to four. All right.
>> They nerfed it for some reason. Yeah, it's >> Wait, this nerf is just like the speedster nerf. Like both cards suck and do the same thing and they're both >> Which one? The what nerf?
>> Speedster.
>> Like when you draw cards, you do damage.
It's the same card as this but different.
>> I love Speedster.
>> It's pretty fun. I agree.
>> Yeah, it's not good, but it's very fun.
>> Um like I kind of want to skip this. I won't lie.
Maybe shadow me cuz it's a zero cost.
>> It's a zero cost skill for our um pinpoint and it blocks sometimes. So, it's not the worst.
I don't mind the shadow meld here because we do not have block scaling and >> I feel strong right now and we don't have an upgrade target that's like this card must be upgraded right now and shadow mill is a really really good upgrade. I think shadow plus is just a good card. Zero energy double your block one energy feels kind of garbage to me.
>> Yeah, I agree.
>> I don't know how to explain it's just vibes.
>> So because I think we can upgrade the shadow meld. Yeah, >> I would like that.
>> Oh, wait. I also think it's only one.
>> Yeah, I was about to say it's either this one or I >> I'm imagining if this run goes wrong, it's probably because we never find block scaling ever. So, shadow me would cover that a bit.
>> Okay, I'll click on it.
>> There's my guess.
>> Yeah.
>> Also, the Chinese players I was talking to really like shadow messes. I've been like tricked by them. Brainwashed.
>> Really? Oh, >> they just slammed the thing.
>> Oh, >> and it's been It looks all right.
This one is interesting.
I have no clue. I probably would take the insanity, but I don't know.
>> I like it.
>> Most I don't think the potion does anything >> sometimes.
>> Yeah, it lets you play the bouncing FL.
So, it kind of does kill a boss. So, you could hold on to this potion for >> Yeah.
>> for ages or infinence with this. And it's very fun if you get it right.
>> A boss. It's pretty sick. But >> yeah, >> I think it's good. You can even hold on to this all the way until act three boss. Just have it.
>> Yeah, >> that's probably fine as well.
>> I delete this. Yeah, I don't like this.
>> Yeah, I don't.
>> It's never like >> very intuitive to me to play this unless it's like like the waterfall is very clear like next turn it's hitting you for a lot so you can do this. But half the time it's like what if you didn't even draw anything that turn. I don't know. It's too too big. Usually >> the real use I have is that that I want to shuffle out a bunch of strikes, so I just hold them.
>> Yeah.
>> Oh, >> that's fair.
>> That is really really crazy. I don't think there's like a single thought I have here.
>> I love imbued. Are we talking we talking flask?
>> What do you think? Yeah, it's it's like I see it's already clicked one second, but we can pretend to think about why we think about stuff.
>> It's too good. I swear. Um, >> this is basically, you know, Twisted Funnel.
>> Yeah. Mhm.
>> The relic that gives four point PO, which is a pretty good relic, I think.
>> Yeah.
>> It's that, but four times.
>> Yeah.
>> It's so absurdly strong.
>> And we don't have to draw and play.
>> Bubble works immediately.
>> Sure.
>> Yeah, >> true, true.
>> There is one devastating downside though. We will not be able to play insanity on that. So, if we go to hologram, we can't hologram it back.
Actually, we can.
>> Well, you can eventually, right?
>> Really bad joke.
>> Yeah, you can just pull it back in insanity anyway. So, it's not even real.
That's made up stuff. Anyway, um I don't think there's much to think about at all here.
>> I like the snake a lot, but uh it doesn't really make sense here. I like this is my least clicked on one probably >> cuz this really good.
>> It's so cute and it gives such good options. I always feel like this is the worst option. The other options are always so strong.
>> This is a really good option.
>> I will say on silent you rarely click radiant pearl though because >> yeah, >> I think it's like half the time, right?
The third option will be suppress which is >> maybe like the most disgusting in my whole life. So just always click that.
>> So the other options don't get clicked because of this. Suppress is actually I don't I don't think you ever click anything over suppressed. That thing is so absurd.
>> Yeah.
It is very good.
Okay. Sorry.
>> Also neutralize plus makes suppress screen which is pretty cool.
>> Yeah, that's true. Oh, >> like from from this position, how would you feel like confidence-wise for the run?
>> Uh, I'm pretty confident. Yeah, I don't think we lose. I click on top.
>> I feel like I'm just going to walk through the run.
>> Yeah, >> we just win.
>> I feel like it should be pretty good.
Hopefully, >> that's my assumption as well.
>> But I would assume it's probably Oh, yeah. Continue.
>> I don't I wouldn't have played act one like that. Like if you weren't here, I would have taken only two elites. Um cuz I'm always so scared of elites. I'm always like, I'm dead. Like I said, >> you don't have to be scared. Yeah.
>> My biggest problem is like >> we're never close to dying ever.
>> It's true. It's true. I always feel like I I don't click cards cuz I don't like them. I'm like, eh, I don't like it. And then I take damage.
>> That's fine. That's fine.
>> And then I'm like always in the rest cycle. Like, oh, I'm resting. I can't upgrade anything. So, I have to rest again. Have to rest again because I'm not strong enough. And that happens to me so much. It's hard to get out of that.
>> I think for learning, you should start by just farming max leads.
>> Yeah.
>> And then tone it down afterwards. Mark is bugging out. I can do a test.
Testing. Testing. Sounds normal to me.
It sounds normal to me, but maybe it's um different for them somehow.
>> They used the monitoring thing on OBS and just sounded normal.
>> If you just play another act one, I think that is probably more worth the time just to do all the things cuz right now there's not going to be many thoughts that we're going to have. It's just going to be like, wow, you you saw the footwork and then you added it or you didn't see footwork so you didn't take it. I guess it's like >> our damage is solved, right? We'd never need damage cards ever again with bouncing flask imbued and fumes and bubble bubble.
>> That's an outrageous amount of damage.
Yeah, it's pretty good.
>> And we also have front load solve anchor bag mask. Like what's what's going on here? Nothing's happening.
>> Yeah. So, you want to do like just I think I don't think it's worth our time to I mean unless you want to play it through. I feel like you would just win this one easily.
>> Yeah. I I don't think >> just going to waste time.
>> I think the first act is so valuable.
>> Yeah, that that's real.
>> Yes, I agree. I think just playing a bunch of act ones is >> probably ideal for >> Yeah, cuz that's like >> improving and >> what builds your your deck. So that's the hard part.
>> It's mostly just I want to it's just the thought process basically.
I want to hear your thought thought process and stuff and I want to explain what I'm thinking and if it makes sense, sure. If it doesn't make sense, you know, tell me I'm I'm dumb. That's fine, too.
>> No, I think it's >> dumb often. Like the fish fight, I said something stupid, but you were right.
>> I thought I was the right guy. kind of realize, wait, if you kill the right, you're kind of dumb. And I did that, you know?
>> Yeah.
I think like if I just do more of like what do I need for the next fights? Um >> Yeah, that's how you should be thinking.
I think >> that would help a lot cuz sometimes I I'm like I don't know, man. I'm like >> I'm also like this a lot of the time.
Like you just don't want to think, you know? You just want to chill and stream like I'm just going to that funny card.
He's play >> and then you die. It's like, wait, what happened? How could this happen?
>> Um, oh yeah. Wait, wait, let me look at the rules.
>> I don't really care. Do whatever you want.
>> What are the >> rules is >> round one, we choose our character.
Round two, one character, and round three is random.
>> Choose character is going to be silent, I'm pretty sure, because Nandre said he only plays silent.
>> Yeah. Yeah, that's also what I heard.
So, I was like, okay, we should silence good anyways. I don't know >> if one guy only plays silent. Sil's also broken as hell. So >> yeah, silent and I'm kind of trash. It's okay.
>> Actually, I don't know.
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