In game development, when objects are deactivated and then reactivated (such as during item examination modes), physics-based objects may lose their collision constraints and fall out of containers, even when colliders are properly configured around the container.
Inmersión profunda
Prerrequisito
- No hay datos disponibles.
Próximos pasos
- No hay datos disponibles.
Inmersión profunda
My latest game dev quandary | #marcyhyde #unity #gamedev #liveAñadido:
Oh, yeah, and I got to figure out how to stop these freaking bottles with um physics from falling out of a drawer. I don't know why.
The drawer has colliders all around it.
But, these these bottles that you can break, they keep falling out of the drawer by like magic ghost powers. It's very annoying.
But, I have noticed it happens when I go into this item exam mode because I make everything inactive except for a different camera and the examination base. So, when you're examining items like Resident Evil, everything else disappears. And then when it reappears, the freaking bottles always fall out of this drawer.
All right.
>> [laughter]
Videos Relacionados
VALORANT's Latest 'Exclusive' Tier Bundle is Rough...
KangaValorant
17K views•2026-05-28
Flight Attendant Mocks Poor Looking Black Woman — Mid Air Announcement Exposes Her Real Power
SkyboundStories-b4r
184 views•2026-05-28
I FIXED My Friend’s Blown Turbo RX-8… Then Sold It
Cameron-RX8
134 views•2026-05-28
NewsWatch 12 at 5: Top Stories
NewsWatch12
1K views•2026-05-28
Simon Jordan & Danny Murphy deliver PREDICTIONS for Arsenal's Champions League FINAL with PSG
talkSPORTArsenal
6K views•2026-05-28
Botting is OUT OF CONTROL in Classic WoW (Again)...
SolheimGaming
108 views•2026-05-28
The "AI Job Apocalypse" is CANCELLED!
WesRoth
9K views•2026-05-28
STREET FIGHTER 6 - INGRID Story Walkthrough @ 4K 60ᶠᵖˢ ✔
RajmanGamingHD
12K views•2026-05-28











