In action roguelike games like Cinderia, burn damage stacking is a powerful strategy where players apply fire effects to enemies that accumulate over time, with each additional burn effect increasing total damage output exponentially. This mechanic rewards players who can maintain continuous fire application on enemies, as the damage scales significantly with each stack, making it particularly effective against slower enemies and bosses. The strategy requires careful management of fire-based abilities, items, and environmental hazards to maximize burn duration and damage accumulation while avoiding enemy attacks.
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Set The World Ablaze In A Roguelike With Endless Combinations! CinderiaAdded:
What if Cult of the Lamb and Hades had a kid?
What would that game look like?
Well, it'd look like Sindria, a perfect blend of action with a truly stunning [music] art style. Endless build combinations, items, and perks. You can do run after run and have such different results.
This was a rivet burn build.
And the world did burn. Hello, hello.
It's Repulsive Raccoon, aka your favorite trash panda. And today I'm once again playing Sindria and playing a rivet where she got a lot of reworks done. And I wanted to see what she was capable of. A lot of her reworks are mainly with her turret builds and her burn builds. But we'll see what we can do. And then for our the curse we're running, plus 50% more enemies just to get a little bit more gold. And if you find yourself enjoying today's video, hit that like and subscribe button as it is greatly appreciated.
For our starting item, we are running brass knuckles. It gives us attack speed and crit chance. One of my favorite starting items you can get.
Cuz I really like having that attack speed. And that crit chance is super nice.
We also changed this so we're no longer getting an item on our first chest, but instead getting an actual magic card.
So, let's see what we get.
Bullet rain. Fire cluster bomb into the air. It bomb but basically bombards rain down in our target area, slowing them.
That sounds like it could be fun. Oh.
We're going fire.
Oh, we are going fire.
So, we could go for another item. Let's go for a passive though just cuz we already have flamethrower.
And let's check it out. And we can move while using it. Oh, that's so nice.
Before you're just really slow when you wanted to use it, so it honestly wasn't fantastic.
But if we can get oil drum again, cuz oil drum was offered to us just there.
I mean, look how much damage this already is.
Let's get something good.
Burning enemies have a chance to be feared. Yes, please.
Take item. We could go for another card.
Let's just go for another card.
The more the more burn the better.
And the enemies have a chance to be feared and you can already see it right there. That's that fear coming into play. A lot of ranged enemies.
We're just going to try to roll past everything here. This way I don't have to worry about it.
Use our flamethrower.
Clean up all those guys. There's so many of them there.
There's still so many of them.
This is what we get for running multiple enemies though. We're going to get hit again. Oh, it stops our flamethrower when we get hit. That's That's good to know. We're going to take a lot of early damage here. It's not the complete end of the world.
Just got to clean up.
Use our flamethrower here.
And there's a health potion for us already.
And these should be the last two enemies.
Easily taken care of. And there's fuel drum. Okay, we actually got the two that we really really needed because fuel drum we can ignite and then we have flamethrower on top of it. So, we'll do the fuel drum so we place it down and we actually have to get a shot in there though. Or we could just ignite it with flamethrower but this is That's kind of the combo we're going to be going for.
I want to show with the fuel drum though. Yeah, if we shoot over it just sets the entire area on fire.
So, we are going to be going for a burn build. Oh, this is going to be so much fun.
And then hit that with the flamethrower as well. Just get double burn going.
We can also just let those enemies be.
Just let them take a bunch of chip damage.
Let's see what we get.
While standing in unignited oil, we have a 40% chance to dodge enemy attacks.
[music] I mean, hey, that that sounds pretty good.
Any chance to not get hit is something that I like.
Oh, I love this combo with the oil drum and a flamethrower though.
All right, we got him another health potion.
Mhm, I want to try to let them group up just a little bit. Oh, beautiful.
Oh, that is absolutely beautiful. And the fact that we can fear enemies that are burned, I mean, that's just insane cuz we're going to be burning a lot of enemies.
Look at this guy just in the corner, he's scared.
He's terrified of the power that we possess.
Overheating.
Now we'll refresh. Joy of fire, gain 20% attack speed while burning enemy is nearby. Well, yes, please. Item, another passive.
We're going to go for another passive here.
Just because I know that there's going to be a lot of like increased burn damage ones, and those are the ones we want the most.
So, if we can get that, that would be insane. That random enemy striking me there canceling my ability makes me sad, but it happens.
That is what we get for not using our slippery oil for dodge chance.
We just got the one guy left back here.
Trying to group a few of them up. There we go.
Trying to try to ignite that.
Huge damage.
Oh, nice. We even got rewarded with a health potion.
Cannonball's buckshot. Leave a trap.
Nope.
Sweep.
Load one grenade. Don't want it. When a shot hits an ignited enemy, there's a 33% chance to deal area damage and ignite more enemies.
Yes.
Yes, please.
Another magic card. I am going to go for this here.
We probably want the fuel drum upgraded first just because of what it's capable of in an AoE situation.
It's going to be able to spread so much fire.
Though the flamethrower is probably going to be pretty good as well.
Honestly, it's a hard kind of choice. We got to really juggle hard between both of them.
Let's get rid of the crow.
Now, the flamethrower doesn't have like a super super long range.
So, we do have to keep that in mind.
Cannon battery.
Oh, they changed the name of this. It used to be cannon turret. I wonder if that's intentional.
Let's get fuel drum.
Plus one charges, minus cool down. We can go for money, a passive. I am going to go for an item here though. The items can be really good.
Just giving us more stats. Primarily, we just honestly want a lot of intelligence because it gives us cool down speed.
We can also chain oil fire together. As you can see there, we can use one to kind of ignite the other.
Which is actually kind of wild. Makes it so so so good.
Place fire down here.
Place more fire down there.
That's going to be everything down there taken care of pretty much.
And then if I really want to, I can just kind of run on by with a flamethrower.
Give me something good.
Got a blue item. We got Wishing Tortoise. So, we can reroll abilities for money. Which is actually it doesn't sound that good because you want more money.
The reason why it is good though is because we also want more fire passives.
So, we can basically just keep rerolling our passives over and over and over again until I get what I want.
I've been liking the item more and more the more I play. At first, I really didn't like the item, but it's grown on me a little bit.
Taking a little bit of damage, it's not the end of the world.
There's going to be another wave.
Let's try to get rid of all the range dudes.
Fire.
Oh, there's a health potion for me, too.
Beautiful.
Refresh.
Thunderbolts. I could go for Defiant Guard.
Refresh. Mark. Refresh.
All burning damage you deal is increased by 20. Burning effect sticks to enemies for an additional time. Yes, please.
Could go for an upgrade.
I am actually going to go for the money here just so I have the shop in case I can upgrade some of my skills.
I don't feel like that's a bad idea. And then we can actually double stack all of this. I don't think it increases how much like the amount of burn.
But, hey.
I mean, this guy's just stuck on the barricade.
Oopsies, I pressed the wrong button, but that works.
Play you down as well. For the bigger enemies that are just naturally slow is where you really see the burn come into play.
So, hopefully we can showcase it off against the boss. We could go for a passive and save money for next time.
I'm actually okay with that because they're going to be a free passive here.
That will probably get cursed depending on what it is.
I'll refresh like once or twice.
Ooh, chain lightning on all of our stuff as well.
Honestly, it's okay. I don't necessarily care about it.
I'm refreshing a lot more than I said I was because I have a serious problem.
I'll go for lightning rod.
Attributes from equipment are reduced.
Damage dealt to distant enemies. That's honestly okay.
That is That is more than okay.
A lot of the bosses are going to be relatively close to us.
The bosses that move around a lot like this boss are probably going to be the hardest ones to kind of deal with.
Oh, that's cool. I didn't even know we could really backstab damage there.
Now, can I actually set the boss on fire there? I cannot.
Good to know though.
And this boss is definitely going to be the hardest one to kind of deal with for us just because of how much it actually moves around.
Let's keep getting more oil.
We got to get some good melee attacks in there, but we're going to get pieced up pretty aggressively in my opinion.
This is probably going to be the hardest fight of the entire run for us assuming everything else goes okay.
I'm actually going to just use my light ability here. Try to get some melee attacks. It's going to grab us, but thankfully we're going to just tank it because of that ability.
We're just going to have to play this kind of slow.
Come on, run this way. Let's get caught on fire.
I need more fire.
Okay, we're going to get grabbed again.
It's not the end of the world, and there we go. The fire actually ended up killing the boss there. We're going to get healed. Oh, we just got uh Well, lose one health every 2 seconds, but then we revive.
Don't mind if I do.
And we got a bunch of other items. So, uh yeah, we're going to be we're going to be okay. The fact that we actually got a legendary is actually kind of wild.
I don't really know if I want to get rid of anything here. Honestly, I could get rid of sickle just to get a brass knuckle increase. I don't think it's necessarily worth it, though. I'll worry about it later.
But, getting plus 10 to our intelligence and our strength is going to be helping us out a ton.
We ended up getting hit by 14 there.
Not the end of the world.
It's the fact that the anytime we take damage, we just end up losing our flamethrower.
I wish we could kind of just not worry about it. And it's like if I wanted to take the damage, just let me take the damage.
But, this is not the case.
And honestly, I don't care about taking damage anymore because we just have a free revive.
As long as we're not completely stupid with it, we'll be okay. Let's go for another card here. I need I need fuel drum upgraded.
I need fuel drum upgraded pretty bad.
I'm also going to need more fire abilities or more passives that deal with fire.
I know there are some burn actual like damage increases.
And there we go. We ended up dying.
Nope, and we're brought back to full HP.
Although it is on a 90-second cool down though. So, it is one of those things where if we end up just starting to take like a ton and a ton of damage, uh we will definitely be losing a few lives.
Hopefully that's not the case.
Overlord overload is interesting.
Cuz we gain a massive attack speed buff.
I'm going to just upgrade fuel drum though.
Direct hits done >> [music] >> is larger and last longer.
Let's go for that.
I Let's go for another card. Might as well get fuel drum fully upgraded.
The fact that the area is bigger and it lasts longer though is really going to help us out. Cuz now we can start covering the entire map with just burning oil.
Which is a beautiful sight to see.
Let's get rid of all the mushrooms.
Okay, they're they're all gone.
He's going to AoE.
As long as like I mean, look at how insane this is. We can just keep on putting fire down.
Fuel up.
What's the cool down? I have 30 seconds.
Ooh, we need some more HP.
Just have a little bit of a buffer zone.
Throw a ball bomb hits you, I gain armor.
Let's just go with the status effect.
Okay, there is cake. I do need cake here.
Just to kind of offset because when I come back to life, I only have 70 HP and I lose 1 HP a second.
So, at 70 HP, I'm actually under the cool down threshold of the feather.
So, the feather itself will kill me if I don't get more than max HP.
Should be the last enemy.
Give me my cake.
Let's go for more passives.
I need the burn damage one.
We haven't seen it yet.
Or even just getting anything with kind of a little bit of cool down reduction doesn't seem too bad.
Got a random wolf just down here.
I mean, look look at that.
I don't even got to do anything anymore.
I mean, I still do.
These enemies are still no joke.
I'm going to try to sit up here to hit a few of them.
I'm just going to run around.
Perfect. All right, give me something good.
Cannon balls, I'll just refresh like once here.
Reduce cool down. Honestly, I'll take this just in case I get more with lightning.
Let's go with another passive.
Cover everything. Watch out for the wolf.
The wolf does like the dash.
When the wolf dashes, it does hurt.
It does a lot of damage.
That's just something we got to be careful of.
>> Get rid of all the mushrooms.
Oh wow, this fire lasts a long time now.
Going to AoE.
Huge mushroom ended up hitting us though. That's okay.
Overheat, nope, don't want it.
Out of molten threat at the end of our combo.
I mean, that sounds pretty good. Ignite more enemies.
I'm actually going to go for money here just that way at our next store.
Hopefully we end up sniping something just super super strong for us.
Set that on fire.
Throwing the little Molotov at the end is actually really funny. I actually like that a lot.
It does kind of throw me off with the like animation like change though.
Cuz we do a like a little flip backwards.
More burn.
We're going to lose another life here.
To be expected though.
It's not like we have a life steal or anything.
Fire fire fire fire more fire.
Perfect.
More money.
Let's see what we get here. Ooh, we can get rid of our curse. I do think we actually just get rid of it here.
And I want to try to clear this fast enough where I don't lose a life. I don't know if it's possible or not.
And the only reason why is because I don't want the Actually, I kind of do want to lose a life here if at all possible, just so the cool down starts before the final boss.
So, I'm actually going to wait.
I mean, I could also just get hit here.
There we go. Feather.
That way that feather cool down starts.
And now I want to clear it as fast as possible, so I don't have to worry about it.
All right, we just got this brood mother left. Oh, oh, we got one small enemy left.
All right.
Cleanse a curse.
Remove you.
And we got this door.
Beautiful.
All right, hopefully we get something good.
We should be able to get a few upgrades here.
Another passive.
Enemies hit have a 40% chance to enter just charge state firing chain lightning at nearby enemies. I mean, I'll take it.
We refresh.
Another card.
Ooh, fires the ground and explodes on impact. Now, I don't know if that'll actually do anything for me. Like if it upgrades into something, so we're just going to get flamethrower.
Damage.
Let's go with the damage boost on it. I feel like that could help us out. More cake or upgrade a magic card. Let's just go for another flamethrower.
Gain 10 shield.
You might as well.
And a free cake. Not free, we had to pay for it, but hey.
All right. Let's see what we can do.
This boss also moves around a lot.
So, hopefully hopefully we can just get this done fairly easily.
And stack up this burn damage.
Watch out for all the heat-seeking stuff.
It is kind of funny that the the boss stays on fire.
So, we always know which one it is.
I mean, we're not doing bad damage.
Our damage is actually pretty solid.
And the fact that we can just keep spamming this over and over again is pretty funny.
I mean, yeah, the burn adds up. So, the longer we're in the fight, the more burn damage we're dealing.
So, honestly, I'm okay with that.
On kill, all card cool down. Yes, please.
When hit, we can charm nearby enemies.
I mean, I'll take this over the scythe just cuz we're not using it at all.
Well, what would I want? Now, if I upgrade the Wishing Tortoise, what does it do? On reroll, we gain one random attribute point.
So, we just spam rerolls over and over again.
This one is magic card cool down.
I'll take this just because it's going to give me more more kind of rerolls to work with. Or not rerolls, but every time we kill an enemy, we can use more fire.
Nice, hit the bomb in the middle.
Set you on fire as well.
It's a very slow Well, you could I guess you could say it's a very slow burn, but the build is getting there.
We really just need to increase burn damage.
Which should happen sometime soon.
At least one can hope.
All right, come on.
After reloading, burn damage increases per second. Yes. Yes. Yes. Yes. Yes.
Yes. Yes. Yes. Up to 400%? Are we joking?
So, as long as the burn just stays on for a second, it's going to be doing a ton of damage for us.
Ow, we got hit by a bunch of stuff there.
Oh, yeah. The things are just going to be burning out now.
That's what we like to see.
And we're just clearing through things now. Not really worrying about anything.
Ooh.
Moonlit blade. Do we want it?
Honestly, I'm fine taking over which is perfume.
I'm kind of curious on what flamethrower does maxed out.
So, might as well take it.
I don't know if it's going to be literally any good whatsoever, but hey.
Look at this. Look at it this. We can just We can just run away and just let everything burn to death.
It actually is kind of hard seeing all the stuff on the ground though.
So, these enemies dropping the rocks are probably going to do a lot of damage to us.
Which they are, but hey.
It's one of the things that comes with the build.
Bouncing flashbang throws a carefully prepared and igniting.
Oh, yeah.
Oh, yes, please.
Oh, yes, please.
Oh, this is going to be so much fun.
Oh, that's so much fun just having a canister just blow up like that. We're literally just sending in a tactical bomb.
I mean it. It's just so funny-looking.
How much it's going to be doing, I have no idea. But, let's keep getting it upgraded. Enemies directly hit also shocked by Thunderbolt. Let's get the cool down reduction on it just so we can spam it.
I'm just going to go for a passive here.
Who knows? Maybe there's another burn one that I'm missing. I highly doubt it at this point, but you never know.
I could probably just use that to ignite the oil as well.
A bomb's going to be doing a ton of work for us.
Enemies should burn out.
Perfect.
Hit the enemy with that.
Oh, we need another oil canister up there.
Get a bomb up there, too.
More oil canisters.
Another bomb.
Oh, this is perfect. Oh, this is absolutely gorgeous.
Chain lightning hits only one enemy.
I'm going to reroll this.
Less ammo. Reroll again.
I could go for incendiary incendiary.
Melee attack. Reroll again.
We'll get the three stacks of mark. I don't think it's going to really do much for us. I could go for a random item. I am just going to go for some gold [music] here.
I'm pretty sure I've gotten most of the stuff that I can actually actually kind of grab. Burn into the bigger enemy there. Honestly, it's not the end of the world.
Just keep stacking more burn.
We're going to take some damage.
It's almost like we have a feather that just keeps us alive though.
Watch out for the boar.
Can I do a lot of damage to these guys so early on or they just immediately transform?
Wow, I actually hit from all the way over there. That was actually kind of insane.
Now, health is below Oh, wait. This is insane cuz my health is going to be below this threshold a lot.
Oh, and here's it. Oh, we got to go for the passive upgrade for our burn damage.
So, does that ignite it? It does.
Perfect.
That's all I needed to know.
More bombs.
Get away from me.
Send that over there.
Send you over here.
Trying to live for as long as possible.
I actually do want to die here though just so I am max HP for the boss.
Perfect.
And then we got to clean this up as much fast as possible. Let's throw bomb.
Here we go.
All right. Passive upgrade.
Where's the burn at? Where's the burn?
600% of its original value. There we go.
Store I only have 200 gold though. What is this? This is more money. I'm going to go for this just so I am going to have more money at the next shop I go to.
All right. Let's see what we're doing against this boss.
We need to get a lot of burn early, that way it starts ramping up as fast as possible.
What an insane combo to be doing.
We just need more.
We need more.
It's stacking. Oh, it's starting to stack.
I don't know if that gets rid of all of our stacks, though.
Only one way to find out. I think it does.
No, it doesn't. It doesn't. It doesn't.
The boss is dead. The boss is just dead.
Yeah, it is a very, very slow, slow cooking build, but that's okay. We could go for nutshell here.
Honestly, I'm going to get rid of the brass knuckles just cuz this gives me a lot more stats, which is going to increase our damage and it gives me protection from kind of our backside.
So, might as well take it.
Another item. I am curious on how far we can take the uh well, our bomb.
Our tactical nuke, if you will.
Okay, well, we got grabbed by the rat.
We do have to be careful, though.
Just because it does take a second for this to get going.
These enemies do do a lot of damage.
We definitely got to watch out for the invisible dudes. Now, I wonder if the burn still hits them while they're invisible. I don't know if it does.
I'd be kind of surprised if it does.
Throw a bomb that way.
Yeah, cuz a lot of this map is a lot of we want up front damage.
Just because of the way the enemies work.
I feel like it's so hard to kind of deal with them when you're fighting them for an extended period of time.
I'd stun.
Yes.
More stun.
I'm actually going to go with the cake here.
We're also fighting a lot more enemies than normal.
Bomb.
Huge bomb.
I mean, look at how many enemies this is. I mean, it's just ridiculous.
But that that is the price we pay for taking this for taking this curse.
It makes it a lot more of a challenge.
As long as we deal with the range guys, that is a lot of the battle.
More cake.
Another card. Okay, we'll get our we'll get kind of our blast fully upgraded here.
Try to just do a bunch of damage down range.
And I mean, we could just kind of sit these enemies out.
If they want to if they want to play passive, I'll I'll I'll play passive.
That guy's going to try to grab me.
Uh not today, buddy.
Burning is six six seconds longer.
If you accidentally hit yourself, I take damage. Oh, well. Okay, well, I don't I don't want that.
Well, let's go for a passive upgrade here.
We can get a burn one.
Yeah, how's it feel? You got a poison You got a poison thrower. I got a flamethrower.
I'm just going to keep chucking fire on the bridge though. I do feel like that is the correct play to make.
I mean seems pretty good to me.
There's going to be more enemies spawning down here though.
Beautiful burn, bomb.
More burn. Got to deal with these ranged enemies before they get like a single projectile up because it's always just that like first projectile they throw that is like always hits me.
I'm just never ready for it.
I'm outside of range here. That's fine.
And throw a bomb down range.
Should be the last enemy.
All right, what do we get for our ability upgrade?
Burning enemies have a higher chance of becoming feared.
More oil. Good attack speed.
When a shot hits an ignited enemy, all burning you deal deals more damage and burning lasts longer. Yeah.
Now, that sounds uh that sounds like it's probably going to be pretty synergistic with the build we have going.
Let's see. These big guys are going to be uh causing some issues.
We just got to keep on running.
Just have to keep on running.
I mean, it's not the It's not the end of the world right now, which is good.
We took a little bit of a hit.
This one I actually want to make it to the final boss before I lose a life.
Just because we'll probably lose a life on the final or this next boss anyways.
Cannon balls.
I'll do like one here.
I'll do two here. Give me something.
I'll do three here. Please give me something.
I'll do one more.
Each enemy hit by thunderbolt adds more damage. I mean, it's a lot of base damage increase. Man, I'll take a cake. This is just 30 more HP.
Just have to watch out for the traps.
Traps are what hurt.
We're going to burn out.
That one's feared.
Just watch out for the blade waves.
And then just sit back, enjoy the show.
Oh, that spinning is always throws me off. I always forget those enemies can do that.
Watch out for the book.
Okay, we really don't have long before before we're going to end up popping this phoenix feather.
Okay, good. The cake is going to give me some kind of buffer zone.
I'm going to go for item just so I can get or the card just so I can get my flamethrower maxed out.
Get the bomb to ignite all of that.
>> Got to watch out for everything here.
Got 25 HP. Oh, 23 HP.
And falling fast is the problem.
Falling fast is the big problem here.
That That combo though of throwing the canister into the oil is so unbelievably satisfying.
All right. Flamethrower maxed out after breathing, automatically loads four rounds of flamethrower cancels it early.
I'll just go for the reload.
And then go for the store here.
What's this? Can balls can bounce off of walls. Upgrade a random ability. Uh, won't take it. More damage.
Okay, it's discounted. What did it upgrade?
Arc, honestly, that's fine.
Upgrade an ability. I will take this.
Charge it up.
Could go for more Molotov. I could also go for enemies hit by Thunderbolt.
Melee hits have a 41% chance to fire Thunderbolt. Oh, that sounds a lot better.
Just because then it will chain into everything else I have.
I'm actually going to use my light skill here.
Try to centralize a lot of this the bosses on top of me.
We just need to get the burn damage start stacking. That's really all we I need to do.
They're going to do their floor attack.
That's fine.
If I get hit here, my Phoenix feather pops, so it's honestly not the end of the the Okay, there's Phoenix Feather.
Now the question is, okay, all the burn's gone.
That's what I was worried about.
So, I just need to keep stacking it again.
Oh, one of the bosses has such high HP though.
It's taken basically no damage whatsoever.
The other one's going to come back. I have to wait for the other one to two come back.
Yeah, cuz now we're just going to be in an endless cycle of trying to kind of do this.
Burn, please, please, please, please burn out. Thank you. There we go.
That one Is it back?
Look at that. Look how funny that is.
With the other one actually summoned back as I got the boss kill.
Did I just get Matchbox?
Well, I mean, I feel like that just sounds good with what I'm doing.
We'll do that. Uh I'll get rid of the Wishing Tortoise here. It's not super important. Just getting an additional kind of enemy to fight with me sounds pretty good.
Heal up.
Let's get this Matchbox.
Might get rid of something to get this upgrade just because this ignites one bonus damage sugars leave a patch of fire that continuously ignites. Okay, let's get rid of Moon Blade here.
Just to get lit I mean how insane is that that we actually ended up getting Matchbox on the run where we're doing nothing but burning enemies.
Actually kind of insane.
I'm kind of curious on how this final boss is going to go.
The second phase should be super easy.
It's the first phase that I'm concerned about.
I do also have to get there before my Phoenix feather pops.
Elven bow, I mean I'll take it.
Why not? I mean arrows are going to fall from the sky because of it.
Watch out for the beam attack.
Ooh, that was a close one.
Kind of saw that last possible second.
The area burn is actually disgusting though. It's so good.
More money?
All right, I'm just going to go to the shop here.
No reason to go anything else.
I'm just going to refresh.
Refresh again.
I could go with fire scroll.
I'll go with fire scroll.
Just because I feel like it kind of kind of matches with what I'm going with.
And then I could take I'm going to take the fish here just to break it down just so I can upgrade scroll a little bit. I don't think I'm going to be able to upgrade it much. Okay, I can get I can get it upgraded twice. Honestly, that's fine.
Okay, so we actually have Phoenix feather, matchbox, and fire scroll.
I actually think we probably have all the fire ones. I think there's one more.
It's like a drum or something like that.
But here's the moment of truth.
Is how much burn can we stack up?
And at a reasonable rate.
Cuz the boss is going to just keep taking more and more damage. It's going to keep just keep on ramping and ramping up.
So as long as I keep avoiding attacks, it shouldn't be the end of the world.
That's the key though, is dodging attacks.
Oh, yeah. This is the first the first boss is dead.
Onto the second phase.
And this boss can't move, so this is going to be a lot easier during the second phase.
Just need as much burn going as possible. So, we're going to go double oil immediately into bomb.
Oh, that's going to do a lot of damage.
And we got grabbed on top of it. I'm going to just use my light skill here.
Use our flamethrower on top of it. Dash out of that.
More oil, more burn, flamethrower.
Oh, that was a huge flamethrower.
Watch out for the ads. They're not going to really be an issue.
Got to watch out for the spin attack, too.
Dodge back and there we go. The bomb got the final kill. And that was a rivet burn build.
Absolutely amazing. I had so much fun playing this and I ended up getting us the win at the very end.
And let's take a look at our final stats.
But, if you made it this far in the video, hit that like and subscribe button as it is greatly appreciated as I absolutely love this game. This game is just so much fun. I played it a lot here on the channel. So, let me know if there's a character you want to see next because I really enjoyed playing this game.
And moment of truth.
Where our total damage probably isn't going to be very high because of our burn damage. Our burn damage probably carried. Yeah, so our total damage is not very high because it doesn't calculate the burn damage. But, an absolutely amazing run.
And until next time, take care.
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