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Live coding games in a custom editor // Andrey Varlamov (Handmade Network Expo 2026)

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596 views46likes19:29TheHandmadeNetworkOriginal Release: 2026-07-17

A custom editor for live coding games uses a multi-process architecture where the editor, game modules, and inspector modules each run in separate processes while sharing a common memory-mapped state, enabling real-time state manipulation, debugging, and iteration without restarting the application.