In gaming card packs, random distribution systems can result in players receiving duplicate items, which may be either tradeable or non-tradeable, demonstrating the probabilistic nature of loot box mechanics in video games.
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OPENING EVERYTHING FOR PRIME HEROES! #fc26Added:
Oi, here we go.
Here we go. We got one. Our first prime hero.
Oi!
Oi!
>> [cheering] >> In a France kit. Nessib.
Right, we take that. Oh, 92 as well.
Hey, for our first one, guys, I'd say that's a win.
>> Another pink.
>> Ooh.
That's >> Bastogne.
>> 99 dribbling.
>> [cheering] >> Yeah!
Mate, there's loads of them packs and they give me the same one. Oh, a tradeable pink.
Tradeable pink repeat.
We sell We're selling it, guys. We're selling it. This is money. It's quarter to 7:00.
>> [cheering] >> You are kidding me.
>> [cheering] >> How? [screaming] How?
A pack three and I got the same bloody one each time.
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