This simulation provides a profound visual narrative on the ephemeral nature of planetary habitability as stars transition through their lifecycles. It elegantly demonstrates that orbital stability is merely a temporary reprieve against the inevitable thermodynamic expansion of a dying sun.
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Deep Dive
Evolving A Custom System From Birth To Death Ver 19 Universe Sandbox
Added:Hello everyone and welcome to the finale of evolving our latest custom solar system version 19 from birth to death.
So if you last saw the last video things start to get a little warm with our star Al goal here as you can see 3.1 suns in radius. Luminosity is now 25 suns but today things are going to skyrocket and we're going to be coming out that main sequence stage into the big scary red giant. So our inner planets I think they're going to be having a bit of a hard time today. Without further ado everyone let's get straight into this.
So we last left off with good old Pascal here. This welder became hatable and now it's on the sort of twilight period now as it's slowly losing its hatability.
The last pieces of water obviously in the poles 108 Celsius. Highest point is 134 on the equators as you can see no water. So the hatable range has passed Pascal at this point and now we're moving on to the objects further out like Talos and Fury. The gas giants they're going to start receiving the temperature now. objects like this, cobalt, all the ice um objects further away. There's a few. This is um where is it? There was one potential candidate I think further out. Was it this one here?
I think this red one. I think this is the only potential chance for any sort of possible conditions is this object here. Other than that, all of the other potential worlds were lost, destroyed, you know. So, this is truly the last safe haven after Pascal here. And it's a bit of a gap in where Pascal is located.
So without further ado, let's get straight on the evolution because there's still orbital changes to be had here. As we can see, Fury, Talos, they're very close together there. Some of the gas welds, there could potentially be some issues here if they get too close. We will see. Even Pascal could get affected by these changes in the long term here. We will see. And of course, we also have Kalis over here that really weird location in his orbit.
It's just been slung around. So not particularly good location for this one as well. This one also had potentially uh some kind of yeah did have material that could potentially be nice as well.
It's just unfortunately it orbit has been ruined. So there we go.
Pretty crazy stuff. But yeah, while this is all playing out of course the star itself al here we're going to start getting more larger. I mean star skyrocket went to 50 now. So a major increase here. We should start seeing the temperature of the star slowly cool down as well as we continue to making the star larger. We can see already gone down to 6,000 there. There you go. Temperature wise as well. Can start seeing glowing objects in here as well. Pascal for instance 200 plus now.
Don't think we're going to see much more out of it. There you go. I think there's any water at all left. Is there maybe in the poles? Have a little look.
Oh yeah, you can see it's just about hanging on now. The water is going to be gone for good after this in the next evolution stage. So, not good.
Temperatures varying depending on this orbital position.
There you go. As for anything closer than Pascal here, we're going to really start seeing the temperatures. 500 plus there. 650 384 and warm tune at 274. But remember, warm tune is tardy locked.
Hottest of a thousand on the coast side now. So, as you can see here, goggles off. Warm tune truly bright in your skies. Now if you can see it in you nice guy of course. So there we go. So al really really ranking up the temperature now. Obviously the zone nowhere near one pack yum packs over here. There's the world that we're currently waiting for now. So there you go. We can still see though the gas giant is still being tampered with. Look at Talos and Fury.
Something's going to go here. There's no way this lasts to the end. I think Talos I think we're definitely going to see an incident with that at some point here.
We just need enough given time. I think things will get a bit crazy. Fury is going to drag it away at some point potentially or sling it inwards.
Pascal's orbit also under problems right near it. Because isn't exactly, you know, it's uh it's 20 masses of Earth. I could still definitely have a potential problem going in that inner system.
As for the rest of the system, most seem to be doing fairly okay.
Not too much to report on it. It's mainly the drama is all in this region here at the moment. Talos and Fury, the dominant gas giant trying to uh clear this object out. It's been quite a lot of simulated time, so you know, could potentially could see it happen. There you go. It's really struggling, isn't it? To find its place. Just no.
Oh, yeah.
Fury really wants to get rid of it, isn't it? Just constantly pulling it all, but it's just not not having a good day, is it? Look at it.
Electricity. Look at the stats just constantly changing.
Absolutely nothing going on for it at all there. Will we see the ejection is what I want to know. Will it happen?
That is our question.
Oh yeah.
So, while that's all playing out, going to go follow some feedback from the last video. You know, one of the people in the comments said about the Interstellar Travelers. So, um Aaron the Bonsza here.
They said, "Quick suggestion for the Interstellar Travelers. They may not have much effect, but individual planets around random rocks or gases or even cool customer disc can make for some good additions for realism if they get captured as there are far more rogue planets in space than anything else, which is yeah, you know, there probably more there's probably more rogue planets out there than the starbound planets in the galaxy. So, for instance, we know have a few a visitor. So, let's go have a nice old custom. Let's just pick a nice custom of a potentially hatable world or something. So, um, and we can quickly customize it before it approaches the system and see if we can get it to lock on at all. So, could be, uh, could be cool. So, what were we thinking? These textures are a bit weird. What's going on here? What is going on in my custom menu? It's got the fault textures here. What is this all about?
What the heck? What is all this? It's a game update been breaking my objects.
So, what we thinking?
Some of these objects probably don't even work in the current version of the game. What if I like remaster an old competition object? That could be quite cool. Yeah, I definitely need to resort my custom menu. I think it's a bit of a mess at the moment.
The game updates, it breaks things. So, anyway, let's go down here. So, it's norally the rocky pants. The gas giants are normally the ones that are all right. So, it's a bit weird at my Oh, no. It has reset now. I think the game was just struggling to load everything in. So, oh, we could go one of the indexes cuz we did have one of these originally and it was lost. Maybe we could have another version return. Let's go with the um yeah, I'm going to go with that. So, I'm going to shoot it in. It's going to come at quite a low speed, I think. I'm going to fire it sort of maybe there. There it is. It's in the sim.
See, we need to slow down it speed, I think, or increase it. I don't know.
Yeah, I don't know. Have to change it um distance and stuff. But, here it So, I'm going to just quickly um It already has that decent mix of stuff, I think, doesn't it? If I do um let's be a bit cheeky and add in the earth stuff.
Let's give it an earth kind of give it all the earth kind of stuff.
Give it magnetic field as well. Just give it, you know, give it its own little Oops. There you go. So, rocky planet there. It's got stats. Obviously just needs temperature to warm up. So if it does lock on and get somewhat suitable, maybe we can um use it. So there we go. I'm going to try and Yeah. All right. So a rogue Rocky from interstellar space. It just depends. You know, it's um see if it can lock on at all. So it'd be cool if we could do it. So it's hard to kind of do it. But maybe if we have something like this. I don't know.
Play. Okay. That's not exactly what I had in mind.
Maybe go to zero velocity. There we go.
Play.
See if we can get It's quite hard to sort of just shoot random objects in and get them to appear sometimes. I think so. Need to make it right. I can't see it. Trail color.
There you go.
Oh, and there you go. All right. Rogue.
So, how's this going to play out? So, here it is. Approaching the system.
Not sure. Do we like increase the speed or is it tricky how to sort of lock it on?
I mean, you have to do sort of this sort of thing and just hope it sort of locks in at all. I don't know. I guess we could sort of manually interfere and try to capture it or something. So, let's see how this plays out for us. Just get it get it locked in a bit. Maybe as it approaches we just lower it speed at all. I'm not sure how to sort of do this. But there we go. So, rogue interstellar object flying in. This is just a desperate effort to get another world in technically as well. So there you go. And then if I just like slowly reduce it speed here, does that sort of help? It does. Yeah. Okay. Have something like this just fly by sort in that outer region a bit. See how that sort of does cuz we can't throw it in the gas giant area cuz it will just get stung around. So maybe there we go. So in the new Zella Traveler that we've kind of picked up. All right. Okay. So I'm going to leave that there for now.
We're just going to continue evolving like you know as we do. There you are.
And while that's all playing out, you know, Star is also going to get more aggressive. So, let's throw it in. We've locked that in. There you go.
Talos still shugging in there. Okay. So, star got to go to 100 now. Radius, I'm going to go to 10 suns. There you go.
Star temperature. We also need to make sure we don't make it rotate too quickly. So, I'm also just going to increase the rotational per so the star doesn't become too ovalshaped.
Ignore that stat just so the star doesn't blow itself up pretty much. So there you go. The star's losing temperature, becoming more of a reddish shade as it drops. There you are. Okay, zone is far out of siren now, I guess.
There you go. Starting to receive temperature is a big increase.
Then I see Yum Pax here 247. So see with a rogue object as well, it's never going to have a perfect ovalshaped orbit necessarily as easy as an object that formed around the star.
have it somewhat chunky, somewhat realistic, I guess, in some ways. But yeah, if you have any more feedback of how we could do these, let us know with rogue planets. Yeah, there we are. So, keep it rolling.
There it is.
Inner system still going at it. Maximum speed.
There you go. So, the rogue should start seeing some sort of sunlight at some point. Now, let's have a look. But it is. There you go. You hear this when he turns his atmosphere off, doesn't it?
The way these objects are. There you go.
So, it's got his crazy clouds. Just waiting for that opportunity now really to uh look nice. There it is. A cool ocean color as well.
It needs to warm up first. So, it could have quite weird seasons going on here.
There you go.
Right. So, start again. Oh. Oh, we just saw an interaction there. Oh, interesting. Someone interacted. I think that was Fury and Talos. They had kind of a binary going on for a second there because the Sim speed dropped.
Oh, wow. We Okay, see the star. We do need to If the star loses mass a bit, so if Algo starts losing mass as it gets bigger, as a red giant does, the grip on the planets will drop. Therefore, that means it talis's orbit could become even more unstable with less pull from the star. It's now crossing into the Pascal's region as well. That's uh that could cause some trouble. Oh yeah, that's definitely going to cause trouble. Pascal 240 Celsius now into its greenhouse world period. So there we go. Thicken that atmosphere up I guess. There you go.
Spoiled world. There it is underneath.
Still water at the top hanging on in there. Oh my gosh. There you are.
That's anything close. They're all just greenhouse objects at this point, aren't they? All of them. Oh yeah. High temperatures there. I mean, I'm guessing um good old warm tune there. 300 on the high side. I mean, yeah, 1,200 on the other side. Quite the brutal torture there. Everybody else, 600 plus. 800.
Yeah. Huge levels of uh Oh, yeah. Very reflective. All of these guys. Nice.
That would be pretty cool if you could see them all.
There you go. Okay, keep it going. Okay, I'm going to keep I'm going to keep it doing it. So, I'm going to go up to 20 suns now. Also, can go to 200. So, we're really sort of on our way now. If we look here, so we're not in AU levels yet, but we're getting there. But I'm also going to go to we're going to lose a bit of mass. I'm going to go So, it's currently 3.59. I'm going to go to 3.57 enter. So, a little a little change like that could start to have drastic effects in the out, you know, less pull from the start could really mess up Talos for instance here. That means that Fury will have that slightly more pool than it did before. Let's see if it Let's see if it plays out. Let's see what happens.
Fury's orbit tampering with it.
So in that red giant phase now just double that again just at the start. Not too crazy. There you are.
Talos really under threat here. I think could be any moment it gets thrown out or something big happens to it. Still going in that inner system as well.
Interfering there. Oh dear.
colorless orbit as well slinging out there. Rogue still very cold. Need more luminosity than that. And this star does have three masses of sun. So, you know, it can get you know a little more powerful than what our sun will be. So, I've got my uh definitely going to be going up to the 1 point maybe 7 1.8 AU radius minimal here. I think it's got to be something pretty big. There you go.
Talos still hanging on in there. Oh yeah.
Oh man, there you go.
It's all getting all in chaos here. It's not going to be pretty. Okay, star again. Let's go with more evolution. So, here we go.
How's Pascal? We didn't check on Pascal here. 300 plus now we slightly drops in temperature as it gets to its further point. Talos 130. Fury 80 90. That's getting now. Start. So again, lock that.
Let's go to 30 suns.
Luminosity 400. Double that up. There you go. Temperature should drop a bit as well. Oh, everyone's really glowing hot now. Oh, yeah. So, if we say pause, it say here.
This is a cool little uh three planet or four planets in a row kind of look going on here. Let's have a little land on the nighttime side here. There you go.
Turn off the atmosphere. Have a little look up. We should see some neighboring objects in our sky pretty clearly. There you go. Goggles on or off? Goggles on.
It's a better way to see him. Hi the clouds. You can clearly see our neighbor. I mean, can you see? You probably see him under the sky. Yeah.
Under the atmosphere. Very bright in the sky.
There you go. Labels on. There's Fury in the distance as well. You can probably Yeah.
Got a really cool night view of all the system here. Talos. All the nearby objects. Further up, very bright in the sky. Our neighboring planets. There you go.
There's the other one as well. Oh yeah.
What's that siren over there? Yeah. A lot of temperature going on here. See, everyone's being very reflective. Oh yeah, that's looking pretty monstrous, isn't it?
I mean, yeah, you're going to be pretty bright. Star is growing.
Warm tune here is going to really be uh definitely be feeling it. So, there it is. Let's go over to him. 600 as an average behind if we go to the surface I should say here 80 1900 try and hide behind it. Oh yeah in the glare of the star as things are coming to an end in this system. Oh yeah. There we go. Icy how we doing over here? Starting to receive temperature over here now. Cobalt. Oh yeah. Some of the outer dwarf planets maybe start seeing young packs here.
That's the object we're kind of focusing on now. I want to see that zone. It really needs warmth to get that get that atmosphere going. So, need a lot more luminosity than that. Let's keep it going.
And also, I forgot to make the star lose mass in that evolution as well. So, we will do that as well. So, that is locked. Let's go to 3.5. Oh, not 35.
3.54.
There you go. So, again, lot little less grip on the planets there. I saw the orbits were slightly adjusted with that evolution.
So, there we go. Talos again. I'm looking at you here. Will it hang on or will the little grip of lost grip of the star mean all the orbits get further away? Maybe that will help Talos out, you know, making the Fury's orbit expand outwards. Maybe that has less means Fury has less pull on Talos. Maybe that is helping Talos there. Maybe it is. It's not being won around as much. There you go. Okay.
Or is it still having, you know, still being affected though? We will see as the star loses more and more mass. That case again it seems like the star losing mass is actually causing a bit more stabilization potentially as the object's orbits get further away from the star. Um the expansion the loss of mass of the star.
Okay. Everything in this system is pretty stable still. Okay.
Oh yeah. Ascal 400 plus now out there.
This is at a distance of 2.5 AU. Okay.
All right. Again, let's keep it going.
Evolution. We're traveling low. Make millions of years increasing at the time when we do this, but let's keep it up.
So, slow down a bit. Start.
There you are. Everyone's very hot.
Let's go to another double. Let's go to this. Good start. Actually, we'll do man. Actually, warm tune in serious danger here.
Luminosity. Let's go to let's really kick it up. 800.3 AU now size-wise getting monstrous. Um here we go. Let's go to 3.5 suns of mass. So again, just a slight loss again as it's getting bigger. And we also need to change the rotation needs to increase. There you go. Stop it becoming a uh too much of an oval. There you go.
Temperature wise 3600 now. So we're losing warmth and warm tune right on the edge of end of life here. really struggling to hold on right in the glare of that going to be dissolved. Everyone else going to be really be feeling the heat as well. Thousand degrees plus on a lot of these now. There you go. 700 Pascal 600 plus as well. Fury 260 over there as well. View from the dominant gas shine here. There it is. Look in the back at the star. Oh yeah, huge.
Very reflective. It's a beautiful object. There you go. All righty.
Let's keep it rolling again. Keep an eye on this object here. Minus 230 still.
Hospital zone is nowhere near ready.
There you go.
Rogue swinging around. Little bit of warmth coming from it there.
Oh yeah. Okay.
Keep going.
like Fury and Talis's orbits. You know, there's still still a little bit of movement there, but seems to have calmed down definitely since the stars lost mass.
So, there you go. But, you know, going to keep going. Now, there's not much to change. Then, we're just going to keep evolving. So, our goal here, warm tune, it's going to be end of the line, increasing size. Warm tune. Not much left to give here as the star increases.
So there you go. Warm tune's orbit slowly going to be engulfed by the star here till it no longer exists. Right on the edge of it there. There you go. Have a quick pause. Warm tune going to fall.
Look how close it is to the surface of the star. Let's see if we can slow it down here and just slowly.
There you go. So we're having it a few Okay, a few minutes. Okay, let's just slowly orital period drop it down.
Oh yeah, right on the edge of it all. Maybe we just actually what we can do is slow the speed down and it will fall into the star. And is that going to be the end of it? Is it going to touch the surface of the star here?
It has engulfed right in the moment.
There you go. So if we look here, the surface is going to skyrocket with that co right literally touching it. There you go. Normally it just pops, but we actually call it in the moment here.
There you go. Pulled in as the object is destroyed. Can I turn on collisions?
They are. Collisions are on. Okay, there you go. Just being game just being weird. There you are. And that should just vanish. Is it going to be inside the star?
Game's being weird. We're just going to exist inside the star. There you go. It took a while for the game to figure it out. There you are. All right, there you go. First object is gone.
speed up time. But you know, world order to expansion isn't going to stop. We're going to keep it going. A star bigger, more monstrous. Also 3.45 suns. Loss of mass. There you go.
Lunosy. Let's go for a double, 1600.
Oh yeah, it's looking pretty bright. How we doing over here? Wavy. One of the ice worlds in the depths.
There you go. It's even uh more light than ever. Not been this hot since formation.
Yax again. I'm looking at you. Can we see any kind of change here? It's just so frozen. Just nothing's going to wake it up at the moment. And it's got the stuff on it. It just needs it to become, you know, it's all just solid. Frozen solid mostly. There's not enough in the atmosphere to really kick it into gear here, which is a shame. So, how's Rogue doing this? I'm going to start seeing any sort of warmth increase. Let's see as it approaches the star.
Here we go. Again, it's orbit just probably doesn't clear close enough to really warm it up. So, here we are. Let's see.
So, it approaches the star. Little bit of warmth.
There it is. That's just not enough currently to get it going. Back to our goal. Let's keep it going.
Orbits Talos being wobbled around by Fury still. There you go.
But you know, we're still in that red giant kind of phase now.
There you go. Okay. Again, auto expansion.
Keep going. Obviously, Stella revolution as well. Increase in size. No mercy.
Here it is.
Second planet is gone.
Still getting bigger. Luminosity again.
Let's go up to 2500 now. There you go.
Loss of mass as well. Let's go to 3.4.
Rock it. Oh yeah. Pascal 800 there. Talos 500. Fury 405. There you go. And all the other inner planets thousands of degrees here.
Increasing. getting very very hot. I'm sure the atmosphere will be shredded at this point to be honest.
There you go.
Who that blue orbit got is that being dropped? Maybe the loss of the the star losing mass is eventually just going to eject color. So maybe it'll be able to escape with its orbit like that. The eccentric orbit star losing pull on it.
It may escape or it will crash straight into the star on its returning orbit. So that means Rogue could have problems as well. lose it. It's getting further away of every loss of mass. The impacts as well still just not getting any warmth out of it.
I mean, I could technically, you know, I could interfere a bit and put it to zero just to see if that turns any of it into gas just to give it a bit more, you know, over to skip kind of long simulator. If I put it to zero again, it doesn't make any difference.
It still just refreezes. So, even trying to prompt the gases to become or prompt the material to become gas, it still just freezes back down again. oxide.
Carbon dioxide. That's even just doing that. If I put it to zero, if I do zero and stabilize phases, maybe that will help it warm up a bit. So, I do this and then stabilize uh equalize gas. If I do stabilize that button, then press play. No, still not enough. Even doing that, still not enough. It's just not receiving enough solar energy. And how far away is it?
Oh, it's pretty far. 50. That's further than your Neptune distance there. So that's a very far distance away to get much, you know, that's further than Pluto. That's like kind of distances.
So yeah, no one know right. No wonder it's struggling wavy. I mean this is this is your Neptune distance at about 30 AU at the moment. So yeah, that is really far away. Rogue again, you're very very very far like Sedna kind of distance is almost there. There you go.
So it doesn't look like we're going to get any chance of Hatability here. Let's keep it going though. That one is really close on the border to the star, isn't it? Oh my gosh. We're not going to have much more of that again. Increase the star. Huge spike up here. 1.1 AU. So now there you go. Continuing on. 1.3 1.4.
There you go. Star obviously losing it shape a bit now as a red giant, but you know that is cool really. So there you go. Pascal here. How we doing? Very close to the monster star goal there.
There you go. Oh yeah.
800 plus.
There you go. I'll go. I'm going to go for a double. I'm go to 5k here. So, a little more crazy. It's increasing the surface temperature.
There you go. 5,000 sands. Is that going to help? A system fury. Even that's getting the temperature. Siren. The ice welds here. They're all going to receive it now. There. That's a real Yak still.
The Hassle zone is so low for it. We can't reset it to zero. Is that going to help at all? Maybe it does. I don't know. Is it going to help anything? No.
Stabilize phases. Anything? Keep it warm. No, it just doesn't want to do it.
Still stays cold.
It's Is it too reflective? Let's have a look.
Oh, there is a reason why it's so so reflective.
95%.
Well, we never noticed that when we created the object. So, maybe we do a little manual interference. We could technically, you know, we do have the power. I'm going to use it lower.
There you go. Is that going to give you any sort? Yeah.
Start to see some changes potentially.
Yeah. Let's just lower it a bit more.
Ah, there you are. It just It's just because we didn't The object was too reflective, which technically wasn't our fault because I never check those settings.
I've never really checked those settings at all in these systems, but that explains it. So, now we start to see it.
Oh, yeah.
with this. It still changes a bit depending on this orbit because it's not a perfect over. It's got some quite exotic seasons going on. Let's have a little look at it. So, if we put all the vegetation stuff on, does it get any sort? It does go green. And that is of us. So, we didn't modify the composition. This was a r remember this was a random spawn. I don't think I customized this object whatsoever. All I've done is lowered the um albido, how reflective it is. And that has naturally become Hatable World in this very, very dying phase of this system. statwise very very promising. It doesn't have a magnetic field though, but very very Oh, and that is at a random spot. Not bad.
So, the the object that's been hidden in the dark all these years, 0.13 million years of simulated time. Not bad. Here it is here on the very dying days of this system are orbiting the very weird shaped red giant. There you go.
It's now finally getting it time in the sun, getting it warmth.
There you go. Yeah, there he is.
Very nice. So, completely unmodified from us as well. Also, we can give it a bit of a give it a little funky color maybe. There you go. Give it a cool two-tone. That' be really cool. If I make it green and blue together, that's quite a fun tone, isn't it? Yeah.
Clouds can enjoy a bit of customization at the end here. Maybe thick stormy. Yeah.
Yeah, I like the green and blue two tote. That's one of my favorite ones.
Looking good.
At the very end of the system days, you get a hat world. There you go. Got oceans underneath as well. Give them a cool little bit of color as well. But unfortunately, all good things will have to come to an end eventually there. So, there it is. Nice blue oceans underneath. Yeah, looking good. So, there it is.
Maybe the thickness is a little too much, but two tone going. So there it is the very end very depths of the system there.
We've got another article world out of it just by lowering the albido that never should have been that high inverse base if I say so myself. So that may be my fault. So I didn't check them. So there we are. How we doing on Rogue in that case? Is Rogue getting anything out of this? And how reflective are you? I mean this one. Yeah. 0.5. I mean that's fine. I mean that that should be No, it doesn't need to be lowered anymore. So, does this receive any kind of temperature when it comes by or is it just still too too little in it orbit still very very minuscule?
That one may break away in the next evolution I reckon. Rogue though, hang on in there in the outer system. Here it is.
Looks like it does get a bit warm. It does go into this. It does go in the zone. Is that enough that it is.
So, it's got this very semi sort of summer winter period going now. Here it is. There. Slow it all down. Looks very cool as well. Is that ice and snow? Uh, snow. Ice. It's got black snow. This one. What's that surface? That's That's vegetation. Let's go to um realistic.
Uh ifable. Yes. Um there you go. Should be green, shouldn't it? City lights are on as well.
Illuminate if hatable.
white lights and then new realistic color. So the realistic is white. I think it's got a weird modded sort of thing. I'll make it just green like it would be anyway. There you go. Base color custom I guess just sort of sort of regular rocky planet sort of color. I guess mixes of colors in there.
Atmosphere looks crazy colored. Turn this up a bit. And what we'll do as well at underneath as well. The clouds are obviously where these objects are at though. That is their special secret. So there you go. Coverage up.
Oh yeah, they're crazy these clouds that glitch that.
Change the color as well. Obviously fully customizable as you can see. Make it this shiny sort of emerald kind of color almost in a way. You got to really do as a max. It's just like oh my god.
Goggles on. That doesn't do anything.
These are crazy. There you go.
Look at them. You got them pretty dark to actually see down. So, there you go.
Yeah, it does look cool though, doesn't it? Crazy stats. So, what we'll do as well, surface, how we doing over here?
Um, where's our sea level?
It's got oceans underneath. What's the liquid color? I think it was a custom, wasn't it?
Makes Look how crazy it is with the color. Yeah.
So, that's the ocean underneath. just makes it so gross. Oh my god. So, a mysterious world for sure with its green oceans and bluish emeraldy clouds. I mean, it's a bizarre one, isn't it? But there it is nonetheless. A world.
So, it looks like the atmosphere on, but it's a world. Don't know if the stats are going to be any good. I mean, it's got a weird orbit, remember? So, there's his stats in its current orbit.
Of course, you know that doesn't last when you have a orbit like that. You go further out, I'm guessing the stats will be hurt severely from this. Now, can it survive the long winter? The life.
No, the life cannot survive the winter of minus 170 Celsius. So, there you go.
That's the problem. The star kind of going on peak sort of red giant sizes now. Can we get much more out of it? Let's find out. Let's double that again as well. Um, here we go. next increase and also loss of mass. I'm going to go going to give it a major loss here. We're going to go to 3.2 suns. So, a little loss of grip there.
Relock it. Continue expanding.
Luminosity. I'm going to go even more insane. Let's go to 7,000 there. That's pretty ridiculous as well. Almost a red super giant kind of build now we got going there. But, you know, it's not massive enough, I don't think, for a full red super giant. I mean, we compare it to some of the red super giants we know. So, where is it? Beetleju or something like that. So, how much mass does that have? So, 11 suns. I don't think this can really get to the size of 4 AU for I think 1.8's a pretty respectable size. It's bigger than what we'd normally do. That's bigger than what I put for the sun. But there it is.
Maybe we can push two. We're feeling powerful. We'll push it to two. So again, can it almost reach Pascal's orbit? There's 2 AU there. Just about.
Pascal's not going to be involved in it.
There you go. And loss as well. again.
We go down to um 3.15. There you go. Oh yeah, there it is.
System's right on the end of life here.
There's not much we can get out of it now. This is truly the end. 7,000 luminosity star monster. I mean, how we doing it? I mean, even you're going to be getting too hot now. 37 38. So, it's ending its life in the uh warmer stages as well, of course. There you go. Rogue, you know, you see anything the peak level? Even then, it's still too cold at the furthest point because of it weird orbit. But, you know, it's nice to see we did get a world come from inter space and get a bit of outility um out of it. So, there you go. Warms up a bit. Goes quite high as well. I mean, that's pretty exotic changes there. Does the life survive the winter? Again, it does not, but I'm guessing how does it survive the extreme summers?
It's crazy orbits. It does get closer than there. Let's see as it approaches.
Here it is.
stats, but the life likelihood. There you go. That's the sort of peak level temperature there. Goes up to a 97.
So, very hot level increase there. Watch as it as it expands. It orbit changes.
There you go. It loses a lot of that.
There you go. So, it really does lose out this orbit there. There you go.
Okay. But as for the inner systems or what's left of it, Pascal Nestle, the only two objects left hanging on in there. Very, very close to the star.
Just about hanging on here before we get white the wolf mode.
Pascal 1128 in its final days. There you go. So, Talos managed to survive the oral expansion. Fury pulling on it. There you go. Fury 500 siren. There you go. We get a view from Rogue in the depths here.
Turn the goggles all off. Here you go.
Looking very weird with it. Temperature changes here underneath looking at the star in its final days. Where is the star? I think it's glitched, isn't it?
Because of the uh Yeah, the atmosphere of doom. There it is.
That's actually the clouds doing that.
That's it with the atmosphere without the clouds. The clouds do all that.
There you go. So, there it is. Star even at this distance. It's a pretty large object.
There you go. Okay. So, to the end of days, our goal. It's been a good run with this star. It served us well. have the final look at the orbits as they um yeah you can see Talos's orbits just hanging on in there with Fury pulling on it around the red giant.
There you go. So the final save of the day.
I'm hoping what I can do. I've never done this before, but I've got an idea.
So I'm going to do this. Obviously it's going to lose mass as it becomes a white dwarf, isn't it? So we we put it down to just over just under a sun of mass maybe. I don't know because what is currently 3.15? So maybe put it to 0.7 suns. So what I'm going to do is pause. I think Probably have to pause this, aren't I? Technically, what I could do is How do we do this? So, turn it into a white dwarf while the Sims running. So, of course, what I got to do is Well, first of all, is this going to work? I just replace it with a white dwarf. I don't know. We I'm going to give this a try live on camera as well. See if this actually works for science. So, what I'm going to do is mass. Well, first of all, this is going to drop. So, you become a white dwarf.
You drop down. The mass is still locked.
The temperature is increasing. That's what we wanted. Okay. Illuminosity is also going to plummet, isn't it? So, all the way down 0.4 sun. Something like that. Radius again, condensed down into a little. So, we go to go to Earths here. All the way down to probably just larger than Earth. So, 1.5 Earths. There you go. Mass wise, half that. Let's see.
That's the problem. Does that I guess we can auto orbit. That's my attempt at it.
Obviously, if we were to put it back, you get back to where you were.
Obviously, it does break everything still because we were roughly 3.15. Um, but that's why you save. But what I wanted to do is initially put it to to this and hope the orbits would hold on.
I guess the only way to sort of cheat that is to go to tools and then orbit.
And then that this is probably the closest we can sort of get correctly, I guess, in this for this form. But there you go. So then you get your white dwarf. Earth size. Density is insane.
Luminosity is gone. temperature's high.
You know, that's sort of what you get out of it. And also, you can see temperature wise is dropping. Got to turn the goggles on and it's very dim, dark, and cold. So, there we go. So, that's technically one way you could do it with uh without actually replacing using the original object. So, white dwarf mode there. Or we go back to the save back to the red giant quickly. So, it again or you just replace it with white dwarf, which is what I normally do because I think it I think the orbits hold better when you do that. So again, give it a quick go. So again, end of days. So go to this replace A. Where is it? Yes.
And I always I use Sirius B normally, don't I?
If I can mine Siri B.
That's Polaris B.
There it is. So that's 0.9. So yeah, white door. I do that. Does that break your orbit still as well? I have no idea. Serious B play pause. No, I think everyone's just going to drift away. So again, I think yeah, again, you have to use auto orbit. Even with by doing that, yeah, still breaks it. So technically by that logic, then we can use our original sim. So let's see the effects on the planets as they come down now. So here we are. Okay, now if we lower the mass in by the bar.
So again, so mass is locked, isn't it?
Yep. Okay. So become a white dwarf. So we go shrink mode. So like so.
There you go.
There you are. And then luminosity is going to plummet as you're a white dwarf now. Soam bam bam. Very dim. Something like that. Even dimmer, I guess. Tiny white dwarf. You still got your mass.
Maybe it loses a bit more mass, but you know. So there's your orbits. Maybe just leave the mass alone. We just orbit the maybe lower it a bit, I guess. So, so the orbits cross each other as the star loses mass. Okay, makes sense.
Dropping it. Obviously, the outer orbits will break away. Maybe we just shrink it. There you go.
Sort down to where we were. Maybe maybe lowering it like that is better. And it stays at 1.1 sun. So, it lost most of bits of material. Maybe I'll leave it like that. Obviously, some orbits may just get completely ejected. I mean, I guess that makes sense in a way. There you go. Rogue, for instance, breaking away, but since Kalis was on its return, it holds on. There you go. So, Rogue returning to interstellar space. Yeah, I think I'll play it like this for the Sim. So, there we go. So, they've swapped positions, these two closed planets now. Pascal. No, no, this one was close. Pascal, wasn't it? So, just surviving the red giant. Let's speed up the sim and see how it all cools down in the end. Pascal, I mean, everything's just going to be black and cold. It's going to be night all the time. I mean, that's the start is so far away. I mean, you're not going to turn it all off. I mean, where is your white wolf? I mean even Yeah, it is just a tiny little thing left of all it once was right on the edge of death Pascal and now it is frozen down forever.
Minus 100 and that's just going to continually drop, isn't it? So there you go.
So all down. There you go. Survive their star and now they're just roaming around the dead core. There you go. Everyone very cold. Speed up the sim. We can see if the gas giants have any effect on the orbits as well.
if we can even run the S. What's that?
We got I probably have um it's probably something in a binary or something else that's stopping the sim from running.
But there you go. That's pretty much the end of it. Labels on. Is that what's causing it? Any any binaries going on?
There's anything picked up? Is that why the sim speeds just dropped unexpectedly?
And of course, obviously, you'll lose your outer objects first.
The ones flying away. Yeah, these are just going to be forever cold now, aren't they?
Let's see if we can get this sim to speed up and keep the original ones in the system. So, we're trying to delete some of the smaller ones. All the stuff that may just fly away. There's got to be something stopping this from running.
It's weird how that just plays out, isn't it?
Gas surely picking up something.
Kis holding on in there. See, Wavy is just going to leave the system as well.
That's on an automatic path out. I see as well. Again, another path straight out. It's not holding on because it was heading away, I guess. Yax as well.
Again, the last hatchable world that would enter into space as well. And also cobalt also into space. So, here we go.
So, this is what we're left with stuff still. So, what is what is orbiting?
They must one of them must have picked up something for it to stop running like that. I don't know where we can probably speed up the sim now. And these are only the only surviving objects. anything.
>> No, the sim just like nope. No more fun for you. So there you go. That is the end of it. We finished there everybody.
What do you think of that?
There you are. Little bit of the wider dwarf.
Not much left to uh not much left to do.
There's the uh global freezing.
Everyone's going to get very cold.
There you go. It's like the atmosphere is glitching. It's got on off on off.
The atmosphere can't last. What is going on here? Sulfur dioxide struggling to stay as an atmosphere. Look, there you go. That's why freeze it all. There you go. That makes more sense. So, there it is. Frozen atmosphere to the surface in the depths of space. But yeah, there we are everybody. That does it for this uh birth of death system. So, what do you think of that? Let me know down below in the comments as well everybody. And yeah, till the next time. So, yeah, stay tuned for more. Let me know any feedback as well of course as well. Much much appreciated as always everybody. And that all said and done, make sure you have a great day. Stay safe out there and I'll see you in the next video.
Goodbye.
[music]
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