In game development, when objects are deactivated and then reactivated (such as during item examination modes), physics-based objects may lose their collision constraints and fall out of containers, even when colliders are properly configured around the container.
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My latest game dev quandary | #marcyhyde #unity #gamedev #liveHinzugefügt:
Oh, yeah, and I got to figure out how to stop these freaking bottles with um physics from falling out of a drawer. I don't know why.
The drawer has colliders all around it.
But, these these bottles that you can break, they keep falling out of the drawer by like magic ghost powers. It's very annoying.
But, I have noticed it happens when I go into this item exam mode because I make everything inactive except for a different camera and the examination base. So, when you're examining items like Resident Evil, everything else disappears. And then when it reappears, the freaking bottles always fall out of this drawer.
All right.
>> [laughter]
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