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Why I hate alignment (and what I use instead)
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22,234 views3,355likes13:23GinnyDiOriginal Release: 2026-05-28

Alignment in D&D is fundamentally flawed as a roleplay tool because it oversimplifies complex human morality into thin concepts (good/evil, lawful/chaotic) that lack descriptive, evaluative, and prescriptive information, making it subjective and unhelpful for guiding character decisions; instead, players should use thick moral concepts like virtues (hope, justice, temperance), vices (pride, greed, recklessness), ideals, bonds, and flaws, which provide meaningful guidance for character behavior and create more nuanced, engaging roleplay experiences.

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