Levitite is a magical block in Create: Aeronautics that provides levitation force to counteract gravity, with each block capable of providing up to 110 pixel newtons of upward force; for stable levitation, the levitation force must be balanced with the center of mass to prevent spinning, and unbalanced forces are needed for directional movement, demonstrating fundamental physics principles of balanced and unbalanced forces, center of mass, and air resistance.
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Deep Dive
How to use Levitite! - Create: AeronauticsAdded:
Gravity keeping you down? Why not try levitite? Hello fellow artificers.
Welcome back to another create aeronautics video. Today we are discussing a sometimes confusing topic within aeronautics. Levitate. A levitate is this magical block that can make contraptions well levitate. Before we can dive in how to use it, let's talk about how we get it. In order to make levatites, you need to mix two zinc nuggets, a bucket of water, an endstone powder together in a mixer with a heated blaze uh and some endstone powder and some endstone powder in a basin.
This gives you levitate. This gives you levitate blend bucket, which is kind of like liquid levatite. This isn't too useful yet, so we need to crystallize it. In order to crystallize it, you need to provide heat. It can be a torch, can be a campfire, or you can even ignite it with flint and steel.
As you can see, the levite begins to react and it turns into well, a levatite block. Furthermore, if you have a bunch of levit next to each other and you ignite it, it will cause a chain reaction throughout the entirety of the levatite.
And if you make a almost a cast mold out of clay, whenever it transforms, it will destroy the clay for you. If I ignite this here, it will turn and then it will cause it will cause its neighbors to have a reaction as well and slowly turn the entire mold into levatite blocks.
Now, it's important to keep in mind that you can't actually break levitate to pick it up. I have here a silk touch diamond pickaxe. And even with silk touch, I don't get the block back. So you have to essentially build a mold for your liquid levitate and cast the levit and how you want it on your ship and then use a source of heat to ignite it. Now there's a unique version of levatite that looks different. If you want to discover it for yourself, feel free to skip ahead. Otherwise, I shall tell you how to get pearlescent levitate. Oo. In order to get pearlescent to levitate, you have to do the same thing of using heat to crystallize it, but instead of regular fire, you use a soul fire. So, if I put a soul campfire down in my levite blend, it turns into pearlescent levatite with a nice pink texture. So, we know how to get levatite, but how do we use it? You might think we can just slap some levite onto a contraption on the ground and it will start flying, but it doesn't. This won't work. But why? To find out, we need to talk about physics. Specifically, why do things float and why do things fall? Well, we live on a planet with gravity. Gravity is a force that pulls things downward. Every object that has a mass has gravity exerted on it. And so, when gravity is pulling something down, it will fall down.
But in order to get something float without cheating and using the creative physics staff, we need to apply a counter force. Specifically, do you see this arrow here? We need another arrow going in the exact opposite direction. Luckily, levitite can provide this force.
What levitate does is it provides a force in the exact opposite direction of gravity. As you can see here, my gravity is 60 pixel newtons and the levitation force is also 60 pixel that is being supplied by the levit. Each block of levit can provide up to 110 pixel newtons of levitation force. But these blocks stack. If I add more, I have three. And now we have 330 pixel newtons of levitation force. So if I unlock this contraption here, we can see that we have a block of levit and some wooden planks. This contraption is not falling because the block of levatite is providing a counterforce to the force of gravity. This is a fundamental idea in physics. If the forces acting on an object cancel each other out, meaning their arrows go in opposite directions or in math terms, they add together to equal a net force of zero, the object will not move. Hey everyone, I'm quickly popping in to do a quick clarification.
Uh, we're talking about balance and unbalanced forces here. And the more in-depth explanation is that when your forces are balanced, there is a net force of zero in the direction in question. Which means there is no acceleration.
And if there's no acceleration, that means your speed is maintained even if your speed is zero. And unbalanced forces means there is a net force of some kind that is not zero which is resulting in an acceleration.
Uh this means that when there's unbalanced forces, your object in question is either speeding up or slowing down.
Uh the balanced force thing obviously we can demonstrate with it being like stationary. Um we currently have a balanced gravity force and a balanced levitation force. Um, it's hard to demonstrate the constant speed one uh in an atmosphere because of a thing called air resistance. Uh, it's much more visible in space. If you have a spacecraft that's moving at a velocity and you turn off the thrusters, it will continue moving uh because there are balanced forces meaning uh no acceleration is being applied meaning the speed is constant. So just to recap, balanced forces means no acceleration, which means no change in speed. So if you're sitting still, you will stay sitting still. If you're at motion, you will stay at that speed. In contrast, unbalanced forces means there is a there's an acceleration, which means you are either speeding up or slowing down.
Anyway, back to the main video.
We can observe this here. Currently we have 60 going up and 60 going down. That equates to zero net. If I remove the levitation, it falls.
That's because without that's because without the levitation, it only has a downward force of gravity.
This is cool and all, but it still doesn't explain why my contraption is still on the ground. Except it does.
Because remember how I mentioned that if forces cancel each other out, the object does not move.
Well, if your object is on the ground and the forces continue to cancel each other out, then the object still isn't going to move. If balanced forces keep an object still, we need unbalanced forces to make it move. So, long story short, we need another force. Levit is not enough to lift a contraption into the air. If I have my platform here and I stick a propeller on top, it will begin to lift the platform into the air.
We now have unbalanced forces. While the levitation still matches gravity, we now have a propulsion force separate. So our our forces are unbalanced, which means we move in the direction of the force.
All right. So now we know that we need balanced forces to stay aloft and unbalanced forces to move our contraption in a direction. But whenever I come to my contraption and I either add levit to one side or blocks to one side, it starts spinning. Why is that?
This is because our object has something called a center of mass. And whenever we apply forces that do not intersect with this center of mass, the object begins to spin. So if you have a contraption and you take your diagram and you want to look at it, press this button here.
This shows us the location of our center of mass. You can think of the center of mass as the average location of the mass. Now keep in mind depending on the shape, the center of mass might not be inside a block. it could be free floating. The important thing to know is that if you apply a force through the center of mass, the object will move. If you apply a force not through the center of mass, like to the side of it, the object will spin. You can actually try this at home. If you take a square object and put it on your desk, if you push with your finger pointing through the center of the square, the square moves. But if you push with your finger pointing to one along one of the edges, the square turns. We can demonstrate the same idea with create aeronautics. If I put down a propeller that is aligned with the center of mass, the object moves in a straight line. If I put down a propeller that is not aligned with the center of mass, the object begins to spin.
The same thing happens with levatite. So if we look carefully here, this contraption is locked. So it will not move for now. But if I put levitate in the middle and have a look at our contraption, we can see that the levitation force is also in the middle.
But if I put it not in the middle, the levitation force is no longer in the middle of the object. So if I unlock the the the object, it starts spinning.
And if we look very carefully, the total levitation force is actually calculated out of all of the levitate you have on board. So if I put one, if I put two here, you can see it is halfway in between the two because just like the center of mass, it's calculated using the average position of the levatite.
So essentially if you have more levatite on one side of your center of mass than the other it will spin. More simply you you essentially want to have the levitate on your contraption balanced so that way it does not spin. You can you can almost think of center of mass and levatite as well the center of mass and the negative center of mass. Levit creates a negative center of mass. So you want it to perfectly balance your center of mass if you want it to levitate.
An interesting thing to note about levitate is that it has a really high air resistance, which means that it resists getting into motion more than most blocks. But interestingly, the faster you're going, the lower the air resistance is. This means that your aircraft using lots of levitate will have a low acceleration but a high top speed. So, knowing what we've learned, let's put it all together.
On this ship here, I have levitate.
Enough levitate to counteract the force of gravity. So, that way our forces are balanced and the craft levitates.
If I want to move up and down, I can use this propeller to create either a downward force, which moves us closer to the ground, or an upward force, which moves us away from the ground.
I'm strategically unbalancing my forces using an additional propeller so that way we can move up and down.
Furthermore, I can apply a horizontal force to move in a straight line and my horizontal force is aligned with my center of mass as you can see here.
This concludes our little introduction to Levitite in the create aeronautics mod. I hope this helped you understand how Levitite works, including the underlying physics that both this mod is based on and that are present in our real world. Thank you for watching. I hope you enjoyed and I will see you later alligator.
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