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I'm Building a Zombie RTS Where the Army Actually Wins
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121 Aufrufe3Likes6:27DavidReidChannelOriginalveröffentlichung: 2026-05-12

In game design, emergent behavior refers to complex, unpredictable outcomes that arise from simple rules interacting with each other, rather than being explicitly scripted. This creates a sense that the game world is alive and responding to player decisions, rather than just executing predetermined scripts. The video demonstrates this through a zombie RTS prototype where refugees moving away from hordes, clustering around army units, and scattering when hordes appear emerged naturally from just three simple rules, illustrating how designers can create sophisticated, living game worlds through minimal rule-based systems.

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