This video demonstrates how to create a voxel-based horror game with infinite procedural generation, featuring a chunk system that generates 16x16 block grids for rooms, a custom AI entity that stalks players without traditional chase mechanics, and an exit system that allows progression while maintaining the illusion of an endless environment. The development process involves iterative problem-solving, including debugging navigation systems and implementing visual effects like sanity meters and VHS-style aesthetics to enhance the horror atmosphere.
Deep Dive
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Deep Dive
I Turned the Backrooms into a Voxel GameAdded:
Wow, these Backrooms games are so cool and it looks like everyone's making them now. Well, I want to give it a try, too.
>> But everyone's already doing that.
>> Okay, but what if I tried something different? What if we went to the Oh, come on. Okay, looks like I'm going to have to get real creative with this one. What if hear me out, we made the Backrooms in blocks?
Yeah, we're doing it.
>> [music] >> All right, the first thing I want to make is a plan to help evaluate everything I want to add to my game like procedural generation, infinite rooms, a spooky scary creature to keep the player always on edge, and an exit.
So, I got to work coding a chunk system that can generate a 16 by 16 block grid to generate the right rooms I wanted and oh, it didn't work.
Well, so I went and fixed it again and >> [screaming] >> That's okay, I'll just turn the down the world brightness and oh, I give up. So, after 3 painstaking hours of trial and error, I finally got to work and this is what it does.
>> [music] [music] >> Okay, next I worked on the entity, but I didn't want the old spooky monster chase the player, player run away thing. I wanted a unique entity that stalks the player slowly keeping them always on alert. And the modeling process was a nightmare, but it came out terrifying, so be ready.
I know, it's so scary.
When you add some visual effects, it [music] doesn't look so bad, right? But it's the coding process of this entity AI [music] that was the ultimate nightmare. Almost 4 hours of trying to figure out how to get this thing to work on a custom generated map system with a complex seed platform. At first, I tried the Unity NavMesh system, but it didn't really work [music] out the best, so I had to do it all myself. So, I coded for an unhealthy amount of time, but in the end, it came out pretty creepy.
The visual effects were a simple shader to add to the camera, which took no time [music] at all. So, then I moved on to the next and final step.
>> [music] >> For the end step, I wanted to make an exit so that the player's not wandering around aimlessly forever. And I also wanted to make it flexible for future updates so that I could take you to further levels. What could possibly go wrong with this? It's just a simple exit.
Subtle, but not subtle foreshadowing.
Out of all the errors I've had in this project, I have never thought that the exit would give me the most trouble, but uh here we are. The exit would just never spawn in in the right places or teleport the player at all. But finally, I got it to work. And all that was left was to implement a main menu that totally worked.
Adding some simple sound effects, and boom, it's done. And here is the final product.
>> [music] [music] [music] >> Now it's time to see my friend's reaction to my masterpiece.
Yo.
>> Yo.
>> What's up?
>> What's up, bro?
>> I'm about to send you a file. It's totally not a virus.
>> Uh >> You will play it.
>> [laughter] >> All right, let's see what all the hype's about. Apparently, Ghostman has been working on this game.
I'm honestly I'm not too sure about it, but I I It could be pretty solid. I mean, he's normally pretty good with this stuff, so let's see what he cooked up for me this time. Oh my goodness.
The sound effects are incredible.
All right, I just want to point out the texture.
Dude, he cooked the texture. Let's move Oh, I didn't realize that there's a sprint bar. What?
That is that is honestly really That's incredible. Wow. The I really like the uh I think that brain thing I think that's for sanity. I really like that. This Backrooms game is infinite.
I've played a lot of Backrooms games like a lot a lot and uh I've never played an infinite one.
And I don't know if they exist. I don't know if this is infinite. I actually don't know if I believe him.
I guess I guess we're going to find out though. I mean, I suppose it's possible, but like that dude that that would take so much work.
I don't I don't think he could do that honestly.
We're just going to check. We're going to walk forward a bit and uh we're going to see if it it really is infinite. All right, so far it seems pretty pretty ex- extensive. Expansive?
Pretty expansive.
Whoa. I thought I heard something.
What was that?
Also, I'm looking for an exit.
I don't don't know what to what to look for, but I assume it's probably on What is that?
Okay, you know what? The game I I I I I'm facing the fact the game is infinite. I Dude, it should have ended by now. Look at it.
It just keeps going.
Okay, I don't want to get to a dead end.
I got check these corners. I don't know what that was a second ago, but it was not did not look friendly, and it looked very very scary.
Don't hear any Oh, no.
Did you see that?
Okay.
Okay, we got to be careful. Oh, my sanity is draining. Look at it. I did not I didn't actually think it would drain.
Okay. Oh, you can jump. That is That is cool.
What was that?
Oh, an exit. I Oh, my goodness.
All right, the textures are incredible.
All right, let's get out of here.
Four writing, this was incredible.
>> [music] >> 8.7 out of 10.
You want to try the game yourself, it's free on itch.io, but there is a donate button for those who may or may not want to support me. I'm not suggesting anything or whatever. Well, if you made it this far, thank you so much for the support, and I'll see you on the next one. Peace.
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