In submarine warfare, effective evasion requires maintaining specific engagement ranges (15,000 yards for torpedoes), deploying decoys to draw enemy weapons away, and using noise-making devices to create acoustic barriers. The submarine must constantly maneuver to avoid incoming weapons while managing depth and speed to avoid detection, particularly in shallow waters where thermal layers and helicopter surveillance create additional threats.
Deep Dive
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Deep Dive
Submarine Warfare in the Cold WatersAdded:
We got lawn people today mowing my grass.
Okay, so we need to load up some I didn't put the thing on. Okay, good. We need We need all the missiles. All of them.
I like this idea. You know what? Check this out. Four missiles, a torpedo, an aerial torpedo that I just launched into the middle of their fleet to look for any submarines, and a decoy.
Let's do Let's do that.
Yeah, I'mma fire everything. Yeah, that's what we're doing. All right, we need this. Unfortunately, we're in the same dumb environment. I didn't have a chance to move a little bit to the east, but uh I want to keep them at 20,000 yards. Well, for the torpedoes, it needs to be 15.
Okay, 15,000 yards. And I'm going to race to deep water right after we fire everything.
So, the decoy, I'm going to shoot the decoy to to the south. And we'll initially evade to the south until we get up to speed. Then we can do whatever we want.
Contact bears. Uh 320 northwest. Uh we're headed north.
Okay, I'm going to go ahead and make um all these weapons ready. Hopefully, they stay ready. All right, let's go ahead and fight at 15,000 yards.
>> New ring shift for ultra quiet.
>> Ultra quiet periscope depth by >> I need some bearing sonar bearing one designated Sierra 2.
>> Raise radar mass firepoint procedures missile. Come right to 133 helm I >> Oh my god. Okay.
>> Con to >> con sonar. Master one is classified as escort.
>> What the hell?
>> I sir master two is classified as escort.
>> Oh my god.
>> I'm surprised that the radar is classifying them for us, but that's nice.
>> I know that that'll make Mr. uh >> one of our viewers happy. I think it's Kermyating.
>> Current Kermy likes it whenever I classify contacts before I shoot them.
So that makes uh >> 100 ft.
>> A little bit easier. We're in very shallow water. We got to go to the south. I didn't even have a chance to shoot the decoy.
>> 300.
>> I'm really banking on both of those.
Son of a gun.
>> That was fast. Holy crap. How did they get that weapon on us that fast?
>> Oh my god.
>> 91 I con helm steady course. Con sonar torpedo water in the water bearing. 2 4 9.
>> Our missiles haven't even hit them yet.
And there's already missiles on us.
That's That's insane.
All right, so we got one victory.
Con torpedo room tube three ready.
>> Oh my god. Okay. Okay. Okay.
Apparently Chinese missiles are faster than Russian missiles. Take that, Russia.
I don't know what we're going to do here.
>> Cons maneuvering making turns for 4 six knots.
>> Con knuckle formed.
Trying to get that torpedo to do something different, but uh all he wants to do is go east. That's not good.
>> Con top.
>> Thank you.
Trying to build a wall of noise between me and him.
Wow, it's not working. That torpedo is very good. A knuckle formed.
>> That torpedo is very good.
All right.
>> Where can we go?
>> 0 5 4 Helm I >> Con Helm. Steady course.
>> That's kind of How far away is that?
Yeah, I don't know if we're going to make it that far. Let's just going to try to get down in that ditch.
My goodness gracious.
>> Knuckle formed.
>> All right, that weapon is still tracking. Son of a gun.
Look at that.
That's not losing two subs in one day. That's not happening. No, no, no.
Oh my god. Did it finally break off?
Thank goodness. It should have done that on the first noise maker I launched video game. This is nonsense. What bull crap is this?
God. Knuckle formed.
So, whenever he gets really close to us, the idea is to go back through your noise field and uh he'll get decoyed again and should bounce between two uh decoys ideally, but um we're not he's too far away. If we were to turn around right now, oh [ __ ] that's a helicopter.
We would uh just smash right into him.
>> Passing 500 ft.
All right. So, they sent the helicopter out after us. That was kind of mean.
It's getting really shallow, too.
>> Passing 500 ft.
Okay, so this game does have a problem and we're seeing it now. Whenever the decoys hit the bottom, they keep going in the map. They go under the map and so they disappear from your display.
Uh they should sit there on the bottom and make noise and then we could run back over top of them and it would decoy the weapon into the ground.
But that's not going to happen today. Or at least not in this situation.
Thank goodness gracious.
All right.
>> Passing 400 ft.
>> Come left 2.
>> We should get close to one of those uh merchant ships. passing 300 ft.
>> Come right.
>> Master 4 is the closest one. Let's get to him and then we'll we'll go from there.
>> We got to be careful about staying on one course for too long cuz uh there's like a sonar buoy right there and that helicopter's out looking for us. I don't I don't want to make his job easy.
We're running right by one of his no uh sonar buoys.
Come left two 3 three three helm I >> Yep.
>> Con helm steady course.
Yeah. I hope the force is with us this time because uh we got punched in the face pretty hard early on in the stream.
I'm trying to recover my dignity at this point.
It may not be salvageable.
may not be salvageable.
>> Make depth one 08. Dive by.
>> I kind of want to slow down and shoot a weapon, but that's really risky at this point.
sonar switching to active search.
>> I just need an idea of where this loot is at. I know he's in this direction.
>> Holy crap, that guy went far.
>> 2 dive at 1 0 0. Okay, there. That's better. Yeah. Trying to get behind that dude.
>> How far away is he? 4,000 y.
>> Con helm. Steady course.
>> Con sonar. Switching the passive search.
All >> right. So, the helicopter's probably on the way.
Let's do not this, you know.
>> 28. I don't want to be on that same course because he's gonna drop depth bombs like right there.
>> Helm, steady course, >> I think. God, that's really shallow.
Look where we're going. Oh my goodness.
So shallow.
There's a good chance if I shoot a torpedo I hit master >> four.
>> So I kind of want to shoot from master 4 towards the target. So I got to go back, you know, towards this original position.
>> 3.
>> I just want to buy myself a little bit of space in case that helicopter likes to uh drop a weapon on us. It won't be right on top of us.
So, I'm going to shoot the weapon beneath master 4 and into master one.
>> Con sonar switching to active search.
>> That's a new weapon in the water.
Someone just dropped a torpedo.
>> Con sonar lost contact. Master 3, last bearing 3 1 7 contact faded.
>> Okay.
>> All right. We might this might be our opportunity to to get a shot off.
>> No longer cavitating.
>> Make turns. Make turns for five knots.
Maneuvering eye.
>> Oh my god. Snapshot 2 one.
>> Just go. Enable that weapon. Con sonar, we are cavitating.
>> That Luda is close.
Holy smokes, he's close.
>> Fire control, we've lost the wire.
>> Con sonar, switching to passive search.
>> He's right there.
>> Passing 200 ft.
>> Oh my god.
>> Sonar lost contact. Master 1, last bearing. 3 0 7 is in the baffles.
>> Oh, or that could be master 4. Hey. Uh, the good news is we're about to have another decoy on the bottom. Yeah, we're going to be fine.
Shipping insurance is about to go up again.
Come on, get him.
Yeah.
Oh, he gone. He's so gone.
>> Sonar lost contact.
>> Let's get over there.
>> Last bearing.
>> Go on master 4 right now, baby.
>> Maneuvering turns for four.
>> Passing 200 ft.
>> From master 4, we're going to kill master one.
It's not even Wednesday.
>> Come left 2 3.
>> But we are Russian. So >> passing 100 ft.
>> We're we're conforming to doctrine at this point.
That's all we're doing.
Yeah, we got a nice juicy barrier right there for us. We're going to run right to that. Then we're going to shoot northeast and we're going to sick master one.
Is there a thermal layer? No. Here's the here's what the situation is. It's uh nothing. And it's very shallow. Uh no thermal layer. And there's a helicopter hunting us, which is scaring the hell out of me.
>> I'm more afraid of that helicopter right now than I am anything else.
>> Passing 100 ft.
>> All right, we're going to get next to Lond here and shoot.
We're going to designate him Lart Prime.
Sonar no longer cavitating.
>> All right, we're slowing down. Getting ready to shoot tube threear make turns for five knots.
>> Where's that loot at? Give me a range.
>> Con sonar regained contact on master one bearing two 9.
Did he turn around?
>> Well, we're kind of in a weird position here.
>> Maneuvering turns for five.
>> We're very vulnerable.
Gone. Fire control. Weapon acquired.
>> Nope. Nope. Nope. Easy there. Weapon.
>> Make turns 4.
>> Trying to steer them onto the There we go.
He really wants that cargo ship. No, no, no. Bad torpedo.
Bad torpedo.
Good god. Bad torpedo.
Oh, the loot is dead in the water.
Oh, wow. I did not expect that. That was not on my bingo card.
That's That's actually kind of smart.
We might be in a lot of trouble. He can definitely hear us.
[ __ ] Oh man. I thought that was a torpedo, but it wasn't.
I mean, it was our weapon.
Come on, baby.
Teach him the error of his ways for stopping.
I don't have another decoy loaded. We're kind of screwed if he shoots. He's speeding up now. That's good.
Okay.
Con sonar switching to passive search.
>> We don't need to be going active anymore.
>> Con sonar noise maker bearing 2 9 six.
>> Okay.
>> Con fire control weapon acquired.
>> Okay. Good. Good.
All right. Let's go. This is way too dangerous to be sitting here.
>> Con sonar. We are cavitating.
>> Gone. Fire control. We've lost the >> One thing's for sure is that the helicopter's coming back.
>> Con sonar noise.
>> It's not here yet, but it's on the way.
>> So, we're going to run over to decoy number two over here.
Try to act like a wreck.
>> Come right.
Con helm. Steady course.
Okay, cool.
>> Con sonar lost contact. Master one, last bearing 2 88. Contact breaking up.
>> Oh, we got him. Sweet.
Sweet, sweet, sweet. All right, let's see if that helicopter is far enough away.
Oh, there's a weapon.
I don't see a weapon.
Con maneuvering making turns for 4 six knots.
All right, we're going to slow down right here. Maybe we can pick up the weapon when we slow down.
>> It also said that the helicopter was not close, so he must have gone off somewhere else.
>> Sonar no longer cavitating.
>> Right.
I wonder if the Luda launched a torpedo and we don't see it. There might be a torpedo in this middle area.
Oh, nope. Okay. Uh, so it was just two ships. Wow. Where's the fleet at?
We got to reposition, too. Yeah.
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