Victoria 3 mods like Victorian Killer Apps and Overlord Veto enhance gameplay by adding flavor events and strategic depth, but the game's naval management mechanics suffer from usability issues such as the inability to mass-decommission ships or trade multiple goods efficiently, making complex diplomatic and naval operations impractical for players.
Deep Dive
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Deep Dive
Victoria 3: Quick Mod Notes and Naval ManagementAdded:
Well, howdy Victoria 3 fans. Let's have a quick chat about mods and then I'll get into some more stuff about the mechanics of the game after the 1.13 update. First of all, Victorian Killer Apps. I had mentioned a few items like, "Hey, you want to get it to work with Community Mod Framework?" He's got it.
It's now a requirement and I'll be eager to put this back into my game because there was some really fun flavor in it and I think this should help keep a lot of stuff from crashing. So, we're we're good with that. I'm excited about it.
Let's keep going. Next one, the Great War. Okay. In my game, and I don't know if you're going to get to see all of this. Let's Okay. Down here where it says world situation or Yeah. Yeah.
There's a little fire icon just off on the side that looks like Well, the fire icon there. And if I click into it, it shows here's my world tension 65%. What that means if we get above 80% the leader of the central powers can start a great war. And then here's all the things that'll lead to how we get that score. It's opaque. I'll grant you that.
But as leader of the Allies, which I am, I get to have events that will help to either raise or lower global tensions.
I've been trying to lower them because I want to keep conquering things. But once we run out of colonial area, it increases the tension. And as technology improves, it increases the tension. It is going to drive us towards a great war. It's not going to railroad us. It'll guide us. There's an important thing there. Uh, I've gotten some great flavor events with this mod, and I'm eager to see what happens with an actual Great War. If it can pull it off, then I'm going to say this is what the Paradox Guy should have been working on instead of mechanics that are totally useless. Let me explain on that after I talk about the next mod.
Okay, this mod here, Overlord Veto, as advertised on the tin. What? Let's just go ahead and bring this guy up here. You get one of your subjects, a protectorate or whatever it is, and they say they want to enact a new law. All right, you're the overlord. Permit it or just permit it. Don't bother me again. Veto it or always veto all the laws or force it through. Okay, here's what each one of these means. Permitting, you just say whatever, guys. Nothing changes. They just do the normal process. veto. No, you are not doing this law.
So, if it's something where you think like, "Oh, no. That doesn't fit with the way I'm roleplaying this or whatever my plans are." You can just say no.
And their liberty desire will increase, but they will not pass that law. You are the overlord. You can, you know, you you make some calls, you write some letters, and then it's quashed. Or you can force the law through. This will lower their liberty desire because you gave them exactly what they wanted. Instead of them squabbbling in their own parliament, you just say, "You know what? That's a great idea. Do it now. We said so."
You know, throwing your weight behind it and then boom, they get the law. I like it. I love it. In fact, this is because uh it makes every time somebody is passing a law, a little bit of flavor in my game. So when Morocco says they want to improve human rights or whatever, something you know, something that like, "Oh, that's cool. That's progress. Force it through, they want to reintroduce slavery." No. I don't care who it makes mad. No. I'll send troops in if you start a rebellion. I said, "No, and I mean it. Does this look like a face that's stuttering? Come on, man." You know, I mean, there it is. So anyway, yeah, Overlord Veto. Excellent mod.
Great War. I'm interested to see what that becomes. And Killer Apps, they got it working again. It should because it's playing with the community uh mod framework, it it should not be causing any issues with other mods that are using it and be able to play very nicely. He's done some more tweaks with it, so I want to keep looking at it there.
All right. Earlier, I mentioned useless mechanics. Like they could have built the Great War mod because now we have one. They could have done stuff like that, but instead they made stuff that is useless. And that's why I have this treaty thing here. Let's say I want to trade multiple goods with Portugal.
Okay. So, I go to my uh where did it go?
Here. Ah, goods transfer. There we are.
And how do I sort these? They're all alphabetical.
I could sort by balance and I get all my thumbs up ones at the top, but Oh, no, I don't. and I get the op PM1 there. And what if I sort balance the other way?
No, that doesn't help either. Well, if I sort by sell orders, I get porcelain and steel. Oh, no. I get that because I was scrolled down slightly. And um um sort by name, sort by what they want to buy maybe. I don't know. This is confusing. Oh, they'll buy luxury clothes. Awesome.
Okay. Well, let me sell you some luxury clothes and some engines and some steel.
I'm holding down the shift key as I click and maybe it's control key. No, I got to do this one at a time.
Okay, that's annoying. But if I only have three or four goods, I I can work my way through it.
Well, what about something else I could do? Uh, like for example, states.
uh sto that's their uh southern Cameroon and they started colonizing it and I'd rather have all of southern Cameroon for myself. I'm a completist that way. It's going to cost me 100 points in my treaty to get that and there's another 16 on top of that plus another 30 to make it right. So 146. If I can give them 150 points of fleets, I got a treaty here. And it turns out if I go to ship transfer, I can do just that. Like my the SATif is one of my old boats. It my my my 1858 fleet of iron. It's it's pretty darn old. So they got, you know, because that's when the the boats were made.
I'll sell that off to them. I get four points for a boat like that. add to the list. Okay. And I've got something like uh 30 of those in my fleet. So I could sell them. Well, 30 * 4 that's 120 and a couple of the capital ships there. I'll get my numbers. So let's go ahead and Great. I I know what I need to do. Let's Okay, add in those ship. So I'll click here. Let me filter it so it's easier to find. And then I'll send them the satif.
And wait a minute. I just sent them that. Why is it still available to send again?
So, I have to write down the name of every one of these boats that I'm sending over and then click on them and know that I've clicked on them and know where they are in here. So that if I get if I'm sending 30 of them, I've got 1 2 3 4 5 6 7 8 and then 9 10 11 12 13 14 15 16 17 18 19 20 22 34 25 26 78 29 30 and I I got to know those or or if I or what if I have two fleets and I'm decommissioning in one but not the other. I got to write down all the names in the one that I am decommissioning.
I know we wanted it to be where we could trade boats for land, but it ain't happening because this is too complicated. And no, I can't hold down shift or select all or anything like that. It's like the goods transfer but with more clicking.
So, you know what? It's not going to happen. I'm not doing it. I'm not doing it.
You spent all that time building those mechanics in there. It's useless.
Totally useless. Are you going to get bug reports on it? Yeah. One, it's useless. Everything else, no one's using it, so they don't know what else breaks in it.
They could have given us Great Wars instead. I am right now thinking of a mod that I could possibly write that fixes African colonization. I think I' having read an article about how it was it was likely to be environmental conditions that cont that made a huge contribution to the weakness of African societies in the late 1870s early 1880s.
That's when they were made vulnerable.
Before then they they could resist. Ah, I've got the idea. I could write some events that say basically they have this modifier until something happens and it's removed.
And then when it's removed, colonization starts going crazy. Before it's removed, you can try to colonize, but it's going to hurt. It's going to hurt bad.
But I think I might have something that fixes colonization.
Why didn't Paradox do that? Well, because they were making stuff that people can't use, like that naval thing that's totally clunker. It's no, it's useless. And as it is, let's go back to the navies here. I want to say get rid of these ships. Let's say that I've I've brought in new boats. I'm getting rid of old boats.
First time I tried it, I looked at it like, "Oh, there's no minus button here." Oh, okay. I'm going to have to select them. So, let's select and I've got 40 cruisers. Okay. Well, let me just select this type here. Let's say that's the kind of template I'm using. And I have this other one here that, you know, I'm not going to, you know, get rid of.
Well, I click on again and oh no, there's the minus button there. I just have to do these one at a time. Really?
Well, I complained. Somebody on my Discord says, "Wait, no. you you can do more than one. Oh, and I went back and I looked and I clicked. So, okay, there's that edit button. I haven't done that yet.
Bingo. Now, I can click select all decommission or retrofit. If I like change template to a Whoa. Yeah. Now, I can retrofit them even though they all disappeared now.
Okay.
Um, but if I want to just decommission and say the the iron frig, right? No, the there we go. Back to the 1840. Yeah, I now I can decommission them, which is a darn shame because I'd rather take these 40 times 4 and get 160 diplomacy points worth of land for them. Can't do it now because I am not doing it. It's not a matter of doing 40 clicks. It's click on the ship thing, click on the template, click on the ship itself, make sure you remember, make sure you've written down all the names beforehand or gotten screenshots or something so you can track them all through. And then as you then you hit okay and you click the you're doing like four clicks per boat going out of your mind scrolling scrolling scrolling. I don't know how many times you're going to scroll. I can't count that. It is unworkable.
Unworkable. You can toss in a boat for fun. Just like, "Hey, I'm giving you all this and a boat." There you go. Thanks for dealing with me. We give a free cruiser with every diplom with every treaty. No, but at least there you click on edit, you can do a mass decommission and you're fine. You change your mind, just squinch it up, and they're unselected. You see? So, change your mind, you got that. or just save your game before you do anything crazy.
Um, how does the AI behave? Well, we've already been told by the developers that there's going to be more bug fixes coming up in the five hot fix. And then on top of that, there's another AI pass that they want to do because the AI doesn't know what it's doing. I've had people say that the AI will delete all of the fleet. Uh well, in this case of Britain, they did. They went all the way down to like 22 boats when ironclads were discovered. They've been building them back over the years. But if I look at the size of the fleets here, Russia still has theirs. I don't think they've discovered ironclads. And everybody else has got less than 20.
Why? Well, they're weak. Uh or Austria.
uh in terms of being able to keep track of things, Prussia could not hold on to the Zolvverine. Now, granted, I did have my my anti-RPian lobby said, "You got to take an action against them." So, I said, "Fine, we'll liberate the Rin land." And then Austria ate up most of Bavaria and I just took the rest. And then, you know, expanded the border and did the Rhin Bondacta and there we are. But Prussia just lost everything. It just couldn't hold on to the Zolverine. So it's out. Austria is not trying to expand into there. It's been consolidating weirdly over here. It did take Sisia, we'll give them that. But it hasn't built out. Sardinia is content to hold up northern Italy and nothing else.
Russia has done some colonization but failed over here. Um Egypt has been going pretty wild and I'm going to put them in their place in a little bit. Uh Mexico. Oh, okay. The USA did attack Mexico and even took sonora from them.
But then Mexico recolonized these areas here. I think what should happen in Hail Colombia is once America once the United States takes these areas, it should also get a claim and Mexico should lose its claim as part of the treaty of Guadalupego.
So that way Mexico nobody colonizes here. It's the US territory and nobody else. Because if I look at it now, yeah, Mexico's got a claim. US doesn't. That needs to be fixed.
Um, be that as it may, Arizona had a little gap of land and started colonizing in New Mexico. And Arizona, the US said, "We want that back." Mexico says, "Oh, no.
I supported Mexico because they're in my power block." And sent troops over and the USA backed down. I was very happy to see that that nations will actually back down and give primary demands to the other powers. I didn't ask for anything.
It was all Mexico. So I thought, okay, good. There's a value to being on my side. However, there's still a Confederate States of America. The the USA does not know how to civil war in the game. And this this is whether we have Hail Colombia active or not. The USA just forgot had a civil war. If we take a look at GDP, I'm at 404. Britain is at 289. China's at 217. The rise is at 157. These are strong players.
The rest of the world, no. If there's going to be a great war that has any real oomph to it, it needs to be between well France and Great Britain the Raj and then get all their allies in.
However, I've got a treaty, the French British Alliance.
Yeah, sure. It says no longer binding.
But if I did uh renegotiate for another, you want 50 years? No. How about 25 years?
Yeah. Take us all the way to 1898.
They got a plus 66 on it.
I mean, I could take trade privileges out and they'd be fine. I mean, you know, but I Yeah, I think I will this time.
Oh, no. Now they don't like it. All right. Well, then we'll put it back in.
There you go. Uh, of course, this means now that I don't have any uh Yeah, I can't charge tariffs on any goods going over there. And actually, now that I think about that, is that where all my stuff is going? Um, how do I find out what country they're going to?
Yeah, because it's saying, "Yeah, I'm making a lot of sugar exports and fruit exports, newspaper and books and coffee, but what how do I find out how much volume I'm doing with another country?
Any way to figure that out? Maybe."
No.
Well, I could just go to the goods that I'm sick and tired of sending out. And no, we're we're good on that. Ah, here we go. All right. So, the British are getting 296 of that.
And they're getting 600. No, something. Well, they're getting some.
I mean, okay, whatever. If I don't want them to get my stuff, then I gotta kick them out of the treaty, it looks like. Or give them some boats.
That's a lot of clicking. Uh, at any rate, yeah, I I could extend the treaty and just build more factories and deal with it. But then that means if they're my ally, there's no great war. I mean, they are number two in terms of world power, right?
They're they got the number two block.
They're ranked number two overall.
You know, I don't know if I what kind of great war I'm going to have if I get one. Uh and that's again that's on the AI. They've got to figure out how to get their stuff together. Austria should be working harder at if if Prussia has there needs to be something that says if Prussia is no longer a great power, Austria needs to be aggressive and start knocking more Germany over and maybe other Germany stuff should say, "Yeah, we should join with Austria because the only other alternative is to join with a weak unify with a weak Prussia or face increasing domination from the French." That's what it was. That's why when Prussia was strong, the North German Federation formed. They're like, "Okay, well, Austria can't help us. We don't want to be under the French, so we got to throw in our lot with the Prussians, whether we like it or not." So, anyway, um, but at least we do have the Suez Canal fixed, and I'm having fun charging tariffs. Uh, I also built the Panama Canal and I'm getting good money there, baby.
And I could I could rake in another 16 another, you know, 12k more than this on those things there. Wow, that's awesome. But, um, yeah, what am I going to do in this game?
Well, I think uh since Egypt actually pushed to like drop relations with me, I let it go and I started knocking over areas that made Egypt mad, like taking over the rest of Arabia and the Horn of Africa. They're at a point now where they left my power block and I've gotten my infamy down to zero.
So, I have a choice. either make him a protectorate and grab Sinai and that'll keep my infamy under 50 or take a lot more land from them and let my infamy go above 50 and go I don't care and see if the British drop out of their treaty and then start an arms race and maybe I'll have a great war with them, you know. But that's the mod. The great war the AI doesn't know what it's doing.
Oh my gosh. And this is not something that another mod is going to fix. I don't think this has got to be something that Paradox actually works at and programs in terms of strategy globally.
And then once they have all those changes done, the mods can fix it because we'll have the changes in place.
Simple as that. But yeah, I'm I do have an idea about fix making an African colonization mod. And I'm going to finish this game here and maybe play a little more of Divinity Original Sin 2 Definitive Edition because it was fun to go back to that. I played like five hours of it yesterday and it was like, "Oh my gosh." Well, over the weekend it was just fun to go back to that classic role playing game experience, you know?
It's just cool. I love Balders's Gate 3, but DOS2DE, that's where it all started. And if you play in that game the way you do in Balders's Gate 3, you're going to get killed.
DOS 2DE is way tougher.
They they are serious. They're serious.
Anyhow, um you be good to each other.
Like, comment, and subscribe. Consider donating to the Trevor Project. Link in the description below. And a mod list is online. I given go back to the beginning of the video if you want to see the the three I was talking about and how they all work out. And I'll have an updated list probably after 13.5 comes out or 136. We'll see.
Anyway, have a fun day. I'll see you later. Bye-bye.
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