When a system rewards existing popularity or concentration, it creates a self-reinforcing cycle where initial advantages compound over time, leading to extreme inequality or clustering; this phenomenon, known as preferential attachment or the rich-get-richer effect, demonstrates how simple rules can produce complex, often counterintuitive outcomes in social and economic systems.
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I Made Food Spawn Near CrowdsAñadido:
I gave 100 dots one dumb rule. Food spawns where crowds already are.
The first crowd formed by accident, then the map rewarded it. More food made more dots join.
More dots made more food appear.
A quiet corner had one lonely crumb and a strong sense of betrayal. By round four, the crowd was no longer popular because it was good.
It was good because it was popular.
Final result, gravity got social.
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