The Hunt: Showdown 2.8 patch introduces significant gameplay changes including a new weapon size system (1-5) replacing the previous small/medium/large classification, which restricts certain meta loadouts like the Mosen sniper with nitro; long ammo rifles now have their own special ammo type with no stacking capability; the Maxim 1895 is a new world weapon with 100% spawn rate in the stronghold, 50 incendiary rounds, and overheating mechanics; the 1890 Cavalry is a new size 3 single-shot long ammo rifle; tools and consumables can now be freely mixed in any slot; ammo box resupply is reduced; and the battle pass rewards include the 1890 Cavalry gun, Sergeant Rigggins skin, and various cosmetic items.
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Deep Dive
2.8 Patch is HISTORIC - Military Event, Weapon size rework, TOOLS & CONSUMABLES rework & NEW guns!Added:
Yep. They weren't lying when they said they're going to make a huge compound.
Just look at the size of that thing. A Today, today we're going to make a nice 2.8 video.
Welcome back to the channel, buddy, and I hope you're doing fine. Today, we're going to talk about the new event of Road to Hell and also a spicy [music] patch. There are quite a few things that are very important today like for example the maxim rifle, the new compounds, but also there are quite a few balance changes [music] and some of them are spicy. As you can see, timestamps as always in the description below so you can just jump to the topics that you will enjoy. And with that, let's go.
[groaning] Okay, so we're going to start with the rewards first, as always, because you want to probably see what's in the battle pass. I'm going to show you really quick what the battle pass costs.
You have the base version, the well, the plus version where you get already a couple levels. So, the usual. Now, rewards, because there are some very fancy skins in this one. The very first one, we saw it already in the trailer analysis video. We're going to get Sergeant Rigggins.
Beautiful skin. Lots of attachments, lots of bling bling, lots of He even has his own little pipe and tobacco. That's pretty cool. Then [snorts] we got a Scotfield.
I like it. Nothing over the top. Nothing too crazy. Decent. There will be again a few badge unlocks and some other profile or player profile things that I will just skip through because I personally think they're not that amazing. But this is something that is really, really cool for me. We're going to get here a new rival skin, a short rival. There are not a lot of skins for the short rivals, so I appreciate that one. We have here this makeshift army skin. Sweet. Then we have a weapon charm, the bad faith. And then look at this. The infantry gets a beautiful skin. Just look at this.
Nice, man. I can't wait to shoot that gun. Maybe we will go back to some 2018 loadouts where we play a little bit machete infantry or like you know the good old windfields. Uh I mentioned a machete because you will see in a second why. Then we get some BBs. We get an equipment animation. A very nice equipment animation where you can just do a do a barrel roll. Yeah. Insert me here. The next one is going to be an avatar unlock for Sergeant Rigids. Then we have the ammo box. Build a defense.
We actually have quite a few ammo boxes.
Sadly, I cannot turn this here. So, we can only see the eagle upside down.
Okay, then what else do we have? We have another charm unlock, the dream of glory. We're going to have a new regeneration shot. It's only the weak one, though. Maybe we get a big one, too. Let's see. Then we get a title, the the mass sergeant. Okay, a new flare gun. Sweet. So, you can already see this makeshift skin type goes through the whole battle pass, but we also have some fancy ones. We have more BBs. And then finally, a new gun again, and it's going to be the 18/19 Cavalry. That is a singleshot long ammo rifle. So, think about the Springfield, but in long ammo, but not a sparks and damage. So, uh, very peculiar thing. And I saw already in the trailer analysis video, why should I play this weapon?
We're going to have some balance changes and that might make that thing actually important and also viable. Then we have a Scotfield brawler. Sweet. Sure.
Occasionally I play that. Then we get [snorts] an infantry bionet.
Bruom.
Dude, I can never really how long these bayonet versions sometimes are. It's crazy. Then we have an equipment animation unlock. That's for a syringe.
I like that one.
Nice. Can't be used on all shots. I'm covering this right here. It says it here right here because I was confused.
Is it just for one shot or for all of them? That's all of them. And then the officer. We saw that one already in the trailer analysis video. Very pretty.
Next one. You look at that bad boy.
That's a machete, man. I'm going to play infantry machete.
go back all the way to 2018 and play the old school loadouts.
Crazy. This is This is probably my favorite machete skin. Nice. Then we get a batch the ambush. Well, okay. We got a Scotfield swift. It's basically the same as we already had a look at. We get more BB's. And then there we go. The infantry sniper.
God, for for some reason, I really really like these skins here. Okay, then right here we have a charm unlocked a lost identity. What does it say? Well, the turn code started running with his newly formed gang. He still wore his old dog tag. It amused him to know that if someone every if someone ever wanted to learn his real name, they'd have to come close enough to kill. Sweet. And then don't we have already a skin that is very similar to this one? The golden hair trigger. I think we have it already for the Dol claw. I'm not 100% sure. Looks nice though. Then we have an equipment animation unlocked. Can be used on the officer and officer brawler variant.
Very fancy, but no way you're going to be able to have a look at the skin that is equipped on that thing with all its spinning. But hey, maybe you just want to have a cool animation. This is funny enough one of the winners for me for the skins here. It's the rival 78 maze because I think lots of us will play way more rivals uh in the future or maybe even a spectre compact. Right now I think there is only one skin in the game for the rival maze like for the short one because the big one is a trauma and that one is behind BB's. So this is I think the first one from a battle pass.
Maybe I'm not 100% correct but let's see. That's a saber that we saw already in the trailer. Mounted flourish.
Beautiful. [snorts] Then what else do we have here? Okay, so the Scotfield now times three.
Yeah, good intentions, precision. Then we have here the charm unlock, a golden signal, and then we have the doll 96 bullseye. So dead eyee, but okay. Yeah, I'm not a really big fan of of these weapons. Dead eyee dolls. I rarely see anybody play it. Then major major title unlock. Great. Then we have this right here. Regeneration shot. So this is the big one. Very fancy. Very glorious. I like it. This one is balance check saber animation.
Nice. Very cute. We get some more BB's.
We have the frame unlock. The commander Whitlaw. Then we have Yeah, the counterpart. I don't think that's the one from the trailer. Maybe it is. Uh I think because the new, you know, with the armored death hunter that will come as a DLC if I'm correctly informed. So it will probably be part of his DLC.
Yeah. This looks almost like the gun of a trick shooter. Okay. Then we [snorts] have here very late 39. This is going to be for the new singleshot long ammo rifle. A skin, the 1890 cavalry. Very fancy. I like that one.
And then the final round of skins. We get another mat pack. Sure. Another first aid kit. We get uh a batch unlock.
Sure. More BB's.
Then it's a chain pistol. Honestly, for the chain pistol, a trick shooter skin kind of fits because you always perform tricks on me. And first bullet attached with fenning.
Yeah, can't wait for that. Sweet. And then we have two attention equipment animation unlocked. That is for the 1890 cavalry. So, we got a new gun. We get a skin for it and we get an equipment animation for that. Nice. And then yeah, new nitro skin. So, sure. It's been forever since we actually got a nitro skin. So, I think this is cool. Then an avatar unlock for the commander Whitlaw. Then we have more BB's. Commander Whitlaw himself.
Why would he toss away the saber?
Wait.
Why would he? Okay, so cool skin. I like that one. And I think on some maps, especially on uh Dal, you know, where you have these fall leaves, the color from autumn, I think he will blend in pretty nicely. Sweet. And then at the end, for liberty, a charm unlock 1861 1865.
Nice. Okay. Sweet. Was found on the halfeaten corpse of a woman from the 20.
Okay, that the story behind is not that nice. Okay, so what do we think about this battle pass? Let me know in the comments section below. I am a huge fan.
This row, I would actually say the hunter and the nitro. I'm not playing nitro, but I can still admit that the skin is nice. Then we have this right here, the winner from this row for me together with the equipment animation unlock.
Then right here, that that's just the one. Oh, it's on the same row with the machete. Yeah, I can't wait to play the machete, though. I mean, we have one, two, three, four bangers in in this row here. And yeah, new gun level 15. So, actually, this is the I think you get with the battle pass plus you get rank 14. So, with some weeklies, you can instantly have the gun, which is nice.
This might be one of the few times because the last three times, I think, I never bought the big battle pass. I think in this one, I'll do it just to be able as a content creator to play the gun as fast as possible. and form clips for it. But I definitely will play some infantry machete and be a menace with this one. Probably with him. Play that as a set.
Yeah, poor guy. Okay, sweet. Next chapter.
Okay, after the intro clip, you probably want to see more about the stronghold, which is the new military compound that comes with the road to hell event. So this is where the 26th regiment had their last stand. And as you can see, not a lot of people survived that. And all of them who died, they wander around now as these new grunts. So bad for them. Good for us because we get some new grunt skins. The stronghold works like your regular event compound with one difference. It's massive. You can find there all your sealed rewards, Destiny style tarot cards, and also some new and interesting secrets, which I will show you in a second. The strongholds are large, and they have three main areas to them. You see already all the trenches where we will hopefully get some amazing PvP. Then we have the camp area at the side and the main building. Let's start with the tent area outside. That one will have the scout map. That is a fixed spawn. It will always be there. Then you will get the sealed boons. So, the foreshot boon, the XP, but also the dark side boost.
And there will be, of course, tower cards combined with some other goodies.
This is also the tent that we saw already in the trailer. Personally, I thought this area would be a little bit bigger, but hey, what you going to do? I don't think we can complain about size this time. And I think this area here is okay. I like to have a thick spawn for the scout map. Keep in mind that there are two more spots on the map where you can find the scout map. The other one will be the medical supply point and the last one will be the military supply point. All these three compounds, stronghold, medical supply point, and military supply point are initially revealed on your map. And since there are three locations right now and not two, you should always have one close to you. Fantastic change because that was one of my main criticism points that we only had two scout towers and sometimes they all spawn super far away from you.
But let's jump now into the main stronghold building. In this main building, you can find the caged boss target. I will talk about that in a second. The Maxim 1895. Yes, the machine gun. Then you have the regular boxes where you can resupply, but also the sealed explosive boxes coming back. And that's a huge deal because I didn't see that thing in a long time. So, back in the days, you needed one pledge mark to open the box. So, this is unchanged. But what did change is that now the consumables that you can find in the explosive box are not of the same type.
So back in the days you could loot three frag bombs, three big dynamite bundles, or maybe just three dynamite sticks. Now you can get a variation of explosives, which I personally think is better. My PvP fantasy will just be having some fights there in the trenches, ideally with the flame rifle, but I already know that I will regret playing that. And although you have all these trenches which gives you the feeling that shotguns will reign supreme, there are a lot of open areas, a lot of high points where you can look into the trenches, I think it will be balanced. Might need one or two explosives because people can sit in a few corners. So, I would always go to the tent area first and grab myself a little bit of dark side boost from the envelope to see where they're sitting because nobody wants to run into a shotgun barrel face first, right? Next up, we talk about the caged bosses part of the stronghold. And this works basically like bounty clash. You have in this caged area a boss and he's already defeated. It seems like they're just taking a nap. Though when you banish them, you have to wait the full timer.
They drop one bounty token. The cool thing is that you still have the whisper mechanic. So when you're getting close to stronghold, you just use dark side and you can see the boss whisper in the top left corner. If it's white, nobody's there. If it's red, well, you got some company. Just keep in mind that this alert system does not cover the whole trench area. So I still think it's not a mistake to take the envelope for one pledge mark to get a little bit of dark side boost to see if the trenches are clear. Now according to Krytac, there will be only one normal boss target in these missions and there is a chance for a secondary target as well, which means that there can be a maximum of three bounty sources in a match. It will be interesting. I didn't even know that the user interface can handle three bounty pickups during my recording sessions.
That sadly did not happen, but I'm sure if the info is corrected, we will actually see this very soon. And one more thing, one of the secrets from this compound, you can find some special loot crates. And it's funny how they work.
They're like on the floor. And once you find them, you can carry them to the extraction. They work like a world melee weapon. So you can pick it up. You have it in your hand. You need to carry it around. So just imagine you're carrying a red barrel just that it doesn't go boom. But it goes kaching the moment you extract. Let's see what they're going to do with this. Apparently there are different versions of this crate. So there will be lower quality, better quality, and some of them might give you something else than just dollars. It's cool. At the end of the mission, when you extracted with it, it will be shared with everybody. So, you don't need to shoot random players in the face to get that crate. When they extract with it, you get the money as well. While you're not getting a crazy amount of money, it's still from a flare point of view kind of cool that you have this heist.
Now, you go in, kill everything, and you have an mini objective extracting some extra cash, which I like. Okay, so I think that's enough about the stronghold. Let's have a look at the maxim.
Okay, I think this will be a hot topic for a lot of people. So, let's talk about the Maxim 1895, which is a new world weapon, not scarce weapon, world weapon because it means you cannot extract it and you can find it only in the match. It has 100% spawn rate in the stronghold and there is only one since it's, you know, a prototype weapon. As you already saw in the previous clips, it was used as a mountain gun, but now you rip it off the mount and you run around with it. Well, not really running because you were very slow. You get debuffed while carrying it and you can only fire it from the hip, so no ADS.
Let's talk about a few facts. It's a world weapon, so it cannot be extracted or carried in hunters inventories. That means it acts like shovels and lanterns.
So even if you take it to the extraction, you will just leave it behind. And I was talking already about a debuff. So while carrying the thing, you will be slowed down by 25% making you an easier target. It has quite a large spread, so aiming will only be reduced by standing. Crouching doesn't give you any benefit here. And when you move, the spread is massive. There is a tiny quote unquote trick though to get the crosshair a little bit tighter, and that would be the devil. But it's not doing that much. I'm pretty sure though that I will still eat the first bullet right to the face at probably 40 m because, well, hunt give it and hunt take it. So, this is one of the few weapons that can actually jam. But there is a warning to it. The moment you shoot too much, the thing will overheat. You can see that by the stuttering of the gun. You can see that the barrel starts to glow. If you don't stop shooting right there, you will get a malfunction and you need to clear it manually. So, it's better to shoot that gun in bursts because overheating with that gun will be pretty bad. Now, compared to other scarce weapons, that thing has 50 incendry rounds by default and cannot be resupplied. No special ammo crates, no ammo boxes that you bring as a consumable, nothing. So, there are in each map 50 rounds of the Maxim and that's it. On top of that, there are incendiary rounds. So, you have zero pan with that. Now, what do we think about that? like close range that thing will just simply delete you. Um, you saw what I did with the assassin. You just straight up rip it apart. At the end of the day, it's incendiary ammo though.
So, I tried shooting the butcher with that and that was not a good experience.
Um, it's an RNG weapon. I'm not a huge fan of RNG weapons. Um, the people who watch my stream and everything and are longtime viewers, they know that although I play it occasionally, dual wielding, fanning, levering, all of this is at the end of the day the moment you shoot something at 15 plus m RNG. Some people have luck, some people don't.
The Maxim is, I'm going to be honest here. I think it's a fun weapon, but it's definitely a meme. And when people always ask me, Mike, what kind of weapon do you want to see added to hunt? I always say I have no clue. But I know that I don't want any full auto weapons or anything that has a high rate of fire.
Yeah, here we are. Uh, Maxim 1895.
I think this will be for cinematic moments. Sure, every now and then you will get deleted by the thing and I will delete people, but honestly, Al Romero will probably do the same thing to you. And if you really get deleted at 50 m by the maxim the guy had devil card and probably I don't know he he sleeps with Fortuna because there's otherwise no other way to hit anything with that. Um let me know in the comment section what you think about that. I think it's fine especially since we actually do get a new weapon this patch. So I'm super happy about that.
Um so yeah they they added a meme weapon.
[screaming] It might even be worse than the flame rifle and the shredder.
I think close range for boss step pushing it will be nice for you know just reenacting the scene with the flying tank in a team. Show me what you got [ __ ] and you keep firing the maxim. I think that will that will be pretty fun. But yeah at max a meme I think. Okay we talked now about the Maxim 1895. I already mentioned that there is another gun and we're going to talk about that one next.
And here we go. It's been a while. We finally get a new weapon, the 1819 Cavalry. So, this is a size three. Now, you're probably confused, Mike. What is a size three? But we're going to talk about it in a second. I know lots of talking about in a second. I'm sorry for that. It's a singleshot long ammo rifle.
It has quite some ammo, especially for a long ammo rifle. So it is 118. So it has one bullet chambered and then 18 ammo in reserve. It deals 139 damage. So it packs a punch. The velocity is very slow though. With a muzzle velocity of 380 m/s. It has an odd choice for custom ammo types in my opinion because FMJ for long ammo is always something that I find questionable because it becomes even slower then. But it does have access to high velocity. So I'm going to blend in the stats real quick. So you can see everything on one screen. And of course you can take a screenshot for that or later. Something that people will ask, "Hey man, is this working with fast fingers?" And yes, it does. It is compatible with fast fingers. Okay. And then again, a little bit of what do I think about this? So first of all, the gun is dirt cheap. With 56 bucks, you get long ammo. So that is nice. However, it has the typical drawbacks of playing with a slingshot rifle. So, first of all, big hammer like the Springfield.
And I just posted recently a clip uh where I die because the hammer from the Springfield is literally blocking the line of sight to an enemy. You will have a similar issue with this weapon. The iron sights are unique. They write me remind me a lot of the um what's it called? the carbine 1865, the science one with the ring iron sights, the same a little bit with the Bourneheim match even. I like the iron sights. It sounds good. It has a good rate of fire, access to long ammo, but people will be like, "Okay, why should I play this weapon, right? We have already a Springfield.
Springfield has access to bleeds." And I would actually say the Springfield beats that one. But let's see. Because bleed Springfield has of course no pen. This one does have all the pen if you decide to use F&J and access to high velocity can be cool. But then again, long ammo, we have a spark, so why exactly? Why should I? 1890 cavalry sounds nice, but will it have a place? Time will tell.
But to answer this question, we also need to talk about probably the biggest change that we ever had in Hunton or one of the biggest changes and that's going to be the inventory slot rework.
That's going to be a bang chapter.
Okay, then we probably going to have a historic moment here right now with the inventory slot rework in Hunt Showdown.
and their aim is to open up new possibilities to promote loadout diversity at all skill levels and give more weapons a chance to be used. Now, the big change is that weapons are assigned a size now from one to five.
Keep in mind that on the current life build, we have small, medium, and large.
That's completely gone. Now, the player's default weapon capacity is five and can be extended to six with quarter master. This is already a big change, but the next one is also quite the banger. Tools and consumables are no longer restricted by type. Players can freely equip any tool or consumable to any slot in any combination. However, before people go crazy and they bring a track bombs into the match, that's not possible. Consumables are restricted to four instances of the same type. That means throwables, lasables, shots, and tower cards. So you cannot bring in eight sun cards or like one sun card and seven judgment cards and just have forever insane region. So that is not possible. Okay. And you know what? I'm just going to show you this because this is in my opinion a fantastic change. At least this right here. So we have a weapon capacity of five right now. When we go now to the primary slot, you can see that we can sort now not by small, medium, and large. We can sort by size one to five. So one is of course like the melee weapons like a cavary have a baseball bat, the Bourneheims, the hand crossbow. So you can already see one change though there is no katana. So one of the main issues that I always had with the katana is well why should I ever play the saber right when the katana exists? So we go now to size two. You can see here now the combat ax. And there's the katana.
So, some weapons use now more space compared to their similar counterparts.
And this is exactly what will open up different loadout builds because and here is a big change. Size five weapons.
We have the auto five, the nitro, the mayard sniper scanser, and a mosen nagant aftermat.
So when I equip now the auto five, my slots are full, right? I can't even select the secondary slot it because capacity full. So when I buy now quartermaster, let me just check this real quick.
I get a one slot for that. That means I can at max get a pistol.
So you cannot run anymore the auto five together with like the Mosen operas or a dwf precision. I think dwarf precision might even be a three slot. I'm not totally familiar still with all of this because of the changes but I think when we go to size [music] three. Yeah. And also auto four shorty is a three sides. There's a door precision. It's a three size. So this is also pretty cool because when I remove now the auto five and I take a four slot now for example a Mosen okay or a label.
So most of these big rifles are four slot or all uh rifles are four slot. We take a Mosen a gun and what I personally always found super obnoxious were people who played Mosen crack and then they played the small crown and king the auto 4. We go here now. Shotgun.
It's a three slot. So even with quartermaster, this load out is not possible anymore.
This is fantastic. You can still use other shotguns, right? For example, the rival mace, but then you need quartermaster for this. If you don't have quarter master, I mean, that's already like on a live server. But here comes another big change. Let's remove quick quarter master which is also eight points but we're going to talk about trade point changes in a second. The reason why I said man carbines are so weird right now because you just take a big rifle. You see that no carbine.
I go here size three. The cavalry is here. The carbine is here. Weirdly enough the is here too. So you can already see that some weapons are different than other of the same time, same rifles. Okay, it's showing the motion right now here because I have it equipped. It's it's a force. Okay, you can see it here with the dots. So you can play now, for example, the carbine and then you can grab a two slot shotgun like let's say let's say this one, right? And I don't need quad master. So, you can still play a rifle shotgun loaded or whatever, right? With a bow, for example, and you don't need quarter master. But if you want to play one of the meta rifles, I'm going to be careful now with saying meta because there are um a few size four weapons here, which I would not call super duper meta, okay? But it's insane.
I love this so much because some of these very strong loadouts do not work anymore. You want to play a crowning king, you want to play a nitro, you want to play Okay, it's still showing this because I have it equipped. The may not sniper silencer, the only thing that you can play is a pistol or one of the small melee weapons or a hand crossbow. Okay, there are some options, but still, right? You cannot play the mainut sniper silencer anymore with a shotgun or do I have precision?
This is great.
So I I did not expect Krytek to do this approach for balancing. I think it will work. Of course, now all these loadout videos that we did are a little bit wonky, but I think for the budget ones, it doesn't matter because the budget ones never go into uh you know the size five territory. Anyway, great. I love this change. So, we talked now about the size changes and I just dipped very quickly into this. You could probably do a whole video about fancy loadouts right now and the possibilities, but this is a cool way from Krytek to break up these meta loadouts by just saying, "Nope, you can't play this anymore. I'm sorry, dear sweat lords. No more mering crown anymore." I like this. No more may sniper science to get away with shotguns. Perfect. This is great. You can also not do a mosa gun aftermat anymore with um dual wielding sparks pistols to get more ammo or a moan opra drum with more ammo or whatever these dudes did. I mean that will not be possible anyway because the ammo stacking doesn't work anymore that way.
But we're going to talk about that in a second. I'm sorry. I don't want to talk too much from other topics because then I mix it up. I just want to contain every topic in a nice chapter. [snorts] So that is great. Let's go to the next crazy thing is tools and consumables. As you can see, I have eight slots here now. And you can just mix this however you want. Now, some people will be like, "Okay, this is this is kind of weird."
And I don't think it will do much compared to the size because most of the time it will look something like this.
You will take a melee weapon and then you will take um I think it's called first aid, right? Yeah, first aid kit.
you take a first aid kit. So these two are already kind of locked in, right? Um and then for me personally, I will just never drop a regeneration shot. I will never drop, let's say, a frag bomb. Is it even unlocked? Yeah, it is. Keep in mind that you cannot have more than four frag bombs anyway. So no changes in that department. I think what's going to happen is that everything will shift plus minus one. So people will run five tools and consumables and or five tools and three consumables or they will go with three tools and [music] five consumables because what you can do now is that for example when I play with let's say au with explosive right then I like to do this and I take a small vitot this is my standard stuff that I played in and then I'm always sad that I can't run a hellfire or Maybe you don't have the points to get convict at the beginning and you want to play with a stamina shot. You can do that now.
So, it gives you more flexibility for some certain loadouts. So, you don't have to drop your favorite, you know, consumable combo, but now you need an ammo box suddenly because explosive crossbow bolts or whatever and you will run out of ammo. And it's nice. And then I can still take for example I drop the alert mines now but I keep the well let's say the flare gun right perfect though is still viable there will be a few things that um but it will be niche for example you can play then the alert trip mine and yes alert trip mine got nerfed and whatn not we will talk about that so I can do now for example a build where I go with all trip mines and then I even take bat traps and then I don't even have to leave the flare gun at home and I just play with the regeneration shot or you know let's be a real meanie and we going to take a dark dynamite satchel.
So for stuff like this, yeah, that's going to be a big change, but it's going to be some very specifically tailored loadouts for a niche job.
I think that's great. It will be weird at the beginning, but I think overall we will have these plus minus shifts. So people will take one more tool and one less consumable or one more consumable and one less tool. Yeah. On the other hand, this might be annoying to play against, but that's also why the alert troop mine has one less charge. This would be crazy. This right here, I think, was not super necessary to fuse tools and consumables, but with the size slots like one, two, five. Nice. Nice. I mean, you can of course start arguing then, okay, uh, excuse me, crossbow is four then. It's the same category like a mosen, but bomb plants is three. Come on, you could give the crossbow a three, you know, nitpicking. Okay, we're done with this chapter. This will spark quite some discussions. I'm looking forward to read your comments. Okay, next topic.
Can't believe I will ever see the light of day where we will get a long ammo nerf. So, here's the following that will happen. Long ammo is now its own special ammo with some twists. So, let's have a look.
So, the Mosen, the Mosen or variants, all of them, the crack, the label, and the betier, they will all have no special ammo. Now you're already seeing where this is going because you cannot stack ammo now anymore [music] with for example sparks pistols or an uppercut.
So Mosen sniper together with an uppercut.
Yeah dude, you have only 10 spare and you can only resupply that Mosen sniper with special ammo boxes.
What a time to be alive. They also updated the icon so you can see now that it's like not a regular long ammo and special long ammo. So yeah, Bright is finally digging into these um how do I say that? These stock [music] loadouts quite a bit. So Mosen sniper or long ammo sniper together with an uppercut or sparks pistol that was very much standard for a lot of loadouts and for a lot of people and that doesn't work anymore. So, you can actually bring now again brawler or maybe alt. You will probably bring some ammo boxes because now resupplying that is even harder than it already was. Well, hard, but okay.
I'm all here for it. This is a small chapter in today's video, but it's something that I really want to talk about before we go to the overall gameplay and gunplay changes. [music] And I think we should have a look at that right now. Next, we're going to dig a little bit into the gunplay. And there are quite a few changes. And I have to admit that some of them I'm like, really? So, there is now a lot of ammo types that are scarce. So, all dum dum ammo, all completely is scarce. All explosive ammo is scarce. That also includes frag arrows, explosive bolts, and wax frag charges. And all spitzer ammo.
Um, okay. So, what they're going to do is they're going to remove all your custom ammo from your inventory except I think a stack of three and that's it.
And one ammo is actually completely gone [music] and that is dole FMJ. That is just like buy you get refunds for that what they take from you and that's it.
Um, I am not a huge fan of that mostly because okay, I'm super biased. I get that. All right, I admit this, but the explosive crossbow is scarce ammo since forever. And they said they're going to cycle it. And now they're removing even more.
So they could have started maybe this by bringing the explosive stuff back and maybe removing or making [music] scarce all the bleed ammo and Spitzer for a change because I don't see this rotation.
I don't uh maybe they will start this now, but I hope it's not again another 6 months, 9 months until the stuff rotates. And what do you actually want to rotate now? FMJ and incendiary ammo.
Oh, maybe. Who knows? But uh I think they should have just given us the [music] frag arrows and the explosive bolts back and make the bleed and Spitzer uh a little bit scarce for a while.
I don't know. They they nerfed now my chuku new baby that I got used to. This is This feels targeted. This feels targeted. Yeah, I can see the anti-sugo cryc propaganda. Mhm. I feel it. I see you there. Don't you worry. No, but on a more serious note, sure, Dum Dum is very strong. I'm a little bit worried when they do that much because the loadout variety that they try to bring is already or is going down then again. And some of these were just not necessary.
I mean, the new army with dum dum was one of the few reasons why you took it.
And now that's gone again. And now the officer brawler just outshines the new army in 90% of the cases. Exception, you want a speed reloader.
Yeah. Wow. So, this is something that I don't completely agree with, at least not at that scale. Okay, let's see what other gunplay changes we have here. Now, you saw already at the beginning that the bit here, for example, is a three slot and not a four slot. So, this flexibility comes at a cost though. All the weapons that are three size and maybe should be four size lost ammo.
That is the betier, that is the Vali, and that is the Frontier 73C.
So, Betier 318 uh yeah 318 goes down to 312. The vet goes from 6 + 12 to 6 + 116. And the Frontier 73C goes down from 7 + 128 to 7 + 121. I'm always saying this plus one because when you load into the match, you know, these guns aren't fully loaded. Just a tiny detail there.
The smaller variants will also lose something. For example, the Mosen aras reduce extra ammo from 510 to 57.
Yeah, sure. Uh the Springfield compact variants, they lose four bullets, which is not a big deal because you have still one in the gun and 20 spare. I can't remember the last time I ran out of Springfield ammo, so I think that is whatever. And it's only for the compact variants, by the way. drilling compact goes from 220 to 216 uh with the shotgun shells as far as I know unchanged. And we have the semi shorty reduced 9 + 112 to 9 + 1/9. So it loses three bullets.
[music] Let's just say it that way. Um I don't know, but this this is like the the short suppressed Centennial felt already really oof when it came to ammo.
And now they they remove even more bullets. Yeah, I don't know. The I think it's an overall adjustment that they can patch again in case it's not working out. I get it. They're doing a lot of changes at once and they will most likely miss the mark on a few things.
And you know what? That is okay as long as they react fast to it. Let's see. And the Vandal 73C also that thing. Holy moly. That loses 10 bullets. So from 6 + 128 to 6 + 118.
Okay. Some weapons though gain extra ammo [music] capacity.
So we have the uppercut gaining three bullets. So that goes from 69 to 612.
And the precision version gets uh 618.
Okay. Honestly, an uppercut buff. I don't mind it. That thing is overpriced.
Sure, why not? And now I don't mind it that it has more ammo because it's harder to use for ammo stacking because you can't ammo stack anymore with long ammo rifles. Yay. A nitro goes up though from 24 to 26. I think this is fair though. Yeah, I know. A nitro buff, but it's a five slot now. In a size five, you get nothing with it. So, you need to play quarter master and then you get like yeah compact ammo pistol.
I mean, there are other options, but you get the idea. The auto four gets changed, which I'm super happy about.
Not only because it's a size three, it also has a bigger spread now. So, it goes from 57 to 64, and the reserve armor goes down from 5 to four. It's not a big change, but I think since you cannot build these absolute meta loadouts anymore with uh Mosing Crown and [music] now it's getting nerfed a little bit on top. I hope this will disarm a little bit the auto four situation because the auto four is one of the few weapons that Krytek added that I think was just like a mistake.
The end. The officer carbine uh has a little bit more recoil. Okay, slightly increased horizontal recoil. I'm I'm reading this off here the my script because there's so many uh numbers now that yeah we're not going to freestyle this and then I make a mistake. There are a few things though where I'm a little bit dude what [music] the hell.
So dragon breath or the hand crossbow so the dragon bolt you get only two spear and three. So they're actually nerfing that. Also, the impact damage from the firebolt goes down to 11 from 17.
I I don't know. Hand crossbow op apparently. Um I get it might be a little bit annoying, but hang crossbow pick rate cannot [music] be that high.
And then they nerf the one bolt that is probably giving you one of the most utility. Yeah, they increase a little bit the damage of the regular bolt that goes up to 210 from 195, which is nice, but you still only deal 120 [music] damage to the arm. So, people will survive arm shots and then they delete you. That that's one of the few things where I'm like they missed the mark because the normal hand crossbow bolt doesn't care about more damage in 90 out of a 100 cases [music] because the main issue that the uh bow, the crossbow and the hand crossbow have is when people aim at you, they cover a huge part of their upper body and you will hit their arm and then they just shoot you. It's super catastrophic when it happens against a shotgun because the shotgun deletes you and then [music] they can stop the bleed before they bleed out while you're on the floor crying going back to the lobby.
I think this was not necessary at all.
But yeah, okay. They also reduce a little bit the Marco velocity from 540 to 440 and all betier variants cost now 50 more. So, let's summarize the bet here a little bit. I think the betier will be in an interesting spot. You can still make the better loadouts, which you can't do with a Mosen. However, that thing has now less ammo and it is more expensive. [music] I think the price tag, the extra 50 is whatever. Losing ammo though, let's see. I will definitely build a few bit tier loadouts in the future. Okay, what else do we have there? There's a penny shot nerf.
Not for PvP though. So, penny shot. I know that a lot of people think that it is currently too strong.
I slightly agree with that, but not for PvP. I know, dude. I'm going to get fllayed for that one. Uh people tell me, "Oh my god, I get killed at full HP by a Penny Daringer at 6 m." I call [ __ ] on that. That doesn't happen to me ever and uh it never happened to me the one pulling the trigger. It's nice against melee charges. Now you can of course say everything counters right now melee charge. So maybe that was not necessary.
True. I agree with this one. Um but the main thing where I think that the penny shot daringer is too crazy is opening doors. Yeah, it's a breaching tool. It is really good at that. You shoot like what is it currently on live server? a shell, right? One door open and you charge in. That's crazy good because the people defending the layer have almost no time to rotate or react to this. So, you shoot the penny shot, you switch to a shotgun, and you charge in the block.
And they also nerfed that you need now more shots against the brutes and the meats.
Yeah. Okay. This is kind of whatever honestly because I just have a spear and I spear that [ __ ] anyway.
Spear OP maybe. Funny enough, no spear changes in these patch notes.
Yeah. So, penny shot though. I do understand maybe I would increase the spread a little bit of the penny shot there in German PvP. [music] it.
Yeah, when you nerf it everywhere, where's the usage then for this? Because I'm not taking now a penny shot and I need all the ammo to kill a single meat when a spear does the trick. It's point it's pointless to take the penny shot and it's whatever. They also reduce the ammo resupply from ammo box consumables from 2.5 resupply to two. So what that means is when you resupply with compact ammo, it goes down 20 to 16. It goes from medium ammo down from 15 to 12 and from long ammo down five to four. Special ammo is 7 to six [music] when you have like uh I don't know, too long didn't read. Ammo boxes give you less ammo. I think this is a target at the high six-star MMR where people play just non-stop long ammo and a crap ton of ammo boxes for their crown stores and whatever. So, it's a good change in my opinion. If you play the fun loadouts, compact ammo, medium ammo, you still get plenty of bullets and it's worth it.
Although, honestly, if I play compact ammo, I don't bring an ammo box. So this is now almost everything because we have also a few tool changes.
Ah reduce alert trip mine and bear trap reserves to two each.
That is a big hit in my opinion. Having less alert troop mines means that frontiest man is almost a necessity.
I don't know how I feel about that.
Also, they increased the damage from the bat again, but it's borderline meaningless. I'm sorry. It goes up to 62 from 58. So, you they have four more damage points. Um, rarely somebody will care about this because if you survive two, you still need a third one and you needed a third one before anyway.
So, if you down a small bar, you still survive this because this is exactly 124 damage.
To be fair, you will probably die before you can hit the stop bleed button. So, this is a small adjustment with bigger impact when people are missing a small bar because if you're missing a big bar, you die to the current two ones anyway because of the 58 damage times 2 is 116. That's more than 100. Quick math, I know. Amazing.
Also, and I think this is a fantastic change. Flare pistol reserve from two to one. So, you have only two flare guns.
Nice, dude. Flare gun is way too strong.
I play it every round because it's so good. You have more flare gun ammo than they have choke bombs, which never made sense to me.
Uh, by the way, in the clips [screaming] you will see that the display of the tools is not how we're used to it with the max and the reserve and the spare.
Um, this is a known bug. Okay, they changed so much and they had to prioritize other stuff. So, if this is still on the live server, don't be confused. They know about that and it will most likely get changed. And here's the winner though from this patch. Decoy fuses.
Yeah. Yeah, dude. Decoy fuses go up to five from three. I play decoy fuses a lot. And I just stopped because, well, apparently I like fire too much. But with the alert mine being nerfed in a close-range load out, I might use a decoy fuses to fake explosives to make people move when they're hiding somewhere in a corner. If I need to check a room, is there somebody in there? Toss it in and listen for footsteps. They have to be really cold bloodooded or stupid [music] if they don't move then. Um, nice. I will definitely play a little bit more with that. And increased quad daringer reserve ammo from 12 to 16. Nobody cares. Oh no, I ran out of daring ammo.
Well, to be fair, in my double hang crossbow incinerary bolts loadouts, more daringer ammo might be a thing, but I run ammo boxes anyway. And with nerfing the Dragon Balls from the absolutely OP hand crossbow.
Yeah, they don't like explosives and fire. I tell you that. All the [ __ ] that I'm having fun with. This is this is anti mic propaganda. I guarantee you.
But okay, that's it with the gunplay.
Let's check a little bit the gameplay changes.
Very similar. Let's check gameplay and traits. And honestly, there isn't [music] much, but I think I still want to talk about it because the effect, the ripple effect might be quite [music] severe. First of all, when you gain dark side boost right now, [music] you have this orange mark on the map and it stays on the current build.
This will change with 2.8. After 5 minutes, that's gone.
Was this necessary? Uh, I mean, not really. Now you have to remember where the marks are for later to actually loot the people and it will be more difficult to actually pinpoint bodies from old fights. It this is anti- rat propaganda. You will have a harder time to find now the remaining crumbs of uh previous gunfights. I mean you have witnessed probably anyway if you're a rat, so who cares? It's a change that is okay. I didn't expect that was something that was necessary where we needed to take action but let's give it a try. I personally don't care too much about that. However, though, we have some trade changes. So, Quartermaster goes up to eight points from six. They really, really are destroying the loadouts right now. Um, good thing. Eight points is a lot. And right now with the different sizes, you can still play carbine small shotgun.
And if you want to go to the Mosen shotgun loadouts, then you have to invest a couple more points. Makes it harder to play these loadouts, which I don't mind. Increase frontiersman price from five to six.
They also don't like traps, huh? So, they removed quite a few traps now with Frontiest Man being more expensive and Frontiest Man when you do the [music] absolute trap build will be fancy. And I think this is why they increased the price tag for Frontiest Man. There will be people like me who will do the all trap load out and uh with frontest man you would probably get a little bit too much value a single point going up.
Sure. And then we have increase 100 hands price from two to three upgrade points. I don't like the bow. I don't care about the bow.
Yeah, 100 hands is crazy strong. The distances where I get body tapped by bows is nuts. It's like late 20 or deep 20 m and maybe it goes even further. So a single point going up.
Yeah. Okay. I I think that is fair for for that one. But okay. And I think we have now almost everything.
So yeah, there are only two more things that we need to talk about. The first thing is the dark dynamite satchel got a change. So the ominous whisper that you can hear is now a little bit louder with 2.8. So this is on the current life build.
Now let's check out 2.8.
So, in all honesty, it's not a big change, but it might make a difference in all the chaos to gear the dark dynamite satchel a little bit easier.
And then something very important, although it's explained in just a few seconds, the tool boxes will not resupply your consumables anymore. So, it will only work on tools. While this does sound crazy at the beginning, Pry also implemented a way to get your consumables back. Check for the grunts that have a backpack. And when you loot these guys, you will get back consumables. They're a little bit harder to find, but they have some spawns here and there. They can carry them around like a doctor grunt. On the recording branch, it was a little bit difficult to evaluate how impactful this change was.
So, I will definitely need to play for a couple days or weeks to judge that one properly.
So, not much to show you guys anymore.
There are some differences in the UI. I will make a separate video for the world changes like map changes, and there is like shooting range adjustments and player profile content, but I don't really care about that. I want to show you though the medical supply point. I think that one is very cool because there is something that I personally never take, but now I can use it because it's there for free. You will find medkits over there like the consumable medkits, not the tool med kits, although that's now kind of the same, but you know what I mean. The medkits that you can place that you and others can use then. But there will also be shots lying around. You get some other goodies as you can see in the clip. That's very cool. And then the military supply point, not the stronghold, military supply point. So again, military supply points, medical supply points, together with the stronghold. That's where you find the scout maps. That's what you need to get the intel on the map. I love these compounds. Very well done.
So yeah, this is the end of the video.
Long one. I hope you enjoyed it. Please drop a like for these videos. They are a lot of work and it's a lot of stuff that I need to record off stream because, well, obviously I can't stream the uh the [clears throat] NDA branch. So that would be kind of bad. Big shout out to my patrons. So thank you very much for supporting me over on Patreon. I'm going to update that wall the next couple days. So if you just recently joined, you will be there very very soon. Don't forget to check out my link tree. We have the VA channel over there which is up to date. I'm super proud of that.
We're now almost half a year in in 2026 [music] which sounds absolutely crazy and I really managed to keep that going. The review channel got a few videos but maybe I can increase it again next couple weeks. All right, and then at the end, more videos. Sweet. Tomorrow, tomorrow or on Thursday, I'm going to have a hunger video. [music] I see you on the next one. Until then, have a good day and bye-bye.
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