FSR 4.1 (FidelityFX Super Resolution) technology has resolved the stuttering issues that previously plagued AMD GPUs in Forza Horizon 6, enabling smooth gameplay at 1440p and 4K resolutions with maximum settings. The video demonstrates that the Radeon RX 9060 XT 16GB GPU achieves consistent 60+ FPS with zero stuttering when using FSR 4.1 Quality mode, which provides better visual quality than DLSS 2.0 due to reduced ghosting artifacts. The 16GB VRAM model handles extreme settings with ray tracing enabled, while the 8GB variant requires texture quality reduction to maintain stability.
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RX 9060 XT - Forza Horizon 6 - No More Stuttering on AMD GPUs!!Added:
Hello guys, Chris here. Welcome back to another video. In this one, my friends, I'm going to be testing the Radon RX 960 XT 16 GB GPU in Forza Horizon 6. And yes, they finally fixed the stuttering on AMD GPUs. Thank god. All right, so this one is the XFX Swift Pro Gaming version of the card. I'm running it with the latest AMD drivers, and I'm not manually overclocking it. It's a factory overclocked version, by the way. You can see all of its specs right here in Tech Power-Ups GPU Z. And over on the left, I'm pairing it with the i5 12600 KF overclocked to 5.1 GHz and 32 GB of RAM.
Let's get into it, shall we? Let's go over the settings first. I'm starting at 1440p resolution utilizing FSR native AA over here. It's FSR 4.1, so it looks very, very nice in this game. Better than the LSS because it has less ghosting. And over on the graphics and performance settings, I'm using the maximum settings without the rate tracing at the moment. Okay, I will try rate racing later, but this is max settings without it. And it already looks extremely good, guys. And it's raining as well. So, that drops our FPS by a couple of frames. And look at that smoothness, guys. Oh my gosh. This is how it should have been from the start, right in that 9070 XT video. This was stuttering like crazy every couple of seconds. Actually, every 5 seconds, maybe. Uh, it was just having big spikes. super noticeable, super unpleasant, but it has now been fixed.
As you can see, this is a flawless experience. Zero stuttering. I mean, we already saw like a couple of little spikes, but those were not really noticeable. You know, this is a flawless experience right now. And it's at 1440p resolution as well, native. Once again, 100% resolution scale. No problems with ghosting, as I said, because FSR 4.1 actually looks better in this game. It's not the first game where it looks better than DLSS. All right. Oh my gosh. I am driving with my keyboard here today because my controller is on the living room cuz we've been playing the 007 game, you know, on the big TV. So, I left it there. And my days of playing with mouse and keyboard in Forza are long gone, my friends, since I got that Fly Digi controller. Anyway, let's let's keep on going here. I can't really seem to drop it from 60 fps. I mean, 1% lows are at 65. We already saw it dropping into the 60s, but this is a flawless experience and it's already maxed out without the rate racing stuff. Once again, I mean, you should probably keep that RT disabled in this game because or at least with the 960 XT because it's already so good looking. You're not really missing out on much by not having RT enabled in this one, even on Nvidia GPUs, you know. Oh boy. I found myself actually playing without RT even on my 4090 PC. My personal PC has a 4090 in it. And uh yeah, I just set it to 4K DAA and forget it with maximum settings and get like 90 or 100 FPS or more than that actually. Yeah, it's it's a great experience here guys in Forza. As you can see, it doesn't even drop inside of big vegetation areas or forests. Those are cold forests. Yes. So, it's it's like the these settings are the sweet spot basically for the 960 XT.
Reflections are really high quality as well, even though the rate tracing is disabled. Global illumination looks amazing. They've done a really awesome job. Oh, big ST. Oh my god. Okay, a couple of big ones there. That was just probably a one-off, actually. like it's been super smooth throughout. Um, but yeah, what was I saying? Yeah, the reflections and the global illumination in this game, they look so good without RT. It's like in Fors Horizon 5. You know, that game doesn't really have RT outside of the photo mode. And it already had pretty accurate reflections.
It runs so damn well now that it has been fixed in terms of stuttering issues on AMD GPUs. I am glad. All right, now I can finally test other AMD cards.
Okay, let's try a little bit of FSR upscaling. Now, I really am curious to see how it looks here. 4.1. I think I already saw it with a 97 EXD, but since it was stuttering so much, I was just focused on that and not as focused on the visuals. And uh yeah, this is this is still so damn good, guys. I'm not sure. Like in terms of graphical fidelity, I think it's actually a little bit sharper than DLSS here uh at 1440p resolution.
And I'm not really seeing any issues with FSR's implementation here, guys.
This is a really good one. They've done a great job. The only thing missing now is that frame generation, right? FSRFG is not in the game for some reason. The only cards that can do frame generation in this one are the RTX GPUs from the 4,000 series or 40 series and 50 series as well, right? And uh that's a big shame, but you know what? Who cares really? Frame gen would probably add a little bit of artifacting anyways. And this is already such a smooth experience that I wouldn't even utilize frame generation honestly. Like come on. with a 9060 XD. Even if it was available, you don't need it. This card is doing a phenomenal job already. 100 FPS inside of the city. Look at that. That is awesome. I just I'm so happy right now, especially coming from 007 First Light.
You know, that game seems pretty optimized in higherend cards like 5070 and up, maybe like 4070 and up, and then it just falls apart on like a 4060s, 3060 Ti and stuff like that. Not because of the VRAM for once, but because the game just doesn't scale well with lower settings. You get like a 15 or 20 FPS difference between ultra maxed out and lowest settings in that game.
I mean, yeah. Overall, such an amazing experience here, guys. I It's just wow.
You know what? Now I'm curious to see like performance FSR.
Okay, so here things definitely start looking a lot softer, but this is coming from 720p resolution upscaled to 1440p, so obviously it's going to look a lot softer. It still holds up though. Like even the vegetation far away, it holds up. I am noticing some more shimmering and uh fuzziness sometimes. But yeah, that's like performance FSR at 1440p.
I'm sure at 4K it will look insane with performance FSR and play insanely well at the same time. Oh yes, let's try that out actually. Okay, so I'm going to bump it up to 3840 by 2160. Yeah, by the way, it's 6:00 a.m. woke up very early here today at like 5:30 or something and uh I felt like making a video. 3840x 2160 performance FSR. We're going to start with performance FSR. That's probably how I would play it with a 4K monitor.
Or better yet, if you have a 4K TV, my friends, especially one of those OLEDs, even if it is 60 Hz. Usually I like like the 120 Hz ones better obviously. I mean for a higher refresh rate experience it's amazing. But if you have even a 60 Hz like B series LG TV from a few years ago, the visual fidelity is going to be crazy good. I mean over here it's not really that amazing on the fences and stuff. Yeah, I can definitely see a lot of noise and fuzziness right there. But >> aside from that, as soon as we get outside of of this road, >> ah, three stars there. Very nice. Okay, I crashed. All right. Of course I did. I mean, what are we doing?
Right. But, uh, yeah, as soon as you get out of the road there and there are no fences anymore. This looks amazing right now. Maybe the LSS still has a little bit of an edge here because it's the LSS 4.5 in this game. whenever you turn it to performance mode. Uh, so it gets rid of most of the ghosting from 4.0 and it looks sharper than this. But this is this is a flawless experience honestly.
Like minor nitpicks can be nitpicked, I would say, in terms of visual fidelity, but overall this is still delivering a better visual fidelity experience in my opinion than like 1440p native resolution. So, if you have a nice 4K TV, good quality one, I really recommend you to play this game. Sit back on the couch with a controller with your 960 XT at 4K performance FSR and it's just going to be a blast. And the thing is, I played this game a lot on a 4K 65 in TV, and I couldn't really see many issues.
like it's harder when you're sitting back on a couch far from the TV to notice the little imperfections in the visuals uh and image quality from upscaling.
So, it works really well with upscaling.
That's what I'm saying. That's why the PlayStations and Xboxes of the world get by with the the upscalers, you know.
What an awesome awesome experience.
Let's do quality here. And on quality, it does dip down into the 50s as you can see. If you're fine with this, there are some gains to be had in terms of image quality. Of course, things are a little bit sharper, a little bit more detailed as well.
And it dips down into the 50s, but it's not the end of the world. I guess I could still play the game like this. I mean, I have actually played the game with 50-ish frames per second for a few hours on my laptop and uh it's been fine. Oh, what a jump. This is crazy.
Amazing.
Damn.
All right. Oh man, we're getting a ton of points. Actually, I better not crash.
You know what? I'm just going to slow down. Slow down. Slow down a little bit.
Please don't crash. Please don't crash.
Okay. All right. Let it stop. Okay. Just stop. It's still going. What is going on? Ultimate air. It's still on the air or counting the How is it? 40,000.
Come on. Just stop. 41,000. Let's go. X5 205,000.
So, as you can see, like inside of forest areas, we were getting down into the 50s, but here in these roads, you actually do get up into the 60s again.
So, it's still a very viable option to play with quality FSR. Balanced will be in the middle. You can guess what kind of performance you will get, you know, with balanced FSR. But, uh, yeah, I'll say this is still a pretty decent experience. 60 fps on average still.
This is great, guys. Let's disable this, though, and try out native AA again. So, this is going to be native 4K resolution now. And it's getting 40 something frames per second, mid-40s, as you can see. Still not bad.
VRAMm is also totally under control. By the way, we got to touch on that a little bit. You know, if you have the 8 GB model of this card, you need to drop down the texture quality. It's inevitable. All right? Cuz here on extreme textures, it just won't do. It will have some stuttering issues. It will be unstable. It will have way lower performance as well. But if you adjust those textures and geometry as well to like high textures, high geometry, it will be amazing. Basically, am I going to the city area? I really want to go back to the city area. Actually, we're very far away probably. Yep, we are super far away. I'm just going to teleport there. Let's go start counting our FPS. It's uh it's pretty much the same, right, as we what we were seeing in that road. I thought, yeah, this is an empty road. So surely inside of the city it will drop a little bit further.
And yeah, I mean I guess it's dropping into the 30s sometimes, but that's because of the vegetation here.
Vegetation is always very intensive as I told you. So if you go into a forest, expect the same FPS as we just saw there. And if you go into a race, also expect the same FPS as we saw there. So not amazing, but for a 30 FPS experience, which I mean some people might actually prefer, I don't know. I I won't say prefer, but some people will be fine with 30 fps. Otherwise, the consoles wouldn't have the quality mode with 30 frames per second, right? So, yeah, if you're like that and you just want to achieve 30 fps plus, this is still giving you way higher than 30 fps, right? So, you could lock it to like 30 or 35, even 40. But if you do end up capping it at 40, you will experience some drops down. So, it's not going to be consistent all of the time. But if you lock it to like 35, it's going to be 35 100% of the time, no matter what happens.
And uh yeah, it's going to be a solid experience. And if I select FSR to to performance here, so the game is rendering now at 1080p and upscaling to 4K, we get 70s.
You know what?
I was thinking it would be worse. So that's a decent improvement there. But sometimes in other games you see a bigger increase in performance by using FSR performance or other types of upscaling on performance compared to native resolution. I'm stuck right now.
All right, so now we're at 1080p resolution. FSR native AA is back and the max settings without rate tracing and we're getting around 120 frames per second. That is just yeah, it's going to be buttery smooth. 1080p resolution. You know what? It might seem like a lower res right now with a 960 XT.
This card is probably targeted at like what 1440p with upscaling and with FSR quality, FSR4 on quality. It actually looks pretty good. So, uh, that's actually how I ended up testing this GPU in my full review of it. Um, oh boy.
This is not the way I wanted to go.
Okay.
Oh boy. All right. Let's go over here.
But yeah, a lot of people are also pairing these cards with a 1080p monitor. And if you have the 8 gigabyte card, it's probably best if you stick to 1080p. Actually, even at 1080p, as you can see, the VRAM allocation is way higher than 8 gig, so you'll need to drop down those textures. Once again, let's go. What a nice view over here as well. 80 fps, 80 to 90 inside of these big forest areas. And here is where the anti-aliasing starts falling apart a little bit at 1080p resolution. Oh my god, I was really lucky not to crash there into a house. Damn, we just flew over that. But yeah, here at 1080p resolution, I just think you're you're going to miss out on a lot of little details, you know, and since the performance is so good on the 9060 XD at higher resolutions with FSR at 4K, for example, with FSR, I would do that. If you have a 1080p monitor, I would hook this up to the TV and play with performance FSR and call it a day because it looks a lot better than this. even though the internal resolution is the same, you know. Uh but hey, if you want to play on a 1080p monitor, who am I to tell you no, the game still looks great. It's just a little bit softer and you lose a few details here and there because of the lower resolution. That's it for 1080p resolution. Honestly, 100 FPS average.
You don't really need more than that.
You could utilize like quality here, FSR 4.1, but should you? Definitely not. to get like 20 or 30 more FPS. Yeah, the the game play will be smoother on a high refresh rate monitor, but you're also playing at 720p upscale to 1080 right now and things start to to become pretty bad in terms of visuals. Well, not unplayable bad like in other games, you know, but yeah, come on. It's an internal resolution of 720p. You can't expect much, right? But hey, let's stop it right there and let's enable that extreme plus rate racing uh preset. Now, there are a couple of options here with rate tracing. You could do high plus RT or ultra plus RT, but this also adjusts a lot of other settings to high even low. Well, that's the rate tracing on low. So, I'm going to use the Extreme Plus RT because it looks considerably better. I'm also going to max this out.
So, maximum settings now. Uh, it looks considerably better than ultra plus RT.
I'll restart now, of course, because we just applied some rate tracing settings.
All right. So, I'm also back to FSR native AA right now. 1080p resolution, extreme settings, rate tracing high, or actually maximum settings with rate tracing right now. And uh we're getting 70 still. So, if you have a 1080p monitor with a 960 XD, you can still max it out absolutely like all of the settings maxed out with rate tracing enabled and achieve 60 plus most of the time. I think it will drop though since it's dropping very close to 60 at the moment. Yeah, over here it's getting 50s.
Not too bad though. I mean, it's still very playable. It looks great, of course. So, it's just that previously it was so buttery smooth and it still looked amazing in terms of the GI and reflections and everything that I would just utilize that honestly extreme settings without rate tracing. But if you must have RT enabled, it's still going to be possible to play the game like this. As you can see, looks great.
Good stuff. Let's check it out here in this area with a lot of vegetation, water effects in the middle of it.
50s. All right, it's not bad. Okay, I just want to see this little road over here before we go to 1440p resolution.
This is so beautiful.
This road that leads to that beautiful view of the city, man. Yeah, it's just so good. This is definitely not the best car for it, though. But it's red and it looks good on thumbnails, especially on AMD GPUs. It's fitting, you know. 57 56.
All right, look at that. Damn.
Now, isn't that beautiful? We got the Tokyo Tower right there as well. Wow.
All of the lights here. This is where it would look terrible with geometry on high, by the way. All right. If you have the 8 GB GPU, you'll need to sacrifice that. That LOD is going to look terrible. But with a 16 GB card, the one that you should buy, this is awesome.
All right, we're at 1440p now with FSR native AA still. This time FSR 4.1 on quality would probably be the best since it still looks pretty good and it will net you a few more FPS.
But uh yeah, on native AA, if you want to run native resolution here at 1440p, you can expect pretty similar FPS with the rate tracing now compared to what we saw without rate tracing at 4K native resolution, right? So that's the rate racing tax basically. I I can't justify it honestly. If you want to play with RT, fine. Go ahead. It's going to look great. It's going to perform well still.
All things considered, this is still a good experience, right? Oh boy. Oh boy.
Can't control this very well. But when it starts dropping into the 30s, I get a little bit uncomfortable. But yeah, this dips down into the 30s, mid-30s very often. So not amazing of an experience really, but we still are at native res.
So with some FSR on quality, it should get a much much better frame rate. And indeed, it gets closer to the 60s. So now we're back to getting around the same FPS or close to what we saw at 1080p resolution. Internally, this is 960p and upscaled to 1440p, it ends up looking quite a lot better than 1080p on a native 1080p monitor.
So yeah, you're still winning. You know, even if you choose to utilize FSR quality, as long as it's FSR4 or up uh on quality, it's going to look great.
better than 1080p with native AA. And around here, we get up into the 80s. Not a bad experience whatsoever.
Let's go inside of a forest area. Oh my god. Okay. Oh boy. 60s.
All right. 50s sometimes. This is actually better than 1080p, right? So, uh, rate racing here on the 960 XT is still a very viable option if you don't mind a couple of dips down into the 50s.
This is all right, guys. Oh my god.
Okay, I still I got 22,000 points right there. I don't want to lose them. Let's stop. Come on.
It's still rolling a little bit. Okay, there we go. All right, so it's not going to be 60 plus 100% of the time.
It's not going to be 65 on average all of the time in all weather conditions, but I can't complain. This This is playable. Perfectly playable here, actually. Just not 60 plus. If you're looking for that, you'll need to sacrifice image fidelity a little bit more. Maybe do balanced FSR.
Yeah, this puts us into the 70s, so it shouldn't really drop from 60 anymore.
Oh boy. Let's go inside of the forest now.
Uh, maybe it will. Okay, we got 60 there flat. Yeah, it's only in extreme situations where it's going to dip down from 60 fps at this point. What are you doing? Stop there. What?
All of that to ruin my experience and my driving basically. You can't do that, Bob.
It's also raining right now, so we might see a few dips in performance.
sometimes. Let me go back to the city now that it's raining. Actually, this is no problem whatsoever, guys. This is awesome. 57 right there. See, I didn't even notice that it was dropping because I was focused in drifting there.
Yeah, this is just it's great. Even with RT, it's great. In terms of visuals, it's not that far off of the the quality FSR stuff that we just saw. So, it's still pretty usable on balanced at 1440p. In fact, when the 30 series came out, now we got the puddles, by the way, on the ground looking great. Damn, accurate reflections in all of them.
This is so good looking right now. All right. Uh, but fun fact, my first RTX GPU was a 3060 Ti. Nvidia sent it. I was super happy, you know. But yeah, um, that's not the point. The point is that was my first experience with upscaling cuz uh it was like DLSS2 at the time and it was so good that I found myself playing a lot of games back then with DLSS2 on balanced at 1440p resolution cuz I had a 1440p display and I was completely fine with that experience.
You know, it was super super nice. That DLSS talk is just to say that FSR 4.1 is better than DLSS2. All right. So, on balanced, it will look really, really good. You can tell the difference between native quality, balanced, but it still looks really, really good. I wouldn't really go as far as dropping it down to performance, though. All right.
If I do so, yeah, we do gain a few more FPS. It will be the difference between dropping into the high 50s a few times here and there and not dropping from 60 at all.
But uh this is 720p upscaled to 1440p.
You already know my thoughts on it. It's just it's not that great. But let's go up to 4K resolution. Keep that performance FSR 4.1.
Oh my god, this is really good. Okay, so I'm finally seeing a little bit of inconsistencies there from the upscaling.
The fact that it needed to be raining for me to notice anything wrong with it is fantastic because again, the LSS had some major ghosting issues compared to this. Still very playable, of course, but damn. Anyway, guys, I forgot to start counting our FPS. I'm just cruising around. You know, this is so smooth. The frame time, man. Ah, this is exactly what I wanted to see from the beginning when this game came out. Why were the AMD cards so stuttery? You know, at least my complaints ended up resulting in something. Let me know if you guys also got the stuttering fixed with the latest updates. Oh, that is weird actually over there. Anyway, I'm just nitpicking here. Obviously, this this looks pretty stable in terms of image fidelity. It looks pretty good. I would have zero problems playing like this even on a big TV, but uh it's it's not 60 plus, right?
It's not even 60 on average. All right, guys. I think that that's been it for this one. I mean, I could probably try a few more FSR settings at 4K resolution, right? But you should definitely stick to performance either with or without rate tracing in my opinion. Also, the VRAMm is still under control. Even with rate tracing and everything else enabled, we're using like 14 gigs. We still have a little bit of headroom there. Not bad at all. Let's try like quality here.
Okay, still 40s. So, for that 30 FPS experience, if you must have 30 FPS locked for some reason, this is good. If you want to mimic like a console in quality mode that is, you can max this out completely. Use quality FSR.
Looks great. Shouldn't really drop from 30 FPS since it's not really dropping down even here inside of like vegetation and stuff. Really dense vegetation. This one's really intensive.
Yeah, this is just phenomenal, guys.
Damn.
All right, so the 30 fps experience is very very possible here. All right. Uh, let's go with native AA. This is where it's going to get wrecked here. Yeah, it ran out of VRAMm already. Swapped into the RAM. Did you see the RAM going up there?
So, it ends up getting pretty low FPS.
But, I mean, who cares? It was such a good experience so far. Whatever you want, guys. It's going to perform pretty well here, unless you do this native 4K with rate racing. That's just a bit too much. But yeah, I'm still playing, though.
That's enough. That's enough of this video. Thank you very much for watching.
I hope you enjoyed and I'll catch you in the next one. Probably testing another AMD card. Let me know down in the comments which one you want to see next.
I also have the 5060 Ti and 5060 still to make and the 3080 Ti. I didn't forget about you guys, okay? Requesting those GPUs, but 007 first light came out and uh I focused a little bit on that. But yeah, we're back to Forza because this is where I like to be. Okay, thanks for watching. Love you all. Bye-bye.
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