Stealth17 correctly identifies that strategic longevity is a product of logistical security and structural resilience rather than the mere pursuit of offensive overkill. This series serves as a sharp reminder that in the theater of global dominance, the ability to endure is far more decisive than the ability to strike.
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Going For World Domination - US Battleship Only Episode 10 - Ultimate Admiral DreadnoughtsAjouté :
Admiral's log. Some men died. I've been sitting with that sentence for the better part of an hour, turning it over, examining it from different angles, the way you examine a wound to understand its full depth. Some men died.
The engagement with the Japanese was, by every measurable standard, a success.
Our battleships performed as they were designed to perform. No critical damage.
The fleet is intact and combat effective and the Japanese paid considerably more than we did for the privilege of the encounter and some men died. I will not hide that behind the victory. I will not allow the mathematics of a favorable exchange to do what mathematics always try to do with human cost. Render it abstract. Convert it into a ratio. Make it something that can be compared and evaluated and ultimately filed away as acceptable.
It is not abstract. Every man aboard those ships had a name before he had a casualty designation. And the name is the part that matters and the part that history tends to forget first. I have not forgotten any of them. The Japanese fight well. I have known this and I've said it in private and I'm saying it here because honest assessment is the only kind worth making. They came at us with serious ships crewed by serious men operating under a serious doctrine. And what defeated them was not their lack of commitment or their lack of skill. What defeated them was steel armor. The accumulated consequence of every decision I have made about how to build a fleet and what to prioritize when the budgets are tight and the voices in Washington are suggesting compromises.
Those men who came home did so because I refuse to compromise. I want that recorded not as vanity but as doctrine.
The refusal to compromise on survivability is the most important command decision I make and I make it every single time without exception and I will continue making it until they carry me off this bridge.
Now onto Russia. We have landed in the south and it held which is the first thing you need a landing to do. simply hold long enough to become a fact. The territory is oilbearing, which means it was never optional, regardless of the cost taking it. That is the nature of the obligation I have set for this campaign. Oil funds ships, and ships bring men home. The logic connects, and I follow it wherever it leads, including apparently into the Black Sea, which will now require a patrol presence that I had not anticipated needing quite this soon. The Black Sea, another body of water with American steel on it. The geography of this war continues to expand in ways that I suspect surprise everyone except me. And then there is the Mississippi.
46,000 tons. I've written that number down and I've looked at it for a long time because I think it deserves the attention. The New York class, those first honest ships, the ones I named after a state and sent out to prove something, displaced barely 10,000 tons.
They are not yet 10 years old. In less than a decade, we have gone from the beginning of something to 46,000 tons of the most serious naval architecture this fleet has ever attempted. I think about the men who will crew her, their fathers and husbands and sons who will stand watches on her decks and trust in the wordless way the crews trust that the ship around them was built by someone who understood the weight of that trust and who did not flinch from it. I understand the weight. I have never flinched from it. Japan and Russia have looked at this fleet and found it wanting. They will continue to find it wanting for precisely as long as it takes the Mississippi to come down the ways and join her sisters in the water.
After that, I expect their assistment will require significant revision.
Hey there, welcome to episode 10. Um, I am not allowed to accept peace treaties.
That doesn't mean they won't sometimes happen. And in this case, I don't really mind it because the Soviet Union and I are at peace again and they have been harassing my transports in the Black Sea quite a bit. So, let's see. We got 805 million that we are actually able to claim.
Um, Eastern Turkey would nicely complete my collection of Turkey. There we go.
Plus a little bit of pocket change. So, now I hold the rest of the territory.
The Dutch want me to go to peace? I don't think so. The Dutch are going to end up in pieces. That's a whole different discussion with the uh Dinell straight still.
Sorry, this is not the Dell straight. Um anyway, I need to get straight with the Ottomans because they won't let me go through their straight, which uh leaves me with a fleet that is entirely stuck.
I think that was the dissolution of Portugal, by the way. Yes, Constantinople is now under threat by my fleet of at this point, I think 11 ships.
Yet this port is continuing to resist.
They will soon enough learn that that is not going to work out that well. Over here we are also pushing. Uh it's a major offensive with pretty much everybody. It's the Brits, the Germans, the Spanish, the Argentinians, the Chileans, the Kingdom of Greece, the Danish, the Norwegians, the Swedish, the Koreans, and myself against what seems to be the Ottomans and the the Soviets.
I don't know if the Soviets are going to stay in that fight, but we'll see. Over here you're also seeing an offensive from AustriaHungary which is outnumbering them by about a factor of 200 sorry at 250.
So that should go through.
Um over here I have captured this southern Russia part which of course has oil.
Now I could try an invasion there but this is going to take a lot of time. But I have already been softening up South Hokkaido and the port of Muran. So at this point I can take that probably in three turns.
There we go. Execute the attack. Now, new ships coming out. We have a new ship for the fleet, the Cascade Range. It's a Rocky Mountains class. That's the 615in guns. She is being commissioned in Manila, and she can be probably very useful from there. Then the next ship coming out is the Mississippi. Um, the Wisconsin and Long Beach are still placeholders. I need to rename those ships. They're coming out in 18 and 20 months. These are all with the 16in guns. I have been seeing reports of people saying, well, it is 1900 and well, it's not even 1910 yet. You should be building 12in battleships because that's what they had at the time. Um, one, no, I don't. Two, this is a game and if I want to go big, I can go big. And three, there is safety in big guns because eventually the torpedoes will get better. They will get to I don't know first 15 and then 20 km range but by then my guns will outrange those by a substantial margin which means I can knock out ships including destroyers before they become too much of a problem. That's the whole that's the whole job. That's the whole plan. I also had somebody say, "Well, you should have more um battleships armed with small guns against destroyers."
No. Because small guns, let me just open up the ship designer and show you ships with small guns, let's say, I don't know, 2 in, 3 in, 4 in, they absolutely have no role in this conflict. This is a 3-in gun, right? 3-in gun. What kind of range you got? About seven. Yeah, 6.6.
At this point, I can only still mount underwater torpedo tubes. And if I give these the uh biggest caliber I got, which is an 18 incher, we'll get a range of seven. Okay, so at this point, let's say that the other navies, my peers are on par with this. My 3-in gun would just have pretty much the same range as that torpedo torpedo tube.
If I go with something that was suggested, go with a bunch of 6-in guns.
Okay, great. We got better range now.
Now we got 8 km range. Okay, I outranged them, but that still means I'm going to have to be pretty damn accurate. And yes, that's without any modifiers. I'm gonna have to be pretty damn accurate in order to get rid of a destroyer.
A light cruiser is arguably a lot easier to hit because it's a much bigger platform. But a destroyer is small and thus my guns aren't that likely to hit.
Whereas, if I take, I don't know, a 13-inch gun, don't mind the placement, this 13-inch gun can hit all the way out to 13 kilometers, which is almost twice the range of what a torpedo could travel at.
And that's assuming that the AI launches that at maximum range. If they launch it at about, let's say, safe range, which is generally about half of the torpedo's maximum range, that gives them a range of three and a half, then yes, it becomes a different equation and all of these guns can be useful. But that means I have basically 10 kilometers and thus 10 km of travel time that the enemy is too close to me that I can take my time to shoot them and one hit from the 13-inch gun with high explosive enough to finish them. So yes, I may not strictly need all of those really really big guns, but if I can outrange the enemy, I can keep my men safer. And that basically is the whole spiel. Now I am going to be getting a nice upgrade. This is oil fired boilers. And with that, we can finally get rid of the coal. This is going to make it far more efficient and potentially make my ships give a or give my ships a lot more range. So, that's the objective right now. Strategic objective, take Constantinople. Um, it is already work in progress, so I may not even need to bombard the port. But if this fails, I still want to get all these ships through, which means taking out Constantinople.
The rest of the Ottomans, well, they're not a very happy bunch at the moment.
They got seven provinces left. That is it. They have 82 million and they're building nine ships, so they're still Well, they're still there, but they're getting attacked everywhere. They're getting attacked there, there. Uh there, here. This is my attack, by the way.
And what else they got over here?
They're not actually under attack yet here in Hijaz, but we can soon change that. So, that's the plan for right now.
One month later, and may I have access to oil fired boilers. Let's see what this is going to do. We're going to be refitting a couple of the ships, seeing if there's any other upgrades that they may enjoy. But for now, my priority is semi oil. 24,999 2321.
Nice engine efficiency 260%. Let's see if we can make these things faster. And we can. That's going to go at the expense of some fuel efficiency, of course. But 24 knots means the enemy is going to have more of a difficulty getting to me. And especially for the aforementioned destroyers, that can be rather important. Now, let's give them all the upgrades that they may not have gotten.
Um, single bottom is fine. I don't have Citadel 3 yet. Reinforced bulkheads are fine as is. And I think the rest of it isn't that much more exciting. Uh, yes, I can upgrade the white powder propellant, but my flashfire is still pretty high. And I found that white powder has a 10% flash fire chance. This one has 45, and this one has 35. And if I select any of the others, I can never go back to white powder. So, I'm sticking with this. This will be sufficient. Now, I can go stereoscopic 2 rangefinder. I don't really mind that.
Um, the thing is that the more of these ships I place in a fleet and the more shells I pump out, the more that shell splash from owner interference is coming into play. You don't get any debuff here, but you do get it here. So, let's go stereoscopic range finding. And as for the rest of the ship, I think she's mostly fine. She doesn't really need a whole lot of adjusting.
Um, I could go superructure 5 in and maybe put a bit more on the belts, like six or seven inches, and that should be more than sufficient to keep everything functional.
13 in on the tower on the Yeah, on the the 14 in.
Um, I could make the 14 in slightly longer.
It's going to give me a little bit more accuracy and a little bit more range.
And that's about it. So yeah, this oil is a very, very nice upgrade because you just put a 10% speed increase on the whole ship, which is rather important.
It can keep destroyers away for longer, and the longer I can keep them away for me, the more time I have to get rid of them. So, this means I'm going to be refitting all the ships. Um, and I'm not going to be showing all of you all all of that to you because I don't think it's going to be that interesting.
And now we as the US hold South Hawkkaido and that means we have some territory in Japan.
I'm very quickly taking over the world which was not the original objective of this campaign but it's almost inevitable.
Um as for the operation over here near the Black Sea in the Boserus, it's going quite well. You can see that this one's kind of not moving. It's been 57% for a while. So, I told the battleships to or gave the battleships to go ahead to actually invade and that should take me no more than a few turns. As for the refits, they are work in progress. And just as I was getting the improved uh oil refits done, I now have another one which is the new citadels. So, for example, for the Mississippi class, um yeah, let's actually Well, do I want to refit that now? Nah, first one's coming out in 14 months. Let's go for the Rocky Mountains because I don't think they've received a refit at all.
And have I seen them fight at all? Those are the first 15s.
Yes, I think she she was in one of the previous episodes in case you're wondering why the hell do you not remember that? Well, I record these episodes in batches, usually uh Tuesday, Wednesday, Friday, and then I do three or four episodes a day. So sometimes there's a bit of a hiatus between the episodes, at least in my recording schedule. All right, first we're going to give him semi- oil and then we're going to give him Citadel 3, which will give me more armor strength, less engine damage chance, less flash fire chance, which is particularly valuable, and of course, we have a bit more resistance overall. It's also going to get me a bit more of an inner belt. I get a second inner belt now as well.
As for displacement, we got 2,000 tons available. So, first going to speed you up to 20 22 knots. 23 knots is a bit much. And I only have induced boilers, which is still going to make this thing require an extra funnel.
Uh, come on. Is there a little exhaust funnel?
Maybe I can get slightly bigger with a medium.
Yes. There we go. 100% engine efficiency. That's good enough. Let's give him an extra propeller shaft or a better one. Extra hydraulic steering.
Uh, you still need to get upgraded turbines. And now we have still a thousand tons left.
No refits there. No refits there. Oh, actually do. Yeah. Koop armor.
I already got the best turrets I have available. Let's go. Coincidence range finding stereoscopic. Upgrade that.
And you're carrying what? 6 in Mark 2.
Correction, Mark III. Unfortunately, no upgrade for the 15 in yet. Now, I got a thousand tons to play with. That is a luxury and a half. So, I'm going to say you're going to get a lot more armor on your turrets. You're going to get more on your superructure. You're going to get more on your belts.
And you're going to get 13.5 here. There we go. 15 inch on the conic tower. This is a very very wellprotected environment.
This should keep all of my crew members quite safe. Range is still not fantastic. Then again, this is a a fairly thick ship. That means you're not going to get a whole lot of efficiency out of it, but you will get a a stable firing platform, which is very valuable all by itself. So, I'm going to refit those. Um, I do believe I have a few.
I'm just not sure if they're deployed or not. But yeah, um now that I just got all these ships refitt, I'm going to have to refit them again.
I don't necessarily want to wait for that. Fairgrounds is 13 in Mark III and somewhere at 8 years.
Um I can also get force draft, which is going to give you far more range.
Yeah, let's get that. It's going to only take two months. So, I'm not going to refit them all now because I keep refitting them, which means taking them out of service.
And let's see. Turret mechanisms. Is that turret rotation speed or is that something else?
So, yeah, it's a slight reload reduction. Whatever. 6%. It's not something I can install. This is just how much you can install.
Um, small guns is Mark 35 in. I don't use a ton of those, but I have some.
Yeah, I want to prioritize that and that. This is temporarily going to slow everything else down, but that's fine because then I can address all the upgrades that I want to address, which is the semi- oil, the better citadel, the four spoilers, the smaller guns. So, that's the fives and the sevens. That should do it.
Excellent. The boss is now mine. If the enemy doesn't grant me freedom of navigation, I will take it from their cold, dead hands. And now I control the Bosperous Strait, which is instantly blocked to France, the Empire of Japan, the Dutch, and now, ironically, the Ottoman Empire. Uh, the Ottoman Empire is still looking like they're putting up a fight here. Um, Syria is not going to last too much longer. And over here, I'm also seeing an arrow as the Brits have plans, considering the vast numbers coming in, including my 809,000 men. The enemy's army force of 249 I don't think will hold. Nevertheless, I can push some forces here because now my battleships can move. So, let's go put those towards Jenda, which is where they'll arrive in one month. Over here, we are seeing an offensive from the army, which of course is backed up with all of my allies, and the poor Japanese are having a really rough time. That is a 30% advance in one month while I am also bombarding their ports. So, at this point, this is probably not going to take much longer.
And I don't really feel the need to keep the battleships there. There's also another invasion going on by the kingdom of sorry, by the Korean Empire. Um, they don't really have the ships needed, which I don't necessarily mind because that means I can potentially take north Honu, which is worth a lot of money at this point. Over here, we have the Cascade Range, which is a Rocky Mountains class battleship with six 15-inch guns. She's going to line up over there and make sure that she lends her firepower to the attack on my Zuru.
I really hope that this is going to fail over in South Honu because I would also like to take South Honchu.
Um, it's worth two billion and until these guys are failing their invasion, I can't actually get in there. It may take a couple more months yet.
As for potential enemies at this point, I don't think I really have any.
I mean, yeah, I got constant enemies.
The Ottomans are about to disappear. The Dutch aren't long for this world. The Japanese are under pressure. And the French, uh, yes, the French. The French are down to 15 provinces, uh, which is a heck of a lot more than the Dutch at two. So yeah, unfortunately the Dutch won't be with us for much longer. Uh where do they still hold territory then? Here. Somatra.
Somatra is still Dutch, but at the moment I feel like Somatra isn't that valuable.
Not if I can take north and south Honu.
I wonder what's going to happen then.
When the Dutch are out, when the Ottomans are out, when the French are out, and the Japanese are struggling, what's going to happen next?
Because then we have one big happy family, right? Everybody likes each other. Well, except for the Ottomans.
I don't know, but I am preparing for it.
We have at this point five of these new battleships in service, or rather in construction. Uh, five of the Mississippi. That's five of those 16-inch guns. Uh, battle cruiser, sorry, battleships. I'm not allowed to build battle cruisers. So yeah, we have plenty of these things coming out and basically every two to three months I order a new one because my ports can handle it and I got plenty of cash in the bank so that too isn't a problem. But yeah, hope we're going to fight. I don't know. Uh we'll see when we get there.
It is now a bunch of turns later and I'm going to catch you up on what happened.
But now I'm at war with the Soviet Union. finally one of the bigger players. But the Soviet Union, of course, doesn't just go to war with me.
No, they're also at war with the Spanish and China and Argentina.
Ah, yes. Um, one thing at a time. How many ships does the Soviet Union currently possess?
Soviet Union, they got 19 ships. Oh, that's adorable. Okay, they're not one of the major players. They have a 38 billion economy with a negative growth and they're at war with absolutely everybody. The only ones that they like are the Ottoman Empire and feel free to start an alliance with either the Ottomans or the Japanese. No, I mean by all means because the Ottomans have two provinces and the Japanese have four.
Where did all the Japanese provinces go?
Well, to the grander United States because North Honu and South Honu is now mine. South Hokkaido. North Hokkaido is now mine. Um, there's still a territory for the Japanese here. They still have the islands here. I think that is Oh, and here, Okinawa. That's the only four territories they have left. The Dutch are in worse shape. They got one province for now. Um, that's going to last one more turn. That's Somatra. And Somatra is about to be mine because I have five battleships next to them. So, at this point, I think it is safe to say that the Dutch are going to disappear rather soon. And well, it may be that the Japanese and the Ottomans aren't far behind.
Greek, the Greeks are sorry, the Greek are still at war with the French. Um, this is like the the blind fighting the blind because the French have three ships and the Greek have six.
But both Greece and France are still fighting everybody. Uh France is down to 13 provinces. They're just getting completely eaten up by everybody else.
So what you're seeing is almost an 8020 level split where I would say the British um have by far the largest economy, 343 billion with a yearly naval budget of 23 billion.
They got three three billion saved up.
Um, then we got the Germans at 139 billion. I wonder where I am. I'm at 133, but for some reason it's not putting me up there. So, I'm actually the third biggest economy.
And then we got the Austria, Hungary faction, the Spanish, uh, China at 71, and basically it's everybody else down there. So very quickly I have risen to the top with the well financial might that is the United States. And it's only 1910.
At some point I may well clash with the British. They have 214 ships. That's a bit artificially bolstered by a bunch of these smaller things, but they do have 51 heavy cruisers.
Interesting is the utter lack of battle cruisers. I'm not sure exactly where their battle cruisers are at, but maybe they they lost them. They scrapped them.
I don't know. They got 1.7 million tons.
I have 367,000.
So, yeah, they got a slightly larger fleet than I have. I am however in the process of completing a couple of new ships of the Mississippi class and these all come in at 45,000 or sorry 46,000 tons. So these ships are definitely going to give the British a run for their money. Um be it whether I'm facing cruisers or battleships I don't mind.
And with all those secondaries 6 in I should be fine against everything smaller as well. Regarding future ship design I am working on whole strengthening. That is my priority which is going to give me dreadnaugh 4 and experimental dreadnaugh 4 which should do nicely as my shipyard can now handle 57,000 tons and the next destination is 69,000 tons but as you can see it's going to take me a long time. Now I say we kick out the Dutch um because it also just frees up a bit more let's say waiting time between turns. Um there's a lot of that going around. The simple reason is the AI tries to build every ship for every faction. And of course, that doesn't quite work out. So, we're going to go to to Diego Suarez. We're going to take over Madagascar from the French. And at this point, I've pretty much lost track of where the hell I have ports because I'm I'm everywhere.
I am just inevitable.
And I'm going to make it worse for the French because once the actual Mississippi comes into service, we're going to start taking territory here as well. Um, unfortunately I don't have much else. I I still do have Uruguay, but I never got the opportunity to capture northern Brazil or southern Brazil. We will eventually take that off of the British or the French. Um, sorry, not the French, the Germans.
For now, you're seeing an invasion here, an offensive. The poor French have 1,500 men against an army of 1 million. So, good luck with that.
And whereas it comes to naval battles where I haven't had any, well, I have had one where 11 of my battleships kicked one Ottoman light cruiser to the curb, which was so utterly boring that I decided not to film it. So yeah, it's turning into a bit of a uh I'm going to conquer the world episode, but then again, somebody's got to do it. At long last, in August 1911, the war between myself and the Ottomans has come to a conclusion. It's a bit unfortunate really because I was just about to invade the last two territories that the Ottomans held. That was Qatar and I think Abu Dhabi, the the smaller oil states, which well respectfully, but on the map they're so small I couldn't find them. Plus, I sent my fleet over there and what did they do? They started bombarding Bazra. So now I've decided to uh prepare for an invasion of Iraq, which is currently held by the Soviets.
Yes, it's a strange world. Anyway, um I'm surprised the Ottomans actually have any cash left. Uh it took 31 months to complete this war. And hey, I get Qatar anyway. Oh, cool. Wait, that was the second one. So, yeah, thank you. And I've got Qatar. And that is going to nicely complete my bingo card for um territories held. Oh, there we go. We got Azarbaian. I didn't even do anything about that. It was just the army. And Iraq has been conquered by the army as well.
Well, so there goes the bombardment of Basra.
Okay. Um, the AustroHungarians are also making moves. And over here you can see a very serious arrow coming from the Russian Far East into Manuria.
Unfortunately for the Soviets, Manuria is being held by 990,000 men. And they have friends. Um, especially the Korean Empire has sent 1.7 million men to defend Manuria. I have sent another 480,000.
The Chinese themselves have actually sent a fairly small 283,000 men. At any rate, it doesn't look like the Soviets are doing very well. And to make matters worse, I'm already preparing for an attack here on Valto, which I can now execute on. Um, so here, so let's go for Russian Far East. It's not a particularly valuable territory, but I don't want them to get Manuria.
Uh, it's 600 million. Like, yeah, it's okay. Southern Siberia, it's all not that important. It's not that impressive. Every once in a while, you see a couple of Soviet ships, but for a naval battle game, the naval battles are very few and far between. As for Madagascar, this is now United States territory. They don't have oil. But hey, um maybe we can use it as a base to later on attack various locations in Africa. It does mean that yes, I have yet another territory that needs defending.
The Dutch have unfortunately for the Dutch been completely dissolved. The Ottomans still hold one territory. The Japanese hold three. And um surprisingly the Danish aren't doing that well. They hold 11 territories, but their economy is pretty bad for having 11 provinces.
I'm not sure what's happening, but it's not great.
So, uh, world domination is getting closer. We are making some nice bit of progress, especially against our new Soviet adversaries. And you can see that I control large swaps of the Middle East. Hijaz, Trans Jordania, Syria, Eastern Turkey, Iraq, Persia is still being held by Persia. It's a separate faction over here. Armenia as held by the Soviets is currently being attacked, but could be an even fight. And the Russians at large, well, the Russians, they got six ships. um they have an army logistics of 70% which is not great for a nation that has to use its army to win battles and win wars. So they're not doing that well.
That however is it for this episode. I'm sorry there aren't any naval battles in this one. There just aren't any. I keep clicking next turn I refit a ship which is basically upgrading a citadel or installing a better engine and that's it. That's all that I do. Um, I think recording this one episode has taken me three, three and a half hours because I'm just clicking through turns and nothing else is happening. Um, so it's been a weird round of dreadnots, but sometimes you have these and sometimes you go to war and bang boom, all of a sudden you got lots and lots and lots of battles, which is very likely to be in our future. Thank you for watching. Hope you've enjoyed and see you soon for the next one.
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