In rhythm games like Tiles Hop: EDM Rush, the tempo measured in BPM (Beats Per Minute) directly determines the speed at which tiles appear and disappear on screen, with higher BPM values creating faster, more challenging gameplay that tests players' reaction times and rhythmic precision.
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MCQUEEN VS GUMMY BEAR VS PAW PATROL VS PJMASK| Tileshop EDM Rush Gameplay [ voiceover commentry ]Added:
Today's we are [music] not only just playing, we are doing bounces in the remix also this play actually [music] unbelievable things.
Watch the thumb to rhythmic dance on the screen. No blinking. If I blink during the chorus, it's a game over. You have reached >> [music] >> 80 lines mark. The intensity is a peak.
Peak finally. Let's go even [music] faster. I didn't know that.
It's a hard one. 20 BPM.
This is the human limit for the most player. [music] At the 20 BPM the tiles are appearing [music] and disappearing in less than half a second.
The break is a chameleon [music] remix but chameleon is the final boss of Rhythm Game music.
So this chameleon [music] is stuck in the rhythm and music since pure technically.
This track [music] uses a bonus and the same style and shaking max the timing unpredictable. My eyes are a >> [music] >> watering but I can't look away. The challenge is a purely >> [music] >> physical psychological now. Look at the zigzag faster 10 times per second.
>> [music] >> So let's insane insanity. I'm a barely [music] breathing.
Shorts a shallow breathing to keep the core stable. The tech and technical map theory is a design to the force your thumb into the >> [music] >> corner of the screen.
If I lose my grip by 1 mm the ball will fly off into the void.
Chameleon's a production after the decision.
250 BPM is the final boss. We are approaching it. Listen to the percussion. It's all a meter.
It's all a wall of sound. I'm in the zone. I don't even feel my heart.
I am on a just a musical memory. That was the most intense drop of the session. 100% accuracy for software.
Let's play a beating song not to hit up but at the double speed. The technical beating is a nightmare but we are ascending to 180. It's a wild crazy towers. History of the map is about the infection but this again playing needs to be a perfect. It's a contest beating.
The two music and the and and gameplay. My first screen shows the first five notes.
It is really impressive that >> [music] >> it's just a game anymore. Notice how I am hitting the wall and hitting on the front edge of every tiles.
>> [music] >> Now we are hitting the Eurobeat center which usually works.
[music] Eurobeat is a game for the high and I achieve 150 160 >> [music] >> BPM range and it's a nightmare for a Russian.
Sometimes people [music] with the high speed stress the tiles are addictive.
Practice uh Eurobeat or Rogers in the king of the genre.
It is a game game since 1860. The same game since [music] his job is to keep keep pulse to the mix and help with the timing.
Focusing on the >> [music] >> upbeat now. The tiles are a press on the end of the beats. 1 and >> [music] >> 2 and If you feel on the downbeats you will fall.
You have to be a simple sensitive. Look at my forehead. The concentration is everything me.
But we are almost We are entering entering the final stage.
This is the marathon like the section.
This next [music] trick is a a remix for personal history of this track in music.
Candy box brought the original but they said no.
>> [music] >> Kicks versus 180 to 190. It's a boss battle for my >> [music] >> fingers. The pattern are a mimicking the original game's attack.
Technically [music] all the narrow pattern is a vortex.
This map runs left right center [music] left right center. It's a repeated pattern I could die you.
You have to breathe first.
>> [music] >> I could die this.
We have to stay alert for the temperature and 245.
>> [music] >> The temperature dropped to 140.
And the smart predict 190 [music] BPM so it's a that's it.
I got it.
>> [music] >> I got it. My reaction time is still holding up. You can >> [music] >> check I'm literally beating my brain.
The physical state is a beating. [music] But I got the most adrenaline with the heart start.
>> [music] >> Final 150 BPM victory.
These are the boss. These are the bosses of the mix and [music] thumbs up for the naked. It's a rhythm trick. We have a feeling that the >> [music] >> thumb hits a beat. It's a counter.
This should be this artist a remix of the final of the song. It's all about power and timing.
>> [music] >> And the music and the melodies are fast but the beat is slow.
In this the final boss is coming and everything we have done for the last hour for this beating intensity. I'm talking just the sound of the beats and the patterns.
That's all.
The meter and I feel the wall.
The final boss is coming and the final boss is coming and the final boss is coming and the final boss is a We are going to follow the drums but this map follows the melody. It's a technical design.
The technical design for the silence and the drop top >> [music] >> and the melody. That's all.
The one and the 160 BPM after coming the peak. The remix is the first part.
So let's play it now.
Maybe maybe That was the 20 tiles combo and I had >> [music] >> 3 seconds of and eyes is one of the color bars.
Which uses a lot of harmonic destruction. The destruction makes it harder [music] hitting the flip of the beat. You have to be a fast at hitting.
We are very natural to the power of the music. It's [music] a beating heart which can cause a touch with insanity and I have the insane snap by tapping slightly [music] earlier.
A visual suggested switching the gears to get to the top.
>> [music] >> The BPM is a 110 but the choreography [music] doesn't fit. There is a fake out that has better disappear [music] or move at the last second. This is a test of memory not just a reaction or practice this record for hours.
>> [music] >> Practice and has a patterns that are highly [music] influenced by the tablets.
The accelerated bounces [music] in the remix also this play actually makes unbelievable things.
Watch [music] the thumb in rhythmic dance on the screen. No blinking. If I blink during the chorus, it's a game over. You have reached the 80 lines mark. The intensity is [music] a peak.
Peak finally. Let's go even faster. I didn't know that.
It's a hard one. 20 BPM.
This is the human limit for [music] the most player. At the 20 BPM the tiles are appearing [music] and disappearing in less than half a second. The break is a >> [music and singing] >> chameleon remix but chameleon is the final boss of Rhythm Game music.
So this chameleon is stuck in the rhythm and music since >> [music] >> This track uses a bonus timing unpredictable. My eyes are a >> [music] >> watering but I can't look away. The challenge is a purely >> [music] >> psychological now. Look at the zigzag faster 10 times per second.
So [music] let's insane insanity. I'm a barely breathing. Shorts a shallow breathing to [music] keep the core stable. The tech and technical map theory is a design to the force your thumb into the corner [music] of the screen.
If I lose my grip by 1 mm the ball will [music] fly off into the void.
Chameleon's a production after the decision.
>> [music] >> 250 BPM is the final boss. We are approaching it. Listen to the >> [music] >> percussion. It's all a meter.
It's all a wall of sound. I'm in [music] the zone. I don't even feel my I am on a just a musical [music] memory.
That was the most intense drop of the session. 100% accuracy >> [music] >> Let's play a beating song not to hit up but at the double speed. The technical beating is a nightmare [music] but we are ascending to 180.
Crazy [music] towers. History of the map is about the infection but this again playing needs to be a perfect. It's a >> [music] >> music and the and >> [music] >> My first game is on the It is really some just a game >> [music] >> Notice how I am leaving the world.
Maybe in the on the side every time >> [music] >> Now we are leaving the Euro version >> [music] >> Don't confuse it with the wise.
Euro version is a funny one for the high >> [music] >> and I see 150, 160 BPM range which are meant for racing.
In terms of speed like the high speed the dance are adapting >> [music] >> uh this uh they are all over the place.
means of game over generic >> [music] >> This is a game Then this is the patterns the same patterns with this track is without the beat.
That's rhythm >> [music] >> and the with the timing.
Focusing on the on the beat. Now That is how the bass on the and all the beats one and two and This [music] will clear on the down beats you will fall.
You have to be a simple sensitive. Look at my forehead. So concentration is a routine now.
>> [music] >> But we are almost We are at and great >> [music] >> the final ending.
Finish of the marathon and the section.
This next two is a little >> [music] >> movements are fancy to do with with the game music.
Then we go to all these numbers 150 and 120 >> [music] >> beats 160 BPM to 190. It's the most latest [music] Fortnite finger tapping are really good original game style.
Okay.
Technically all the notes the timing is [music] working.
And means of balance left center and left and right center kids are repeating >> [music] >> data and equal size of beats.
You have to balance iPhone users >> [music] >> and and display alert for the 150 045 150 drop the 140 >> [music] >> It's going to be back to 190 BPM shock is there.
Lesser [music] I called it.
I catch it. My reaction time is still holding up. Question [music] check I am a little bit shaking my head.
The physical state is a shaking.
But I wear a mask. [music] We are in sync with the hard final 150 BPM detail.
These are robots.
These are robots >> [music] >> uh beats are from after the limited survey.
We going to make them back [music] to 190 BPM shock is there.
Lesser I called it.
I catch it. My reaction time is still holding up. Question check [music] I am a little bit shaking my head.
The physical state is a shaking.
>> [music] >> But I wear a mask. We are in sync with the hard final 150 BPM detail.
These are robots.
>> [music] >> These are robots uh beats are from after the limited survey.
>> [music] >> We going to We have our original plan.
And the difficulty is uh harder.
>> [music] >> Initiative This artist I mean it's [music] a fun game. You know what I mean.
Some of these are all about our potentials. I am a loser.
But they are moving on so fast. They look like a UFOs. The final notice is coming in everything we have done for the [music] last couple of days to this.
It's all about intensity.
Not talking just the sound of the beats and the ties.
Welcome back to the channel. Today is we are aren't just [music] the playing. We are discussed the rhythm. We are starting with the classic video game This track is the >> [laughter] >> rock of the game and music at 105 BPM beats to it.
But the syncopation can in the late scene is a way they trap you. History of this track goes back early 2000s and they defined the music forever.
Notice the game is placed the tiles like the off the center to the match.
The stream of the beat You need stay on the beat. You have to feel the same.
Think or you will slip [music] off the edge.
We are really into the first drop now.
Look at the first drop. I am looking at the early beat.
The first beat You need the perfect score of one.
No chance. The standard very clean.
Now let's And it's a faster BPM This is a very high BPM which is keeping the world generation of house [music] music.
For both left
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