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LIVE - My Hero Ultra Rumble - Rapid Ibara When Though?
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322 回視聴23高評価2:21:05NejiRay元のリリース: 2026-05-20

In competitive games like My Hero Ultra Rumble, character balance requires careful consideration of damage output, mobility, and ability mechanics. When developers implement nerfs, they must balance reducing overpowered abilities while maintaining character viability. For example, Support Nedro's nerf of 10 damage across all levels was criticized because it affected her low-level performance too severely, suggesting that nerfs should consider character progression and base stats rather than applying flat reductions. Additionally, characters with high power potential in their source material (like Need in My Hero Academia) may require different balance approaches than those with lower narrative power, as game mechanics often differ from source material capabilities.

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