Aimbots work by reading player memory addresses to access game data such as player positions, pitch, and yaw values, then using mathematical calculations to automatically lock onto enemy targets; this process involves reverse engineering game memory structures, finding specific memory offsets using tools like Cheat Engine, and implementing code that manipulates these values to achieve automatic targeting, though such techniques are designed for educational purposes only and should not be used in multiplayer games.
Deep Dive
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Deep Dive
How Hackers Make AimbotsHinzugefügt:
What you're currently seeing on screen right now is me bullying my brother in Counter-Strike 2. And if you're wondering, how exactly am I doing this?
Well, of course you can see that my aim is locking onto his head. That's probably because I have an aimbot, ladies and gentlemen. In today's video, we're going to be actually going over how to make an aimbot. More likely how hackers make an aimbot. But remember, you have to be ethical and responsible for this so that you can, of course, understand next time you want to report somebody for cheating in an online game what is actually happening in their end.
We're going to be covering math, reverse engineering, and most importantly programming in this video in a short period of time, I hope, eight minutes.
So that you can understand how to do all of this, of course, ethically. Without further ado, well, let's get going in today's video. But before we get started, could you please subscribe to the channel? It would mean literally the world to me. We're so close to hitting 67,000 subscribers. So please subscribe. Uh yeah, I have nothing else to say. Like today's video, comment down below. I'll try to answer you with a voice note.
Let's go with the video now. Woo.
So, we are currently in Counter-Strike 2. And as you can see, I'm very good at this game. Uh not to lie anymore to my YouTube fans. But no, actually I'm not.
I am 12,000 premier, but I'm still [ __ ] at the game. So either way, uh we're going to need a few things as I said. We're going to be using math, we're going to be using programming, and we're going to be using, most importantly, reverse engineering. And actually, I'm going to show you how hackers do all of this. So of course, I have to tell you, please be ethical and responsible. Do not use this on actual multiplayer games. What I'm going to show you is an offline example so you can understand it. Okay, enough yapping.
Every single player has its own position in memory, you know that. And the thing is, actually, this is not correct entirely. I mean, it is correct, but every single I'd rather say that not every single player has it, but every single structure of his has a memory location, including arms, legs, head, even the knife he's holding. That should be That becomes super important because if we're going to make an aimbot, you don't want to aim at his legs or basically in his chest. You want to specifically aim at his head, and that becomes very crucial because you need to understand whether he's crouching or standing up. For this, I don't want to actually make it too complex. It's just going to be for standing. And if he's crouching, God forbid, you can't shoot him in the head. So, just to say safe.
Either way, uh then we're going to be needing your local player's pitch and yaw, and that becomes also very important because you need to externally manipulate that, and that's how uh basically VAC detects whether you're doing something. For example, if you're looking here and all of a sudden you look here and kill the enemy, of you see how hard that is. Of course, I'm not a pro pro player, but that becomes extremely suspicious if you're just looking here and then all of a sudden you get locked into his head and you shoot him and you kill the enemy. For the player position, I'm going to be using my course. Uh I know it's it might sound bad, but if you didn't know, I have literally the offset for the local player array here on my course. You can just basically copy this. I mean, check it out. You copy it.
And then over here in the Cheat Engine, once you attach yourself to CS2, you basically uh oh my god, this is so big.
You type client.dll plus this what you copy from my course, and boom, you can actually see every single player is here and all 13 including me. So, this is very important that you check it out. It's in the description currently. It's also on 75% discount, which expires very soon. So, check it out. 360 people tried it and 360 people loved it. You also have example sheets including what we're going to make here in this video, and basically no VAC or anything can detect this because you're doing everything offline, you know, quote-unquote offline. I just want to say everything cuz YouTube could demonetize this. So, either way, link is in the description.
I would really highly recommend you check it out because I put a lot of effort into this. We found this actually. So, if you open a player and you open the component uh CBodyComponentBaseAnimGraph, you can find CBodyComponentSkeletonInstance, and you open that as well, and on the 10, 14, and 18 float is basically the positions. That's the X, Z X, Y, and Z, I believe. And Z means your height. This is X and Y. You I hope you understand what coordinate coordinates mean. So, basically, this is the exact position of every player. This looks like it's mine because I'm the first player, and either way, we actually know that. We're going to be also needing to find a local player pointer, which I also have on my course, but I can't show it here on YouTube because uh that would be revealing too much information. So, yeah.
We're going to be using that.
And then I'm going to show you how to find your pitch and yaw. So, basically this is the simplest thing you can do.
You can open up the console and just type this will show your current position over here. This becomes very important when you're testing anything. And as you can see there's ENG it's called here and ENG and it means angle and we have I I believe this is a pitch and this is yaw. I'm not certain. Yeah, this is the pitch and this is the yaw. So, basically we're going to be searching for these values in memory. So, first of all, you know that the pitch is 2.37. So, you go to Cheat Engine. You can close this off.
You can close this as well and you search basically for a float in memory.
So, search for a float 2.37.
And now if you're wondering how was I able to open Cheat Engine with Counter-Strike because sometimes it doesn't allow to. Well, of course I teach that as well in my course. So, yeah. While this is searching, it's basically very easy to find this and let's actually let me actually show you.
So, there's currently 14,000 results.
You basically look up a little bit. Now, it's minus 6.80. So, you go back here minus 6.80.
And then go next scan. And this time we actually ended up with a lot less. So, you now you can go for unchanged value a couple of times because you haven't changed it as you can see. And this will leave you with a fewer results. Now, you can scroll all the way down until you find these green ones and then you can right click on this one.
I'm sorry, left click on this one. Hold shift and basically click on the last one. It has to be client.dll and it will select all of them. Right click on them.
Go to add selected addresses to the address list and now you have them all here. Now, what you can do is to verify that one of these will update the way we are pitching is select them all again.
Right click on them. Go to change record. Go to value. And now you can put whatever you feel like here. Let's say put we put like a 100. And if you look down, there we go. We're actually now there. Now, the main limit is 89 or 90 if you're a developer like me that either way. Now, you You select all of these. Put here inactive on like five of them and try to look up. If you can look up, that means you can right click all of them and delete them because they are not important. Then you can select more, basically disable them, and there we go, we can no longer look up. That means one of these is definitely important to us and one of these is definitely resembling pitch. So we can now delete everything else and disable one by one.
That ain't it. Is this one it? Oh, this one is it. So there we go, we found the one. Don't worry about the stutters, it's just the camera is bugging a bit.
But we found the one which was setting the pitch. Now we can put this to like 30, and as you can see, that indeed is it.
So now that we found this, what does it mean when it's green? That means it is a stable pointer, although this can change after an update, but currently what you're seeing is a stable pointer, and there it is. You can just copy this and save it somewhere in like a in a notepad. That's what hackers would do, of course. Be ethical and responsible.
This will not work in multiplayer and I highly encourage you not to do this. So now that we found the pitch, we have to do the same for our yaw, and after I do that, I'm going to show you in a few seconds. So 3 2 1 boom. There we go, we found it. This is for the yaw. To verify it, we can put like 30 and boom, we can now look here somewhere, and there we go. We found these two. Now that we have every single player in memory from the course. Now that we have found this actually in this video, we have all the puzzles we need to make this. Now, regarding the math thing, you don't actually need to know math to basically pull all of this again. Oh my god, that was a cool kill.
But you don't actually need to do no math. AI can do it for you.
Unfortunately, we are living in that time, so yeah. Either way, I'm going to show you the easiest way, and that is it. So essentially, we're going to be using Deep Seek for this because Deep Seek has literally zero limitations, and this is most likely what hackers do nowadays at the end of the day. So let me actually craft a prompt which I cannot show you, unfortunately, but if you want to see it uncensored, link is in the description or in the top comment. But basically, I cannot show you this, unfortunately. So yeah, either way, let's actually go now and show you what Deep Seek can cook up. And there we go. I cannot show you unfortunately this. So, let's just copy it and believe it or not it also made a trigger bot, which I'm really excited to test out.
So, let's go to Visual Studio. Let's paste in the code. Nothing is being leaked. It's around 361 line of code.
That's what matters. And the moment of truth. We need to run this bad boy.
Hopefully there's no issues. And how do I actually enable this? It's F6 to toggle aimbot. So, let me just I guess go into CS2. Trigger and F6.
There we go. I hope that it's now on.
Oh, there we go. So, as you can see, boom, we're currently locking onto enemies. And there's actually something that DeepSeek did. As you can see, it will not lock onto our own teammates. It will just only lock onto enemies. Now, this little circle is quite it it is quite off sometimes depending on if you're from standing from the side, but that actually does work. Let's actually aim at that guy. And as you can see, we can quite frankly kill him no issue.
Boom, same here. Boom, same here. Like I don't actually need to know how to aim.
Like there you go. That That's not something I could have done in the introduction. So, oh wow. Actually now it works. So, there it is. Yeah, that works. Super cool. Actually, I'm really excited. Of course, I have to tell you this works in an offline mode. Now, the moment of truth. Does Scout do no scope? Can I do no scope? It still can't do a no scope. I can can a little bit, but as you can see, it shoots a little bit off. I guess you need a trigger bot for that. So, either way, I'm really happy with we were actually able to do this. As you can see, an AI can do this in literally less than 8 minutes. You just need to find these things. And of course, this is not going to work on online because YouTube would nuke me off of the platform. But if you want to see all of that, then of course course is in my description. Thank you so much for watching this video little video. Hope you liked it. Hopefully you enjoyed something. Please subscribe.
We're so close to hitting 67,000. And as always, peace.
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