Install our extension to search inside any video instantly.

From Scan to Stream: Open Pipelines for Large-Scale 3D in Unreal Engine | Unreal Fest Chicago 2026

Added:
156 views10likes38:12UnrealEngineOriginal Release: 2026-07-20

This video presents three open-source pipelines for processing and streaming massive 3D datasets into Unreal Engine at runtime: (1) a Blender-based photogrammetry mesh processing workflow that converts high-resolution scans into optimized 3D Tiles using adaptive octree tiling and UV-based texture baking, achieving up to 62% size reduction; (2) a point cloud pipeline using Entwine, PDAL, and Blender to convert E57 and LAZ files into streamable 3D Tiles with proper LOD hierarchies; and (3) a BIM runtime streaming solution using the Fragment 2.0 format with Google's FlatBuffers and ThatOpenCompany's Fragment schema for dynamic loading of architectural models without pre-packaging assets. All three workflows leverage Cesium for Unreal's open source 3DTile reader for georeferenced streaming and can be fully processed on-premises, addressing data sovereignty concerns for confidential heritage documentation projects.