Effective map design in Call of Duty Zombies modding requires balancing multiple interconnected elements including spatial flow, environmental storytelling, lighting, prop placement, and player guidance, where successful maps create immersive experiences through thoughtful integration of visual design, narrative elements, and gameplay mechanics within time constraints.
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JASON BLUNDELL RANKS BEST COD ZOMBIES MODDED MAPS!!!Added:
Um, I've got some I've got some very bad news, guys. Uh, unfortunately I think Jason's flight was delayed. JC should be getting here any second now. But I think unfortunately >> Hey Oh, >> we made it.
>> Oh, they made it off the flight.
>> I I got him. I literally grabbed him from the airport.
>> Where?
>> LAX.
>> Where?
>> He's He's coming.
>> OH MY GOD.
>> OH MY GOD. He's just back from the UK.
>> Hey, how's it going everyone?
Just kidding. It is not just me. Thank God. Thank God. Now y'all have seen enough of me. We have him back. And uh yeah, how was uh how's the travels through the UK?
>> It's good. But um had to come back here cuz um we got some good stuff ready.
Right.
>> We do. We do. If you guys are unaware, we have uh one month ago, almost exactly today. One month ago, we we had Jason come on and he basically proposed the idea of doing a mapping contest to shout out and be a part of that part of the community that has been a part of the map mod tools. So, these people who have submitted the maps today, we had 47 submissions which is absolutely insane like double what I was expecting actually. Uh we did community voting and I have pulled the top couple maps here for us to play and uh Jason has brought something for the top three winners that he's going to be choosing today.
>> Okay. So for third place, by the way, no expense spared. No, no expense spared for all the hard work that you guys have done. So third place >> the bronze trophy. Guess the bronze trophy.
>> It kind of it kind of looks gold in the camera, but it's definitely bronze. Uh, second place, you get the silver trophy.
>> Wow.
>> Silver trophy.
>> And then the prestigious first place gets the gets the gold.
>> Wow. 24 karat. I heard >> 24 karat plastic right there. Yeah.
Yeah. Incredible.
>> So, we have we have prizes for first, second, third. Um, >> all signed by the way.
>> All signed. Yeah.
>> Yeah. Uh, signed by Jason. I believe you are also going to be writing something to the >> Yes. I'll write a card and we'll try and personalize it based on your map. Y >> um yeah.
>> So exciting stuff. And then before we get started cuz we are going to be getting into the judging here. Of course we have to shout out >> there it is. Magic Fractal one more time. Uh the link is down below in the description. They are like I believe 900 followers away. Oh >> yeah, we're very close.
>> I got the merch on it. I didn't realize we're very close.
>> Uh 900 followers away from >> Click the button >> from how many?
>> 20K. from 20K is insane.
>> Over the course of the Blendelon, which has been I think this is week seven.
>> Wow.
>> Crazy.
>> Oh my god.
>> Uh I think it's seven.
>> I need to rest after this.
>> Uh over the course of Blondellathon, we've gotten Yeah, you guys have gotten like the support all the way up on that account to almost 20K. That would be like a perfect like number to hit cuz we're so close.
>> Um but you guys have been incredible. Uh we really appreciate it. It It's just been nuts. I I hope you guys have been enjoying all the fun the fun content.
It's been fun.
>> So, yeah.
>> Yes. And and yes, this Jay, this is all pre-recorded.
Thank you for sending your pre-recorded chat so we could chat that out and make it not look pre-recorded >> during that.
>> This is where we have to hold a newspaper up for like >> Yeah. Yeah.
>> Like today's date on it.
>> I was able to get a hoodie.
>> What?
>> I was able to get a hoodie.
>> Yeah.
>> Yeah.
>> Yeah.
>> Like that's it's like we we made some progress.
>> There you go. All right. Uh so we are going to get into it. We have a couple maps picked out. Um and we and and remind us of the theme and a little bit >> uh over under >> over under >> or under over if you want to be clever.
But uh yeah, over under that's what we're going for.
>> That that was the theme that Jason picked and uh we're going to get started here with uh one of the top All these maps have been randomized. Yep.
>> So Jason doesn't know what the community voted as top, but this is what we're going to be getting it started with. Uh I'm going to basically how it's going to work. I'm gonna do a playthrough and then Jason is gonna no clip around, write his notes, Jason and I are going to talk. He's going to be deep in his notes and then we'll go on to the next map and we'll get through the maps in that way. And yeah, just to uh just to start this map off, this is Submersa Mort by Its Bros. in the blurb for this map, the description said the air is soaking wet with salt and death.
>> Oo, okay.
>> So, we'll get started here. Also chat, if audio needs any adjustment, please let me know. So here we go.
>> The wind is already right. I love it.
>> That is the the nice intro.
>> Next time when you start, give me a second on the opening re before moving, please.
>> Okay. Okay.
>> Yeah, it's all good.
>> Oh. Oh, wait. Wait. Okay. Wait. No, no, no, no, no. We're going to do this right. We're going to restart the map.
We're going to do this right. That felt like that felt like this like let me just give a director's note to you.
Yeah. Okay.
>> I'm actually getting my own rating after this.
>> All right. So, here we go. We're not moving the first the first frame.
>> Yeah.
>> You never get a You never get a second chance to make a first impression.
>> It's true. We have a question. What kind of Jason Blendell are we getting here?
Familyfriendly Blendell or the authentic experience?
>> Oh, I think we'll start with family friendly. Let's Let's start with that.
Oh, different starting spot actually >> cuz I am a different character this time.
>> Okay.
No, you don't want rating. I definitely don't want to know rating. I will fail.
>> All right.
>> Are we allowed to give our own reactions to them?
>> Yeah, we should. We should.
>> Yeah. I don't want to like >> Oh, sorry. Sorry. I got it. I'm good.
I'm good. I got it. I got it. I got it.
>> Okay.
>> Like, can I say it's pretty?
>> Yes. Yeah. Yeah. talk about it. It doesn't like obviously like Oh, wait.
What was Wait, hold on.
Thought that was a soul box or something.
Got >> I'm going to give I'm going to talk about some of my stuff when I get to the Okay, got it.
Got some nice nice floating barriers here. And then is bros in the chat? Oh, yeah. We do have do have the game's a bit loud. Game's a bit loud. Okay, thank you chat. Turn that down.
Got old Danu there. Loving the spot for Black Ops 4.
>> Uh-huh.
Yeah, it's actually insane. I believe that every single B4 like weapon has all been ported into VO3. Obviously, the statues, everything.
So, is is frozen still up? Still up.
Let's turn it down a bit. Thank you, Chad. Thanks for working with me.
>> That's interesting. They put the They put the the weapon in What is that in?
It's just like a >> It's like floating between those two.
>> The The column has >> almost like it's like suspended between the two. Nice. Going to buy that, actually.
>> All right. So, we obviously want to fill up some soul boxes here. So, I guess that's a nice early objective.
Are these the Are these the nine zombie models, too? Mhm. It looks like it.
>> Yep.
>> Uh, chat, I'm going to try my best to not use mods, but if I go down, the mod menu is coming up in instantaneously.
I'm not trying to show off my my skill issue live here.
>> Before you open any doors, can you move around and find the extent of the space?
>> Oh, sure. Yeah.
>> Another the one weapon.
Oh. Oh, I didn't even know that was all right. Well, okay. Yeah, this is I I should be having you play through or play through me here, but which direction would you like me to go?
>> Just just check that is as far as I believe that is the starting area.
>> Yep. I'm good.
>> Jason is going crazy with these notes.
By the way, >> I'm not just I'll tell you what some of the things I'm writing here. So, um I'm looking at the opening read. I'm looking at the use of color, use of lighting, spatial usage, um looked at the skybox, looking at, um uh prop usage, effects, uh just the first kind of set of things, and then kind of flow, which is we'll obviously see a bit more as we get going.
>> Right. Yeah. I might actually chat because because we only have Jason here for a certain amount of time. I might basically give myself a mini little like head start by getting myself some points off the rip just so we can get through all the maps in a timely manner because Jason is obviously very busy. And uh if we keep from here all day, that would not be that would not be a good thing.
So maybe after this round I'll get myself some points.
Although I might just die here.
So, it's interesting. So, this is quite a constrained kind of opening area, right?
>> Um, it's very interesting when you open the next barrier if the feeling changes.
So, one thing you have to think about is if you start off in a constrained control, so nice kind of interesting kind of opening read, but you in a constrained space when you open the next gate, what's the next feeling? Because if it goes into another kind of constrained space without kind of introducing something new, the player's like, "Oh, I'm just you're just putting doors in to make me go through doors, you know, when a door opens, do we then move into a space that then now tells me a different story?" Right.
>> So that's something I'm interested in.
So whichever one you pick, I'm like, "Okay, has the story now changed from where I was a second ago?"
>> Mhm.
>> Yeah. This map is I really like I mean, personally, I'm not I'm not the one judging. I really like the the the way the water looks in this map with the kind of And it looks like eventually we might be able to go over there.
>> Okay, so I am gonna go ahead and give myself some points here. The skill issue is already out and about. Let's go 10k points.
Explore a little bit more here. See, respect to the mothers for doing a little animation on the uh on the menu system there, by the way. Yeah, Chad, uh, everyone that this is a solo contest, meaning that it was just one person developing each one of these maps over the course of, I believe, not even a month. I believe it was slightly less than a month.
>> Very little time.
>> Yeah. And >> and yeah, there's a I think Jason, you said this before, but there's a judgment like like I think a lot of people judge it by like, "Oh, wow. It looks so visually pretty." But that's not exactly the way you're judging this at all.
Right. You're judging it from a >> I mean, that's that's something I'm looking at. part of it, but but because of the the time pressure, it's more about >> like the feeling of the flow of the >> Right. Yeah. I mean, you know, just make a comment here. I mean, I'll do the whole thing when we get to the end of it, but um you know, lovely opening lighting, you know, really nice kind of daylight lighting here. Very different kind of feel, which is great. I'm really interested to see if that lighting skill can then be executed on interiors. So, I want to kind of see if the mood changes.
Um again, really nicely balanced. In other words, the texture usage and everything's kind of gone in here is all sitting together quite nicely. You know, if I was to kind of critique or, you know, pick a little bit at it, I would like, and I'll I'll look at it again when we get to kind of no clip, but I wish there was a couple of things out there in that vista that had a bit more of a stronger kind of color profile to draw my eye more. There's some kind of interesting architectural pieces here, which is nice, you know, type thing, you know, columns and so forth. But what's I wish there was something that was kind of just bringing me a bit deeper into the space, right? you know, the kind of the usual thing we say is, you know, if you see something, you can get to something, right? That's the thing you want to do. But you want to have a little bit of color or a little bit of lighting control to kind of say, well, that's a place I truly want to get to or I'm interested in. Um, there's a couple of those buildings in this background here. I would have kind of put some touch of colors on or done some other things to kind of make them pop out just a little bit more. Um, but really good.
So interesting to hear the I know the the the way everything is being looked at because I I I see nice good-looking map. I'm like wow it's perfect but there's so much more that goes into it.
>> It's like over here right so this kind of market space here I wish the shadows are a bit harder. I would have done some blockers to kind of make it kind of feel a bit more you know and again this is this is all subjective but you know the market feeling. What's a market? Well dodgy things happen in a market. You know you could get ripped off. You know I'm in my second area of flow. Do we want to kind of have control of those shadows and have a different feeling of I'm in now more of a questionable space rather than the kind of the drench sunlight just kind of sitting in there as well. I get it like it makes sense.
But >> when I kind of got to that later area there, I want the mood to change a little bit. And so the market has a different personality in my mind than the the more kind of formal area that we started off with.
>> Right.
>> Um >> well, it's a good segue to try one of these inside spaces for the first time.
I'm going to die.
>> Yeah. So, again, I I would have I would have wanted a little bit more theater on that interior there.
>> Did fun jug. So, um >> because I'm going inside a building that I don't know who lives here. I don't know what this world's about. When I go inside something, that's an opportunity for me to learn, right? There's some there's some story to be told here, right? I mean, we don't know. We, you know, we've not gone deep enough yet, but is there a story about what happened to these people? Is there a story that we're telling about what happened to this environment? You know, is this a decadent society that, you know, brought zombies on? What's what's kind of happening? I I kind of I'm hoping, we'll see, but I'm hoping is there any kind of progression of narrative in terms of either from the lighting mode or from textures telling me a story about what befell these people, right? Um, at the moment, what I'm seeing is a very kind of good kind of equal lighted space, right? That's kind of bright. Feels very alive.
>> What is this?
>> That's very nice.
That's very nice.
>> That's what that abomination, man.
>> That just that just went up by about five points.
>> That's awesome.
>> Oh my god. I can't believe that.
>> I'm going to I'm going to Noah Noah Mural plus five.
>> That's insane.
Oh my god. Okay, so I'm I'm going to start uh kind of looking at the guide here just again so we're progressing these maps so we don't keep Jason here all day. So, we need to find three murals around the map uh to open this to open a pack-a-bunch that represent the overunder version of the city. These must be interacted with in any order.
Library building, bath house, and pleasure house. So, I believe that this is either the bath or pleasure. Wait, >> don't get those mixed up.
>> Well, depending on which mural we have in this room, >> it changes the content.
>> Maybe it's all one of the same.
>> There might have been an interaction noise there. This reminds me of the cuz is that the raw statue there?
>> Uh the the perk statue.
>> Yeah. Yeah. Yeah.
>> Yeah. Yeah.
>> It kind of reminds me of the raw area in Ancient Evil a little bit too.
>> Yeah.
>> I really like the uh the prop placement on this map's really nice.
>> Um >> from a from a decoration point of view.
>> I'm not I'm not sure fully and it's probably a bit too quick for me to kind of comment about prop placement regards to flow control because you only really can know that when you get to kind of later rounds, >> right?
>> But from a visual aesthetic point of view, he's got really nice prop control.
Yeah, really good.
>> Sorry, chat. I'm trying to hear if there's an interact sound. Uh, if is in the chat, you can also help me along. I think I just need to interact with one more.
No points there.
Jason, look away. Look away.
>> Yeah.
>> Yeah. The the the the thing that's grabbed me about this is it's it's really nice.
I'm hoping I was just looking for a little bit. I'm looking for a little bit more environmental storytelling.
>> Oh, believe that just did something.
Okay, so let's see here. Uh, once you interact with it, a door in the center map will open up to the floor reading leading to a pool of water. Okay, let's see. And I believe this will be toward the end of the map here just cuz >> Oh, this is open now actually. Okay, >> here we go.
>> God damn.
>> I'm kind of scared.
>> Oh, >> nice.
>> Oh.
>> Oh, and there's pack-a-punch right there.
>> Nice.
>> I am drowning a bit.
>> That's interesting.
>> That's see how if it's explorable.
>> Yeah. Can you can you go around?
>> No. It does look like invisible invisible blocker there.
It does look like the like the geo's like they're like destroyed or displaced, right? Like they're trying to like it's not just the same. It's kind of moved around.
>> Yeah. Let's see. That's that.
>> Yeah.
Yeah. It's like the pillars are destroyed and whatnot.
>> Mhm.
Cool.
>> Is this supposed to be the mirror image?
I think >> Yeah.
>> All right.
>> So, that that's got to be where the over under theme comes in, right?
Um, and then let's see. Just making sure we go through all the main content. Uh, there is a shield buildable, which we won't do just cuz it's the bra it's the brazen bull, so we we know what that looks like.
>> Mhm.
>> Um, and then the last thing you can do is get the ice/water staff by filling up all of these soul boxes with 25 kills.
>> Yeah.
>> And then it will give you the the staff.
So another kind of another comment as I'm looking at this, right? So due to the nature of the kind of architecture, you've got a lot of very flat surfaces, right? Which is normal for this kind of architecture, right? Flat paved areas.
The downside to that is then you can have a very sometimes very monotonous kind of feel of play because you're always traveling on a plane.
>> Right.
>> Right. When we when we normally destroy things, it allows us to do undulation.
So we can move you up and down. Right.
We do that for a couple of reasons. One, it's more visually interesting as perspective changes. The other reason is so you can't just do head shot perfectly all the time. If we undulate you up and down, it's harder for you just to get them all in a train and just kind of nail them, right? Um, so but if you're making this choice, you're going to make doing flat spaces and big spaces like this or areas where you got movement.
Um, again, I would probably be asking for a little bit more prop flow control choices going on to actually make you make this a little bit trickier. It's not about being tighter, just making more momentto- moment spatial choices as you move through it.
and somewhat eliminating the opportunity to have such a long corridor to just shoot in one spot.
>> Yeah, >> it's crazy. These are these are the things I you you at least for a, you know, not a developer, a player, these are things you don't think about as being like conscious choices, but like make all the difference in the in the way it's played.
>> How's the collision? Is it you getting good collision on?
>> Oh, great. WELL, >> I just I was literally in the middle of saying it's perfect.
>> Minus one.
>> Minus one on collision. Come on, people.
>> Let's see. Let's test some other. Maybe maybe that one was a That was a fluke.
>> Ah, >> you found it. You found the one I was looking for.
>> The thing looks pretty.
>> I'll just say like stuff for me, too.
Like obviously I'm not the one judging this, but I I like like for me like a kind of more symmetrical map like this is like very fun and just like you can get into like a flow state like really easily.
>> Um but I'm curious of like the I'm going have to look at the rooms again of like the different spokes of like opening this door and like how is like how does that feel different? How does the raw room for instance feel >> like is that feeling really different from the one on the other side? Feel kind of the the same, you I'm saying it's a very it's a very nice lighting, but it's a very equal lighting through the levels we've seen so far.
>> Um, and it's I want that kind of surprise and delight. You want to be able to open a door and go, "Oo, you know, like we did." Oo. Right. How do we have more of those moments kind of going on, right?
>> Yeah. Yeah. And I think just from a player perspective, once you come in here, you get your double tap. This is a tight confined space. Why would I Why would I ever come back to this room again once I have the perk from here?
So, it's kind of >> Yep.
I'm I'm someone that I don't mind if the perks are in risky spots though.
>> Yeah, that's true. That makes no a trade-off.
>> But you make a good point of like like for for the map in general, like you're kind of gravitating towards this spot a lot. Um, and it's like, well, do you want to have like, you know, >> uh, what do you call a scarcity of a safness? And then, and then, and then there's something on the other >> take over on >> and there's something on the other side that makes you feel like, oh, I found I found a new safe haven, right?
>> Um, that that's like >> that's the theme that I like a lot is like, oh, I went through hell and I found this thing and then I popped out on the other side and oh, there's there's a garden back here where I can I can >> roam around a little bit.
Yeah. So, this is this is the part where Jason is going to no clip around really look at look at everything dive deep into developer.
>> Sorry, I might go even more quiet now for a second while I focus.
>> Yeah, that is a really good point. Some people I and part of what I love doing about these competitions, some people's very first map they ever made was for this competition knowing that they're not, you know, going to win against these experienced mappers, but it's getting people in to making maps on BO3 this far in or just learning how to develop maps in general. It was really really cool.
>> Mhm.
>> I think for for one of our competitions, we had a dad and his 8-year-old develop a map together.
>> That's awesome. That's awesome.
>> This is really really cool. Here's the thing. Map design is is like all the disciplines wrapped together that you got to be an artist, you got to be a lighter, you got to be a designer in terms of flow mechanics, you know, it's storyteller, right? So, it's it's truly like a you know, a a polymath type uh artistry you have to have to be able to pull these things off.
You were one of those first timers, Nuro.
Yeah. Yeah. The tr truly learning it.
You're so right. Corn does take literally thousands of hours of play of doing this. And that's just sometimes even to get the mechanical skill.
Sometimes sometimes you need even well obviously you need even more to like master it.
>> JC probably tired AF after having to play FF14 till 2 a.m.
>> You don't have to expose me like that. I have been playing Persona, Final Fantasy, all these other things. It's like, all right, blend off. I'm gonna go.
>> That's awesome.
>> Nice. That's nice.
Nice.
I like the use of the uh the background props there. It's very nice.
Yeah, lovely.
Competitions are part of the reason I started looking at making models in Blender. Very nice. Very nice.
Oh, watch out for that. They got me on Shadows of Evil.
>> Oh, with the beast mode jumping around.
>> There you go.
>> That was the That was the first reaction where you went, "Oh, watching that speed."
>> Well, cuz I look for those things. So, yeah.
So Jason, Jason, give us some a little bit of insight into what what are you what are you thinking right now as you're like as you're looking at all these like um >> the finer details of the geo?
>> It's really nice. I mean, so I'm looking I'm looking for some of the uh naughty things that builders do when they're a bit sloppy. So I'm looking for some I'm looking for some uh telltale signs. Um um that's why I'm going under the map a lot because you can really start to see um you can you can massage the surface.
the under sometimes under the map it shows you some of the naughty things they've done or how they how they approached it. But um um >> and is that in the name of like optimization? You don't you want to not >> sometimes you don't clean up or the way you're constructing it is a bit sloppy in terms of you're kind of patching it together. Um uh I would say that this feels um >> uh really nicely organized which I like.
you know, big big maps become a a problem for for the for the builder to actually manage it, >> right?
>> Um, >> okay. I think I'm I think I'm good. Let me just do a quick quick check on the underneath one more time.
>> Yeah.
>> Someone was saying to look at the character models, though. Did you see that?
>> I did not. I can I can quickly do that before we head to the next map.
I would say that the so the overunder idea thematically is obviously got I I wish I got more payoff from the under, >> right?
>> Um thematically is a nice idea. It's like it needs follow through, I think. Um you know, cuz I was just looking at it, it's like, yeah, if you swim for a second, you'd realize that, you know, that's all >> fine, which is okay when you're doing vista stuff outside, but I've come down here for my big payoff. I didn't feel I got the big payoff underneath. It's like a but a nice idea.
Yep, I'm good.
>> It was a lot lot of over, little a little bit of under on that.
>> Yeah.
>> Okay. And then let's just quickly said check the models clip.
>> Can you go into like third person?
>> Yeah.
>> Oh, fair enough.
>> That's awesome.
>> That's why they wanted you to see.
>> Very cool. Very good.
>> All right. Um, >> it's a strong start.
>> Strong start.
>> Okay. Uh, so we will go ahead and, uh, let Jason, if you just want to, these are all randomly ordered. These are the top maps from the competition. If you want to just select one.
>> Let's do this one.
>> All right.
Let's go to >> Oh, they they are asking about like what what like wonder weapon and stuff like that if they made like a custom weapon.
>> Oh, it it was the it was the ice staff.
So, it was >> I I I didn't want to spend a bunch of time like filling up the soul boxes cuz we we know what the ice staff looks like.
>> All right, the next map is Sanctum.
>> Obitus.
>> Obitus.
>> Obitus.
>> Obitus.
>> Obitus.
All right.
Okay.
Oh, I moved two pixels.
I'm going to go ahead and turn on this.
>> Oh, yeah. Oh, yeah. Sorry. Uh, let's let's read this. This is Sanctum Obitus from Logical, one of the top voted maps.
An ancient guardian protects this cursed land from those who wish to extort the riches. How many cycles can you complete before you succumb as well?
>> Nice.
>> All right. Look behind us.
>> Yeah, we've got some movers going.
>> Oh, wow.
>> Power will set you free, eh?
>> So, what do we do here? Generator charging.
Oh, >> can you can you look out into the ocean and move left and right, please?
>> Well, one second.
>> Did I Did I complete it? Oh, I think I have to kill these keepers off, >> I guess. Oh, okay.
Artificer part. Is that what that said?
>> I won't hold it against you. Put god mode on, by the way.
>> Yeah.
Kick your asses clean out of this dimension. Mega sex.
>> Come back to the beach.
>> Yeah. And then move left and right there. Yep.
>> Go all the way to the right looking in that direction that you're doing.
>> Yep. Okay. Thank you.
Okay. We got something here.
>> I love that Jason is just like, "Do this. Do this." All right. Thanks. And it's like jotting down all his notes. I love it. I love it.
>> We got a part out here on the >> on the bridge that goes to package.
>> So, this is kind of doing the like it's tempting you with a lot of power right out of the gate.
>> I'm wondering if we if it's already on.
Wait, is this power?
>> That door's open. Oh. Oh, I didn't even notice that. I probably would have heard that if we had the volume up a little bit.
>> Chad, is the volume still okay? Everyone good?
>> For all of you that did sound design, it's wasted time.
>> Let the good times roll.
>> Chat, please let me know if it's too loud or whatever cuz I I'm looking at chat.
>> Nice.
>> While you're going.
>> Oh, >> nice. So, that's a lovely lighting transition change there.
>> Very Oh, got some some very very some very good words there. That's uh >> Look, Jason.
>> Lovely. Yep. Yep. Yep. Yep. Love the god ray. Very nice.
>> Oh, interesting. I didn't even So, the beach I believe was kind of Wait, did it close now? The beach was kind of a no man's landesque horde. Like >> Mhm.
>> So, I guess if I stayed there, I could have pack-a-punched.
>> Oh, come back in.
>> Have a look at the lighting going down the floor.
Okay.
I would have loved if you'd faked a bit of RA tracing there. Um Um Oh, should should we What in the world should >> It's It's interesting that that mist the particle system that they put there.
It's great. Okay, I get what you're doing. That's nice that they slide down.
Um, it's almost it's almost taking away from the the ominous feeling I should have looking down there. It's actually not helping the thing in a weird way.
Um, or if you're going to do it, put the smoke lower down into the funnel so I can really kind of see the blackness or the light kind of descending away.
Makes you want to jump into the abyss, right?
>> Yeah. I >> I want to jump in. I don't know if I should.
>> Okay, so that's how it works. If you kill all three of the keepers, it will power the generators.
Jason, do you like the M14 or the Olympia better?
>> Settle this debate, please. It's been years. It's been years.
>> I'm English. I don't get involved in firearms.
>> Yeah.
>> All right. All right. Chad is saying jump in. So, we're going to we're going to see what happens.
>> Oh.
Oh.
>> Junks you back out. Can >> you jump in again?
almost want like something more ominous than the bottom of the map.
>> Well, I think the problem is the kind of the bright silver of of that texture down there makes me feel like something wasn't finished rather than like I'm heading towards something and then something's going to happen, >> right?
>> Um, >> no. I think when you shot a zombie, something happened just now.
>> Could be losing dimensions.
>> I do like how they fly in there.
like the use of materials there, by the way. The um the slightly more kind of polished high specular on the uh >> the uh going down there.
>> All right, let's let me give myself a little bit of points. Again, we have a lot of maps to get to, chat.
Not too many, but All right, where >> texture blend is nice. Models are nice.
>> Which way would you Well, should we follow the arrow?
>> Yeah, go for it.
>> Let's go that way.
Nice blending work.
>> You take damage if you fall in. Oh yeah, because I do have god mode on. That's It didn't show.
>> Nice.
>> Probably a zombie spawner, I would guess.
>> I would have It's a little bit too obvious there's a light there. Obviously, I would I would have loved to have kind of broken that up against so you don't see the fact there's a place light there. Um or diffuse it so it's more kind of just the light of the hole. I'm kind of seeing the circular nature of the light a bit too clearly.
>> That was a tight hallway.
>> Oh yeah.
>> Yep.
I'm really liking the actual spatial stuff. It's kind of so the fact that he's kind of moving you in, right? Um you know, you know, I don't want to compare and contrast with previous the previous map, but you've got a lot more navigation having to be a bit more threedimensional about how you're moving. obviously undulating around by the very nature of the map, but also his prop placement and the way he's bringing stuff in. I assume it's a he, but could be she. The way the prop placement's going is is making you make decisions as you move. And it's also making it visually interesting as you're going around the place here. Like, what's over there? What's over there? I think you're mentally saying that question more than you were on the last map. Right.
>> Right.
>> Oh, what is this? Spy hole. Oh, it is a door. Oh.
Nice.
Always do delays. Yeah, good.
>> Oh, round change. Oh, what do we have here? Ascend.
>> Wait. Oh, and they have a they have a jump for the >> the Bowie knife.
>> About time we finish this.
>> Nice.
>> Did you get it?
>> Yeah.
>> That's cool. I like that. That's really nice.
That almost looks like it. It >> does.
>> If I was Easter egg hunting on that map, I'd be like, "That's something for later." 100%.
>> That's a That's a shoot with wonder weapon.
>> Oh.
>> Okay.
>> Oh, we're back outside now. But this time up top.
>> Oh, >> again. Really, really nice lighting.
Just turning on these generators as we go.
Oh.
Get out of my way and we're good.
>> Bow knife immediately paying off.
>> I think this one has good kind of, you know, from a story point of view, kind of just general mystery, it's nice. Uh, a lot of the prop work and lighting is obviously doing the heavy work here.
Again, I would say the same note from before. This one's a little bit easier because you got a lot more mystery going on or this feeling of mystery happening.
I'd love to have a little bit of touch of something that tells me about what happened here. Just something something just a little bit further. It's like we're in a mystery area and mysterious things are happening. I wish there was a touch more storytelling in the environment right >> at this point. Maybe later. Sure. But by about this point, I want something that gives me an indication of what what transpired here. What what's why should I be interested about this base? Right.
Oh, >> lovely.
>> Oh, that goes all the way. See, if I didn't have God, I probably would have been pushed off into the into the hole down below.
>> Really nice.
>> Oh, and they have a >> good scale and verticality.
>> Maybe maybe it's something you can grab, Noah, because maybe you'll survive the fall.
>> Wait, is there like a PhD somewhere to buy? Cuz if there is, then that's definitely what I do. I don't want to like just overuse my god mode. Didn't falling down the hole like just take you back anyway?
>> Uh my chat said if you didn't have gotten it does it does a huge chunk of damage to >> so let me see if there's P Oh.
>> Oh >> nice.
>> Oh, okay. We got some Hold on.
>> You're getting You're getting the use out of the Origins blocks there.
>> The craziest places never look so good.
Very good.
>> Yep. Oh, there is into dark. Where's the generator for this area?
Oh, interesting gun we have here.
>> Wow, take not all of us anyway.
>> I do like the ability to jump off there.
>> Is that blood on the ground there?
>> Yep.
Oh, a lot of it. A lot of it. I would have loved if they've got a little bit more blood trailing across the wooden boards kind of showing that something had happened or some body had been dragged or something a little bit more >> what is this >> pile of blood's like one thing but if you show that it's been dragged is it's got darker connotations right >> okay so we now have two parts to an art artificer I think this is is what it's okay so let me go grab this PhD slider and then we're going to go back to that hall.
>> Again, something like that, you know, putting blood footsteps, let's say, up those ramps could tell a story that someone's been here and done something, you know, or that something happened.
Right. So, again, a little bit more thinking about the storytelling of was are we the first ones to be here? What what be again? What befell the people that were here? Right.
>> Right. We get a tap on. No, no. HUD.
Wait, Chad. Chad is saying we need PhD Pro. What What does that mean?
>> PhD pro. is pro.
>> You have not. Oh.
>> Oh.
>> Oh.
>> Okay. Well, let's not jump down there yet. I suppose we have another.
Oh, that's really nice.
Yeah.
Yeah. If that had gone all the way to that point, you know, I mean, animation con.
I like these ropes.
Let's go. Let's go ahead and pack-a-punch here.
Dr. Monty seems cool and all, but he seems >> And now, so how does this work? I suppose this just stays open. Okay.
Yeah, this stays open now.
Let me go ahead and pull up the pull up the map guide here just so we're progressing. Well, >> okay.
Ancient shield craftable three parts part two. Oh, and then we need to dig three times. So, we need to find a shovel. What's the next next thing?
>> Nice.
>> Oh, yeah. There's the there's the thing.
I'm not sure how we get PhD Pro, though.
four tablets. Oh my god, there's there's actually a lot of stuff in this map.
After activating all six power generators, four tablets inside of the caves will now glow blue and can be pushed down. We done all six generators.
Not sure.
I wish that alternate route had a little bit more changes to it.
um >> change meaning different >> just cuz we kind of went through the kind of tight area and it was great. The lighting was great >> and then you just opened up another door and went around the side was very much the kind of same feel as the main corridor in wasn't saying anything new or doing anything different just tight.
Um kind of just felt like the same gag twice which is fine if I would then have put I'd want something of interest in there. Maybe the lighting stays the same, but you're giving me something else to >> Right.
>> make me kind of question why this other route is happening.
Uh, the crafting bench for the wonder weapon is bugged. You have to give it to yourself in the console. Okay. Do you have a console command? Oh, I do. All right. We'll go ahead since we can't craft the wonder weapon right now.
Slashg logical.
Oh, here we go.
>> So, normally I would have crafted this, but >> can't say no to a little double time.
>> Okay.
Okay. Nice. Cool. It's three. So, it's three shots and then a barrel rotation.
Pause.
Oh. Oh.
>> Ooh.
>> Oh, okay.
>> Is it rewarding skill shots?
>> It Let me see if it happens with body chance. It seems like it only happens if you hit a head shot and has a slight cool down on it.
>> That's fun.
>> Very nice.
>> Is that Is that their wonder weapon?
>> Oh, and then it has an inspect animation as well.
>> Is that their wonder weapon?
>> Yes, it's the wonder weapon.
Okay, very cool.
Um, oh, and then we need to Sorry, I'm just reading the guide to make sure we Was that graffiti up there?
>> Why are they doing graffitiing in an ancient um >> those darn kids?
>> They obviously fell down the hole. Um, >> something I noticed too, though, is when you were up top, there was like these >> um, Jason, I don't know if you saw, but there's like these like scaffolding ramps that are kind of like situated so you can slide off of them and catch or fall.
>> No, I think I think that's really nice here offaxis kind of grid work. So things not being perfectly aligned is is great. The rotation, the twist, getting things uh, off. You know, you know, something we do quite often is on hightraic areas, we'll change the angles of stuff because it makes it harder for you to actually move >> because there's more lines moving, right?
>> Um, and so a map like this is kind of fun that it's got more kind of twists and turns on that lower thing. I think my concern is the flow. Again, we'd have to watch it more to see what how you normally play this map. But one of my concerns looking at this would be >> um how well it actually flows circularly in terms of playing it.
>> Um it looks a little bit stilted to me.
>> Um it's kind of given up a little bit of its map flow for its visual prettiness.
Um that's a choice.
>> Yeah. Um, >> so I think the next step is to shoot.
>> Oh, well empty.
>> They're saying Noah. Oh, that was cool.
>> Oh, what would I miss?
>> Like a secret platform or something.
>> Don't have enough points to purchase boulder throwback here. Well, we can >> Well, we can change that.
>> How many points is it? My gosh, >> this might this might be bugged.
>> Or maybe this is just a super wonder weapon.
>> Okay, 100,000 isn't enough.
>> No.
>> Uh, how we doing for collision? Have we seen any uh >> um it seems to be Oh, pretty good.
Haven't noticed anything crazy yet.
It's a It's a broken M08 weapon but will buy. Okay, I see >> they're saying there's also another perk. There's like a new perk somewhere.
>> New perk. Oh. Oh, that. So, that that's what I was trying to do. If you turn on all of these little things after turning on power, you get low gravity.
>> Oh, nice.
>> And I believe they said trying to figure out where to do it, but there's apparently wall running in the in this room now.
>> Oh, is it the scaffolding right there?
It seems like I need something to like get a leg up to even get up there, >> which maybe is a >> Oh, then here's the shield part.
>> Oh, shoot.
>> That's cool.
>> The mad skills.
>> That one's on me.
>> Get a bit stuck there.
>> There's multiple ways to go over and under in this one. That's cool.
No.
>> Okay. Well, pretend I made that. Where does this even run to?
>> Oh, nice. Oh, turn around for a second.
Oh, it's back there. Nice. I just noticed the helmet thing.
>> Oh, yeah. I didn't see that.
>> Yeah.
>> Very nice.
Um, okay. Let's see. Low gravity. You can traverse up the walls using combination movements to reach the crystal. After collecting the crystal.
Oh. Oh, I see. Okay. So, there there is >> some >> Oh, interesting. So, the door closes behind you every time.
>> Just for the sake of time, I'm going to go through though.
Apparently, there is a canister to shoot down somewhere.
>> Oh, right there.
>> I jumped.
>> Very aggressive jump. Yeah. Yeah.
>> Okay. So, we shoot that down. Oh, and then also we can pack-a-punch the wonder weapon.
>> Time to hit him with everything we got.
>> That wonder weapon is very cool. I like that a lot.
>> Mhm.
>> Um, okay. So, collect and fuse the three artifacts. Low gravity. Traverse up the walls using combination movements to reach the crystal. After collecting the crystal, bring it to the destroyed canister you shot down to infuse the souls into the crystal and then do a lock down. So, I think the idea is right now I need to reach that crystal by wall running, which might prove I I feel inclined to kind of scale this gun up by about two times.
>> Make it big.
>> Mhm.
>> Big hand cannon.
>> Uh-huh.
just because of its shape. I think it needs to have a more imposing uh if if that's what kind I'm going for. I would I would have a bigger kind of weightier thing about it because it's got such hard angles on it.
>> Uh Logical is saying use no clip to grab this cuz it can be a bit tricky to get.
>> You get it?
>> I get it.
>> You got it.
>> I think I got it. I heard a pickup noise. Yep. Okay.
>> Go over here and Nice.
Whoa.
That's cool.
I love you.
>> Not sure what it's doing, but it's awesome. I >> think it's kind of I think it's spawning zombies. Is it >> spawning zombies?
>> Or at least simulating that.
Oh, >> this is saying buy jug again. No, >> by jug again.
>> Yeah, I'm locked in.
>> I always wanted very nice.
Okay, you've not met the pro perk requirement. So, it seems like each perk has a pro upgrade system within the within the map. That's cool. I like that.
Do you think it's like what do you like is it probably a separate requirement for each one or is it a uh >> for each what?
>> For each perk like a separate >> I imagine so. Again, sorry. I'm no clipping for the sake of time just so we're not running through everything. Uh the next thing is to build the guardian's weapon. Blade can be found sticking out of the rocks to the right of the zipline near PhD Slider. the right of the zipline.
You'll need to slide jump with PhD Pro Slider in order to collect the blade, which I don't know how to get fro.
>> Maybe it's >> Oh.
Oh, wait. Is that it? Sorry. I'm just going to >> Oh my gosh. So, you have to slide off.
>> So, so yeah, you have to slide off here.
I'm just going to grab it just again for the sake of time. Oh, maybe not.
Oh, >> you can only have one part in the time.
Place the crystal into the mural. Oh, okay. Thank you, Logical. Logical is the mapmaker and is in the chat right now helping me out with everything.
>> Well done.
>> Um, mural. Oh. Oh, that's where this mural over here.
>> Is it the Ricktoffen thing?
>> The Ricktoff. Edward Ricktophen.
>> Mhm.
>> There we go. Okay. So, now we're collecting the blade here.
>> Yeah.
Which where' he go?
>> Dude, that's a tough step to find. Like that.
>> Yeah, this is >> I would I would not have noticed that.
Like that's this is a little bit more like like you know you have to do something on the map, but it's definitely really hard to find the pieces.
>> Got it.
>> At least that one.
>> Okay, so we got the blade. The hilt can be found sticking out the rocks underneath the wooden platform near Speed Cola. It's easier to see slashgra if coming from the stamina side. Uh, Speed Cola was over here. Sorry, we're doing a bit of the no clipping now, but okay. So, we have we have Speed Cola underneath the wooden platform near Speed Cola. Wait, can I run?
>> He's here to see.
side.
Y'all see this? Let me know. Rocks underneath the wooden platform.
Something about these rock Easter egg steps. I don't know. They're just It's next to where the crystal was.
>> Is that the drop down?
>> Oh, I see it right here. Oh, well, it had a little glint on it.
>> Yeah. Yeah. Yeah. Little little intermission glint.
>> There you go.
>> There you go.
>> Oh. Oh, >> you get it. I >> think I got it. Oh, no. Oh, do I have to place it down first?
>> Oh, are we are we lagging? Okay.
Well, little internet dip. Classic LA.
>> At least for this area.
>> Okay. What are we trying to get to?
>> Uh, >> he's trying to get the last part.
>> Yeah. Okay.
>> Oh, reconnection successful. Chat, are we good?
>> We back up.
>> Are we good? Hello. Hello.
Why I can't grab this little this little thing?
>> Little doodad.
>> Oh, I think it's bugged. I can't grab it.
Please.
I I want to say it might be bugged.
>> No.
>> Okay, last try.
>> They said Oh, it said place the blade.
>> I I Oh, place the blade.
>> Oh, put it in the the red the red fire thing. Maybe >> the >> the um >> It's at the at the beach.
>> The >> No, I think I think I think it's the one up top.
>> Yeah, >> the one >> Oh, I see. I see. I see.
>> Like the furnace thing. Yeah.
There you go.
>> Oh, that's it.
>> There we go.
>> There we go. I got it. I got you, chat.
>> We got it.
>> General. Okay. And then on off the wilted uh wilted tree above fighter fizz.
>> Is that the new perk?
>> I think that's the perk jingle for this.
>> What is that perk?
>> Oh, wait. This is it.
>> Oh my.
>> Wait. I think >> the thing you spotted at the beginning.
>> Yeah.
Um the raw material can be found growing off the wilted tree at top of the pit.
>> Yep.
>> Um and then use this to shoot down the >> Is that it?
Let me see any.
>> Nope. That Oh my god, this Easter egg is is quite long. I'm I'm just looking at the rest of the the rest of the stuff. Uh, Logical, do you have any video of of the map completion just so just so we can show off everything? I think just just for the sake of time, just because we only have Jason for a little bit of this, we might have to just like quickly skim a video of it.
Oh. Oh, that part is bugged. the if the wonder weapon's upgraded, you can no longer shoot it.
>> Can I no clip?
>> Yeah. Yeah, we'll we'll let Jason no clip. And the logical if you could pull if you have a video of anyone completing the map, I do want to show Jason the map. Uh but just for for sake of time, we we only have about 30 minutes per map. So >> wait, I I I have a question myself. Why is there so much water underneath all of the maps?
Cuz anytime I no clip, I always splash into water.
>> Uhhuh.
>> Is there a reason for that?
>> Um, not really. No, not a deliberate one.
>> I wonder if I This is a guess, but I wonder if it could be just the effect of it because like the the volume that triggers >> this is a clip plane that basically >> like it it might be >> and that just is filled with water.
>> Well, it might be a thing where it's like you're seeing more of the effect on your screen, but you're not like I don't know. I don't know how it works in the back end, but like like say they had like a like a a trigger that's like they spread across the entire >> world that's like okay if you hit, you know, cuz they're not expecting you to go outside the map. So they they might have the trigger way larger than normal.
>> Um >> it's just a guess. I don't know. But I do know what you're talking about cuz even back in like World at War, I I remember like just finding water.
>> Yeah. MJ is a mapper and he said apparently it's a default thing for mod tools that that that plane of water is there, >> right?
watch the trailer for it. Oh, that's a great idea. Yeah. Uh find a c can you send me the the trailer for it, Logical, on Discord?
That's a good way to showcase it. Again, apologies. I I wish we had Jason here all day to to go through each step of the Easter egg, but he's a busy man.
Yeah, the trailer would be a perfect way to to show off.
But yeah, ju just to just to read through the rest of it, we made the guardian's weapon. We were crafting or sorry, we made uh we had the guardians crystal. We were getting the weapon and then the heart was the last thing we were going to make which obviously was some more some more um steps for that and then you infuse a key and that key allows you to go into the boss fight for this map.
>> Nice.
>> And then after completing the boss fight you get perma pro perks perkaholic and the Bible ending for 50,000 points.
link.
Where's that? Where's that beach? Is it this way?
>> Uh, the beach is if you go up and then that way and then it's like over the ridge. Yeah, keep going that way. Over that rock.
>> Mhm. Hey chat, while Jason's like looking at this stuff, just out of curiosity for you guys, uh what's your favorite thing that you've seen in this one?
>> Just >> Yeah, it's a good question.
>> Just just to like throw it out to you guys for a second. I'm just curious.
Yeah, the the no man's the no man's landesque start was really cool because it seemed like if you were brave enough, you could actually stay until you could pack-a-punch there.
A lot of them are saying like they like the atmosphere.
Spawn room's cool. I Yeah, spawn room's cool. I like that. Like the sort of no man's land thing. Yeah.
>> Yeah. Chat, we're not even halfway through this Easter egg and we only have about 30 minutes per map. Oh, we we unfortunately have to have to move, but we'll show the trailer. We'll show the trailer.
Chad, something I thought was cool, too, is there was I saw I notic there was some lights that were placed to sort of like hint at like the generator. It's like, oh, go to this thing cuz the light is like shining on it rather than like like uh the game like outright telling you Like that's the gener I'm talking about.
All the lights just shining on it from above.
>> Yeah. I I like also that you can make your way all the way to the top and then there's that skull on crossbones and you look down and it's the same exact like hole that you saw earlier.
>> It's cool. Like I like that. like you you realize that you're on like the second part of it.
>> Yeah.
>> Okay. Awesome. Thank you.
>> Awesome. All right. We will quickly just cuz I do obviously want to >> I'm generally curious who the f is the guy next to Noah. Me.
>> Yeah. Who is that guy?
>> Oh man. So, here's the here's the trailer for the map, which I believe will show a bit more of the >> of the Easter egg that we didn't get to >> by ocean.
>> Spirits are restless here.
We must tread carefully.
>> No, I was talking about the dude next to Noah.
>> Great.
>> That's insane.
>> No, I think we're joking.
>> Okay.
>> Oh, I don't know if this is uh copyrighted. We're going to mute that.
>> Yeah.
>> Trying to do a bit of the Battlest Star Galactica rack focus shot there. Very nice.
>> Yeah, it it is crazy how many when people are making these maps, how many skills they actually incorporate. Like this guy is making he's also being a cinematographer and like marketing person as well for making the trailer for his own map. It's a cool shot. I like that.
>> Bigger gun. Scale it up. Scale it up.
Very nice.
>> That's really good.
Cool. Yeah. So, again, there was more to show with that map. Sorry we didn't get to everything logical, but just for a sake of time, just for a sake of time, we got to move.
Jason Jason's got some notes going. He's got some notes going on here.
>> All right. Uh, so we have done this one.
We have done this one.
>> Yep.
>> Which one out of these would you like to do?
>> I feel like I want to do project blonde.
Easy.
>> Project.
>> That's such a good name.
>> It's probably one just on its name.
Really? I I hope it's just like a giant image of your face.
>> Uh, logical logical, if you quickly send me the a video of the boss fight just so I can just so I can show that real quick.
Oh, okay. No, wait.
>> Oh, sorry. Official invitation.
>> Hereby invited not by chance, not by accident. Willing to bend imagination into reality within a limited span of time. You were to construct something entirely of your own, a place, a story, and experience. A theme has been chosen with intention over under. Its meaning is yours to interpret. What lies above?
What lingers beneath? Is it physical? Is it something far less tangible? There will be no further guidance.
And then some some other it's going be very caffaesque here. We're going to uh >> Did you see the magic fractal logo? They put a magic fractal logo on it.
>> Oh, there you go. That's already one.
>> Oh, sorry. It moved. Oh, sorry. I had to look.
>> Oh my god.
>> You're finally awake.
>> Oh, >> I guess even nightmares don't last forever. Hurry now. Check into your room. It's getting late.
>> Oh. Lovely.
>> We got some voice acting atmosphere on this map.
>> Um Jason, do you have any uh hotels?
Um do you have anyone in your family that owned hotels? Look at this.
>> The Blendell Hotel.
>> Nice.
>> Oh, this one has a custom HUD.
>> Lovely.
>> Goodness gracious, that's huge.
>> Okay.
Um All right. Well, let me do this and let me do this.
Here we go.
All right.
>> Yes.
>> See what's CCS are tricky.
>> CC's are tricky.
>> How come? Um it's um with Radiant and just the very nature of computers and so forth, it's you it's it's hard to not make everything feel artificial.
>> It's hard it's hard to say because >> if you say to people like what does a city look like? You say, "Well, it's a lot of, you know, it's cubes, right? Lot of cubes and occlusion."
>> Um but reality is a little bit more imperfect than that. And so and your eye will pick up on straight lines really quickly. Um, but in reality, even the most straightest lines aren't really straight lines. And so your eye goes, "Oh, artificial."
>> So like to get a city, that's why I used to kind of always promote kind of particle system stuff to try and disguise your eye from being able to spot that. That's an absolutely right angle. That's absolutely solid, right?
Um so outside cities are kind of tricky to um to get >> interesting because you always think about that like that concept is very well known in nature but to think about it in cities too it's definitely look how much dirt they put on here right but still it feels a bit computery clean >> right and that's because not because of the textures you know you could get away with a bit of lighting and so forth but >> your eye is picking up on these very subtle things that keep on telling it that's a computer that's computer not not real and So cities are always about like how do you try and hide those giveaways, right?
>> Right. Yeah.
>> Interiors are easier. Um but exterior cities, >> that's why a lot of people will do rain >> or we'll do extreme kind of Hollywood nightlighting and turn it blue. Why? Cuz they're trying to get blacks to drop in so that you can not see the angles exactly because then your eye doesn't tell you, oh, it's fake.
>> He's gone with a slightly kind of green kind of greenish hue kind of palette on here.
>> Right.
>> Um so he's doing the Independence Day thing. Let's do all computer graphics, but in the daytime, which is more impressive. It just means that you're making the problem space harder for yourself.
>> Mhm.
>> Interesting. Wait.
>> Oh, >> this says power here, but then this says you must turn on power first. So, it's a bit of a diversion here.
>> We talked about this on the Darice stream, but go back really fast, Noah.
>> Yeah.
>> Um, I love that you can see the little the the window down there like or this barricade. You can see the gun down there and it's just like it's just telling you it's this is playable and there's something good down here.
>> It's like the little windows on the Reese where you guys are like tempting us all the time.
>> Yep.
>> Oh, and also this is Crew Crua is the map creator for this one.
>> Nice.
>> Uh okay. Well, let's enter the hotel.
The Blendell Hotel.
>> You can check in, but you can never leave.
>> So, I'm assuming we use that right away, right?
Good thematic gun.
>> I ain't got time to go looking for anything better.
>> Um, where's 115?
>> This looks too [ __ ] weird to be important.
>> Wish we could have been a little bit little bit tighter, a bit more controlled on the lighting on the interior.
>> Oh, here we go. 115.
>> Nice.
Oh, okay. Let's Let's see what we got here.
>> Bye-bye.
>> Oh, >> he stole the floor.
>> Wow.
>> Over all those stairs just to fall down double.
Well, at least now you can fix those power situation troubles.
You know, sometimes in order to rise above the light, you must go down a dark path.
>> Uh, I'm loving this.
>> So, now you've gone very cinematic.
>> Yeah. So, you know, other people have maybe had a little bit more superior on the kind of lighting and their usage and so forth, but this is absolutely wildly me.
>> What am I doing? What story is this?
>> Like, I'm I've already got more questions. I got answers. I love it.
>> The truth begins to unfold through numbers.
>> Interesting. The truth begins to unfold through numbers.
>> Now, now here's the thing. So you this is obviously telling a very distinct story. So I'm I'm going to respect that.
Um here's what's going off in my head right now. So by, you know, I heard the voice at first. It's great. And then we heard the voice again. I'm hoping that very soon the voice starts having problems.
>> Like the voice starts to be giving away that something's going on in the room where the voice is coming from. Right? So what you've established is a you know ah mustache twirling bad guy that's toying with you. Right.
Great. We all know that one. It's wonderful. It's great. It's telling me a story. I then need you now to change my expectation again. Now, now the person who's talking to me, something's happening. Is am I hearing his true nature coming through? Is he in a situation that we need to hurry up and get to him? Like I kind of wish him to start to with the with the mood that I'm getting here, I want to start peing my interest of like I want to get to that guy, >> right?
>> Um at the moment it's like I'm the I'm the mouse in the maze, which is fine.
Very quickly on though, I'd want to start getting the just a minute. I'm going to face this guy >> and something's going on with that's where I would be kind of going. But I'm I'm loving the story time. It's fantastic.
>> They have the the B4.
>> There you go.
>> Very nice.
>> Yeah.
>> What is that? Oh, >> so you know this this space here, if you look at here, you know, looking around um very bold choice about openness. Um, you know, >> especially with such a powerful wonder weapon cuz then >> yeah, >> not really going to be much danger.
>> I'm going to say that's a little bit under the under under.
So, >> chat, how's audio? Good. Let me know.
Oh, and then here's >> Hey, what?
>> Once you escape the the depths, >> one way door.
>> Yeah. So, >> that's funny. So, the lighting actually reads well coming from inside out.
>> As in when you walk out this way.
>> Yeah, that that feels good. And the detail around the area is really nice.
>> Yeah. So, the lights are on now that the power is on. Or were these on before? I can't remember actually.
Let me let me start following this guide here.
Um blue inside the kid front desk of the hotel.
>> It's like that. You It's like >> yellow.
>> Again, you got a big lot of space, you know, a lot of space here. It's like some more props to kind of do a bit more flow control in these areas, right?
Driving you around spaces a bit differently.
>> No need likely down.
>> Yeah, sorry. I had it up so we can hear hear the hear mustachio man. Okay, so the next step I found the red seven earlier and then what he mentioned about the numbers I think actually go into somewhere.
Yeah, we can turn on the saw blade trap.
This is I believe imported from the7 here.
Oo.
acts as a mini mini monkey mom there.
>> Nice.
>> Um, there's got to be a place to input numbers. It says maybe the other way out of here.
Here's thing. I don't I don't think it's a skill thing. I think this person ran out with a out of time.
>> Yeah, I think there's a whole there's some sections here that just need more cuz I see little examples and I go, "Oh, he can do a lot more. He just ran out of time."
Ain't no referee.
>> What would you do to the the spacing of >> of like the areas? Like would you like cut it in half a little bit? Like some of the >> No, I mean, so again, inherent spaces are fine. You know, you can have a big space, but then you need more >> props in there. And then as you're doing props, you're also then doing your storytelling as well. Storytelling this map is probably the best one we've seen so far in terms of telling a story in some way. But the flow control, lighting, texture, and props just all a bit underbaked. It's all just a bit kind of new. But this person's obvious got the kind of focus on trying to think of the story that's being used to oversee this underworld on the kind of gameplay.
>> Hiding it under this cursed hotel, collecting the souls of the sleeping tenants. People went missing, but civilians had no clue.
>> Well, that was I'm not being too harsh on maps, by the way. I'm being I'm being I'm being semi- friendly, Jay. But I've got to I've got to say >> time ran out.
>> We want me to do >> No, I can't do that.
>> I can't do that.
>> Here's the thing. Me and Jason also I need more time to play with before I can really go right.
>> Let's get in there.
>> A special knock will help you through this.
>> Sorry, I'm trying to >> hurry now. Time doesn't stop with >> a bit zombie in spaceand purple there.
If one can gain the brain, >> it too unlocks its thoughts.
>> It's interesting. It's like the the lighting sensibility and the colors palette choice here is quite quirky.
It's quite a little bit eccentric at times. It's like it has moments where, you know, you're getting these purples.
You're getting those those kind of rich reds as well. Um it's interesting.
One more skull in here somewhere.
Oh, another part >> like I think you could do, you know, you you do like a a pallet unification of passes. It's not always about turning everything the same. It's about controlling the color palette as you move through spaces, right?
>> So, a little shootable Easter egg.
Pretty instant kill. Okay. Um, and then we need to go back. I'm going to start no clipping just to progress a little bit more just because I believe we've seen everything that's unlocked so far.
Chat chat enjoys any criticism you got.
They're like, "No, we like it. We like the honesty."
>> Yeah. But I I hope the creators are on here and um don't rip into them too much.
>> Um >> they know it's with love.
>> It's with love. It is with love.
>> It's It's also like the the best way to improve is to hear that feed. Not everything is perfect. Like >> it's true.
Oh, someone in there. It will knock back at you.
Oh, okay. Here we go.
>> Thank you. I love that.
>> Brain taste.
>> The thing I like about this one as well is there's a real sense of humor.
There's a playfulness about the storytelling. Mhm. It's really nice. Uh, okay. So, once we get the brain, take it downstairs and get scanned at the overseer's office, which is right here.
Washing brain.
Hold F to unlock the underworld. Access granted. Oh, >> there we go.
>> Oh, that's really nice >> animation. Lovely.
Is Kra the map? Oh, he is. Let's go. I'm about to cry. Is it?
>> This is the map maker crew right here.
>> Wait, they say all bad things have come here eventually.
>> Crowd chambers here, >> huh?
>> You just walk past.
>> Maybe that's why you're stuck here.
>> Okay.
>> Oh, it's for life forgotten.
>> Wait. No, that was shot. Yet none true that echoes live on the fat lady them together.
>> Restore what was torn.
Only through death.
Can they be reborn?
Oh, I didn't mean to take that portal, but here we go. Where does it take you?
Oh, back out of here. Back out of there.
>> Okay, let me go back.
I almost want that kind of red room because it's so red. It's like I almost want kind of Fantasia like kind of uh splashes of lava going up from underneath there. Kind of really, you know, then then that would really sell me the how how red it's got.
>> Yeah.
>> Um like you know, it's almost like Fantasia.
>> Yep.
>> Kind of flying up >> like it's the water shell.
>> Yeah.
>> What?
>> So you shoot the tombstones and you get >> the little ghost. Nice >> little uh Russian stacking doll.
>> There you go. Okay, so you do all four of those.
>> Yeah.
>> Uh collect all four and place them in the correct order. Left to right.
Dimpsey, Nikolai, Rtopheno.
>> Wait, who was that? Is this Dimpy? Oh, yeah. Okay. MC Nikolai.
Oh, wait. Maybe you just pick these up in any order you place them in the specific order.
Yeah, there we go.
Oh, okay.
Oh, >> magical magical things are happening.
>> And then what does this do?
>> Um, the key has been >> I really like this map's progression.
Like it feels like it keeps getting bigger, which I loved. for your eyes to see.
You step toward the end or so you a price must be paid but paths that the number is known are built 15 as it's always been shown.
You give what is taken yet fail to atone or the cycle you fear.
>> Lovely story time >> is one of your own.
>> So I'm going to turn on time scale here.
Wait, I do have god mode on, right?
>> Wait, this is your first map ever? Wow.
>> Wait, really?
Wait, that is actually incredible.
>> That is incredible, man.
>> Well done.
>> Yeah.
>> Uh, yeah. So, I turn on time scale. This requires 100 kills and then um well I think maybe we don't need to do the 100 completely. We'll spawn the canorium on the table and then you collect theorium and then a portal gate opens right there and that allows you to leave the map. So that is the that is the exit and that should be I think everything. Uh correct me if I'm wrong. We have uh that there's a few side Easter eggs like getting free nukes, double points, music Easter egg, random perk Easter egg, a few other side things.
>> But uh >> yeah, you want to no clip?
>> Yeah.
>> I cannot believe this is your first map.
That is really really impressive.
>> That's incredible.
>> In less than a month. Yeah, that's incredible.
Oh, one thing about custom apps, people love throwing some references into them.
This is the first city map we've played for this contest.
>> Yeah, the plane. with the plane just chilling up there enjoying its time.
>> God, you remember when we found the plane on the giant and we were like, >> "Oh yeah, the >> hell is going on?"
>> Yeah.
>> It's like, why is it up there?
>> So many so many moments like that.
Honestly, >> seven down. Nice.
>> Legally is distinct actually. Exactly.
>> Oh, >> what was that?
>> Grab some free money, man.
>> Oh, that might be the double points Easter egg. I didn't even I don't even think I explored this place, actually.
>> Okay, this is uh map number three. Apollo there. He says there's a cut scene at the end. Okay, maybe we can time scale 10 to get the cut scene.
Oh, I remember seeing that in Y stream.
>> That's so funny cuz I I was show I was doing that and Jason was like, "Don't don't ruin the magic." And then here he goes like, >> "How'd they do that one?"
>> Anyway, let me fly over here.
Wait, was Whoa.
>> Oh, I didn't even notice there was some some doors that were open to >> That was a perk behind one of the rooms.
>> I really like this. Going into the room with the phone and then it was cool.
>> Yeah.
>> You know what this map reminds me of a lot? It reminds me of like >> the escape rooms that we would do.
>> Like it reminds me, Noah, like when we go to like an escape room here in LA and it's like the haunted hotel.
>> Yeah. Yeah.
is the arm that gave the brain.
I was just thinking about if I was if I was working with Jason and I was sitting in the office while he was doing this with my work, I would be >> Yeah.
>> I kind of have PTSD a little bit.
There's times where I've showed him something before and he like makes such a good point on how it can be better and you're like, "Oh, >> why didn't I think of like you're like, "Oh god, I have to do that now cuz he said it like I I have to do that."
>> Also, Chad, I don't think I've mentioned this on the I mentioned this in the Discord post, uh, but I haven't mentioned this on stream yet. Um, I am going to be after I get back cuz I'm going out of town tomorrow for a week.
Once I get back, I'm going to be playing through literally every single submission on stream and uh doing my own like ratings for them and and everything like that just for just for fun. Just cuz I I I really want everyone who participated to get some screen time.
Yeah. Uh because >> all y'all work so hard and deserve to see your maps played. So, obviously we only have Jason for a very limited amount of time. Um, but yeah, just to let y'all know, I will be >> That's awesome.
>> I'll be going through.
>> Yeah, I think I'm good.
>> Cool.
>> Yep. Thank you.
>> All right. Uh, how much >> So, is is the plan now that we're like we've done map three, is the plan when we get done, is Jason going to say some of the some of the notes he's got is that is that what we're doing >> or is it or are you not going to say the notes and you're using your notes just for your own?
>> I've been I've been saying some of my kind of comments as I'm going along. I don't want to kind of go through blowby-blow. I'm happy to do that if people want to, but um uh because the amount of time will take, we'll probably should use it for >> Yeah.
>> deliberation at the end. And then >> and we can always like while you're mentioning a few thoughts, I I can just go back to the map and fly around some more and just refresh people what we're talking about. Okay, we have a couple more if you want to choose between those.
>> Let's go with this guy.
>> All right, here we go.
Chad, I I I I know we we didn't see the cut scene. I'm sorry. We We l I It's all It's all time based. I I'm sorry. I'm sorry.
We We We got to keep it moving. All right. The next map is International called International.
>> Okay.
>> Uh do during a power outage in Houston on July 25th, 2023, the International Space Station lost contact with mission control for 86 minutes. Meanwhile, on the ISS, an asteroid containing large quantities of element 115 has just ripped through the station, unleashing the hordes of the dead upon the isolated and vulnerable astronauts.
>> Nice.
>> Great.
>> Insane intro.
>> There's a future for this person in campaigns. There we go.
Oh, I like this little indicator. Custom indicator.
Okay, I guess we already have our space suit on.
>> I'd hope so.
>> Whoa.
>> The station has just experienced a catastrophic impact in outer space.
Assessing damage. Zarya, power offline.
Unity power offline. Solar array one intact.
Solar array 2 missing. Power offline.
>> Lovely. I I love how much work people put into voice acting for this.
>> Uhhuh.
>> For this competition.
>> See, I'm telling you, the mappers, they do everything.
>> Yeah.
>> Make their own trailers, voice act. I wonder was that was that this like the round transition stinger for moon? It >> probably was. It's by the Chronicles Moon.
>> Also, uh this map is by cop for that.
Sorry to cut you off. Just before I forgot, I really want to shout out everyone's maps.
>> No, no, you're good.
>> Wow.
>> Nice.
>> Uh this is going to be a hard map.
That earth is rotating quite quickly.
>> I guess we're flying actually. Oh, >> you're technically continuously falling.
>> Is that a 1.5 meteor out there?
>> Yeah, >> that's cool. You didn't get time to finish the pee of health due to the oxygen going.
>> Yeah.
>> Yeah. We're going to need some more points. But we have a jetpack now. Wait, actually.
Wait, did >> was that >> Oh, it's outside.
How did we get there?
>> I have a jetpack, but I don't see a way to go. Maybe we Hold on. Maybe we Let's get Quipper bad before we go out any further.
Jeez, he's not giving you a break here.
Do we Okay, I have a jetpack. So, >> Whoa. Okay, that's cool.
The jetpack overheats, you will die, so be careful.
>> Oh, boy.
Uh oh. What is that? P. That's power.
As long as they're already moving this way. Okay.
>> Oh my god, >> that's pretty good.
>> Unity power restored.
>> Insta kill.
>> Okay, I need a new weapon. This is a going to be a very difficult map.
>> Yep.
>> Okay, we can go out this way.
I mean, that looks playable over there.
Is that >> I'm hoping you can free fall all the way down to Earth and that's where the rest of the map is.
>> That would be insane.
>> They built all of Earth.
>> I think you might be able to go to those other stations, though.
>> Yeah, it definitely looks like it. I'm gonna need to because I have no ammo on my RK5.
>> It's like Yeah, >> I would I would be I would be dead several times over.
>> This is This is a hard map.
>> This is the hardest one for sure. And it's also in such contrast to the last one cuz the last one was so much like open space.
>> No, you'd be dead in two seconds.
>> Yeah.
>> I mean, it's essentially single path corridors throughout.
>> Yeah. Oh, >> if it hit zero, I die.
>> I'm gonna assume >> that would have been.
>> Yay.
>> First time.
>> That was cool. Even the sound effect of it about about to destroy itself. Like, >> oh, Dutch angles. Nice.
>> What does that mean?
>> Uh, slightly off angle. Kil tilted.
>> Oh. Oh, on the playable space here.
>> Mhm.
Okay. So, this air.
>> Oh.
>> Oh.
>> Little collision issue. I think I'm stuck inside the jug machine.
>> Oh, >> there's some There's some >> There's some things on the ground. Noah.
>> Oh, three clocks.
What is this over here? Oh. Oh, my fault. Sorry.
No power.
Where are the zombies though?
Oh, a little stuck there.
>> Oh, nice.
I like the touches indicating the vacuum. It's good. Things flying away.
>> Oh, yeah. These parts.
>> We'll we'll let off the fact that fire in space, but we're all good. I like it. Little touches. No, this might just be my video game like sense, but is that platform out there yellow because you can go to it?
>> Is that like should we find out?
>> Is that like Naughty Dog yellow right there? Is that what that is?
>> Is that these?
>> Yeah. Like is that is that collision?
>> I I'll try.
>> I think it is though because there's there's a couple of them. See, there's another one there. Am I >> I don't think I don't think you're meant to cuz I'm dying over and over here.
>> Maybe you're right.
Chad, would you have thought the same thing? My brain is like this yellow thing out there just like it looks like a platform.
>> Was there like spot nickning at you then?
>> It it look like probes. There you go.
>> Oh, yeah. What are those?
Is that what blows you up? Let me see.
Let me Let's find >> Oh, they're Oh, they Oh, and you can shoot them. Oh, that's the special round. This is like a >> Wow, that's cool.
Okay, let's see.
What is this? Oh, this is the for the shield.
>> Mhm.
>> Always seeing the blueprints. Going to get myself some points just to explore some more.
Oh, >> are we saying the are we saying the over under is we're over the earth?
>> I suppose so. I guess >> we're >> we're underst staffed on the space station.
>> Understaffed.
>> Exactly.
>> You really need the jetpack upgrades.
Oh, there's an upgrade system.
>> All right. But let me pull up Let me pull up the map guide just so I'm not aimlessly running about here.
What I hope too is like every single station that you get to is just a little bit bigger. Like like you get to one, it's like a little bit bigger. You're like, "Okay, I have a little bit more room." Like this one. He has a little bit more room here.
>> And I hope there's like maybe like a third one or something where it it's like, "Okay, I finally feel safe." Cuz I I would die so quick at the start of this.
>> I don't Yeah. I don't know if that's me true though.
>> Yeah.
>> So this is where we started. That was that playable space.
>> Yeah. We can jump down to there. And also above it is more playable space. I see the door right there.
>> Oh, there might be more of the over under then.
>> Yeah, I'm looking forward to no clip on this.
>> This will be a fun one.
>> Mhm.
>> Um, okay. Chad is saying I really need to go find the jetpack upgrades, which is very obvious cuz I'm about to die.
Weren't supposed to see that.
Let's see. I saw that you could go down actually.
>> Oh, that's cool.
>> Oh, nice. Okay, >> that is cool.
>> Nice.
>> That's fun. Like a jungle jungle gym upgrade.
>> Oh, tier two jet pack.
>> Oh, tier two jet.
>> There we go.
>> That's cool. So you have this like progression with your traversal ongoing throughout the map. That's cool.
>> That's the power switch we hit earlier.
So now can I >> You know, you could you could make it really hard and it's limited amount of fuel and you got to keep finding it and refueling full resource.
>> Yeah.
>> Clearly I'm not progressing this map correctly.
>> No.
>> All right. I'm going to go back to where I was earlier. It' be funny if it just made like a fuel can sound, too. Like like just a like like like just a truck gasoline fuel.
>> Okay.
>> You guys had that on mom, right? The fuel can.
>> Yeah.
>> Yeah. It's like very >> very gy.
>> It's the sound of when you press metal in >> Oh, it's doing something. So each each area has its own power switch that I assume you have to find out in space somewhere.
Oh, that looks >> Have you Did you stop the zombies?
>> I think they might have bugged after the specialty round. Oh, >> okay.
>> Which is why it's very easy now. And yet I'm still dying on the jetpacking.
Is that a power switch? Find out.
Nope. And now all right. Very cool. Uh, wait. Is uh is cop in this chat?
>> It said shoot those panels now.
>> Oh, shoot those panels. I see. I see.
>> Shoot cass.
>> Oh, can you go up this way?
Try to go up.
>> Yeah. Never uh never overlook the obligatory Coke can rotating just sitting in the middle of a place. By the way, do a space game. People love that [ __ ] >> Yeah. Yeah.
>> I give myself some weapons to shoot it cuz I don't think we have zombies flying anymore.
>> I love I love platforming games so much that like when I see like this the meteor spinning around like oh it's like Mario Galaxy. I can just jump on that and and can I play there like like on that rock Noah? I'm like can I go there?
over here.
>> Yeah. I'm like, can I behind the other way? I'm like I'm like, is that a is that a playable area? I don't think it is, but >> there's a drop.
>> It reminds me of Mario to me.
>> Wait, that's cool. I like both sides.
>> So, did that turn off the electricity that was stopping me from progressing?
Yeah, there's still more to shoot.
Oh, yeah. There's the power switch.
I think I'm still missing one more jetpack upgrade.
Oh my god.
>> Yeah. And then that powers that.
>> Yeah. I'm just going to kind of no flip around and and look for more stuff, >> guys. I I do got to give a shout out to Noah for like it's one thing to like have a live stream going. It's another thing to just play these maps kind of like blind and not know how they work and he's still able to like use the right, you know, command and no clip around and like I don't know. I It's not as easy as it seems. So, he's doing a good job.
>> I found pack-a-punch.
>> There you go.
>> That's really cool.
>> Yeah. I wanted to go in blind to uh to this playth through just because I thought it'd be more fun if we were all reacting for the first time rather than me immediately knowing everything.
>> Yeah. Mhm.
>> Okay. Well, I clearly I'm still missing an upgrade, but that's really cool that you fly out to do backup punch. I like that a lot.
>> I'm screaming. What? They're saying you're doing the jetpack wrong. I wonder if you're >> I'm doing the jetpack wrong. How can that be true? He keeps dying every time.
>> Oh, there we go. The zombies are back.
They might have just piled up somewhere.
>> Hello.
>> Oh, I really that them jumping across the meteors is so cool.
>> Yeah.
>> They're saying don't hold it down.
>> Don't hold it down. It's doing that by default, though.
>> Oh, it is? Yeah. Oh, this is cool.
This is another playable area. And then I can >> by underneath.
>> What is that?
>> The verticality of this map is insane.
>> Okay, new area. Haven't been here yet. I >> think we're going to get a meteor shower at some point.
>> That'd be so cool.
Oh, there you go. item sitting in there rotating around. Nice.
>> That's cool.
>> There you go.
>> Good shot. Is this an upgrade? Jet pack upgraded.
>> Oh, hello.
What is this? Another shield buildable spot.
>> Opening and it's just like space. It's terrifying.
Get on top of this.
This is all in this area.
Nope.
Oh, this looks like uh All of the Dead.
>> Oh, yeah. This the Yep.
might be also very very nice touch that the grenades go exactly straight very close to straight because low grab.
>> Um I think that's probably the hardest thing with something like this is like how do you like it's such a challenging thing in game development of like how do you make how do you make the player like not know or know if they can go that way.
>> Mhm. Uh because it's like when I see some of the like colors in here, I like my brain's like, "Oh, I'm used to that being >> something that tells me I can go that way."
>> Again, space is is a is a tricky one, right? So space is the absence of stuff, >> right?
>> And you end up having to >> put stuff in so that you can have any kind of sense of um direction. It's like if you make a space game, you always end up having to put asteroids in because otherwise you can't feel any sense of like that's why you always go next to big things. Mhm.
>> So you can understand speed, right?
>> Um but you know the stuff I was saying about the city, oh you need to kind of put stuff in to distract the eye.
>> Yeah.
>> It's the opposite with space cuz space is about cleanliness and lack of stuff which unfortunately means there's no tricks to hide your stuff. But luckily you got destruction going. So then you can bring all the tricks back in right which is like okay particles everywhere >> you know um >> platform is kind of floating.
>> Yeah. All like you need to kind of keep distracting the eye. I think my my main criticism on this and it's it's a strength and a criticism which is >> Oh, I like the curve on that.
>> That's very nice. Um it's brutal. You will get killed in seconds on this map.
>> Yeah.
>> Like the flow of it is brutal. Um but awesome.
Uh you know, it's like if someone came to me and said, "Okay, this is the map we want to do." I'm like, "Okay, you got to give me a reprieve." I mean, again, we're only there at certain point, but if you're going to start me off and put me in, you know, tin cans, you know, tight tight tubes continuously, >> you got to give me a break at some point.
>> Yeah.
>> Right. Um, it's almost like because of the because of the nature of it, I almost think, you know, again, if this was being proposed to me, I'd almost say, do we start off in some sort of rescue ship where we've got bigger space and then it's a choice to kind of hype yourself up and jump into the wreckage into the tight corridor. And it's like >> this would have helped the entire time >> because then it's like I'm choosing like am I willing to go in there? You know, imagine you had these three sections that are rotating around and you're in some other area that's bigger >> and then you say right it's time to go.
>> I'm going to go for this one now. Right.
>> It's like go out and then come back in.
>> Yeah. And you kind of super yourself up knowing full well it's going to be tight. It's going to be claustrophobic.
There's no space to go. And even then, I'd be looking for ways to not make it absolute death trap every single time.
>> This is the only space that is really like a playable spot once he get past has to turn around. It looks like And even this is pretty tight.
>> Yeah.
>> And with Jug being there as well, it's it's it it's making it a hot spot for you.
>> Yeah. I mean, the the theming, the storytelling, these things are good, right? These are, you know, puts me right in the I know what I'm doing here.
I know what we got is about I'm interested to explore. That's the other thing as well that I would say. I'm interested to explore.
I've not got a ooh moment yet. We started off in a king tin can. We went to another tin can. It's all kind of good. We got a little bit of space. I wish there's an ooh moment. Oh, I didn't see that coming.
>> Oh, where's that room? Oh, this room.
Oh, wow.
>> I've not had that moment yet.
>> Yeah. Um because it's okay for them to kind of get into the flow and the vibe of what your map's doing and what story you're telling and then you gota go wait and it can sometimes be a twist on your theme or it could be you know you're absolutely going to turn it on its head or suddenly the you know a you know it's gravity right asteroids incoming 5 minutes to you know >> that was crazy that >> just as you said that you spawn them in there >> there was there was a little meteor shower that hit right over here.
>> Well that's cool. So, you know, can that be part of my gameplay, right? You know, can that be >> we've got to go and get something, there's a certain amount of time, you know, or >> when I'm over there, >> something starts happening, >> right?
>> Um, do you give me a bigger space, but now there's a threat.
>> Yeah.
>> You know, so there's a tighter one, which is the zombies, you know, but if you go to the bigger one, something else will happen, right?
>> Mhm.
>> Yeah.
>> Interesting. I I was looking for this last part, but would you like to clip around while I >> see if I've missed anything here in the map guide?
>> Uh, jetpack upgrade.
>> I I do love again I love the idea of the jetpack being an upgradeable thing that you know with what Jason's describing too of like okay there's like say say there was a safe haven like that's the place and then as you venture out and you get like a little bit more brave you find something that gets you it's like okay I'm at tier two now. Well, you know, I think there's a little bit in here. Like that's definitely in here for sure. But >> and again, you know, let's let's take the storytelling to the next level, right? Okay, we're rescuing the poor International Space Station astronauts who have found themselves in this situation until we find out what's truly been going on on the ISS. You know, where's the where's the secondary story here, which like says, >> oh, you know what, they all been doing undead experiments in space. That's why all the countries have collaborated together, right? And you know, do we open up and suddenly it's, you know, all the labs are there and that's where they've been experimenting on humans and stuff. You're like, "OH MY GOD, >> IT WASN'T just a, you know, asteroid."
>> It's fun. I really like that. Um, yeah, I agree. No bystanders. the some sort of like ideas where you can and can't go just because some stuff looks like you can jump onto it but you can't and then other stuff it's the opposite.
>> Yeah, we're going to do the wonder weapon in a second chat. I just found the last part.
>> I appreciate the highlighting of uh my country though.
Um >> look, that's where you were.
>> That's where I was just about there.
>> There's the pub with with >> just there.
Yeah, some say pizza is still there.
>> Yeah, people are loving the insights to like how you're thinking about this. And >> I think um and if you're going to go with a bit more kind of sy thing, which is at the moment, you know, give me a different lighting. But it's a cheap and easy way of making it feel different.
You know, give me a different color.
Give me a different, you know, lighting kind of scheme. You know, how do I go into this area and suddenly go, this is not the same as the one I just went for.
>> Its own identity versus the first area cuz it is a different ship in front of the same. I >> guess maybe I should take a second here.
Like I I feel like I would I would stride stride forward with boldness here rather than like let me just take a second.
>> Yeah.
>> Um you know, wonder what's going to happen here.
>> Mhm. If you don't mind, I take over one more second. They they told me to make sure not to miss. There is, I believe, a custom wonder weapon for this one.
>> I think we need to shoot that thing.
And then that the first two parts were floating around in space. And then shooting that turns off the electricity to this guy.
>> Lovely.
>> And then if we find a buildable table, >> I like the air being sucked out there.
Whoa.
>> Oh, is that called a What was that called? A demon core.
>> Demon core. How does it work? Hold on.
Let me see.
>> Demon core.
>> How do we use the demon ce?
>> Um.
>> Oh. Oh, hold it down.
>> Oh, come on.
>> What?
>> That's fun.
>> Is that the radius of the >> Yeah. Yeah, it's it's like rechargeable.
And I guess when you're It It takes a second to charge it up. So, it's not like a get out of jail free card, >> but once it charges up, >> that's so cool.
>> It's very not gunlike wonder weapon.
>> It's a demon core, >> but it's so interesting. Usually wonder weapons are all like some sort of pull the trigger on something. This is this is something very different. I like it.
>> Again, you know, so great points for doing the thing. Um, you know what I'd want then is to to push that animation more, right? So it BE LIKE IT'S LIKE HOLDING on to it like you know um is that growing does it grow along you can hold it back you know >> um >> and then it could overheat and kill you if you if you're not careful with it >> or does it just like it pushes it pushes itself you know it's like magnets pushing itself away or something right >> it's like is that it's like it's making some like singularity or something.
Well, I just think I mean I think the the beginning idea there is just really creative, so I really like that. Um I think you could have a lot more personality very easily, but again I think it's just time. Yeah, >> that's just you know, congratulations to the person thinking about it. Right.
>> Demon Core is a massive reference to something. I wonder what it is.
>> I I also think it's something, but I can't remember what it is.
>> Yeah, I think I'm good. Yeah, I think we've seen everything.
>> Cool.
>> Uh yeah, I thought we saw everything. Can we just fly toward the earth and see how far we can make it before it >> go?
Uh, and then last thing to check is just if you can pack a bunch of the demon core, which is what chat wants me to check real quick.
>> I got to make sure my notes are below the camera here, so I'm not sure.
>> Oh, yeah.
>> They can't read my handwriting anyway.
>> I want it to be called the angel core.
>> It is not not pack-a-punchable, chat.
All right. Well, that was uh that was international by cop for that.
Insane project. Well done.
>> Very cinematic. Love that.
>> All right. And then next up, we'll go with this one, >> which is >> Knox.
>> Noox. Yeah. This is by Mad Gaz. Another one of the top um community voting.
>> Nice.
>> Got a little loading screen here.
>> Um the deeper you go, the less certain everything becomes. Well, what you change in one world e What you change in one world echoes in the next, and some things refuse to stay buried. A once peaceful countryside retreat has become something far more sinister. Travel between two dimensions. Uncover the truth behind the relic and survive the nightmare lurking beneath. Okay, >> welcome to Knox. survive both sides.
>> Lovely.
>> This one features original lore and narrative, full story, main Easter egg quest, uh, dimension mechanic, new perks, custom HUD, side Easter eggs, boss fight.
>> Oh my gosh. Okay.
>> Lots lots of content in this one.
>> This is only one of the month.
>> Yes.
>> Bad guys is a very experienced mapper.
He's been doing this for 10 years. But Okay.
>> Oh my god.
>> That's awesome.
>> Wait, let me see. Hold on.
>> I'm a sucker for medieval castles.
>> Minus 1,000 points.
>> Plus plus 10, man.
>> We just end the stream. Oh, here's Piggle Bottom's dog again.
>> Wait, why is Wait, what's the deal with this dog? Wait, why is it in >> one of the mappers dogs? He's just become a famous Wait, >> a famous reference within the maps.
>> That's the super Easter egg.
>> Yeah.
Okay. I don't see any zombies yet.
Oh, listen to final transmission.
This is Haze. Echo 2. Convoy's down. We didn't crash. It pushed us. The relic.
It's active. It's outside. It followed me. Listen. Do not touch it. Do not go near it. This thing shouldn't have been moved. I can hear it. Stay back. Do not interact with the real.
>> Nice. Very cool.
>> The recording always gets cut off. Yeah.
>> Wait, what is this?
>> What the >> Mhm. Lovely.
>> That's insane. Oh, okay.
All right.
So, we go this way.
>> Oh. Oh, nice.
>> Okay.
Perk over there. Perk here. Oh, guess that's the relic pushing them off the road.
>> It feels familiar, doesn't it? That's because it was yours.
It isn't anymore.
>> I am Nox, the keeper of what lies beneath. The corruptor of salvation.
This land bends to my will. Every shadow, every breath answers to me.
You will not leave this place. Not as you are. You are no longer free.
>> Interesting.
So this is >> So is it like the Oh, yeah. This is where the house was right here.
>> I know if we work together, we can sort this [ __ ] out.
>> To find the power switch somewhere. Oh, >> I was looking for medieval castles.
>> That's a new one.
>> I think it's a it's an Easter egg of some sort. I have no idea what that is.
>> Oh, okay. I'm guessing fill these up.
So, is the whole world changed from the >> relic? It's a mirror image, but it's definitely like the evil version obviously.
Then I go back over here. What is this?
Oh, and then you can I'm assuming you can go back and forth, but I'm going to fill up the fill up the dragon heads first.
Like that round change. Mhm.
So, how does this cuz we've seen a lot of like red like dart areas. Where does this where does this excel and where does it fall compared to the other ones we've seen? or even just on its own.
>> Um, so I would say this is like a middle one of the of the different kind of lighting and kind of texturing I've seen so far.
Um, it's definitely got, you know, um, again, it's like, you know, when you're when you're kind of doing something like lava, right? It's like how how do you make sure that it doesn't becomes same quite quick? It's quite hard, right?
Because >> you want to use on a finite number of kind of textures, but then it repeating and again your eye starts telling you like, oh, that's a texture map or something, right? Um because the very nature of this kind of geo because you're roughly above eye level on that a lot of that stuff there then apart from his blockers that are kind of coming in.
Um, you're getting to kind of like this path. You're getting to you're getting to kind of take it in continuously.
There's not enough things moving me and oluding me to make me feel like this is now a different feel at each point. The the one we were looking at before with the kind of the hole in the ground that you jumped into when we went down that kind of alleyway and the blue, you know, the the 115 everywhere, >> you know, that did a good job of kind of moving you and then kind of bringing bringing the kind of the uh the aperture in and then releasing it out again.
Right. Right. something like lava with it everywhere like this, your eye gets a bit bored of it after a while because you just see these kind of expanses of it, right? So the one of the ways to offset that would be moving into different spaces, changing the lighting so it's not just I see all the lava sitting there, right?
>> You know, right?
>> Um >> especially it's the it's the main personality of the map turning into um >> Yeah.
I don't want to break that up a little bit. Like have you kind of go inside to kind of have some more rock areas that bring you in and make it darker for a second?
>> You know, what could we do with lava that is challenging? You know, after after like 1,000 2 1,000. Okay, I'm bored.
>> Visually, I'm bored now. Right. So, it's like, is there a section up there of lava spurting out of the ground? Right?
Have we got things cracking or falling down into lava? Right? Is there some other things happening?
>> So, as I'm going there, it's not like, wow, this is the, you know, it's the lava textured bit, >> right? again, >> especially when the the sky is all very sy as well as the ground. Yeah, you kind of want >> you got like a little tunnel here, you know? So, like, okay, great. I'm coming in here, so we'll get a little bit of darkness for a second. It's nice.
>> More ideas like that throughout. But, um, you know, um, do you want to have more of the gag? You know, you did the one kind of lava waterfall over there kind of gag. Did you need more of those ideas to kind of break it up? Mhm.
>> Um, you know, is there a lava flow with like rocks going down traveling past like a conveyor belt indicating that the map itself is deteriorating and being kind of lava kind of disintegrated away, >> right?
>> Um, >> I also assume you can switch the the geo back to the original state, right? Or no, >> I I believe you can. Let me try real quick. I I assume that's what this is because it the map description was like travel between dimensions.
>> Mhm. Yeah, >> that's nice.
>> There's no escape from us.
>> And that opened up the rest of the map here that was not previously open.
>> This thing, it calls itself Nox, like the goddess of night.
>> Yeah, I remember there. And then I believe this map has an Easter egg. I think this one is also going to be too long for us to go through all of it.
Um, but yeah, I think this is this is where you put in most of the the Easter egg parts based off this guy.
Um, I'm trying to find the power switch. I don't know where the power is. I would love to have some perks, but >> it's interesting. You know, it's like I would have been inclined to maybe go a bit more overcast and rainy or kind of drizzly.
>> Mhm.
>> Um to kind of set the kind of plum mood before the kind of the nightmarish thing, >> right?
>> It also gives you a little bit of a get out of jail free play card for a bit of atmos bit more atmosphere.
>> Yeah, daylight's great. People love daylight, but um you can't hide anything. So, it's like >> Yeah. Yeah. So, you're like you're looking outside the map like right now.
>> Yeah. Well, it's it's you can with a with a very clean daylight map, the danger is unless you kind of detailing and particling is good and your texture is really good, >> uh it then feels a bit clean or a bit too stale, >> right? It's the downside, right?
>> If you're other, you know, it's again like Independence Day when they said, "Right, let's do all CG but in the daytime because normally we do it at night because you can hide things, right?" Yeah. um to make a choice of saying we're going to do day, >> right?
>> It's like, well, you got to you got to really pull it off, right?
>> Yeah.
>> Um once you got lava flows and lava going on, you got you got a lot more stuff to play with, but again, >> then you're falling into the the trap of monotony.
>> Mhm.
>> Right. Um so I would have I would have made this kind of glooier, put drizzle on it, make it a bit more raining. The other thing that's nice about rain is then you can particle on edges, >> right? Cuz surfaces are getting it. What that gives is your eye distraction and then you're not kind of aware of stuff as much.
>> Yeah.
>> And apparently this is how you turn on power. My chat is telling me.
>> No.
>> That's cool.
>> That's cool. I like that.
>> Not not something that would be very, you know, picking up the game for your first time trying to figure out how to buy perks. But cuz I I don't think I would have ever found that without the help of chat.
something. But >> this this, by the way, this is a great story time. Look at that.
>> Love that. Right. I love the guy who's that this guy with the radio. This is fantastic.
>> Yeah.
>> Yeah. So, as far as I can tell, there's a there's a long Easter egg guy, but essentially, you fill up you fill >> It's coming back, I think.
>> Yeah, looks like it. All right, we should be back. Everyone, thumbs up if we're good. If your audio glitched, just refresh the stream. It always happens.
>> I think it was a really quick >> Yeah. Yeah. I was just basically explaining some of the some of the Easter egg stuff since we're not we're not going to have time to get to all of the Easter egg stuff on this map. Um, >> but yeah, I think >> I think it's like something that I find interesting is that with all the maps that we had today, >> there's some like the first map we had today was very like like very gameplay focused like just like it puts you in there, you have this like flow that's happening and then a lot of them have been very like cinematic like okay like this one didn't even start with zombies until you interacted with the Y >> um it's it's interesting how every single one has had like a different >> like type of experience in a way >> and it's just cool. I like I like seeing the variety of like okay this is more like survival mappy and then this one is more like oh like where do I go? It's all clean. Oh wait, now it's not. Um and then the other one was like no man's land at the start. I mean the thing the thing I will say I mean I know there was however many submissions I mean the um the quality for people to be able to do this in a month is amazing just to however whatever I say in terms of kind of critique and so forth it's amazing to be able to kind of sit down do that in a month. Yeah, cuz I remember I remember when you were first talking about this contest, it it almost seemed like you would be happy with like a blockout map just to see and obviously people have, you know, had time to >> Yeah. I mean, >> get good on these tools, but >> they're causing a problem because the better they get, the more critical I get.
>> So, it's uh they've done really really good. They've done really really good.
>> All right. Uh I'll go ahead and throw you in so you can look around and then if you want to change to the other realm, you can do that as well.
>> Oh, yeah. Where is the Where is the other realm?
>> Uh, you switch to it from this little over here.
>> But is it Is it just physically just miles away? Is it just >> Oh, good question. That's a great question. I don't know.
>> It looks like a boss arena to me.
>> Yeah, there is there is a boss fight in this one.
>> Yeah, I think I I think I found it.
>> That's Grod Krov looking out into the >> into the arena.
Yeah. Yeah. There's your that that's the problem with this bit, which would be Yes. You've got the lava gag. It's not good enough to hold it throughout.
>> Right.
>> Right. Um >> because that just shows you basically the entire playable area except for the bridge of the lava. It's like it it's almost it kind of makes you feel like one of those kind of Warhammer kind of diuramas that they kind of set up with kind of the orcs running across the bridge at the top.
>> It's cool. The the problem being that in so when you look at this like that's great. That's fantastic. Right. The problem we were seeing is that when you're running around in first person at this height, >> we're just seeing the repeating kind of lava on the floor continuously through, you know, >> these this little texture pretty much everywhere >> and then you go like >> Yeah. Um, God, not only is he skewered, he's burning.
>> Yeah.
>> Like >> after death.
>> What's worse than death? You know, dude, that's lovely.
>> Yeah, I feel like our daylight here is not not doing us the favors we want. and they will not spare you.
>> Whoever was in that firestorm, it didn't turn out well for them.
>> Do you have to dodge the firestorms?
>> It seemed like something just started happening cuz we got a quote from the announcer.
>> That's cool.
>> So maybe So maybe that's to kind of break up the flow if you're in that area like that.
Okay. Can we uh can we go to the day side?
>> Yeah. Here. Let me >> Oh, there it is.
>> Where'd you find it?
>> It's >> It's next to it. There it is.
>> There you go.
>> There you go. Lovely. Thank you.
There you go. The old shift.
Yeah, I I do like maps that give you a second when you load in to breathe, get get immersed a little bit. Kind of similar Shadows of Evil before the zombies even start spawning. The Shadowman's popping up to >> Mhm.
>> to be up there.
There's some bloody rocks. Oh, never mind. It's just the textures.
>> No, it's a lot of bloody rocks. Oh, maybe it is.
>> Yeah. Is it is it like roughly the same?
I guess it would be, right? It's some similar layout.
>> I I think it's the exact same layout. At least from what I could tell.
>> Maybe just slightly altered here or there depending of the destruction.
>> I love the water wheel power.
>> Yeah, that's cool.
>> Yeah, that was cool. I think I think if there was like some sort of indicator that you could break that. Yeah, >> cuz especially especially with custom apps, it's like it's they're obviously usually one or two person teams and it's a lot harder to guess that things would be super interactable like that.
>> Yeah. The classic gag is the it moves, it goes back, it moves, it goes.
>> Right. Right.
>> Where it's like almost like bothering you. You're like, can I fix that? It's like, wait, you can't.
>> Well, especially if the wood moves every time. It's like the old point andclick adventure games, you know, they they worked out how to telegraph that stuff.
>> Have you seen the videos of people who modernize old games?
>> They they basically have like Legend of Zelda Ocarine of Time gameplay and it's like link on your left there's a switch.
The characters are all overlapping audio like >> it's the radio voice.
It's the it's the it's like you only got a couple a couple minutes link before you you got to find her. The I was watching one last night. It was making me laugh so hard. The the character would be saying some story.
Someone would pop in. There's a rupee on your right. And the other person would come back in. What was I saying again?
Oh yeah.
It's like I guess I should put that somewhere.
>> Excellent.
>> Cool.
>> Awesome. Thank you.
>> Was pack-a-punch on the waterfall?
>> Uh I >> Yeah, right here.
>> Of course it is. Of course. Got to put something on the waterfall.
>> Always.
Um Oh, what was the >> Is there water weapon >> there?
There was apparently Oh, is that is this the custom perk? The banana colada.
>> Oh my god.
>> I think Jason's familiar with this one.
Was there one more custom perk, though?
>> That's a throwback.
>> The banana colada. Oh, is it this? Oh.
>> Oh, here it is. Groovy Brew. Apparently, this is a new perk for the map.
>> What does it do? That's banana colada.
Um, I don't know what it does though. I like the name.
What chat? What does it do? How do I How do I show it off? Oh. Oh.
>> Oh.
Replaces your grenades with little disco balls.
>> Does it make Does it make them dance?
>> Disco balls of death.
>> Yeah. Here, let me power ups. Try to end the round.
>> You might You might have to go to the >> hell world.
>> Yeah. I don't know where the last We might have. Oh, yeah. We might have left them behind in the in the hell world.
Zombies.
Hello.
All right. Um, >> Jason, just a random question, but is it kind of funny seeing like like, oh, there's the dragons from DE here and like here's like in one of the maps like had like the Zetso like uh skull location thing.
>> It's great. I love it.
>> It's like the greatest hits, right?
>> It's like the It's the Lego pieces, right?
>> Mhm.
>> Oh, yeah. Jason, if you want to >> Oh, here we go. Um, >> we'll disco ball this guy.
>> Yeah, I'm I'm ready for I'm ready for some deliberation, I think.
>> All right. Oh, yeah. There we go.
Zombies bust.
>> Busting.
>> You want to carry on doing your stream and I'll take JC and we'll we'll go and chat for a second.
>> Okay.
>> I can I'll stream.
>> You can do that streaming thing right now.
>> Yeah. Yeah. I I I've done it before.
>> All right, chat. So Jason and and JC are going to go and uh discuss the deliberations on um first, second, and third place. Um so I guess I'll disconnect this. All right. Um so yeah, they that was uh those were the top maps, the top voted maps by the community. Um they are going to go deliberate now.
Um, and yeah. Is there anything y'all want to to check out or discuss right now while they deliberate?
Can you ask Jason at the end of the playthrough what his interpretation of the theme would have been? I Yeah, I can ask him that.
Show him Dirise.
Chad, I think I think he's uh I think he's seen seen die before.
Yeah. Okay, chat. Based off what we saw today, chat, what would your top three be? That's a That's a good question.
That's a That's a good question.
That's actually a good question. B.
Okay, so ju just to recap with y'all, we had Sanctum Obbitus, Sanctum, Obetus, Knox, International, Submersa, Mort, and Project Blendees.
Just to recap of the the the top voted maps, Toten Reich. No, chat. I think I think we have we have uh we have better things to do with the with the stream today.
Oh yeah, that that's the other thing. Uh we'll we'll shout it out again, but um if you guys want to go follow this uh did we even put it up on the other screen? I forgot. Whoops. Uh if you guys want to go follow, it's down below in the description chat. You know what would be really cool is if when when they got back, the account was at 20k followers. Can every single person watching right now, Can every single person watching right now, if you have not followed them on Twitter, they are 800 followers away off of 20K, first link in the description.
If y'all could go, that would be a really cool surprise to bring them back to if you all could go follow it. Um, yeah, obviously obviously the the other thing I I'm going to be playing through every single map um once I get back from being out of town.
I leave to go out of town tomorrow. I'm going to come back. I'm going to stream through every single map. And also, every single person who submitted uh no matter of the ranking, there's not going to be like a prize for anyone. I'm going to be personally just as a thank you for submitting to the contest and making a map and spending time. I'm going to be giving $100 to every single person who entered the contest. Uh I know that I said this wasn't going to be a paid contest. Uh, and it's not going to be paid in the way that like a first place is going to get more money or anything, but every single person who took the time, made the map for the contest, I'm going to send $100 to just to just to say thank you because literally this is like such a cool part of the community.
I it's really really really cool that uh Jason has, you know, not only come to watch and react to the speedrunner side, which is another one of my favorite parts, he he came to do that reaction stream if you'all haven't watched that, by the way. very very good stream seeing him freak out about like all the tricks on Shadows of Evil or whatever. Um the the um the fact that he also wanted to because Mod Tools was such a like cool part of BO3 and still is obviously to to see him come into the modding community, see what you guys have made in a month is is really really really really awesome. Like I I don't know if we'll ever have an opportunity to do anything like this ever again. This was such a cool contest. We had really really awesome submissions. I know that there were literally 47 of them and we only got to go through the top five today. Um, but yeah, that is a this was an amazing amazing opportunity, man.
Unfort I know that you guys are shouting out some of your other favorite maps.
This was the top five. Unfortunately, I can't um I we don't have any more time.
Like I I think we're even already overtime. Um, and he's going to come back and, you know, deliberate and and I I guess kind of like say what he say say his thoughts cuz he was taking notes basically the entire time. Um, he's going to come back and and crown his winners and then probably talk a little bit more about the maps. Uh, I really wish obviously he could have uh he could have played all of them, but it's just it's just not possible unfortunately. Oh yeah, if you're allowed to update your maps. Yeah, since there's since the actual competition portion is over, all mappers are allowed to update their maps, even though I'm going to come back and play all of them again. And and I'm and I'm going to probably do like a just for fun rating system, maybe. I I don't I don't even know if I'll do that. We'll see. But there there won't be any cash prize associated. It's just like just for fun.
So yeah, go ahead, update your maps, add content to it, bug fixes, everything like that is now allowed.
Yeah, I I I really really really really really enjoyed this competition. Obviously obviously again there's some parts that like wish it could have been better, but you know that's that's just the nature of of tight tight confined um what's it called? Time limits and stuff like that.
did did the ab did the absolute best best that we could based on um based on the the constrictions that we had and uh I mean yeah yeah show him the canceled BO2 DLC 5 chat you'll realize anything leaked or cancelled or anything like that from any games he knows about he was there he worked on the games like When people were telling me to show him the the developer leaked developer stuff of Mob of the Dead, I'm like, "Brother, who do you think developed the it show Call of the Dead Remastered?" I we don't have any more time to show him anything else, chat. Unfortunately, the they're doing deliberations right now.
And uh Oh, yeah. Also, if you guys are just We showed these at the very beginning, but u I'll show these again just because it's so cool.
We've got um we've got third place winner obviously signed by Jason custom map custom map competition.
We've got the silver trophy. These will be mailed out to the top three by the way. These will be mailed out as well as a little note from Jason um specific to your map if you if you were in the top three. Yeah, literally real trophies.
Sorry, I should have showed these again later on because I know as the stream goes on the the viewership goes up, but yeah.
Magic fractal only 600 more. Yeah, chat mods, if you can link magic fractal in the chat again, that'd be great.
That would that would be absolutely fantastic. If y'all can link um if y'all can link it.
Oh, they might be coming back then.
>> Okay.
>> Hello. Welcome back.
>> Return.
>> The liberations have concluded.
>> Yep. Yep. Yep.
>> Here, we'll we'll pull the trophies over.
>> I I can hold one if you want.
>> Okay. So, how would how would you like to do it? Would you like to >> three to one? So, >> uh JC can model the uh >> I'll do the trophy.
>> This is the bronze, right?
>> I will give a description of of what what was appealing about this and then give the name of the map. Okay, >> as we as we award each one.
>> Uh, so we'll start in reverse odd. We'll start in third third. We'll start in third place.
>> Well, before I actually get into that, let me start off by saying um personally from from from the bottom of my heart, thank you so much for all the hard work that's been done here because it it absolutely shows to be able to do this in a month is incredible. I know we only touched the the, you know, the the the top of the iceberg, so to speak, um, for all the kind of content that went in there. So that's amazing and I I I know that we can only judge it on a certain you know on the very short amount of time we looked at it but um it's uh I can feel the kind of the depth and the passion that went into it. So I really appreciate all the work. So uh everything I'm going to say is from the from the quick kind of analysis I've done. But um let's go for number let's go start with number three. So um number three um the third place lighting was really good. Um, prop placement really nice in terms of detail. Definitely an artistic flare to the environment itself. Um, um, I really liked um, it's we talk about um, foreground, middleground, background a lot when we're talking about reads and how you kind of move around, right? This one had a really kind of good uh, sense of that foreground, middle, background.
I would have, you know, again, I won't get into all the critiques, but in in this map, I would have asked for a little bit more kind of points of interest, but on the whole, artistically great. So, uh, for third place, for the third place trophy, for the bronze place, >> bronze, >> uh, let me make sure I make sure I'm making it saying it right. Um, Submerser Mort.
>> Yes.
>> Did I say that right? Submer >> that was it. Congratulations.
Let me let me shout out the actual map maker as well. Well, I should have.
So, uh, that is by It's Bros.
Congratulations, It's Its Bros.
>> Yay.
>> For third place. We'll get this We'll get your info. We'll get this sent out to you. Congratulations, W.
>> And you will get you'll get a signed trophy by Jason.
>> Yay.
>> A signed bronze trophy.
>> 24 karat bronze. It's >> Yeah.
Okay. Um, second place.
>> Here we go. I I actually feel like I'm on like the Price is Right or something.
>> Um, uh, really like the the atmosphere setup on this next map. Uh, storytelling took it further, right? So, the idea of I was intrigued about what had happened. I was intrigued about the environment. uh wanted to know more about it. Um the uh the concept the overunder thing kind of came through well on this map.
Um I'll I'll leave that there. Again, I want to be careful I don't go into a full critique of every single >> 20 minute break.
>> Exactly. So I'm trying to I'm trying to take it out. So So um yeah. So in terms of the feel, vibe, story, the flow of the space, uh really really good. Uh, so second place goes to Noox.
Congratulations W's in the chat. Uh, that is Wait, let me check. Let me make sure. Mad guys, congrats Mad Guys.
Longtime mapper in the community.
>> Mhm.
>> Tada. Second place.
>> Second place.
>> Great work. Fantastic >> to Mad Guys for Knox.
And that leaves us with >> first place the gold >> the the for all the for all the marbles.
>> Get the genuine plastic gold guy. Um wow. Okay. So this one um lot of positive things to talk about.
Skybox environment geo movement geof flow. Um lighting was very good. Um wonder weapon was nice. Um, lot of positive things here. For me to go into any negatives on this one would be me nitpicking based on the amount of time. Uh, absolutely incredible. I think kind of stood um in my opinion head and shoulders above the uh above the others.
Uh, just because of the the obsession that must have happened to be able to make it so in such a short amount of time. So, first place goes to uh Sanctum Obitus. Let's go.
>> By the way, you you got your revenge on me having to say these map names.
>> Yeah.
>> But yes, congratulations. I think that's fantastic. Map work, build work, texture work, lighting. Incredible gameplay kind of flow, understanding the kind of space. Uh really, really nice. Really, really nice.
>> Congratulations to Logical. Also longtime mapper of the community, taking home first place. Yeah. And the first and the the the biggest mapping competition of this kind that we've ever had.
>> You said first like like Jason's like, "Wait, we're doing this >> next week." No, no. I the the only mapping competition we will probably have of this kind. This is this was really cool. I mean, I I know that the mappers have messaged me personally, have all been talking together that this is literally like a dream to make a map wonderful >> that for someone who has made so many beloved maps and like to to have it be full circle and get to show you what they've made.
>> I appreciate let's let's also, you know, take a moment here. All those wonderful maps that you've played in mine in the past, I didn't build a single one of them, right? So So we should really kind of shout out to all the trout builders who did those amazing work and lighters and so forth. But >> the pleasure I have is to do this is just critique it and look at it and kind of give feedback. So, um, and by the way, apologies that I'm not so verbose when I'm looking at this stuff because it's I've never actually had to talk and actually do it at the same time, but >> never had to be a YouTuber at the same as a game developer.
>> No. And usually, you know, when I do this with a team as well, you don't normally do it right in front of them.
>> Exactly. We have a couple of moments, but there's a bit where I walk away and, you know, really digest it and everything. Uh, so if I said anything that was upsetting to anyone or you disagree with, I apologize, but um >> I I I l literally I was seeing the mappers in the chat like that they were they were saying that they were literally learning how to do things better for their next maps. Okay.
>> And and like all the feedback was was fantastic.
>> I mean nearly well absolutely every single one of those uh maps again um it's one thing when you look at a map and you say, "Okay, the talent's not there, right?" It's another thing when you look at map and go, "Oh, they've just not got the time to kind of finish that idea." And there's other areas where you're like, "Maybe if you took this twist on this idea here, the thing that's kind of jamming you up suddenly kind of goes away, right?" So, um I didn't want to go into detail detail because that's what normally do, but um >> so many of those those examples had um just raw potential all over them in terms of you could imagine that in the next month, the next phase on from that, it would get far far better. You can also tell a builder in terms of where his priorities are in terms of what he does first, how he thinks and works through a problem, right?
>> Um, it was interesting some of the ones that scored very highly in my mind in terms of the narrative, you know, was a bit too weak on the flow or a bit too weak on the kind of geo space, >> right?
>> Um, you know, I love my story, >> but I also love my gameplay, but you you can't give me the story stuff and not give me good flow as well. So that's where some of the ones where I was like, "Oh my god, I love the storytelling here, but I got to knock your points off because you're not giving me the kind of flow I'd want from kind of gameplay."
But again, that's something where don't fall into the mistake that, oh, this one's, you know, there's one of them was kind of big and open. We had too much space.
>> That's an easy stage two phase two kind of solve, right? It's better to have more space than you can control it than, you know, like the the International Space Station one, right? that's going to have trouble because it's tight by it by you know I I felt like it would have needed a different idea completely to then to augment to it >> right I'm not saying change the thing you know I like the fact that it was tight but you I think you there's another idea that should have been added there >> um well some of these other ones were a bit more open and a bit more sparse like okay phase two you're going to rich that so >> right >> um >> uh I but I had to judge everything as equal in the same amount of time so that's why the decisions came down like they did >> yeah and Again, again, a huge thank you to literally I like if if I just scroll, we played five of them.
>> Yeah.
>> 47 submissions in one month. And I I know we we skipped over so many ones that absolutely deserve to be played.
Wish we wish we could have played all of them, but again, shout out to literally every single round of applause in the chat to every single person who submitted. Uh that's what made this so special is that so many people came together and and were a part of this. I I think it'd be cool to know if you could like either like in the comment section on this video or something like uh put this link to the like the full list of all of them.
>> Oh yeah, it's already it's already there. Yeah. Yeah. Oh yeah. Also, for those of you guys who have BO3 on PC and you want to play any of these maps, you can literally play them right now.
They're all public. I have a huge list, all 47 of the maps. Uh if you want to download all of them all at once, I believe it's just under one terabyte. So >> go go go and support map creators. Play play these things. Fantastic.
>> Absolutely amazing. Um, yeah. So, oh, Logical Logical said, "Thank you so much. I work so hard on this." So, great.
>> Congratulations.
>> Um, yeah. I I guess we'll last thing to do is one more time, shout out to Magic Fractal. If you guys haven't already, >> go follow the account. They're super close to 20,000 followers. Uh, so go follow them if you haven't already.
Thank you, MJ, for spamming that link.
It was it was crazy when we were like spitballing the idea of like doing a custom app competition and I was like >> can we like is it like is that something we're going to have time to do and and somehow you've done like seven different Bundelathon pieces now. Um >> we're coming to the end to the end.
>> We're coming to the end.
>> So yeah, your guys' support has been incredible. Thanks for thanks for >> literally just like your sentiment. I've said it every time, but your sentiment has helped tremendously uh for the magic fractal journey. So, uh you know, keep on keeping on and I hope you guys enjoy this content.
>> It's been it's been, you know, thanks to you know, for sure for letting us >> I have the easy job. I get I get online and act like an idiot like I usually do.
>> Well, it's it's you know, it's again this this moment in time to be able to come out and do this stuff with the community and see everybody and chat and do stuff with custom apps. Uh I never thought that we'd get to do this. So, so a big thank you to you and to to both of you really.
>> Uh, as we as we kind of wind this down and come to a close on the Blundellathon, I just wanted to say thank you to everyone and to all the support and all the people who have joined our Magic Frattle uh ex account.
It's >> incredible.
>> I mean, the funniest thing too is like there was that one week where I was getting married, IT WAS LIKE >> THAT ONE WEEK when I was getting married, >> but but like during this whole thing and like and people were like, "When's the next one?" like literally on the way to my wedding video and and Noah also was coming to that too. So it was like like how I don't know how we were able to plan.
>> It was so funny.
>> Jason lit Jason and JC literally left the house and I immediately started working on my best man speech again.
Like >> it was it was that was a wild week and I had the again the easy job of that.
You're the one who had to go get married. So >> I'm just glad all I'm just glad everything worked out. Everything worked out.
>> Blendelithon was awesome. Thank you.
Yeah. So yeah, one last time, thank you again, chat. Let's thank Jason one more time for coming out, >> interacting with the community like this. Oh, I see John in the chat with the heart. Hello, >> John.
>> Um, yeah, this has been absolutely so special. Um, shout out again one last time to the speedrunning community, uh, who we kind of like >> 100% >> supported last time and and show some of that. Shout out to the mo modding sites, the like two parts of the zombies community I'm really really passionate about. So, it was awesome to show them some love and uh >> yeah. Oh, Chop's in the chat as well with some chop.
>> Everyone come.
>> All the Blondellathon people coming together now.
>> Big group hug at the end.
>> It's the end of Roger Rabbit. That's >> all right chat. Well, that is it. Thank you again so much for supporting. This is obviously most possible because of you guys. And uh yeah. Anyone?
>> Where do we go next?
>> We all know where we're going next, right? We on the road.
>> Got to go back home.
>> We might have to go back home.
>> Back home.
>> Yeah.
>> One last time.
>> One last time.
>> One last time.
>> Yeah, guys.
>> To to to celebrate the end of the Blundell.
>> Yeah.
>> Which Why did we choose that name?
>> Wait, we played in a Blendell Hotel today. So, >> Blundell Hotel. Exactly. You're going to you're going to go home and be like, "Wow, this I never thought I was going to be seeing a a bobblehead of me today of all the things." I did not have that on my bingo card.
>> Just wanted to be clear. I just said that phrase randomly at the start and I we didn't know what to call it. Okay.
What else do you call it?
>> I don't know.
>> Guys, make sure you follow JC for the for the one last one last ride. They will be live one last one last time over on JC's channel.
>> Yep. uh to do the end.
>> The end.
>> The end.
>> For now.
>> For now.
>> There was a voice on camera. That was great.
>> The end. Dot dot dot. Question mark.
All right, guys. Again, thank you so much for tuning in. When? You'll just have to stay tuned. I I don't know. They don't I'm not privy to this information.
So, >> oh my god.
>> Going to get all of these really heavy >> this heavy hardware shipped out to everybody.
Um, and yeah, thank you guys so much for tuning in. Last time from here. Adios everybody. Thanks for watching. Bye-bye.
The true overunder. The true was the friends we made along the way.
>> Bye everyone.
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