ShadowZone highlights a perfect balance between technical simulation depth and the delightful absurdity of an infinite feline crew. This evolution proves that even the most rigorous space-faring ambitions benefit from a touch of chaotic whimsy.
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Deep Dive
5 New Things in Kitten Space Agency - Infinite Kittens Included!Added:
There's a kitten, and there's another kitten, and then there's yet another kitten. It's the infinite kitten glitch.
And there's also a lot of other cruel stuff.
>> [music] >> Hello everybody, and welcome. It's been a while since we checked in on the progress on Kitten Space Agency, the self-proclaimed spiritual successor to space simulation legend Kerbal Space Program. So, I fired up the latest build of the game and went to see what's what.
And to be honest, there has been a lot of development being put into the game from how things look right now. So, I thought we should dive into that, and I'm going to present to you five cool new things in Kitten Space Agency that might grab your attention. And if you enjoy this type of content, make sure you subscribe to this channel so you won't miss a future update. For our first item, we're going to talk about volumetric exhaust plumes. While I was recording last week's video about visual mods for Kerbal Space Program, I found out that Kitten Space Agency, or KSP for short, now has volumetric exhaust plumes by default and not via a mod. So, here we're going to check those out. I'm launching the standard vehicle from Cape Canaveral, or at least the coordinates where Cape Canaveral should be since the Earth in KSP is just an orb void of anything. And as you can see, the engine exhaust looks pretty amazing. And the higher up we go into the atmosphere, the wider the plume gets, of course. And we can dive through it by rotating the camera and doing all the good things.
And of course, depending on which engine you choose, the exhaust plume will, of course, change depending on the type that you're running. There's also a new toggle within the graphic settings where you can activate particles. So, once you ignite the engine, you can see some sparkly things going on there before the plumes just blow them away. I think those should simulate the igniters or something like that. And to get a better view of all that fiery beauty, I was able to click on the engine and focus on it. So, let's talk about that, namely new part options. I know this type of UI element had different names across the ages. There is the part action menu, part menu, or just context menu, or whatever you want to call it. You right-click on a part of your vehicle and you can do stuff or see stuff. And since the last time that I really looked into KSP, there have been a few new options in here. For instance, you can now focus your camera on that specific part, which is really nice if you want to get a better view of something that you want to >> [music] >> record maybe as a YouTuber like me, or just enjoy the fireworks like I did earlier with the exhaust plumes. There's also the option to pin that window, and it will now persist on the UI until you close it. And you will always have this kind of marker dragging uh to where the part originated. Keen-eyed viewers might have seen there is a toggle in there on the cockpit, or rather capsule, part for the light switch. And depending on whether or not that switch is on or off, you will see that the battery indicator is going down. So, yeah, this immediately leads us to our next item, electricity.
Yes, we now have the option to put batteries into our vehicles once we open the editor by pressing shift and the E key, and then we can attach additional batteries to our vehicle to keep those lights on. And if you want to replenish those, we can also add solar panels, not just a flat little one like this here, but also something that extends.
So far I haven't found a hot key to extend it, maybe there is, but if you right click on it and press deploy, then this solar panel will extend in all its glory and shiny reflectiveness once the sun shines onto it. And of course, inside the part menu, you can get a lot of information of what this thing does and how good it is charging. [music] And of course, once you have it deployed, you can see that the battery parts are being refilled.
Just make sure you don't keep the lights on if you don't have enough batteries or solar panels on board because it will drain rather quickly. And we don't want it to be dark inside the capsule once we're in there, right? Yes, that's right. I'm talking about IVA, or intravehicular activity. Kitten Space Agency now has interiors. By pressing the shift and C key, you can switch the cameras until you go from the normal camera to the free camera to the IVA camera. And immediately, we can see a lot of detail in there and also some interesting sort of working progress stickers by the kittens. For instance, controls go here. Hmm. So, what are you doing now then? And of course, more boosters. Yes, we always need more boosters. And yes, RTX on means there is ray tracing available for this view. And when you turn it on, the cabin looks like this. Honestly, I spent quite a couple of minutes just moving the vehicle around while the sun was shining inside of it just to see all those shadows and lighting things going on. I mean, the game is really, really early access right now. I mean, it's free, so you don't even have to pay for anything, so just check it out if you like. But even at this early stage, it's already very impressive what the developers were able to cook up. Not sure how much this impacts performance, so your mileage may vary. Unfortunately, we don't see any crew yet, so the command seats here or the pilot seats or co-pilot seats, whatever you want to call them, they are still [music] empty. Nevertheless, once you right click on the capsule, you have two buttons each saying EVA kitten. And this leads me to the infinite kitten glitch. When you press these buttons saying EVA kitten, it doesn't just get the kitten that's inside the capsule outside of the spaceship. It generates a new kitten at the moment.
So, depending on how often you press that button, you can get basically infinite kittens. So yeah, basically what would happen if you leave kittens and cats out on the streets for a couple of years, they will multiply and also probably get very sick. These kittens, of course, are only one of the three designs that we already have in the game, so it's either the hunter design, the banjo design, or the polaris design. But they are named kitten one, kitten two, kitten three, and so on. I haven't tried how many kittens you can create before the game crashes. I'll leave that up to Danny. When a kitten is starting its EVA, it just pops its head outside of the capsule, but there is no hatch opening or no real collisions going on yet. And I haven't found a way to get the kitten back into the spaceship. So, once you generate your kittens, your infinite kittens, they're going to populate the universe.
At the moment, this is just some fun thing to play around with, nothing really else you can do with it, but yeah, it's progress, that's for sure.
Okay, this concludes my five items I wanted to talk about in this video, but there is something else I wanted to tell you because since I was kind of a bit out of the loop for a couple of weeks regarding what's going on with Kerbal Space Agency, I kind of missed a couple of these developments, and I tried to figure out when and how they were implemented and how to use all of that.
Unfortunately, I don't think there is yet any comprehensive documentation. I mean, the game is changing rapidly.
There's basically builds every day. So, I decided to do the unthinkable. I asked AI for help.
Basically, what I did was create a script that grabs all of the JSON files within the versions folder, parses them into a spreadsheet, and then add that spreadsheet into an LLM that scans [music] this spreadsheet for certain mentions for a feature, and shows me the history of that feature and how to use that feature. Since the version info updates are only coming [music] into the Discord server, and Discord search functionality is abysmal, I really wanted to know how to get into the IVA view, and I didn't find a quick answer.
So, I came up with the idea to search through the version history by kind of parsing that and creating sort of my own unofficial documentation of sorts. So, for instance, if I want to know what can I do with particle effects and since when were they introduced, this thing will now tell me what is what, and it will give me quotations, not just some regurgitated hallucinations.
Whatever type of AI you use, or if you use AI, you have to make sure that the output is actually something useful.
This is a tool, not an end-all be-all thing. And like any other tool, you can misuse it. For instance, I would not try to use a hammer to stir my coffee.
Anyway, so that's my current look into what's going on with Kitten Space Agency. Did I miss something? Was there any big feature I missed over the past like 4 or 5 weeks? Let me know in the comments below. And also, let me know if you actively look into the development of KSP or are playing it on a regular basis.
>> [music] >> Sure, the current state of the game is still far from being an actual game, but it gets better and better with each update. So, do other space simulation games or space simulation-adjacent games? For instance, Simple Planes 2 was released on Steam just a short while ago. It is developed by Jundroo, the team that also does Juno: New Origins, one of the Kerbal Space Program alternatives I talked about in a previous video. And also, development on Space Flight Simulator 2 is also very much ongoing. I also need to check back in with the KSP 2 Redux guys to see what they've been up to lately. Too bad I'm so busy with my day job nowadays that I have rarely the time to do these things at the moment. But hey, when I do, I'll let you know. And if you enjoy this type of content, maybe head over onto my Patreon or become a YouTube member. If you go for one of the higher tiers, your name will show up here, like all of these wonderful people. And if my scheduling permits, I will release videos earlier for people on the highest tiers. Anyway, what do you think about the current development of Kitten Space Agency? Is it going into the right direction? Is it going at the pace that you think is good or sustainable? Or do you think that everything is a bit too slow at the moment? Let me know in the comments below. I'm interested in [music] what you think about this.
If you enjoyed this video, please subscribe to my channel for more and follow me on my social thingies. The links [music] are in the description.
Thanks for watching. Goodbye.
>> [music]
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