In base building strategy games like Corsair Cove, players must manage interconnected resource production chains (logging, sawmilling, food production, brewing) while maintaining social cohesion through proper housing and crew management, balancing immediate needs against long-term strategic goals such as ship construction and defense.
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Deep Dive
A New Base Building Pillage & Plunder Strategy Game! - Corsair CoveAdded:
What's up, guys and gals? Welcome back to the Nerd Castle. Today, in the world of indie games, we've got another Hooded Horse title coming down the pipeline.
Hooded Horse being a publisher that has remarkable track rate at this point, of putting out solid ass games. Uh, today we're going to be taking a look at Corsair Cove, from what I understand.
Nobody's really seen this yet, aside from promotional videos, myself included in that. So, we're going to be going in blind today and just seeing how the game feels. From what I can glean, taking a look at the different promotional materials that they sent over. It looks like a pyatical base building game where we're building up a fleet of corsairs to go out and raid and pillage and, you know, fire the eight pounders at people.
I always like anything that has to do with pirates. I also tend to enjoy anything that's age of sale. So, I figured we'd play for about 30 minutes today and see if it's something you wanted to add to your wish list or otherwise pass on. If after watching this you wanted to get the game for yourself, I got a link for you down below in the description. You can check it out there. Of course, on top of that, you can also find a bunch of other Nerdy Castle links just in case you wanted to give them the old saucy click. But let's go ahead and check out the story mode.
>> The tides have changed.
The Age of Pirates is nearing its grisier.
Crown rules supreme.
Pirate hunters roam the seven seas.
Hunters like Amara, that Spanish.
Never thought I'd end up in her brink.
She's a clever wench. I'll hand it to her.
She made only one mistake.
She threw me in with a solid crew of pirates.
This might be worth a shot.
Good thing I was able to hide this little beauty.
>> Alert. The fridge are free.
>> Stop them. No pirate leaves this ship alive.
>> Swim for your lives. You solid wretches.
>> Look at us. Once mighty pirates all lost, half drowned, and nothing but the skin on our backs.
But we're still breathing.
That, my friends, is more than enough.
Because all it takes is the right crew in the right place to turn the tides of fate back in our favor.
Feast your eyes on this blighted rock, me, mateies. It may be our home for the foreseeable future. Well, then, let's start with the basics. We'll need shelter first of all.
A camp and a few tents should do for now. And if there's not enough room on the ground, well, why not build on the walls as well?
>> It appears we're not the first to be stranded here. Perhaps we'll find gold in these scattered wrecks.
>> I combed through them with the crew already. Anything we could find, we've gathered at our beach.
>> Okay, so it looks like we've got ourselves a storage area in a shipwreck.
And we've got wanderers wararf over here. We can trigger all hands on deck.
Builders are doubled and prioritize this construction site. Okay, so we got to open up the construct. I bet we got to open the connections menu or something.
There's the connections menu. And chances are we've probably got to take this thing, connect it over to there. I will say that that green isn't like purely visible while you're going through. But now it looks like our pirates are loading up with an absurd amount of planks and carrying them on over to this building. what's going to happen once they actually get this thing fully built up. I don't know what function it serves or how it's going to help us. Maybe a lookout post or something like that. We'll give it a go though and we'll kind of see where things land. And having now built up our first trash shanty, we have gained a new building.
At least we sent her to the depths for good.
>> It takes more than that to kill a captain. We haven't seen the last of her. Mark my words.
>> Okay, so this is like a roadb building game. We've actually got to have everything connected to this central hub right here. It looks like all we can do for the moment is make houses like so.
Can I just like put them on the shore as well? Maybe I'll just have like a couple livable areas. We're doing like a lost boys thing right now where we're just kind of like whittling together all these areas that we can live in. I need three tents. Okay. Uh can I fit one back over here? Yeah, I'll fit one right there. And hopefully that'll do it. Uh, do I do they autoconnect themselves? It looks like they autoconnect themselves.
So, we're dealing with like a radius for the smaller buildings. And it looks like they just build up the ladders and all the other like trash objects of Ascension in order everything here is not union approved. Okay. Pirates not known for being properly licensed or bonded when it comes to general contracting, but we do get the job done.
Like at the end of the day, you will have a place to like sleep and take dumps. So, that's a plus.
We now have a wood cutter.
>> Our meager salvage won't last forever.
We need to make more planks.
>> We have enough to build a ship. I say we leave as soon as that is done.
>> We'd be fools to let this chance slip us by. You'll see. Honorata. This is just the start.
>> Okay. Well, there's some trees and like some thicket and some other stuff over there. I don't know where a great spot to get this done would be at, but we have to place it in a fertile area. So, it has to go up on this ridge up here.
Okay. Uh, this also counts as a fertile area. All right. Well, if it's fertile, go ahead and drop it on in there. Can I rotate the building or anything? Doesn't really look like it. We'll like nestle it up against the wall right there. And it looks like there's no pirate camp connection. So, we're going to need to connect that as well. So, let's go to the connecting menu over here. Uh, can we cross water with Oh, we can actually jump to the rocks over there. Okay, so you got to like think about it a little bit when you're placing all this stuff.
Uh, will that work right there? Will that count as a connection? Hey, it does. All right, so I don't actually have to have everything make base contact with the pirate camp over here.
We've just got to have it connected to like the main grid. Really, you just think about roads in this game like power lines. You just need to be hooked up to the grid and then you'll be okay.
So, now it looks like we are officially spitting out wooden logs and and going along with this whole idea of production chains. Uh, now we're going to want to get ourselves a sawmill. Now, putting the sawmill up above everybody else feels like a bad plan. You're going to be raining sawdust down everywhere. And in so, raining down sawdust, I feel like it's a fire hazard. A lot of people don't know this, but like sawdust and flour are both almost as explosive as like nitroglycerin if you've got enough of them around. Uh being a miller back in the old days, very dangerous. Working in a sawmill, also a giant fire hazard pretty much all the time if there's like static buildup or anything else inside of a sawmill. I know this because my uncle is a lumberjack. Sawmill's done.
And now it looks like it's actually going to have runners that are taking, they call them fetchers. But anyways, our little fetching guys are fetching wood and bringing it back over here so that we can saw up some planks. And then next up, we need a warehouse so that we're actually building up stuff. Maybe we'll put the warehouse over here so that it's nice and close to the rest of production. That way if there's excess over here because it looks to me like the fetchers can only carry one log at a time. I would like the excess to be going into the warehouse. That way we're not just like, "Oh no, he grabbed more than one right there." Okay, maybe I'm wrong. That's a lot of logs, dude. Some strong backs on these pirates. How are we losing to a bunch of dandies and brrigs, man? If you can carry four giant logs on your back, you're way tougher than I am. I can't carry that many logs.
And it looks like we are producing planks. So, they're moving out right now slowly but surely. I like the animated nature of all the buildings and everything. Although with the light levels the way they are, sometimes I'm having trouble making out like fine details. I don't know. Let me see if I can fiddle with the visual options a bit. All right, I ran the benchmark and it maxed out every single setting. So, >> shipwreck and demolish it for more space.
>> Okay, I think we can probably do that. I will demolish that shortly cuz it looks like there's still planks hanging out inside of it. And I'm guessing so we can create a connection that way. Okay. Does this store like everything or does it just store some things? I can't help but notice I don't really see any fetchers running on through right now with the logs in order to take those to the sawmill. I do have to set up connections for them to take the logs over to here, but the logs are kind of piling up while we're going through and getting things done. So, I feel like that'll work out okay. I don't know if I can add more to this. Oh, I can. So, it's actually got individual slots where we can move things around. All right, that looks good. So, I'm guessing they will now start moving the planks from over here inside of this area. Uh, you have to designate that as a connection in order to get them to move it. Okay, that's fine. Yeah, go grab everything you can out of that stockpile right there. And that should line us up for demolitions right there because you can't break down a storage building. Something requires our attention.
So, these guys right here are no longer connected to the rest of society. I need to fix that. And so, we'll just have that go down like that right there. It's not the prettiest solution, but it did fix things. Over on this side, we have an issue with the upkeep of our resources. Uh, we don't have any food.
Okay, so it looks like what we need to take care of here is we have a meter called cohesion. And if anything is wrong with our society and that goes down to zero, we end up with a mutiny and we'll have to like resolve that. how pirate captains do by dual wielding pistols and putting shot through everybody's forehead that dares to question us. We're going to run this thing like Blackbeard. It's get down or lay down time. We are We are aquatic criminals. So, we discover two of Amara's soldiers hiding amongst our crew. They claim they were stranded here like us. We are about to slice their bellies open when they loudly renounce the crown and ask us to accept them as pirates. What is to be done with them?
Okay, so we can lose 30 cohesion or we can just kill them off and lose two pirates. Um, I don't want to lose 30 cohesion, but having more hands here would probably be helpful. They may be spies, so I might assign them like a pyatical SME like sort of minder that just follows them around being a Randall ass snitch, but for now, let's let them live. We take the hapless fools at their word and welcome them into the crew.
Many grumble in protest. They see only traitors in the making. I mean, they've got Jobs stopper hand tattoos, so they're probably trustworthy. Tough times call for hard choices. A good crew sticks together through thick and thin.
Lose that cohesion and everything will fall apart.
>> What are What are these big red arrows right here? Should I be worried about those? They look They >> For one, I'm starving. Is there nothing to eat on this univilized rock?
>> Where's that bloody pig?
>> I'm in the mood for stew.
>> Okay, so we require housing. We're going to have to do something about that. I don't know. We have 21 drifters waiting to be assigned as fetchers or ship crew.
And we have nine assigned pirates. Does it give me any idea how many of them have homes or how many of them do not have homes? These things are lit up down here, but when I click on them, it doesn't take me to any form of like requisite information that would help me solve this problem. Uh, I checked out the pirates overview, and the pirates overview doesn't really tell me where I can see how much housing that I need.
Oh, that's because they live inside the pirate camp. Okay, so this is also like a shanty on top of being like the center of our society. Okay, that's good to know. Uh, we do need to get campfires going and I'll probably just get the campfire roaring on this side. We'll leave it as like a central thing in our society to make stuff happen. And then it said something like a galley will allow me to distribute this stuff. But for the moment, I think we just got to wait for this to get built and built it now is. So now we've got access to the galley, which is like food distribution network. How big is the galley? The galley is pretty beefy, man. The galley is not playing around. It's got a big chunky booty and that big chunky booty needs a place to sit. But I am very much liking the detail of all of these buildings. It's like a goodlooking game.
So what if I just kind of take this and I put it right there so that it's connected to everything else. Will that make it happy? It is now happy. We have a happy galley, boys. And it looks like they're spitting out stew as we speak.
So hopefully that will help us recover from our cohesion related problems. I don't know. They're spitting it out pretty fast. Like in the description of the building, it said that it produces stew very slowly. But hey, pirates can take a lock, but the lack of food and proper shelter will push the toughest sailors to the brink of outrage. How do we address their anger? We address it at once. I do not plan to starve. I plan to be captain for a very, very long time.
It looks like our little meter. So rising satisfaction in all pirate camps appears to be on the up and up. So hopefully this will fix my cohesion. I had to do the frost punk thing where we had to make everybody work non-stop in order to make this thing actually produce enough food to make stuff happen. But that's life. It appears to be going okay. Oh, look at that. We've got a lively tavern now. Everybody's hanging out. Dude, we're congregating.
One swift act satisfies everyone. Well done. Let's grab some drinks.
Well, this is the start. But for a pirate nest, we're still missing a vital establishment, don't you think?
>> Ah, yes. A treasury or perhaps a highclass brothel.
>> She means a tavern, posh idiot.
>> Okay. Yeah, there is a a shocking lack of grog around here. And it's all for me grog. Me jolly jolly grog. All for me beer and tobacco. So, we need a moonshine still. All right. So, we've got a moonshine still. We may have enough space to squeeze this in somewhere. But what I could do is I could just slap it down right there so that it's already got its connections.
Let's do that. Dunzos. We are now official moonshiners. All right. Get a little bit of that white lightning going on right there. Yep. Some of that pine.
Yep. Yep. Yep. We got it. Is there a drunk pig inside the vat right now?
Dude, I don't think that's up to code. I don't think we need a pig on a raft swimming through our beer and our hops right now. That just feels like something that's probably going to have gastrointentional intestinal consequences later on down the line. But what do I know about anything? Okay, so we need to have a house in which to eat all this stuff or to drink in this case.
I really like that spot for it, but I'm also kind of feeling that spot, too. I don't know. How do you guys feel? I'm gonna go with that right there. That looks dope to me. So, we've got beer and we've got food all in one tiny nice little area. We got our own BJ's Brew House rocking. There we go. Plop it on in there. And it's already Oh, dude.
We're dancing jigs. Everybody's getting nice and drunk. We're swinging a pig around in circles. This is a level of debauchery that I can truly support is that there's another pig over there just hanging out underneath the casks. Okay, >> finally a place to wet me gills.
>> Things are coming together. All that's left is a pier so we can build a ship.
>> Cambolian, we need a tavern keeping here.
coming.
>> Okay, so let's build the pier. I would like to build ships. This can only be in the pier slot. Okay, well pier slot it is. Uh we are going to have to connect this though in order to make it work. So let's get our connections rocking. So we got cliff paths and we've got connectors. Okay, so we'll start from like Oh, it starts from up there.
Interesting. Okay, so we'll have it go over to there and then we'll have it connect to right there. I do like how sprawling everything looks so far.
There's a real sense of clutter and just mayhem to this that I think actually helps sell the vibe and the theme of the game that they're trying to make decently well with our little porters running on over here. Hopefully, we'll have ourselves a battleship that we can take out on the great wide open sea to pillage and plunder. Uh, it's going to feel great. Nothing feels better. Trust me, nothing aids the soul like pillillage and plunder.
>> I must admit, this is starting to look like a little haven.
>> Did you miss me, pirate scum?
>> Amara, how the hell did she make it here?
>> Her ship is barely holding together.
>> But she still has her cannons.
Are we about to just get pistol whipped by the narrative? It feels like we may be about to do that. Can I build ships or anything yet? Uh, I've got repair ship. Start ship construction is grayed out though. A dude.
Open fire on her.
Our hat is taking fire.
We don't have a gun tower or better ship ready in time. Well, we'd better duck for cover.
>> Everyone to the tavern.
>> You think you can build your nest on this rock? Think again.
>> A blasted wench. Kill her now.
>> We have him. Back to the ship.
>> I like how conveniently in the cut scenes there's always like a rope all Spider-Man that pirates can grab onto like a superpower to swing around Aerrol Flynn style. Like it's just like wherever they go, there's always a rope attached to the sky that they can just grab onto and swing around while holding a cutless. It's the magic of pirates, man. Uh the attacking ship bombarded us.
Okay, so we lost some cohesion. We need to start repairing stuff. Repair all buildings. Nice and easy to do with one button press. Get her done, boys.
The rotten wench took OUR TAVERN KEEP AFTER HER.
HOW? We still don't have a ship.
>> Then let's build one. It's about bloody time.
>> Uh, one thing I do like is how fast. So, one problem I have with a lot of citybuilders is that your input output balance sort of synopsis down here doesn't update very quickly. But in the case of this game, it actually looks like it updates in real time so that you can figure out what's coming in, what's going out, what's going right, what's going wrong. Let's build a ship.
What can I build? I can build the land lover. Bro, that's barely even a ship.
That's like a little sloop doop, bro.
You got to get like a real And it's crewed by hobbits. Look at them, dude.
We're not taking rings to Mordor. We're taking rings of fire out to the greater Imperial world. The conquest of empires.
Fine, I'll build a crappy little sloop.
I'll tell you what, whoever made this game obviously likes pigs a lot because every single building has like a little pig, I guess, Easter egg of something happening to a pig.
>> And who shall be the proud captain of this turd?
>> One of us has to, >> okay, so it looks like we've got different captains that can captain this thing. Uh, we've got Teach, the last of the old guard. Easy as murder. He gains an extra dice roll next turn if you deal damage to an opponent. All right, we've got all or nothing. So, he goes all in.
We've got rise up mies. So, we get plus one to our dice pool for the rest of the campaign. And then it looks like no risk, no fun. Gain supplies based on your dice outcome. Take doubles damage to something like the crew maybe. Let's just put Teach on it. He's the only one that I feel. This guy has feathered hair, dude. He has feathered hair like it's 1981. Like I just don't trust his murderous capacities. You feel me?
Whereas this guy right here, he looks like he's ready to actually like take some scalps. She looks a little bit mean but overly optimistic. And then I don't know how I feel about her just yet. It seems like she wants to go explore and find treasure or something. So we can find a more suitable job for her. When the job is murder, we assign teach. Now >> they want me to shut down the sawmill for right now so that I can get more crew. on hand. So, I guess I'll do that.
So, they want me to pause the sawmill to get enough crew to actually put guys on here. Uh, to man your ship, you can turn drifters into crew. They require an upfront accounting co. So, it looks like for right now, all we have is swabbies, but we can actually hire crew over here. Do we want to hire like all 15?
All right, we have hired all of our crew dedicated >> ship shape and ready to go.
Amara can't have gone far. Let's get our bearings.
About bloody time.
>> Oh, we can zoom out like super far. I didn't even realize how far we can zoom out. I was so focused on base building.
We've got skull rock over here. Okay.
Yeah, embark it, man. It looks like we get money, we get black powder, and we get stone blocks. We may as well. It doesn't seem like there's anything else for us to do. I do like how it's seamless. Like there's no load screen in between the greater world map and like your pirates. I dig that. Like it definitely makes the world feel a little bit more immersive. We'll send them on down and we'll see how this goes. Clear out a little fog of war and hopefully pretty soon we'll have access to something. This has unfortunately given us a little bit of a stop gap in our production though. Like I'm not producing enough food or anything to make this happen.
A battle with the crown. An event has started. Finish the objective to win.
Reduce the enemy health to zero. Okay, so we can aim and fire. It looks like he's going to try to attempt to completely destroy our supplies. We could do a wasteful barrage, but I don't think that we actually have the resource that makes that happen. So, let's just aim and fire for right now. Aim and fire, boys.
Uh, we rolled a one. Is that good or is that bad? The outcome determines the effectiveness of your choice. Okay. I mean, we did four damage. It was on the lower end, but you know. So, it looks like we got different tabs on this side where we can take damage to our health in order to strip the ship for parts. I guess we'll go ahead and do it. We rolled a five, so that's good.
Uh, and then he's just going to blast us. That kind of sucks, man. Let's do a wasteful barrage.
We rolled a five. I don't know if that's good, but we killed him.
>> It's kind of a bummer that you actually don't see the shots go off. Like that's sort of just like an animated picture for the battle in the background, but you're just kind of moving cards around while numbers change. I don't like that.
I find that to be unsatisfying. When I tell them to fire, they should fire the guns at the enemy and you should see the actual cannonballs hitting the other craft and being like, you know, with debris flying everywhere. Uh, little misstep right there, I I think. And something that needs to change. We did get some cohesion and money, which is good. We got some supplies and black powder. Okay. Uh, send him back to the pier.
>> Water. This. I wonder if there's gold to be found here.
>> Who cares? We need to find that Spanish wench.
>> Her ship was in bad shape. Barbber's Bay Port is close by. I bet she's there.
The debris of a recent fight reaches our island, carrying with it a handful of exhausted pirates. Their ship was attacked by a pirate hunter under the Spanish flag. Okay. Yeah. Take in the drifters, man. We're going to need them.
>> Let's make sure we're providing.
>> Okay. I will do what I can. Satisfaction is dropping, but I should have the supplies to add some more housings. So, we got like 42 pirates and we had 36.
So, we're going to need like three more houses, I think. Okay, give me a house right there. House right there. House right there. And we'll future proof a little bit by putting a couple extras in the nooks and crannies. Our ship has now made it back to the pier. And so, I should be able to repair them up and get them ready for another attack. We got 50 black powder. They've also brought back all of the treasure that they plundered.
So now I need to repair the ship right there. And that's going to take six planks. Uh I think we're going to need a larger fleet. If I'm going to be honest with you, I did not have the action economy that I would have liked to have had in that given situation. Oh, we got more drifters over here, too. Sailors, scoundrelers, and crown deserters.
People of all walks of life drift to our shores. Some we welcome with open arms, but others harbor suspicion towards the new arrivals. What should we do? Uh, welcoming them all. I don't really have enough food to take more people right now. We're having pretty serious resource drain problems, and I've got everything on all hands on deck right now, which makes me a little bit nervous. We could take a 100 coins from them and just rob them when they get here, which is the obvious pyatical answer. Let's take the able-bodied, I guess. So, there we go. We have no need for the old and weak. Able hands will get a place on our island. The rest we send off to the next ship. Okay. Uh, is our food ever going to recover or is that something I need to fix post haste?
It feels like something that I kind of need to fix post haste. Uh, we also probably need another brewery would be my guess because both those things are falling off pretty quickly with all the new people coming in to hang out with us and be our friends. Uh, let's throw that in right there. I don't know how many more pirates we took in, but we're probably going to need some more housing, too. So, let's just have a big old expansion session.
So, that's done. And it should start producing, which is going to give us plus 13 right there. We're at minus three for booze. I don't know if we need a completely another building to produce more booze. I'm not super sure, but as far as plans go, we've had worse ones.
How close can I get these guys down to the bottom of the water? Put them right there. We've got extra workers right now, so we might as well put them to use balancing out all the discrepancies in our balance book. And then for Teach, where are we trying to send you over here? We're trying to send you send a ship here to play out the Barbos Bay event. Is this something that we can handle?
>> Or are we going to get like absolutely dookied on?
>> Is this the slowest ship ever built? We might just swim to Barbara's Bay instead.
>> Yeah, it kind of feels that way, don't it? We're We're sort of down on our luck right now as far as the pyatical arts go. There we go. Now we got beer and food stacking up and we still got people left over. I wonder if I should have made a second ship. I actually don't think that we can make a second ship. I think each one of these just sort of houses one. So hopefully I'm not screwing up royally here. But I guess we'll find out in a second. All right, >> event time. Let's do it.
>> No matter. Are you here for your tavern keep?
Then you will have to take our fire.
>> All right. So they're going to fire at my crew and I have to defend for three turns while they're extracting the guy out. Okay.
Let's take cover.
We rolled a four. They rolled a six. So, we only lost one supply. So, that's good. Two, three damage to crew. Uh, tell them to take cover again.
We rolled a three. And now it looks like they're targeting my supplies. I'll probably just go with 15 treasure. I don't know. Treasure sounds awesome. I like that shiny gold glisteny stuff.
Now let me go.
>> Okay, so now we actually have to throw down with these dudes. Opponent gains two dice. Give plus one to player next turn.
So they have more dice to roll, but we get more dice as well. I'll go easy as murder. That sounds good. Uh cuz that's going to give me I think more dice than she can actually get. So she's rolling three. I'm rolling three. That's good.
I'm going to lose some crew there. Uh we've got prevent three to eight damage to health while dealing four to nine.
I'll take that. These are costing me supplies. I see what's up now. We tied on that exchange, which actually works out pretty well. On this one, it looks like we've got damage to health, but they take double damage. I'm going to go with heavy fire one more time. Why not?
Uh we rolled a four. They rolled a three. So, we officially shattered the place, and it looks like we've gotten our tavern keeper back.
>> Enjoy your little victory while you can.
This is far from over.
Mark my words.
>> I was right to put my trust in you, lot.
Thanks for pulling me out.
>> Uh, we broke our tavern keep out of jail. Our first real victory against the crown. Amara's promised swift revenge.
Yeah, she can come. home. Amara's flagship will be fixed up any moment now. No doubt she'll come for us then.
>> Okay. Well, if she's going to come for me, I need Teach to come back.
>> Why did the Spanish wench kidnap you anyway?
>> Perhaps she thinks this tavern keep is more dangerous than all you lock them.
>> Fine.
>> You all you do is serve drinks and swap the counter.
>> I got us all here, didn't I? For whatever reason, our food is still draining. I don't know why. Uh we were positive just a minute ago, but hopefully it'll be good enough to keep everybody fed. I'm not really too sure.
We're missing a house, so it wants me to drop one more of those bad boys around somewhere. I'll just put one up on that little craggly jutting outcrop right there. That'll get us done. And then what's that right there? Satisfy the upkeep demands to avoid outrage. Uh what other upkeep demands do we have? Is it just the housing that's going to help out? I think this didn't have a connection. That's why it's not working.
There we go. I connected it. Connections are very important in this game. You got to make sure you do it. Really, the true pyatical journey is the piratey friends we made along the way and all of the slop that we all of the goop slop that we ate with them. Tasty fivestar emerald agosi goop slop. Our ship is almost back over here. I'm guessing we're gonna have to build some defenses or something once he arrives. My cohesion is up for once, so that's nice. My cohesion has been slowly the bed since we got here, so I'm glad to see things getting better. Uh, we hear shouting from the offshore. Familiar faces from Amara's ship are clinging to Flatsom and Driftwoods. Okay, fish them out.
>> Our island has all we need to build defenses. Let's get to it and soon.
Okay. Well, I'm going to build a few more houses first because the game seems to be very concerned about the amount of housing that I'm currently providing.
Uh, can I fit anything else in there, too? There we go. Just decorate that entire cliffside. Put a house in everywhere. You get a house. Everybody gets free socialized pyatical housing.
The only stipulation is you might catch a cannonball to the face. So, now it wants me to produce stone blocks. Uh, what is the area where stone blocks should be made? Does it have like a specific spot? I mean, get stone blocks, I guess, out of this craggly area over here. That works for me. And then we're going to have to connect it back over to here. Hopefully, it can make that run.
It looks like it can, so I'm not going to question it too hard. This stockpile over here is the final thing assigned.
Yeah, connect it with this over here, I think. So, as it turns out, I had this done completely and totally wrong. There we go. I needed that guy to be up there, uh, because there's a specific spot for the quarry that you have to be able to touch. And so, I'll probably go down to there and then we'll connect that right there. It's getting a little murky and chaotic over here, but I think it's going to have to work. And then we're going to need a stone cutter that's going to go maybe like right here so that we can transit that easily enough.
I think they are connected right there.
It says it's not connected, but I see a ladder going down to that spot. I don't know. Maybe I can like reinforce it or something. It's a little bit ugly, but I guess it'll have to do. Maybe add another one to there that goes down to here, too.
That way, we can just directly move the resources. A ship with refugees has arrived at our shores. They are in terrible shape, and Neptune only knows what exotic diseases they might be bringing. What should we do? Send them away for right now because I still have 24 guys uh that like we haven't even used up yet. Is all my housing taken care of? I know we're kind of Oh, I've got an extra 10 housing right now. Okay, that'll work for me. And now that this guy is done right here, uh, we need the output of stone. So with you guys, stone. There we go. We're now connected with these guys and getting stone through this vast network of random I don't even know what to call these.
Ropey bridges. Uh, ropey swingy hangy bridges. Uh, they should be okay. That trip is still taking entirely too long to move these things together.
I think they're calculating their path weird and so I'm just going to add that right there. I don't know how it's going to go or if it's going to fix the logistical problem, >> but I'm going to give it a try. Now we have gun towers. Hell yeah. Let's get a gun tower, dude. So, we're being attacked from over there. Uh I don't know if I want it on my beautiful pristine beach.
I think I may have to. I'll put it right there because it makes everything look like it's coming together a little bit better. It looks like it already has a connection from where it's sitting, but we need 15 blocks before that thing's going to be done. So, I got myself a sneaking suspicion that it's going to be a hot minute before we see that one actually get finished off.
>> And I think it's now finished off.
>> Tower is enough to hold off Amara.
>> Let's give it a shot, shall we?
I mean, it says it's unprotected, but like I I feel like it's going to work out. Okay. Do I need to connect? Moving to resource black powder.
Oh, black powder comes from the harbor.
I was like, where does the black powder come from? It does give you a little popup, but with how visually busy the game is, uh, you know, it can it can be a little tiny bit difficult to see all the icons and everything else.
Hopefully, it will be shortly supplied, I think. Yeah, I think it should be, but hard to say.
I do see a little guy walking right here with black powder, so hopefully we'll be able to fight him off. Many crew mates now display the telltale signs of scabies, itchy rashes, swollen skin, and fleshworms. The disease spread to the point where they spend more time scratching themselves than working. We can dull the pain with liquor, but that's going to hurt our production long term.
30 minutes, huh? Well, I don't want to lose my pirates, so I guess I'll just kind of tank beer production for right now. Just everybody get drunk and hope for the best. All right. Unit pathing's a little iffy, but I tried to like set it up so that they could get here a little faster. He was walking all the way over here, then all the way back and around to deliver the cannon shot.
>> Strikes will be ready.
>> Prepare yourselves, pirates.
The crown's wrath will rain down upon you soon.
>> Well, I was going to try to send him over here to help out with the fight, but it says I can't do that until quest criteria are taken care of. And this quest doesn't have any criteria. So, my guess is they're just showing me what happens when a tower goes up against enemy forces.
She is cruising in kind of hot right now.
Oh well, I guess we'll live with the consequences. taking fire.
>> Our cannon tower is shooting, so that's at least a plus. Do we have like a health synopsis of how this is going before the progress is going to be over?
>> Nice.
>> Uh yeah, definitely celebrate.
Absolutely celebrate. In pieces, you blasted wench.
>> There was no sign of Amara in the wreckage. I believe she escaped.
>> Damnation.
Can't that woman stayed dead for once?
>> I told you it takes more than that to kill a captain.
>> We'll be ready next time. Let's expand.
Build defenses. Show her what this crew can do.
>> Okay. Well, we can now expand out and get secondary pirate camps, which is pretty sick. We've also got a guano gatherer. That's probably going to be for the salt peter so that we can make black powder. But so far, first impressions are cautiously optimistic.
I'm not a big fan of the combat uh when you go ship to ship just because it doesn't give you any feedback that reinforces what you're actually playing from your hand. I also just flatly don't like card games. But the rest of it is definitely fun. I mean, it's a logistical supply chain builder that has a strategic element attached to it. And so, I'll probably call it right here. My name is SplatterCat. I sift through the pile to find what's worthwhile in the world of indie games every single day so that you don't have to. Today up on the chopping block, we are fooling around with Corsair Cove. Tomorrow, I'll be fooling around with something else.
Thanks for hanging out, folks. And that's what I got for you. Bye.
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