The Legend of Zelda: Majora's Mask explores profound psychological themes of trauma, grief, and healing through its unique three-day cycle mechanic and apocalyptic setting. The game's narrative suggests that Link's journey in Termina may represent his processing of childhood trauma from Ocarina of Time, where he was forced to grow up prematurely and lost his fairy companion Navi. The game contrasts the looming dread of the falling moon with moments of innocent childhood wonder, particularly in the final scene where children ask profound questions about friendship, happiness, and identity. This juxtaposition creates a powerful emotional experience that distinguishes Majora's Mask from other Zelda games, making it a near-perfect 9/10 game that prioritizes emotional depth over traditional adventure elements.
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The Quiet Sadness Within Majora’s MaskAñadido:
After finishing Ocarina of Time, Trish and I were ready to journey down the first strand of the Zelda timeline, the child timeline. We fought dragons, awakened spiritual sages, and saved the princess, so we were eager to see what was next for the hero of time. We expected another grand adventure full of fantasy and action, but instead we found a game that amongst the [music] apocalyptic chaos, there was stillness.
A somber tragedy.
A quiet contemplation of friendship, grief, and healing.
Welcome to our review [music] of The Legend of Zelda: Majora's Mask.
>> [music] >> Oh, Trish, do we have a treat for the audience today?
>> Yes, we do. My favorite.
>> This is your favorite?
>> Yeah.
>> I think we can just say that straight out.
>> Yeah. It was Whether it's my favorite is to be seen, it will be revealed in the video, but Trish fell in love with this game. Absolutely adored [music] every part of it.
>> There's something so special about this game. I think we probably [music] won't find another Zelda game like it because it has different priorities to the normal Zelda games. Yeah. And the gameplay is so different, and the setting and the situation that the characters are in is really unique.
Yeah. What was the immediate thing that made you love the game so much? I think it was once I figured it out, the three-day cycle, and the apocalyptic doom that was coming. Like, I'd heard that it was a dark game, but wow, the way that they contrast this happy, busy, wonderful Clock Town >> Yeah. with this looming moon that just sits over you that's about to crush everyone.
>> Yeah, the sense of dread.
>> The sense of dread, but as time goes on it gets darker and darker.
>> Yeah, like it could be a movie. 100%.
>> Yeah, it'd be such a cool movie. Like if there was a Zelda movie was about Clock Town and Majora's Mask, like I'd love it. I know. I don't think it will be to be honest. I think it'll probably be more about Ocarina of Time. It feels like a work of art. Yes.
>> That can be interrogated, analyzed, which I'm going to do a little bit later in the video. I've done a lot of research on different interpretations of it and I found it really fascinating. So I can't wait to have that kind of discussion with you. Yep. Should we just jump right into our categories because I want to talk about this game.
>> Yeah, I think so. Let's do it. So I think where we should start off is the world.
>> [music] >> This is the first game we've played that's not set in Hyrule. Yes.
>> It's set in Termina, which is debated on what Termina is. I actually don't know what Termina is >> [laughter] >> cuz we discussed this before you went in and delved into lots of research.
>> also say though that Termina is up to the interpretation. There's no hard and fast what Termina is. But when you go into your analysis >> Yes. I'm sure that you're going to enlighten us about some of the theories.
>> Yes, and cuz I have not shared anything to Trish. I wanted her to hear this on recording. So it's interesting because we had a conversation about Termina and we were sort of like why does Link even go to Termina and everyone in Clock Town like he's too young. It's too much responsibility. So I'm sure we'll talk about that because it doesn't immediately make sense as to why he's gone there. So the way the world works is you've got Clock Town in the middle and you've got four areas north, west, south and east of Clock Town. Yeah. Shall we go through each one? Yeah. So you've got the Woodfall Swamp area. That area is really cool.
It's so cool and it's all very accessible to Clock Town. What was really cool about this game was when you finished the dungeon, Mhm. there was an effect on the environment.
>> Yes.
>> Like finishing the Woodfall Temple, it was a poisoned swamp and then all of a sudden it was crystal clear waters.
Yeah. And it also had the Deku Palace, I guess. It was fascinating.
>> The Deku Palace was cool.
>> Yeah. It was funny in the Deku Palace when you go up and they're all just celebrating the demise of this >> The monkey. Yeah, like it's essential execution, public execution [laughter] of this monkey.
And so they're like, "We don't usually let anyone in the palace, but come see a public execution and then piss off."
>> [laughter] >> So, the second area we have is the Snowhead area. Now, I'm going to say, Snowhead area was fine, right? Mhm. But once the snow melted, >> Oh, you loved the snow melted.
>> Oh my god, I loved it so much. It became like this beautiful little alpine ski town. Yes. I was like, "Are we in Switzerland?" No, no. It was It was very pretty. Yes. And so it has the Goron Village. What did you think of that village? Uh I mean, I think to be honest, Snowhead wasn't my favorite place. No.
>> And the reason Snowhead wasn't my favorite place was because I think it was a little bit lifeless and kind of empty. I mean, I think it was cool when you, you know, where the Goron race is and you have to like blow it up with the powder keg. And that stuff, that was cool cuz it was like another area, but for me, arguably, it gives you the best rewards with the the swordsmith. Yes. So you get the gilded sword. Oh, yes.
>> With the gold dust that you have to get from the Goron race. Yeah. And you also get the fire arrows, which to me are like pretty much two of the most epic things that you get.
>> And also the extra magic.
I think in general I just don't like snowy areas in video games. No.
>> They're never compelling to me and I think that's why I loved when it became spring time. But yes, the getting your sword done, although the process to getting your sword was really arduous.
>> Yes, I think processes in general to do anything in this game were arduous.
There was just a lot of repetition for me. For sure. But I guess that is the Groundhog Day kind of element to it in that you're doing the same thing over and over again, you know? There's one particular part in Snowhead where you put the Goron to sleep, the giant Goron that you can't see.
>> Yes.
>> And it's just so adorable but also just like so strange.
>> [laughter] >> Because he just disappears off the mountain.
>> falls. Where does he go? I don't know, but he's cute. He's so cute. Is there a cat in here? Is that >> [snorts] >> It's Rhoda on the phone. Rhoda, we're recording our video. Go away. You just answered the phone.
>> [laughter] >> It was an accident. And you said is there a cat in here?
I'll call you back later. Are you going to come to the MORGUE ON SATURDAY?
>> [music] >> THEN WE'VE got the ocean section. Yes. I thought the Zora's hole Mhm. that you go into was the biggest upgrade from Zora's Domain in Ocarina of Time. You ugly.
That place was so cool. All of the little dressing rooms. I was like, oh, I would perform in this hole. Come on.
[laughter] It was really cool. I don't know if this makes sense to you. Mhm. This is my brain. If I were to say Ocarina of Time, I would describe its world medieval.
Yeah. Cobblestone.
Metal. Yep. The way I would describe Majora's Mask world neon lights Mhm. psychedelic Yeah. Like there's this kind of doof doof club element to it.
>> Everything is so vibrant.
>> Yes. And I think it's awesome that they've made such a distinct visual style using the same visual style.
>> Yes.
>> If you looked at a photo of Majora's Mask and a photo of Ocarina of Time, you'd be able to tell which one is which >> Yeah.
>> because the energy, the vibes are different.
>> Yes.
>> Yeah. Yeah, I agree. So for me, I loved [music] in a couple of the areas like Woodfall and the ocean area, there was the little spider huts. Yes. What I felt was that there was a lot to discover and I think that each part of the world leaves you so many clues. Not that I was always onto them straight away. I was quite confused, but there's so many little clues around what you need to do to get to the next piece. You know, and the little like marine biologist in there and like the creepy dude that wants the photo of one of the pirate fortress Oh, that was weird. I mean What was he doing with that photo? in captured seahorse >> [laughter] >> What did you think about the pirate fortress? Uh I in terms of the entire concept of the world. I thought it was a bit random to be honest.
>> Same. It was kind of cool to explore, but I did find myself getting a bit frustrated and a bit like, "Oh, I kind of want to leave."
>> Yeah.
>> You felt a bit like stuck. It was pretty easy to navigate, but it was also a little bit like tedious. What I found cuz I wore the Stone Mask pretty much the entire time and >> I told you to wear the Stone Mask. Yeah, yeah, you did. That was so silly. Like you're walking right past these women and you're just in a mask that does not camouflage you whatsoever and they don't notice you at all.
>> I know, but then there one in each [music] section that says, "That mask doesn't fool me." And so, it's like, what do they see that the others don't see? They must have contacts. Okay.
The final of the four outside areas of Termina, Ikana Canyon. Yeah. I loved Ikana Canyon.
>> Yeah, me too. I think that one really felt like there was a kind of history there. Mhm. It's particularly with Ikana Castle. Yeah.
>> And I know we're not talking about dungeons, but it does impact world, this one. Most of the dungeons you find in Ocarina of Time feel like they're only really there because you're playing a video game, and you have to go to a dungeon now.
>> So true.
>> felt like Ikana Castle was there, people existed in that place, there was a king and a ghost king that lived in there. Uh there was all of these kind of rooms that made sense, it seemed like they worshipped in there. Mhm. And it felt like it was in ruin. Mhm. Which I loved.
I loved having the Gibdos walk around, even though I kind of hate the Gibdos. They're terrifying. But having them walk around all these huts that were abandoned.
>> Yes. I just thought it had a real sense of history and story. I was intrigued by the world.
>> And I And I think this, in terms of the world in general, each part had so much to do. So much. So much to do, like the bottom of the well, even though that was a pain in the ass.
>> [laughter] >> Because you had to give the Gibdos gifts, and they were demanding, and they were asking for things like magic beans.
>> Yeah, things that you definitely didn't bring with you.
>> [laughter] >> Okay. So, it was really good that there was an owl statue that connected the world, so that you could easily walk back there, because it was actually quite a pain to get to Ikana Canyon. Oh, it was. It really was.
>> But I loved it. I just loved that there was so much to do. I loved the little the musical house. Yes.
>> Yes. Yeah. So, that's all That's the world.
>> That's the surrounding world. And then we have definitely the most vibrant, the most fleshed out main town, main settlement that we have seen. I think actually the only thing that could challenge it with things to do would be the Hyrule town in Minish Cap.
But I still don't think it touches what Clock Town does. So, how did you feel about Clock Town? Clock Town was incredible. Again, so much to do in Clock Town. And what's so great about how it fits in with the 3-day timeline is that you've got things to do each day. But Clock Town is where it is at.
It's the heart of Majora's Mask. It is.
Yeah, I remember Callan saying to me, he's like, "I'm actually Cuz I actually started really delving into this game before he did." And that was the first time that that had really happened was I was ahead at different times and I said I was faster. Ahead for most of it. I remember when he was like discovering Clock Town for the first time and saying to me, you were like, "I'm overwhelmed by how many shops there are." There was so many characters and this kind of isn't really the world, but all the schedules. There was immediately so many things to do and I was like, "Oh my gosh, where am I going? What am I doing?" And because the game really just lets you run free and Yes, it does.
I was also just so taken aback by how many areas and distinct places there were. Yes. It really felt like it was a functioning town with different districts and so many different people.
The The characters are what makes the world so strong, which is interesting.
>> Definitely, definitely. And I think the only thing that I wish we could have interacted more with was the really overly happy jugglers. Oh, yeah. Yeah, so the jugglers, I thought they were quite iconic, but there was nothing that you could do. Like, you didn't actually interact with them. They reminded me of the band as the Titanic is sinking.
Do you remember that band and they're like, "We've got to keep playing?" And these are just like these little jesters that are just like, "We've got to keep entertaining even though the world's ending." And they don't stop juggling.
You know, other parts of the, you know, game, their characters change, [music] but they don't stop. Wow.
>> Which is a really incredible part.
>> Yeah, that is incredible. And I think there was not a shop or a house that doesn't lead to something that you have to do within the 3-day cycle to actually get a reward. It's so rewarding this game.
>> There are just so many rewards. There are so many heart pieces. Oh my gosh.
And here's something that's really exciting. Yeah. I 100% of this game.
Like I have now on a streak of four, I think. Which is really exciting. But someone else 100% of this game. Which is [cheering] so hard to believe. Trish, we're so in love with this game Yeah.
that she has done everything. All the side quests, all the heart pieces, everything. Even the shooting galleries.
This game has taught me that I should have been doing this stuff in the other Zelda games. Yes.
>> Because it's so much fun. It's not as impossible as I thought it was. Like the shooting gallery tasks I thought were impossible.
So all in all, Clock Town was incredible. Yeah, truly vibrant, exciting, alive.
>> Alive city. So much to do, so much to see, so many parts in Clock Town. You know, again, it's comes back to getting rewards. And I see the masks as rewards.
And you get so much from Clock Town. You really do.
>> You know, in terms of what you have to do, it really all starts in Clock Town.
Yeah, almost is like a clock, the town, the way everyone runs on schedules and has places to be. It's kind of intricate like a clock. It is. So, in saying that, what did you give the world for this game? I gave the world a nine. I gave it a 9.5. Yeah. So the reason >> [laughter] >> The reason I took.5 off was because the interconnectedness of it Yeah. was a bit janky. Like when you're in Termina Field, it was like snow, snow, snow, snow, snow line. Grass, grass, grass, grass, grass. [laughter] I didn't even notice that. And I was just like, it does not feel seamlessly blended. It was really cool. Yeah, I loved how seamless it was.
>> Yeah, and there just wasn't really, was there?
>> [laughter] >> But I other than that, it kind of frustrated me. I was like, "Oh, why are these like areas just It just feels like they're pasted on." But other than that, when you were in the area, you were transported to such a cool place. The reason it didn't get a 10 for me was because I think Look, I didn't really notice the snow turning into grass or whatever. [laughter] I just was probably just fighting with a opponent somewhere. But my thing was when you went to the dungeons and you got this new cool thing, there wasn't enough places to use the cool thing in.
So, like when you got the fire arrows, I you know, I came back and I was like, "I remember there was that big frozen off bit." So, I would race straight there and go, "I'm going to go shoot that with fire arrows." And then really, it was like, "Oh, that's just a shortcut to the other area." Yeah. And so, I wanted to be like, you know, in Ocarina, you would get something and you would get the hookshot and you'd be like, "Oh, I could You know, and this could be something outside of 100% it because I might have missed some things." I think you should be able to interact with the world more. Honestly, it's probably Skyward Sword that did it the most where you >> That's the game I was thinking of.
Skyward Sword where you would come back with that thing that you earned and you could go and then get to different parts of the world. So, that was my only thing that stopped it from being a 10. Like there was no place to use the light arrows or mirror shield >> No. outside of main story. No. You didn't really use them at all, to be honest. No, and the light shield We'll talk about the light shield. But yeah, no, for sure. Yeah, the world was a nine. I honestly think that everybody should play this game. Anyone that has not played Ocarina should do it in sequence in the way that we did with Majora's. Interesting. Yeah. I think they should do it now. Mhm. Yeah, before a a remake.
>> Yeah. Cuz I think it might Ocarina might become Well, this might make some people mad, but it might become slightly obsolete if there is a incredible remake version.
>> Yes. I do feel like it's also one that you have to persist with. You just have to learn the mechanic. Yes.
>> But anyway, I want to move now into the storyline.
I'm going to mesh storyline with our new segment, >> timeline talk. You guys said you enjoyed in the Ocarina video, which is where we go through the timeline. Mhm. So, I'm going to move to my notes because I have written a lot Yes.
>> about this game. So, we're going to begin our timeline talk.
So, in regards to the timeline, this game does not add a whole lot to the existing lore of the Zelda universe. So, we'll more be focused on the Hero of Time's journey within the game. Mhm. So, Majora's Mask is the first game in the child timeline, one of three timeline branches created at the end of Ocarina of Time, and takes place in the era of the Hero of Time. Can't have many times I say time.
After Link defeats Ganondorf, Zelda uses the Ocarina of Time to return Link 7 years into the past, back to when he was a child before pulling the Master Sword.
Once returned, Navi, the fairy who accompanied Link on his journey to save Hyrule, flies away without any goodbye or indication of where she is going. In the final moments of Ocarina of Time, Link warns Zelda about the threat of Ganondorf, preventing the downfall of Hyrule.
This leads us to the beginning of Majora's Mask. Hyrule Historia reveals that this game takes place a few months after Ocarina of Time.
The opening narrations of the game read, "In the land of Hyrule, there echoes a legend. A legend held dearly by the royal family that tells of a boy.
A boy who, after battling evil and saving Hyrule, crept away from the land that has made him a legend.
Done with the battles he once waged across time, he embarked on a journey.
A secret [music] and personal journey.
A journey in search for beloved and invaluable friend.
A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends.
Link rides a pony through a dark forest searching for Navi. He is ambushed by a Skull Kid who is corrupted by the malevolent powers of the Majora's Mask.
A mask which Skull Kid stole from a mask salesman.
Majora's Mask was used by an ancient tribe in sinister rituals, but it caused endless trouble and despair, so they sealed it away in darkness.
How it got into the hands of the mask salesman is a mystery.
Skull Kid steals Link's Ocarina of Time.
Chasing after Skull Kid, Link falls down a long dark hole and through a vortex [music] to the land of Termina.
It's debated on what and where Termina actually is. Hyrule Historia defines it as a world parallel to Hyrule, which is why the characters are identical to those from Ocarina of Time.
In reality, the game developers reused the character models because they only had a year to make this game, but it does contribute to the intrigue of Termina.
Upon arriving in Clock Town, Link meets the Happy Mask Salesman. A very creepy man who who beseeches Link to reclaim Majora's Mask back from Skull Kid to avoid the end of the world.
In Termina, it is 3 days before the Carnival of Time in Clock Town. However, a large moon with a terrifying face, the personification of the evil that resides in Majora's Mask, is going to crash down onto the land in 3 days, dooming Termina to complete [music] destruction.
Link, with the help of a new fairy companion, Tatl, who had previously befriended Skull Kid, begin their quest to free the world from the impending apocalypse.
Link retrieves his lost Ocarina of Time just before the moon obliterates the land.
And with it, he is reminded of a memory with Princess Zelda where he learned the Song of Time, a powerful musical tune that has the ability to rewind time.
Playing this song brings Link and Tatl back to the three [music] days before the moon falls.
To save Termina, Link must free four guardian giants trapped by Skull Kid in four temples across Termina.
Link uses the Song of Time to continuously rewind three days [music] so he can free these deities and delay the moon's calamity.
Once all four giants are freed, they gather at Clock Town to hold up the moon preventing it from crashing down.
Link enters the moon where the dark source of Majora's Mask lies.
After defeating the evil within, the moon vanishes leaving Termina safe.
Skull Kid, who is no longer under the wicked powers of the mask, recognizes Link as a friend, the boy who taught him Saria's song in the Lost Woods in Ocarina of Time.
The inhabitants of Termina celebrate at the Carnival of Time. Majora's Mask is returned to the Happy Mask Salesman, and Link, stoic and quiet, leaves.
So, as you can see, there's not really a lot to discuss about the implications on the Zelda series. What I think is the far more interesting discussion to be had is around the symbolism and potential [music] messages of the game.
There are so many compelling [music] and obscure theories about what Majora's Mask is trying to communicate to the player, and I will touch on some of the most popular of these. But first, I want to talk about the moment that impacted me in a way that no other Zelda game has.
Playing through the whole game, feeling the constant [music] dread and pressure of a falling moon, selflessly helping the adults of Clock Town, and fighting monsters poisoned by evil, it was finally time for the last showdown with Majora. I was the strongest I had ever been. With the giants towering over me, holding up the crushing weight of the moon, the moon with its eyes that glowed orange with hatred, I was ready to fight whatever horrors that lie within. But when I enter the moon, I find myself in a field.
Greener than [music] any field I had seen.
Quiet.
And underneath the shade of a tree, children playing, running freely.
I played a game of hide and seek with each of them. When I found each child, they asked me questions that made me stop.
Stop because of how innocent they were.
Stop because of how profound they were.
Your friends, what kind of people are they?
I wonder, do these people think of you as a friend?
What makes you happy?
I wonder, what makes you happy?
Does it make others happy, too?
The right thing, what is it?
I wonder, if you do the right thing, does it really make everybody happy?
Your true face, what kind of face is it?
I wonder.
The face under the mask, is that your true face?
These questions rang in my ears.
But there was one child left, a child sitting down against the tree, arms crossed, sad, as he had no one to play with.
He says, "Let's play good guys against bad guys.
You're the bad guy, and when you're bad, you just run.
That's fine, right?"
>> [music] >> I'm taken to the final boss of the game, where I finally defeat Majora's Mask and bring peace to Termina.
But I was left pondering, what did it all mean?
A very popular reading of the text [music] is that Link's journey in Termina is a direct result from the trauma he experienced in Ocarina of Time.
During his adventures saving Hyrule, Link was confronted with the adult horrors of the world. He encountered truly terrifying monsters and the destruction of the world he loved.
A boy who thought he was a Kokiri and would never grow up must immediately become an adult and literally has 7 years of his childhood stripped away from him with the pressure of saving the world on his shoulders.
The only one who had been on this journey with him, Navi, the fairy, abandoned him.
He searches for Navi, his friend, but more importantly, his lost childhood.
In Termina, he is trapped in a relentless cycle of dread and despair, reliving the same 3 days over and over, stuck in a moment in time.
Could the moon be Link's depression?
An ever-looming darkness hanging over his head.
In the opening line, it describes the story as a secret and personal journey.
Is Termina real?
Is it a dream? A manifestation of his trauma?
Is that why everyone he meets on his travels through Termina mirrors those he met while saving Hyrule?
Is that why all the children in this world seem to be overcome with responsibility? Like Pamela, a little girl who protects her father who's been cursed into a horrifying monster.
She keeps him safe in a [music] cupboard.
And when he is eventually freed from this curse, Pamela comforts him even after the horrors she has witnessed.
You haven't been doing anything.
You had a bad dream.
You were just having a little nightmare.
Or [music] Romani, who is trying to fight off aliens that will steal the cows and bring her family ranch into ruin.
The Bombers Collective, a group of five boys who are dedicated to solving the problems of the adults in and around Clock Town.
I bring us back to the tree in the green field.
The only time in the game when children are allowed to be just that, children.
Or is the game about friendship?
Link begins his journey looking for his beloved and invaluable friend.
Skull Kid is drawn to the dark powers of Majora's Mask because he feels abandoned by the giants he once considered friends.
But when he is no longer possessed by Majora's Mask, he realizes that he has misunderstood the giants actions and apologizes.
The giants forgive him.
He says to Link, friends are a nice thing to have.
Could you be my friend, too?
The final shot of the game is a carving into a tree stump in the forest where Link fell down into Termina.
It is of Skull Kid and Link waving with their fairies and the giants behind them.
This calls to mind something that I noticed. Uh the drawing on the tree in Link's house in Kokiri Forest at the start of Ocarina of Time.
It shows a boy fighting some scary monster.
These drawings bookend the Hero of Time's journey, and while Link originally desired a life of adventure, he's learned that what is important to him are the friends he made and the power of forgiveness and healing.
The notes of Saria's song delicately play.
A song that symbolizes the friendship between Link and a childhood friend.
>> [music] >> A song he taught to Skull Kid in the Lost Woods.
There are also theories that Link could be dead, hence the name Termina, like terminal.
I don't like that one. And he is processing his death in five stages of grief in the five main areas of Termina.
What is so impressive about this game is how elegantly it poses these questions to the player, and the interpretation of the game's themes and messages is entirely based on what resonates to the person playing the game. It's the reason why I had to give this game a 10 for storyline. Mhm. No other Zelda so far has come close to the complexity of the storytelling in this game.
But I'm curious, what resonated with you, Trish, about this game and how did you interpret Majora's Mask? Well, that is a very tough act to follow.
[laughter] Oh, you don't have to nearly have the analysis. It's fascinating, right?
>> No, that was just It was It was incredible to listen to, actually, and I think the innocence piece against the backdrop of um of [music] doom. And that captured me straight away cuz you do the Bombers side quest pretty early in the game. And these boys are just They're just full of cheek like they're cheeky and they're full of life and you know, they're just little boys playing and um wanting to shoot down balloons and you know, they have a secret notebook and I think that what you've you know your overview there was really and the reflections and kind of including different people's analysis and perceptions was really like [music] really actually quite touching. This game has so much heart. Yeah.
>> And I think it's so interesting that one of the first songs you learn is the song of healing. Yes. Like that's really symbolic too. And yet all of the children, that's something I noticed. I was like all of these children have so much responsibility and that moment in the field, my jaw what was on the floor because it was such a contrast to the looming sense of dread that you'd felt the whole game and the game makes you feel that through the three days. You're meant to feel stressed and then you just you think you're going into this moon where you're going to fight this terrible monster and you're in a field.
Yeah, it's so true. Yeah, you've actually made me reflect on that last bit a fair bit because I [music] am You didn't like how blurry it was.
>> That was one of my things. It was distracting me. I was like why is the field so blurry?
>> [laughter] >> Which seems very shallow. Yeah, you know there's there's a reason why they've done that.
>> Mhm. Maybe it's because it's this dream state. It's your whole state.
>> Yeah. Yeah, but absolutely I originally I called Kellen after the music house quest. Yes.
>> And I just said to Kellen I was just like what is going on with the responsibility of Pamela?
>> [laughter] >> I mean she has literally who knows how long she'd been living independently and someone that looks like seven years old.
>> Oh, yeah. With her father locked in a closet as a monster because he was terrifying. And then the first thing as you recapped was that she was like don't worry about it. Please forget everything. It was just a bad dream and now let's just go on to living our life.
>> It's heartbreaking, Yeah, it is and also even how you have to hide to try and sneak into the house cuz she's protecting that house.
>> Yeah, she comes out and she looks around and she makes sure no one's coming.
Yeah, and she would have probably never allowed anyone in that house.
You had to sneak in you know to be able to save the dad and but this game was just such a joy to me. I mean, I think in terms of story, I think the way that the masks I loved the masks.
>> Yeah. I just loved the the collecting nature of them. You know, that's something Callan generally is his jam.
>> [laughter] >> I love a good collection. But this was really I really wanted all the masks.
Um, and some masks, you know, did something kind of like just useless, but most of the masks had something fun to do with them.
>> Yeah, had a like an impact on the gameplay. It was almost like getting more items. That's right. The postman's mask was funny because it's like, "Oh, I was really excited about the postman's mask." I was like, "I'm going to go in and be able to get cool stuff from the mail." And like read stuff, but you didn't. You just got one rupee and nothing else [laughter] happened.
Yeah, that's a bit dodgy, isn't it? Uh, but no, look, I can't talk more highly of this game. I just thought that it was it was so clever, so creative. Was there a moment in the game that has stuck with you? Like when you were interacting with a character Yes. or a particular Yeah, go on. It was actually POOR DAMPé. OH.
>> [laughter] >> I actually got so impacted. I know we're talking about like the innocence of, you know, the children and like how much the children carry this story and this game and the responsibility, but Dampé, his isolation and his loneliness [laughter] Can you tell them what you found when you searched up Dampé on Google?
>> Oh my god. I need to What happens before it?
>> So you do this side quest where you kind of help him dig these graves underground.
>> And then once you dig all the graves out, this big monster comes and Dampé runs away.
>> Yes.
>> And then when you go in his house, you find Dampé. And where is he? He's under the bed and he's shaking.
>> [laughter] >> And I was like, "This is so bad, Callan.
Like I'm actually really affected by his life because he was I I did have a little bit of a fight with Dampe. I've always liked Dampe, but [laughter] I had a fight with him when he had to follow you around and you had to he had to dig in the patches. Oh, it was relentless.
>> I was like, "Come on, Dampe. Just a little bit faster, Dampe." He was really slow. Cuz he was following Tingle's light.
>> Yeah. And then if you walked just a little bit with speed. No. Yeah. So you searched up why was Dampe shaking under the bed?
>> Yeah, cuz I was like, you know, it's obvious why he's so sad. I [snorts] I didn't expect this from Google.
>> [laughter] >> I said I said, "Why is Dampe so sad Majora's Mask?" And it came back [laughter] with "In The Legend of Zelda: Majora's Mask, Dampe the gravekeeper is sad and frightened because he's completely alone in a land filled with death."
>> [laughter] >> And I remember just feeling so much worse after I saw. So all I could I was like, "Obviously that's why he's so sad.
Of course he is." Oh, yeah, for sure.
It's it's tragic.
>> [laughter] >> But I think this is the strength of Majora's Mask story. In Ocarina of Time, you're saving it because you have the hero's duty and you have courage and whatever. Yeah. This game you want to save the world because you care about the people. Yeah, you want to save the little five little boys.
>> to save the five little boys. You want Andrew and Cafe to get married. You know, all of these things. But I loved the Stock Pot Inn. Yeah. Oh, I loved it.
I almost wanted more from it and that's because of how great it was. I loved that you could go into each room and then Tingle's a bit sassy and Tingle's like, she's very sassy. She's like creeping into other people's rooms. Ew.
And [laughter] I'm just like, okay. She actually says you're the worst.
One of my favorite masks was the Night Mask. Is it called the Night Mask? I don't know, but if it's one of your favorites, maybe you should >> [laughter] >> know the name.
All-Night Mask. I Callan and I kind of had a little bit of a competition about the all night mask. I really wanted it.
>> Yeah, and I honestly didn't. You wanted it.
>> But I created my own competition then maybe in my head because I was like, Callan, I'm going to get this before you.
Cuz I found out about it before you.
>> Yes, but I didn't have you need 500 rupees and I only had the 200 wallet.
And then you had the 500 and you were like, I see an opportunity.
>> But the stock pot eating is so great because you go in to read a story with this older lady. This woman's old and alone and she actually refers to Link as her past husband. Yeah, past husband or or son maybe. Yeah, which is really that's quite sad. And then she's like, you want to hear the story and you get to choose between two stories. And I loved sitting there with the story but the reason that you need the all night mask is because usually her stories make you fall asleep.
>> [laughter] >> She's boring.
>> The all night mask makes you sit and listen. Yeah. Which is when you actually look at the story, I thought that was just a nice little illustrations and it was it was really pretty. And I think the the other thing was the creepy guy in the toilet. Oh my god, the hand.
>> The hand that comes out. Like there was just so much in it. But >> in my researches I found out is a play on an old Japanese folklore Ah. about a monster that lives in the toilet. Yeah, right. So what was your score for storyline, Trish? I gave it an eight but after hearing your analysis of it, you really took me back into a lot of the characters and that beautiful kind of sense of innocence and responsibility with the kids. Like it was just a really lovely reflection of the game. I would give it a nine. Yeah. Yep. And that's all you.
All right, I think we've talked about the symbolism. We've talked about what Majora's Mask world and the beauty of the game. I think it's now time we talk about the gameplay and the central mechanic of three days.
>> So this central mechanic of repeating the 3-day cycle, it is so unique.
>> Yes. Woah. Like I feel like it would have been so hard to make this work. I know. And like losing all your items Yeah. is so I've never seen that before.
No, and initially you were quite stressed. I did not like the 3-day cycle when it began. No. It made me anxious, made me stressed. I felt like you know, there was like I couldn't just enjoy.
No. And also I didn't realize you could slow down time until after the first dungeon. So I did the first dungeon in the normal 3 days. Yeah. That's hard.
That's really hard. Anyway, and I found all the fairies too. Once you figure out that you can slow down time and once you get the feeling and you get in a rhythm and you know how it long it feels and how long you have Mhm. it becomes a really rewarding mechanic, which I wasn't expecting. Yeah, I agree and I think that some of the criticism this game got was that it wasn't enough time and I don't think that that's true. I mean I think where it got a little bit hard sometimes was when you had to do certain things on the first day or the second day and like the frog side quest.
>> Yeah. That was very frustrating side quest and for very little. I mean it's one heart piece. Mhm. But my god, you have to do a lot for that.
>> You have to do so much that like and In time.
>> This is the thing I really felt in the start is the game punishes the player.
Yes. to an intense level. Yeah. Like it does not let you get off scot-free at all. The only thing it does is let you keep your rupees if you put them in the bank.
>> Yes. That's it.
>> Which I thought was quite nice.
>> It is quite nice. Doesn't really make sense in terms of the time thing, but we're ignoring that.
>> Yeah. It absolutely punishes you. Yeah.
And I immediately was apprehensive when that was happening. It also punishes your progression. Yes. So say for example you save the Deku Princess from the Woodfall Temple and you're like, "Gosh, I feel so so much satisfaction."
>> Mhm. Then you rewind time and she's trapped again. I know. It's It's like, "Oh my gosh, you've done all this stuff."
>> All this work, but that's what the time sense gives you and it it makes you feel Link's dread. Yes.
>> Which is actually really impressive. And I was thinking about it. I was like, "I just want to have fun. I want to enjoy this." But actually, I also love being challenged by a piece of art and this game puts you in Link's position. Yes, it really does that extremely well. And it's also making sure you do things in the right sequence. This is the other punishing thing about it. Like the fact that I mean, I did a lot of this twice because I had to do It has to be spring to do a couple of things.
>> Yes, in the mountains.
>> In the mountains. And one of them is the frog quest. So, you have to get the frog mask and then you have to beat the boss again. Has to be spring and [music] then you have to also to upgrade your sword as well.
>> your sword. Yeah, there's lots of things. So, I had to go back and beat that boss. What's his name? Oh, goat.
Goat. Goat a lot of times, but he is actually quite easy, but you have to go back a lot. Luckily, the game lets you teleport through the dungeon.
>> Yes. If they made you do the whole dungeon again, which you did have [music] to do because you needed to get the fairies. Yeah.
>> But, uh >> [laughter] >> Just to explain that, I did get all the fairies in the first temple and then took them to the great fairy. Then I did the Snowhead Temple and I got all the fairies and I was like, "Sweet." And then I left, reset time, and then I hadn't actually got the reward or given them to the great fairy and that it was the most important reward, I think, well, other than the fairy sword, for the whole game.
>> think it's more important than the fairy sword cuz you only get the fairy sword for the last boss. That's true. Fairy sword.
>> the whole game. I know. Because I'd already got all the fairies, I'd finished the dungeon, I was so reluctant, so I was stubborn for like a while. And then I was like, "Finally, I'm going to go approach the last boss.
I'm going to do everything. I'm going to go back and get my fairies and get my stuff.
>> me for this? I do blame you because you originally said, I think it was Woodfall Temple.
And so then I go back to Woodfall Temple and collect all the fairies, take them to the fairy, and then they're like, thanks.
Here's a replenishment of your hearts.
Which you can get even if you don't drink >> even get anything. [laughter] I was like, what the heck?
I need to do Snowhead Temple again.
>> [laughter] >> After just doing Woodfall Temple. So I went and collected all the fairies. So I did a lot of repetition in this game.
>> The other thing I want to talk about in the gameplay is the masks that transform you. Yes. Because Link's move set, the controls, it's pretty much the same.
They're better. They're smoother.
They're still old. There are three, kind of four, whole new ways to play as Link in this game. Yeah. You've got the Deku Scrub mask. What did you Did you like that? No. Um >> [laughter] >> Okay. Go on. Uh I just I didn't like >> The sounds? THE AH!
>> [laughter] >> OKAY. OKAY. SO YOU DIDN'T LIKE THE SOUND?
>> THE way that it was like and you putting it on and off and the cutscene that like the mini little like thing that you get each time. I was like, this is so annoying.
>> But the gameplay of being shot up as the Deku Scrub, flying around >> Really, I found it easy and I think that the mini games that you have to do in Clock Town prepare you for the mechanics of that. Like and being actually better at controlling the flowers and the landing and stuff like that because that makes you practice. And I got actually quite comfortable with that. Yeah. In the end. Yeah. Yeah. Yeah. And I was It was good.
>> I thought it was an interesting way to move kind of vertically through the world. Link only ever gets to jump a little bit. So kind of being shot up was fun. And it allowed for more platforming challenges. Yeah. Uh then we have the Goron mask. Yes, the Goron mask. I loved the Goron mask. Now the thing I Cuz you also love Gorons. I love Gorons. They're my favorite. What I loved about it was the drums with >> [laughter] >> instead of the ocarina.
I didn't like this with the Deku mask. I was like, oh. Oh, that sounded like ear blood.
>> It was, but the drums and him just like woo woo woo.
>> [laughter] >> Yeah, I liked the Goron mask.
>> How did you find the rolling? Rolling was the hardest thing to do in this game. Even when you thought you were getting the hang of it. I think I you have to do a Goron race, which I think I got better at. Mhm. But the bit to get the heart piece in that last bit >> mansion. mansion, Callan had to do it for me. Yes, but it's not a required piece of game. So, Trish should still finish this entire game without help.
>> That was the one part I couldn't do >> It was so hard and we used to spend points galore. Yeah, so I felt that it was a bit janky. It was fun to move really fast. I really liked the speed of it. I just think if it was made today, it would be smoother and probably more fun. I think it was cool that you could only use the Goron when you had the heartless figurine version of yourself.
>> Yes, that you could only use the Goron for the heavy buttons.
I mean that that's clever and it's creative.
>> Yeah. And I didn't like how lifeless the figurines looked. Oh, I saw a really interesting thing about that. That song's called the Sonata of emptiness or something like that. And cuz when you get those masks, it's someone that's died.
That one of the small Deku tree, the Deku scrub >> Yeah. that is the son of the Deku butler. It's warped and you meet it at the very start of the game, this little warped tree, and it says something like, Link, it looks like you're so sad I could start crying. It's something like that.
>> Yeah. And you find out that you're this dead child, which is really Oh god.
>> [laughter] >> It's not fun cuz you're also the dead Mikau. Mikau? Yeah, the Mikau, the guy with the guitar.
>> Oh, yeah, that's right.
>> Mikau and also >> Is it Mikau? Mikau or something?
>> Yeah, I think it's Mikau.
>> Okay. And then also the Goron. And so they're the they're the deceased versions of them. Geez, I sort of didn't really get that.
>> No, it's very it's very um Elegy of Emptiness in my head. That's what it is.
Yeah, it's it's very dark. Um and then last mask we have is the Zora Mask.
>> Yeah, the Zora Mask was good, but swimming and trying to get from the water to a platform was absolute nonsense.
>> Nonsense? Uh did you struggle with that?
I struggled >> Getting like out of the water onto onto a platform.
>> It wasn't good. And because I remember we had to do it in Skyward Sword where you would like spin jump out >> Yes.
>> and it was so much easier. Yes.
>> hard, but And the race against the beavers, you did pretty well. Yeah, but I didn't know how to dive for like a hot minute. Yeah.
>> [laughter] >> It was probably my least favorite mask.
I didn't get down with the guitar. Oh, yeah. I loved how fast you swam. I thought it was so freeing. Like Link has never moved that fast. Just through the water. No, that's true. That was the one bit I liked. I didn't really like that eel side quest where you had to had to hit the beaver Yeah. fish thing.
>> Yeah. Anyway. I think everything else on combat and gameplay, the controls are similar to Ocarina of Time. Link jumps differently now, it's cool. But the slashing the sword and the arrows, it's all pretty much the same. So, what did you give combat and gameplay? Seven. My combat and gameplay I gave was an eight.
Mhm. I really liked the combat. I liked the gameplay and I loved the time mechanic and I thought it was executed with perfection. Yeah. All right. Uh let's move on to dungeons.
I've got a fair few bits to say about dungeons.
>> Yes. There's four of them and I think that the dungeons were were really puzzly. And so that was hard for me. You had to flip things upside down, platforms, change water levels, all the things that I can't stand doing.
Um and I was glad there was only four of them. Yes. For me, I found that there was my favorite dungeon in the whole of Zelda Mhm. and my least favorite in the whole of Zelda.
>> Yes. So, the first two dungeons were Forest Temple and Snowhead Temple.
Standard Standard dungeons, right? Then we move on to Great Bay Temple. It was That temple was so hard. That is hell. I did not like all of the water levels. I did not like all the pipes, the backtracking. I didn't know where to go.
I didn't know how to do it. It was all very confusing. I forgot a million times that you could hookshot to get the chest from the key. So, I'm like, there's no other place to go, but all you actually have to do is hookshot onto the to get the key. It was so repetitive. It was like a labyrinth. It was infuriating, and I can't stress to you enough how tricky it was. In hindsight, I'm like, why did I struggle with that? But in the moment, it was so hard. I found it is so diff- I can't believe I got through it.
I missed one switch, remember? And I had to go back.
>> There's so much backtracking.
>> Yes. I missed one switch, and I thought I'd finished, and I was ready to just fight the boss, and then they're like, "Well, there's no water flowing in this room." And I'm like, Yeah. Yeah. Yeah, no, I did not like that. I did not enjoy it one bit. Oh, man, I can't I can't I will never do that one again. I made sure to get all the fairies, cuz I was like, "I'm not coming back in here."
>> Yeah, you were so frustrated.
>> furious. It took me like maybe four to five hours to do that dungeon.
>> Yeah, it was it was a nightmare. But in very stark contrast, the Stone Tower was my favorite dungeon. I can't express to you how much I loved this dungeon. It was so creative. It was so fun. So, I loved doing all of just the normal kind of puzzles. Like, it felt very traditional Zelda dungeon. And then you flip that little bug, and the whole temple spins, and the sky is beneath you, and you have to completely change about how you think of this 3D space.
Yeah, it's nightmare. No, it's [laughter] excellent. I loved it. And like, you can't do that in 2-D's Zelda.
You can't completely flip the room. And the puzzle that you hated was one of my favorite cuz I felt like it was it was a metaphor for the entire dungeon. Was the puzzle where you push around the block and you had to think about the room in a 3-D way, which is when 3-D's Zelda is at its best when you're using 3-D space to figure out a puzzle.
You flip it, push it on that bit, and flip it back. And it was just so clever.
You didn't like that puzzle. Because it took me forever. It was so hard. And I understand that Zelda is a puzzly thing and I've got to get over it, but it was hard. I found that temple very very very hard. I just loved it. And all the light arrows, not the mirror shield as much you did. The light arrows I liked.
>> Mhm. Cuz it was just the easy it was easy version of the mirror shield.
>> That's right.
>> [laughter] >> Yeah.
>> The one thing I can't defend [music] about any of the dungeons are the stray fairies. There's no dopamine for me. I did them, but I didn't like having to collect all these fairies in the dungeon. Like it felt like a chore. On side note on the great fairies, I loved cuz I love things like this. I loved that this time they were all different colors.
Okay.
>> [laughter] >> All right. So, what did you give dungeons? I gave dungeons a six. I gave it a 7.5. Yeah. Because I I didn't feel right giving it a seven because it has my favorite dungeon in it.
>> Yeah, I know. Yeah. But it didn't feel right giving it an eight because it has my least favorite dungeon in it. So, I went with 7.5 right in the middle. And how did you feel about that there was only four? I felt actually pretty good about it. It didn't feel like I was lacking dungeons for some reason. I think because you're doing so much else in the game. It's not the core part of the game. No. Uh but I think the dungeons on display Yeah.
>> of them I liked, one of them I loved.
Yeah.
>> them I didn't like. So, 7.5 feels right in the middle.
I think we differ for bosses. Go on, give me your bosses. So, I need to give context to to the bosses. Don't get me wrong, the bosses were great. I thought they were cool. The mini bosses were cool. You have to fight them twice to get like a heart piece. One thing I disliked about the bosses was that I didn't feel like in other Zelda games you use what you've received as much.
Mhm. Like, you know, in the dungeon.
Mhm. Because I actually feel like I could just use my sword for most of it.
>> Even the um even the bubbly guy. Oh, yeah. I I forgot about him. You can shoot him with arrows. But [music] essentially, you can also just you shoot him with one arrow and then you just hit whack and slash.
Hack and slash. I felt they were very hack and slash. I felt that they were defeated way too easily.
>> Oh, that is absolutely The phases of the boss fights as well, like there wasn't the phases weren't as intentional or obvious. I just felt like it was a just repetitive phases. For sure. Yeah, but so I gave bosses a seven because I do think that they were cool, but even though I complain about difficulty, they were super easy. Yeah.
So, the past scores I have given for bosses have ranged [music] from three to six. I gave these ones a nine. Wow.
Yeah, I get what you're saying about the difficulty factor and the phases and things like that. They were cool. Yeah.
They were really cool bosses. I really enjoyed defeating them. I loved the jungle kind of Mhm. monster that was really creepy. He was easy. I love rolling around defeating the goat. That was so fun. That was like actually electric. I really enjoyed that one.
That was fun. The one I didn't like was the fish. Yeah. The fish one I was like, whatever. The moment that made me be like, hell yeah, was when I got the giant's mask and I could turn massive slashing these centipede things in a desert, huge. Yes. It was >> cool. I loved it. It gave me so much joy. You also had the increased magic meter for that. I did not. Yes. So I could be giant for longer. And also I thought Majora's Mask was a creepy boss.
And the three phases, I loved how it had like tentacles and then it became like a man and then an even stronger man. I really loved the bosses and I also loved the mini bosses. The one that I thought was awesome was it was like darkness and it had bats flying all around it. And it was like a cloak of bats. Yeah, I loved the mini bosses.
>> Yeah. Although I wasn't very good against that one. I don't know if this annoyed you, but in the desert when you're the giant, why when you hit him did he not go red? I found that too.
That is that is a good point.
>> Cuz I was like at the start I'm like am I even impacting this guy? And because that's what the whole game trains you to know. When it's when he goes red, you've hit him. Yeah. No, yeah, it didn't do that for mine. But it encouraged you to hit his tail and then he was like Yeah. [laughter] >> Yeah.
All right. So we move into our last major category, music.
Now I originally didn't really vibe with the music because a lot of it comes from Ocarina of Time and I felt like the new songs didn't really add a lot. But as I have been listening to the soundtrack since playing the game, there are some songs that have really grown on me.
Yeah, particularly the Milk Bar yeah, tune, hey? Yeah, that song's that's a little bit psychedelic.
>> Yeah, it is. And [music] I also really love the music in the mayor's meeting.
Yeah, that's very different. Mhm, dramatic, kind of yeah, it's really cool. And I also [music] think the Song of Healing's beautiful. Now how do you feel about the music in this game? My score for music was five. Me too. And I think Callan and I have both spent some time revisiting the music. For different reasons.
>> For different reasons because when I finished the game I decided I wanted to 100% it so I still had to find like I don't know, 12 heart pieces or something.
>> [laughter] >> Um so then I spent a lot of time in spaces just re-listening to that music.
Yes.
Because my music was originally for the music that I found out that I really liked isn't music that plays often. Only in the milk bar, only in uh the mayor's office, the mayor's office, things like that. The music in the areas I didn't like so much.
>> No. The music confused me cuz some of the music actually transcends from Ocarina.
>> Yes. You can't hate it cuz some of that music is great. I really loved the clock town music because it was almost like a sense of relief that you'd gone out into the world and it was just like you know but I think it's the same compa- like it's the same composer and the writer, isn't it?
>> Yes. So I think that they flooded Ocarina with everything and it cheapens the music from Ocarina the fact that they're using it again. Yeah. I'm like no what I want is music that fits this world [music] and feels new. There was one song that I thought was just absolutely terrible and it was the music at the beach.
>> [music] >> Yeah. I was expecting some calypso let's go on a holiday to Thailand vibe music.
You know what I mean? And what I got was >> [laughter] >> I know. It was depressing. I was like this is not when I'm at the beach I no one is putting this on. I know but that's okay.
>> [laughter] >> I get that but there was there had to be there had to be some gloomy music. There was gloomy music.
>> Yes but that's >> But why at the beach? I don't know I just but you're still at the beach when the world is ending.
>> [laughter] >> So it doesn't matter that you're at the beach. I actually think calypso music would have been really >> [laughter] >> out of place.
But I just think about all of the other games that have beaches and their kind of music. I needed it. You wanted some bloody Animal Crossing bass music.
>> [laughter] >> That is not I did. I I would have been so much happier.
There was one music that I really liked and when we were playing through the final part of the game last night, you really noted was the last 12 hours of the day.
>> Mhm. It sounds like dread the music.
It's so somber. Yeah.
>> It's almost like an acceptance that you're going to die and like a painful acceptance.
Now, you wanted to talk about the length of the Ocarina songs that you had to play.
>> Oh, sometimes absolutely fine. Like the Song of Soaring. Yeah, Song of Soaring's easy, Song of Inverted Time, most songs.
>> Yeah. But the Elegy of whatever.
>> [laughter] >> Emptiness, I think. OH, the Elegy of Emptiness. Okay, first of all, I was like, I had a big confusion moment with this. I have a lot of confusion moments with this one. But I sent Callan a screenshot and I said, "Oh my god, Callan, I think that you've got a different Elegy of Emptiness.
>> Emptiness than I do."
I don't know what you're about to say.
And I said, >> [laughter] >> "I've never gaslit myself as much as this before. I was like, no, no, no, the game gave up on me. It glitched on me because I could only do up, down, left, right." Yeah. And it wanted me to do it in between right [music] and up.
>> So you were trying to play diagonal notes.
>> Yes. Yes. And I was like, this is impossible cuz it's just not working.
And then I I hadn't been playing for a while and then I sent Callan a screenshot of it and I said, "Look, it looks different to me." And he's like, >> [laughter] >> And I said, "But see the little downward angles?" And he lost it.
>> I lost it. Fair enough. Okay, I'm actually giving this I'm validating you on this. Because they're just triangles, you can't tell which is the point of the triangle and you were your brain had read that as diagonal. I haven't laughed that hard since the Four Swords video when I misread it the Wind Mage as Minch Mage.
>> Yeah.
My name is Barty and I'm the GREAT MINCH BABE.
>> [laughter] [laughter] >> ANYWAY, SO AFTER MY BRAIN SCRAMBLED, I still didn't like that it was such a long song to play. Yeah, you had to play it so many times, and it was such a long song.
So, the last thing for music I just want to touch on Yep. is what was going on in the milk bar when you did the soundcheck? I know, it was so bad, wasn't it?
>> [laughter] >> Oh my god. They literally just scribbled some notes down on a page and went, "Here's the final product." It was terrible to listen to.
>> It was so apparent. I really thought once they all came together >> some cohesion.
>> [laughter] [music] >> IT SOUNDS SO BAD.
>> [laughter] [laughter] >> PIPE ORGAN OH. AND THEN AN OCARINA.
>> [laughter] >> MUSICAL travesty is that?
Now, for my favorite bit.
Bonus point. Yes. Bonus points. Trish, hit me.
>> [laughter] >> Okay, so bonus points. I gave plus two for masks. You loved the masks.
>> I loved the masks. And the reason I loved the masks, one, was because it was like the stamp collector thing. [music] Feeling the board. Mhm. Which usually isn't something that like I really dive into, but I loved it in this. I loved that lots of the masks were useful and led to other abilities. Not the like useless masks, like the What was the one where the the circus leader mask? Yeah, what was with that?
>> What was the point of that?
>> He was just crying. Cuz there's no heartbeat. There's no heartbeat. So, there was some mask that you were just like, "Okay." How did you feel at the end of the game to get the final mask, the Fierce Deity Mask? How did you feel sacrificing your other masks? Okay.
Well, that was very stressful. Like, I love the little kids, but when they were saying, "More."
"More."
"More." I was like, "You've got to be having a laugh." And I just kept looking at my masks and going, "But what am I not going to need?" Even though it was at the end of the game. I didn't want to give up my All Night Mask.
I didn't want to give up my like Captain's Hat.
Like, Postman's Hat, probably. But like, I had to kind NO. [laughter] AND SO, I had to kind of just be like, "What ones do I want to give?" Until you were uh literally bled dry. Um so, it was like >> It is. But also, they're a little bit greedy, aren't they? With the more. And the thing that's interesting about that is you don't actually have to give them the masks to finish the game, but it gives you the final mask. Did you like the Fierce Deity Mask?
>> Yes. It was epic. It is unbelievable.
It is the best mask. Apparently, neither of us played the final boss without it.
But apparently, the final boss is super hard without it. But with you when you've got that mask, it's pretty easy.
>> We should try actually like with uh without it.
So, we already talked about in world how much we love Clock Town, but I gave plus three for Clock Town. I thought it was so epic. The mini games were amazing. I just thought that it was such a creative little bustling village. The vibes are immaculate.
>> They are so good. It's so good. So, I gave plus four bonus points for side quests. I'm going to jump off on the back of you and say that I gave plus three for side quests. Yeah, perfect.
Those side quests didn't feel like a chore. It didn't feel like something just really annoying that you have to do. They were all really good.
>> Yes. Probably the most extensive and in-depth side quests is the Andrew and Kafei side quest.
>> Yes. What do you think of that?
>> I really loved it. I had to do it a couple of times because that was one that was very It was technical. So, you know, you had to be at a certain place.
You had You had to meet Andrew at like 11:30 in the kitchen. You know, there was a little It was intricate, but I did really love it. I just had to do it about five times.
>> Yeah. I think what was so beautiful about it was particularly the end cuz you're waiting there.
>> Oh. Oh my god.
>> At 4:35 a.m. And you're like, is he coming? Is he not? You were saying you were really nervous that the game wasn't even going >> Yeah, it was just like five minutes or something. Yeah, it's counting down five minutes, but then they have this beautiful moment where they embrace and >> Yeah, I know. It really shows the humanity in this apocalypse. They knew they weren't going to live till the next day, yet they wanted that last moment together. Yeah, they weren't hiding.
They were most people were fleeing, but they weren't hiding. They just wanted to be together, which was Yeah, it was really beautiful.
Do you know there were just small side quests that really gave the town life and gave meaning to the characters like stopping the robber from robbing that woman >> or teaching the sisters how to dance.
>> Yes.
>> Listening to the granny in the Stock Pot Inn. I loved that bit. All of those things really gave the town life and I remember the characters in this game so much more Yes.
>> than I remember the characters in Ocarina of Time. 100% more than I've actually remember any characters in any of the games that we've played so far.
And like some of the people, like Andrew for example, >> Mhm.
I didn't even recognize her from Ocarina of Time. No. She's in Ocarina of Time.
She's the Cucco Lady. Because every character >> Oh my god, she is. Because every character in Majora's Mask is the same character models from Ocarina of Time, but they just feel so much more alive in this one.
The last bonus points I'm giving is plus two for how this game portrays childhood. I think it probably captured childhood in a way that is simple and complex. Playfulness versus responsibility, but how, you know, even though the world is ending, they're still playing, [music] and when you do go out onto that field, that it's all just games and childhood wonder. And they're just little kids. Yeah.
>> You know, and I think that that's really captured [music] that kind of innocence that is lost when you're faced with evil.
But this game does a really an amazing job of showing that kids can hold wonder and magic in the world when it is gloomy, you know? So, I think that was why [music] I gave it two.
So, for my bonus points, the first thing I took away was negative one point for the Lens of Truth.
>> [laughter] >> I'm going to say this, and I'm going to say it with my chest.
[ __ ] the Lens of Truth.
That stupid little item, it's stupid. No, the Lens of Truth.
Here's the thing with the Lens of Truth.
It asks you to use the Lens of Truth so many times and does not make it clear that you need to use it.
>> It doesn't, does it?
>> For example, there was one bit where the bird flew away, and his feathers drifted down, and you have to somehow know that the feathers meant that there was an invisible platform you could jump on. Or, what about the massive Goron that's just there, and there's no indication that the wind that's blowing is from the Goron that's snoring or sneezing or whatever the hell? Why would I have used the Lens of Truth? It was so stupid.
Also, the little You didn't like the little circle of rocks where that is.
The circle of rocks where that dead soldier or that that in ghost soldier is. WHY IS HE THERE? WHY WOULD I use the Lens of Truth? I didn't mind the Lens of Truth in Ocarina of Time, but it gives it to you so early, and then just uses it in the most random places.
>> I know. And the fairies that you had to find with the Lens of Truth as well.
>> Oh, in the dungeons? Yeah. I did not like the Lens of Truth.
And negative one point.
Where's Zelda?
>> [laughter] >> This is The Legend of Zelda, and she's not here.
>> I forgot we spoke about that. Because she's only in it where he goes, "Oh, you know, The memory of the song. Yeah.
That's so true. This game is called The Legend of Zelda: Majora's Mask, and Zelda is nowhere to be seen. She can come on the journey with us. But, where would she go? I don't know. I think she'd be Where would she be? Sleeping in Clock Town? I don't know. She [laughter] could be anywhere. I don't know. I agree with you as where Zelda, but where I don't know where she would fit.
>> Where she would fit is a good point that I didn't think about.
>> [laughter] >> Because honestly because he's not there to save her from Maybe when he came back after Termina, he comes back to Zelda.
That would be nice to close it off.
>> Yeah. Yeah. That's all I need. Childhood friend. So, the last two bonus points I took away from this game were for always needing a guide. Oh, so true. Did you find that you were looking stuff up constantly? Well, I always do. But, this was new for you. I mean, every Zelda game I have had to look up something at some point. Otherwise, I'd just be floundering about. But, this game in particular, I needed a guide every single time I played the game. I think particularly for the like for the heart pieces, but also for the dungeons.
Everything. With the three-day cycle and with the threat of losing everything, I was like, "I need to know what I'm doing." And you didn't have time to figure it out.
>> No, and having to do certain things on certain days. Absolutely. Like, the schedules, there was so much to know, and I couldn't figure it out. I absolutely could not have done the cafe side quest without a guide.
>> No, do you think that the bomber's notebook actually tells you what to do?
No, I think >> does it?
>> It was very confusing and vague. It was just so hard to finish without a guide.
I really, really struggled and it actually hindered my enjoyment every now and then because I was like I would just love to be able to figure out this on my own, but I felt like I couldn't. Yeah.
So I've talked about with you how I gave plus three points for side quests. I also gave plus two points for moments of calm within the chaos. So poetic. Thank you.
The moment which really [music] resonated with me was when after you had done the alien side quest at the ranch Right.
>> you had to deliver with Cremia the milk.
As you're on the horse and cart on the way to Clock [music] Town, she had a conversation with you and the conversation was really poignant. It was just about normal everyday things and connection. Yeah. Maintaining [music] the ranch. They were finding bottles around the place. She was worried about her sister. Her friend's wedding was coming up. Yeah, it was like when she talks about being like oh people talking about the moon in town. It was kind of like being in the country and being isolated from actually what's going on.
But there was something also so beautiful when she said that. The fact that the conversation wasn't about her losing her life, it was just [music] about the people she loved.
>> Yeah. And I really loved that. There were other moments in the game that really showed that, but that was the one that really stuck out to me [music] and so I wanted to wanted to talk about that.
Lastly, I gave plus three points for how weird this game is.
This game is so weird. Like uh weird in a way that no other Zelda game has.
>> I know, it's quirky.
>> There were so many times when I was staring at the TV [music] and my jaw literally was open because I was confused by what was happening. Prime examples of this was when you bring Miku or whatever his name was back to the shore, he's about to have his final breath and he says he's going to share with you his final words. Yep. And then he springs up, whips out his electric guitar, and you go into this like dreamscape where he's singing this random song [laughter] which has no impact on the story, but it's about like his lover. It's so bizarre, but I loved it. I loved how strange it was.
>> And then he dies again, but you get the mask.
>> And then he dies. I know. And that's it.
I just loved how kooky and crazy it was.
Yeah. Oh my gosh, it was so strange when you were at the ranch and you were wearing the animal mask and then you did the marching band with the baby chickens. It was so strange but funny.
Like I loved how much personality this game had. It was so quirky and I just really loved that about the game. Also, the mask where you danced. Oh, no. It's my least favorite mask. Didn't fit the face. It was tiny, creepy. I didn't like how they called me master after. It's like you're not all of a sudden my master because you're wearing a tiny mask and teaching us to dance. Like I just I I get it, but I loved how weird it was. It was so bizarre. It was like a trip and they were all doing this weird dance and Link moved so weird. I just [laughter] loved all of that sort of stuff. So, I gave three points for that.
So, here we are at the end of the video.
Let's give our final scores.
Trish, you go first. What was your final score for Majora's Mask? It was a nine and for me that's what it deserved. I think that it'll be really hard to find a game on this journey and like in other games as well. Like this is one of my favorite games I've played.
>> Yeah, it's one of your top games. Yeah, so it was a nine and I think that's what it deserves. [music] And that absolutely blows every other Zelda game that you have played so far out of the water.
>> Oh, yeah, absolutely. It was near perfect this game. I also just adored this game. It was a slow burn. I didn't immediately fall in love with it, but once I learned [music] how the game worked and I really immersed myself, the game flourished. And so my score is an 8.8. [music] >> Oh, so good. So good. That is my loves this. We did. That is absolutely the highest points I've ever given and I think it's the one to overthrow. Let's see if any other Zelda game, we still have plenty more, but let's see if any other Zelda game can beat this one. I love that we're just both so into Majora's Mask and I think play it. Even though it's really old, it holds up [music] well. I think it's really telling that I have nostalgia for Ocarina of Time. I've never played Majora's Mask, yet I still prefer Majora's Mask.
>> Yeah, that's huge, isn't it? So thank you so much folks for making it this far. If you have made it this far, I think you deserve a medal.
>> Yes.
>> We've just absolutely yapped about this game.
>> I know. But please like, subscribe, comment, tell us your thoughts on the game, what you think about the meaning of Majora's Mask, any memories you have with the game. We want to hear it all.
The next game that we're going to play on the child timeline is The Legend of Zelda: The Twilight Princess.
>> Yeah, which we're both really excited about.
>> Yeah, I've only played about 40 minutes of it. Yeah, and we we do have to play it that's not on Nintendo online, so we have to play it on the actual Wii U, which we've had to go and buy. Oh, Wii buying a Wii U now is no joke.
>> No, it's not cheap.
But seriously folks, thank you for watching this video and continuing to support us. It gives us a lot of motivation to keep going. Absolutely. So please give us a like, a subscribe >> and we'll see you in our next video.
Bye.
>> See you later.
>> [laughter]
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