LCC 2.0 successfully shifts the focus from tedious point-level manipulation to structural spatial editing, providing a necessary bridge between raw 3DGS data and functional world models. Its dual-track LOD mechanism offers a pragmatic solution to the industry's struggle with balancing high-fidelity rendering and cross-platform efficiency.
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LCC 2.0 Explained, Ep. 1: Meet the World Model Editor
Added:Hey everyone, I'm Ming product manager for Collab LCC. Over the past 2 years we've watched 3D Gaussian Splatting take off across the 3D industry. More and more people are using it to capture [music] the real world and it really does look stunning. But as we got to playing to actual projects, we hit [music] a catch.
It looks great but it isn't always easy to work with. You [music] can't add in models, can't change up the scenes, the files getting bigger and bigger, spread across a handful of complicated tools.
You can show it off but bringing it into [music] a real workflow is hard. So we asked ourselves, if 3D Gaussian Splatting is going to be truly usable, what's still missing?
>> [music] >> That's exactly why we built LCC 2.0, the first world model editor. Now let's get into the good stuff.
>> [music] >> Back in the 2D era, image editors and video editors changed how [music] we make content. So the spatial intelligence era deserves an editor of its own, one built for world models.
That's what we set out to build [music] at LCC, an all-in-one world model editing workflow. First up, LCC model editor. It's the first 3DGS editor with synchronized multi LOD editing. It doesn't adjust added Gaussian points but entire spatial structure. You can crop, clone, [music] separate, recolor and added collision bodies within a world model. Clearing clutter out of a scene, [music] duplicating an element, building a brand new space. It all happens right here [music] in editor. And here's what matters most. Every change, every slice you make [music] carries through automatically. From foreground to background, from desktop to mobile, [music] every level of detail updates at once.
On desktop, the LCC model editor handles unlimited [music] scale 3D Gaussian editing for serious professional work.
And on the web version, you can [music] add spatial models of up to 20 million points right in your browser. With that [music] same synchronized multi-LOD editing, fast and nothing to install. If LCC model editor reshapes [music] the world model itself, LCC scene editor is what brings it into actual business needs.
Add annotations, set up interactive logic, build a spatial fly-throughs, [music] manage your assets, and you are shaping the entire spatial experience.
>> [music] >> Together, this turns our statistic 3D Gaussian model into something interactive, operational, and multimedia-rich. [music] A genuine world model.
Side by side, the model editor and the scene editor [music] cover the full pipeline. From processing the model to deploying the scene. That's what finally makes the [music] world model a manageable, reusable digital asset.
Now, you might be wondering, >> [music] >> how does an unlimited scale Gaussian model load smoothly and stay accessible at the same time? [music] The answer is our all new LCC2. LCC2 isn't just a format [music] upgrade.
It's a data organization architecture designed specifically for world models.
Earlier 3D Gaussian formats [music] captured an image. LCC2 starts to express the space.
>> [music] >> Beyond the Gaussian data itself, LCC2 stores collision, geometry, depth, and [music] other spatial information. With all of that, a 3D Gaussian isn't for human eyes only. Now, computers, AI algorithms, and robots >> [music] >> can understand it, too. That's what makes it a true world model. So, how [music] do we keep all this growing data loading and editing efficiently? First, the data structure. [music] LCC2 splits huge data sets into blocks, each with its own [music] position and detail level, dispatching only the data you need.
Outlines load [music] first from the distance. Detail fills in as you move closer. Next, LCC2 introduced [music] a dual-track LOD mechanism. The real-time track keeps huge scenes loading smoothly. The training track handles the fidelity, [music] sharpening detail as you moving close.
In short, LCC2 stays high quality and lightweight at once. [music] From a small room to a sprawling campus, it streams smoothly even on a weak connection and everyday devices. And here's a big one. Even without original capture data, [music] your existing PLY or LCC files convert straight into LCC2. So, everything you already built gets [music] a second life.
Here's something we've always believed.
[music] A world model's real value isn't in building it. It's in moving it between tools. We want LCC2 to become the USB ports of the spatial [music] intelligence era. One shared connection that lets different devices, software, and apps all [music] speak the same language. For one model to move freely between systems, we designed LCC2.0 from day one to import and added LCC formats [music] like PLY, SPZ, and SLD. And to convert smoothly to and [music] from LCC2. As an open-source format, LCC2 is fully documented and open to developers.
LCC2 has already been integrated into a long [music] list of leading global ecosystem partners, spanning digital twins, spatial computing, film [music] and TV, XR, robotics, and AI. So, what's models can shine [music] on different platforms.
On top of giving [music] professional users more production power, we also lower the barrier to entry for 3D Gaussian Splatting creation.
>> [music] >> Now a single video is all it takes to automatically reconstruct a 3D Gaussian Splatting, people, and small objects.
Pair those with large complex [music] scenes you capture using Aspired devices, and whole new range of world model creation opens up. LCC2 isn't about prettier models. It's about turning 3D [music] Gaussian Splatting from something you display into a world model you produce, edit, [music] share, and deploy. A 3D model you can edit like video, manage like a data set, and share as freely as anything on the internet.
The full LCC2 suite is [music] live now.
Download it or try it online at aspired.com, and tell us what you think.
See you next time. [music]
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