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[zig+raylib] shaders

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146 views9likes3:10:31LumorsunilOriginal Release: 2026-07-21

This video demonstrates how to implement post-processing shaders in Raylib, including asset management systems for loading textures, sounds, and shaders, and practical examples of CRT effects and god rays. The presenter explains that shaders consist of vertex shaders (which transform vertex positions) and fragment shaders (which determine pixel colors), and shows how to apply full-screen effects by rendering to render textures first, then applying shaders to the captured images. The video also covers collision detection optimization techniques like spatial partitioning and quad trees for improving game performance.