The commentary insightfully dissects the "completionist trap," arguing that true game value stems from organic engagement rather than the mere exhaustion of content. It is a sharp reminder that when discovery becomes a chore, the design has failed the player's sense of wonder.
Deep Dive
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Deep Dive
Splatoon 3 | Part #4: Squid Shipping and Other Philosophical MattersAdded:
Hello everyone and welcome back to the Splatoon 3 playthrough. Um, in this game there's a much more indepth lore log than there were in previous ones. So I am showing them here just in case you want to read. Uh, you can, you know, pause and and like read this while we're talking or whatnot. In previous games, there was just kind of like the lore pages where you'd see like a funny picture and then there'd be some lore tidbits underneath and whatnot, but this game's much more um blatant about what was going on. It's all optional. Like you find this stuff as you explore the area, so like you're never forced to sit and read the Wikipedia article if you want to, but it is there should you choose to go after it. Um, and yeah, we basically just got the structure for this uh game where you go to a area, you clean up the goop, and then you do levels, and then uh find secrets. Um, lather, rinse, repeat.
>> Yeah. On the map, we're in the second area. So, >> yeah, we we've essentially seen the entire game by this point.
>> Yeah, pretty much. Which is fine. Um, I think that the, you know, I like the hub world well enough.
I think that ultimately the secrets in this hub world are a little bit too I'm trying to think of the right world word for it.
It's a little too scattered. Um, it reminds me of if you've ever played DuctTales or the original 2D Rayman, uh, where in those games in order to find the secrets, you kind of just have to jump randomly all over the place and then hope that >> God is guilty as [ __ ] with that [ __ ] >> Just kind of have to wait and then hope that you it triggers something else to happen. Um, it's I have a similar feeling for this game's hub world, only instead of jumping everywhere, it's just make sure you cover [ __ ] everything.
Um, and like like it's fun that you can cover everything in Splatoon. It's not fun when you have to cover everything in Splatoon. You know what I mean? So, >> yeah. Cuz like covering everything in ink should just be the compulsion of a klepto that's got to like just do everything because they feel the need to and not because they think they're going to get rewarded for it. Yeah. And like I mean it's nice to have like little things to find um you know like oh you found like a little thing that ups the music or whatnot but the game ultimately does reward 100% completion. So, it's not like I don't know like like oh it's uh in a Mario game like oh there'll be coins up there or whatever.
It's just like you do ultimately if you want the number to be the number you want on your save file you have to find it. So it it just makes it a little tedious. Um versus in the um other games with hub worlds it was mostly just like okay find the one uh thing in there and then you're fine.
I have a I have a conflicting opinion on 100%ing in games anyway because it's just like should I deduct points from a game because doing an optional objective is annoying. I feel like I shouldn't because you don't have to do it. I'm the one who's forcing myself to do it, but I also like to go for 100% completion in games when I can. So, it's like, well, I'm still doing it. Is it me? That was good. I cuz my followup question to that one is like do you base a game's value strictly on its like mandatory content and not necessarily everything that is encapsulated into that disc?
Yeah. I I don't know cuz like if you're thinking about that in some terms like some games like Breath of the Wild in that case is like barely a video game if we're talking about just looking at in terms of mandatory content cuz you can beat that game.
>> The mandatory the mandatory the Yeah, but I don't think reasonably new players are going to be beat for the wild.
>> Yeah, I know that's that's an extreme and slightly facitious answer. um to what we're talking about.
>> But, you know, you get the thing where just like some games are just not super satisfying when you only play them, you know, in a minimalist setting or like just going straight like um 2D Mario games like are not always super fun to play when you're just going straight to the flag pole. Like if you ignored most of the exploration in Mario Wonder, you would skip all of the like wonder seeds and whatnot and then the game isn't nearly as fun, you know? So that's why it's that's why I'm conflicted on it cuz it's just like there's too much nuance and my brain wants a simple easy answer and I'm not going to get that cuz realist >> but nuance is what stimulates conversation and isn't that the entire [ __ ] point of this channel? Yeah, for me it's always going to depend on the game cuz like to go to a different platformer example, Crash Bandicoot, the games are too easy when you're just blasting through everything. But something like Crash 4, it's about time is obnoxious when you try to go for 100%. So >> yeah, >> I don't really know what to do about that kind of thing.
>> There's a lot of games that are like that. Like the Yoshi games, um, all of them except Woolly World are all too easy. Well, they're all too easy if you're not going for everything, but they're too hard. All of them but Woolly World are they're not even too hard.
They're just too obnoxious when you're trying to go for for everything.
>> I think difficulty is only one aspect of it, though. Like I think I think sometimes people get too caught up in whether or not it was too easy or too hard or was it too short or too long cuz like to me the measure of of a game's worth is did I enjoy myself?
>> Yeah. Like I don't particularly find having to tiptoe through Yoshi's Island and Yoshi's Island DS levels, >> you know, trying not to get hit and then making sure that I don't miss a single red coin, you know, uh, and that, >> you know, I can't let Baby Mario stay off the thing for more than 12 seconds.
Um, >> yeah, cuz Yoshi's Island refuses 100% like every single time. That is a game I get more than enough of my dollies just by playing going left to right and jumping.
>> But like I often find that a lot of the Yoshi games are a little bit empty if I don't go for the extra stuff, you know?
>> So, okay. So, you would say that that like the the main the main gameplay loop is just not stimulating enough.
>> I mean, Yoshi's fun to control. Like I it's certainly like a fun game to play.
And I'm sure like if you were into speedrunning that would be like a really fun game to like try to learn to speedrun. But um I'm very much less familiar with the original Yoshi's Island. This is more coming off of my knowledge of New Yoshi's Island and Yoshi's Island DS and um Crafted World and Woolly World, which are the Yoshi games I've played the most of. But I found that like playing some of the other Yoshi's Island games, just walking through to the end of each stage to be kind of boring. Um >> interesting.
>> So, have you have you played Yoshi's Island?
>> Only like the original only a bit. Like >> only a bit.
>> Yeah. Um it was one of those things where I put it in for a moment on the Switch online and it was just like it's not the right time and I put it down.
That I I'm like that a lot. I need to be in the right mood to play a specific game.
>> No, I get it.
>> Which is why, you know, when people are like, "Oh, just play something in your backlog." And I'm like, "You don't understand. I'm not in the right mood.
>> Do I want to risk having a miserable time, or do I want a guaranteed having a cozy time?"
>> Yeah.
>> And that's why you often go back to games that you've already played a million times, but [ __ ] you know, you're in for a good time.
>> Dude, listen. Comfort food's called comfort food for a reason, right? Like, yeah, >> there's enough food in the world that you don't have to eat the same meal >> every day, but you know, I like burgers and pizza and chicken and chicken nuggets. What can I say?
>> And and don't get me wrong, like if I when I decide to branch out finally and I do find a new favorite game, you know that that that's that can only be a good thing.
>> Yeah.
>> But at the same time, it's like you got to understand that sometimes it's not a matter of me just wanting to try something new. I I just want to play something I know I like.
I'm also I also know that part of it is just me. Like I've wanted to play the Prince of Persia trilogy, the the 3D platform trilogy.
>> Yeah, I've wanted to play that for forever, but I have it on Steam, which means I need to play it at my computer instead of on the couch on my Switch.
>> Well, Ted, so because you didn't do that, that's why they can the new game.
>> God damn it. It's It is my >> How do you >> Even though I I bought the new Even though the game that I spent $60 for and shield the [ __ ] out of online, it's because I didn't play the game I got for two bucks on a Steam sale that that did Ean. Okay. Um Oh, sorry. That's not EA.
It's Ubisoft. My god.
>> Ubisoft.
>> Yeah, a different shitty company. My apologies.
>> EA like we did what?
>> Sorry for EA. No. What? I'm sorry for it's a habit.
>> Don't worry, we'll complain about you soon enough.
Actually, I can't remember the last game by EA that I bought.
>> I can't remember the last time EA was any part of the news cycle, unless I'm just stupid.
I'm sure EA prefers it that way. No, they still they still make they still make all their uh Battlefields and their sports games and all that, but I think aside from I forget what's his name who made It Takes 2 and stuff. Aside from him, I don't think they published much outside of that.
>> Are they in charge of the Star Wars games or am I thinking of something else?
>> Uh >> I'm not sure. I think their exclusivity window ended. H.
>> Yeah. I mean, again, like it's it's fine if you're just releasing stuff that's not like our genre. Like I don't know.
>> Oh [ __ ] Wait. Is it time for the best [ __ ] song in the game?
>> Oh, the big big >> Hell yeah.
>> I [ __ ] This is like um you know, this is the song that plays when you're staring out into space and like having your your Roman AR your Roman Empire like >> Yeah. uh you know brainstorming daydream sessions where it's just like >> I'm pretty sure this was blasting on the Trojan horse like as it was going through the gates and >> and it's like they didn't know any better but little did they know >> Yeah. It's just like when you're thinking did I leave the dishwasher on and that's when [ __ ] [ __ ] is going through your >> head at max volume. I love this stupid song so much. Um, >> yeah, this this this song was Love It First Here. Uh, when I got to this the first time, I I it just it's just so fun. It's a It's It's annoyingly catchy, but like it's one of those that just warms up to you really [ __ ] fast.
>> I showed it to a friend who does not play Splatoon, and the first response was, "This is cursed. Why can't I stop listening?"
Which, you know what? A plus no notes.
Also, this level is also just like it's like, okay, they build this janky ass robot out of u, you know, Unity asset blocks and it's just so charming for some reason. Don't know.
>> It's like if if the [ __ ] uh puzzle tower and Catherine grew sentience and just >> Oh my god, you're right.
It's tired of your [ __ ] Pick a girl already. And it starts beating the [ __ ] out of you.
Uh, Seep and Destroy. I think that's the name of the track.
>> Yeah. And it's the Bang Bang song. I'm sorry.
>> It's the Bang Bang song. Yeah. No, no, you can keep calling it the Bang Bang song cuz that's what I literally looked up on YouTube because I didn't remember the track, but it was like bang bang.
>> Um, for the Off the Hook songs from Splatoon 2, one of them people just called the [ __ ] song cuz it starts off with Carl go with with Marina going [ __ ] [ __ ] [ __ ] So, >> is that what Okay, I know what song you're talking about.
>> Yeah, the official name of that song is called Nasty Majesty, but in our hearts, we know >> Nasty M. So, maybe they're probably saying nasty, but because like in Squid Speak, it sound like they're saying [ __ ] >> Yeah, it is. They They're absolutely saying [ __ ] >> I see.
>> Listen, there >> [ __ ] That is >> Listen, this this song is u being sung by the two canonical lesbians in this series where people are only mostly implied to be lesbians. So, they're definitely singing about [ __ ] >> Wait, are they canonically lesbian?
>> They're about as canonically lesbians as they can be. Like, >> okay.
>> Like, without them saying the words that they're dating, they're they're they're dating. Like, >> like if you like freaking Marina draws Pearl as a Boo Showjo anime boy. Like, they're they're le they're lesbians.
People will just ship the other characters to be lesbians, but Pearl and Marina like, >> and hell yeah, because you can't even [ __ ] like censor them to be like you can't do the Sailor Moon thing and make them cousins.
>> No, you can't.
>> Because it turns out Capcom thinks that's okay.
>> Yeah.
>> Yeah.
>> Which I want to I want to I want to stress at the time of this recording, uh, like the the Alex stuff has already long since launched and Capcom has said that they're going to rewrite that bit.
Um, >> but I I think >> Okay, I think I've I don't know the Can I get some context, please?
>> Alex's cousin.
>> So, are So, are you familiar with Alex the the wrestling character from Street Fighter?
>> Not really. What game were they in?
>> Okay. Well, it's not really important, but so he's originally a character for Street Fighter 3 and he was brought into Street Fighter 6. Uh, he's a he's a wrestler. Uh, design is heavily inspired by like Hulk Hogan and all that sort of thing, but he's he's a good naturatured wrestler. Street Fighter 6 they decide that they make him a heel uh like the wrestling bad guy and that sort of [ __ ] But uh I guess to like go further into that uh they confirmed that the his significant other uh is by virtue of like the relationship with like his dad or something like that is technically like her cousin.
And it's I don't know all the I don't know all the details because I don't play Street Fighter 6.
I just know that it weirded a lot of people out. Uh and uh I I think it was worth just seeing the reaction alone to folks realizing that wait a minute, what the [ __ ] do they mean? They're related.
>> Is this like some commentary on wrestling that I don't get? Like do people cuz I'm [ __ ] wrestling?
>> That's what I thought. Like I thought it was B like without like looking further into it. I thought it was just like a kayf bit for like the wrestling stick. I was like oh it's like course he's a bad guy [ __ ] his own cousin but it's like oh no wait a bit this is outside of the wrestling ring.
>> Like that's a common anime trope is just like oh we know these characters are creepy because the brother uh like the creepy brother sister characters are because they're way too >> but I love you as a woman even more.
>> I hate that that's an actual line.
I know. That's what I was referencing.
>> What is that? What are we referencing specifically?
>> I'm glad I don't know all these incest references. But now I need to know where did they who said that abomination of of a line.
>> I can't remember. It's not something I read slashwatch.
The fact is that it was said and that is kind of just >> uh I know that in the Ultimate Marvel universe they made Quicksilver and Scarlet Witch. Uh there >> Oh, yeah. They're straight up just [ __ ] each other.
>> Yeah, but they're still they're still brother and sister. And I'm like, God, >> that's hot.
>> Marvel just looked at the Ultimate Universe and decided, what if we made every character either an [ __ ] or really, really creepy for no good reason? Also, Miles came from here.
>> Yeah. You know, a broken clock is is right twice a day.
>> Right. Twice a day. Yeah.
>> So, you know, they and honestly, the original run of Ultimate Spider-Man, like there's a good 150 issues of that run that are legitimately quite excellent and they do some interesting things. um like some twists on the like introductions of to certain characters that actually are like kind of cool as a what if you know but like we didn't need alt-right Captain America you know or um I'm torn on Cell Wolverine like I think that like you know literally regenerating from just his hand is a bit much but I think that like having a kind of grosser take on his regeneration is also a little neat. I don't know.
>> Did that happen?
>> Yeah. Um, in one of the Ultimate Comics, Wolverine was like just a hand in the claws and he like all the way grows back.
can ask that.
>> I mean, granted, in the standard comics, he's always been a bit um it's always been a bit like inconsistent as to what he can heal. Like sometimes he could get like literally smushed by a steamroller and be fine. And other times it's just like, "Oh, now my bones don't hurt anymore."
So it's like, "Okay, whatever, Logan.
I don't remember what my point was. Um, >> incest is not wincest.
>> Okay, thank you. Thank you for finishing that.
>> You're welcome.
>> In a in a good way.
>> I don't know. I don't know what this has to do with Wolverine's hand regeneration abilities, >> but enough about that. It's not for Bang Bang.
>> That's what we're just supposed to say.
It's Bang Bang song again. So, >> yeah. Yo, let's go.
I I need to know who composed the single player stuff for Splatoon 3. Um, in lore, cuz, you know, in Splatoon, it always comes back to the lore. And this is something that I've always really liked about the series is that everybody, every song in the game is diagetic music. It's performed by an in universe band. Um, and I believe the single player Splatoon music has always been like this weirdo um, Octarian band if I remember correctly.
And if you go deep, I saw a music theory video about it once where the Salmonid music from Splatoon 2 like has a really bizarre time signature because the Salmonids are a bunch of chaotic [ __ ] I just noticed the [ __ ] You don't look at how surreal these backgrounds are until you're playing the game or watching someone else play the game. Like I just saw the freaking Windows error boxes in the background of this.
>> The Octo Expansion was like this too where there were just random uh Virtual Boys and Gamecube controllers floating in outer space for no reason. Um >> the simulation is breaking apart.
>> Well, you see, Octo Expansion was kind of a simulation. I'm pretty sure this is just the same [ __ ] vertical climb from Rainbow Road. Uh actually uh Rainbow Cruise from uh Mario 64.
>> Did they rotate the entire level in Rainbow Cruise?
>> No. No, probably not. But I'm reminded immediately of that.
>> This is where you got the red coins.
>> Oh, it does kind of look like But the the gimmick of this is that the maze you were in just got rotated 90 degrees and now you're climbing up it, >> which I thought was >> that's [ __ ] crazy.
>> I I don't know. I appreciate like one of the things that I like why I like the single player campaigns to Splatoon so much is that I think they genuinely have some of the most creative level designs of, you know, the Nintendo platformers.
Like it's very Mario Galaxyesque in how like bizarre the layouts will often get.
Uh which I just think is underappreciated in this um and underappreciated >> Yeah. cuz it should be more than just a tutorial for how different weapons work.
So for your eventual multiplayer, you know, expedition.
>> Yeah, exactly. Um and I mean like ultimately that's its purpose. But um you know it's I think the thing is is that when you're playing Splatoon online, it's very different than how you're playing it in the campaign.
Because when you're playing Splatoon online, it's like all about maximizing like the minute, you know.
Yeah. Pointtooint movement and like >> it's a death match.
>> Yeah. Versus like in the campaign it's more about like timing and spatial awareness than any I guess. Well, you need spatial awareness in the team shooter. So maybe that's not a a great example, but >> single player doesn't also require you to be nearly as reactionary.
>> Yeah, that's true. And also memorize.
It's more about like reacting to your environment where in a like this is true for any team shooter or really any shooter versus, you know, a 2D platformer, 3D platformer. Um, like you really need to know the maps really well. Like where can people be hiding?
You know, where am I supposed to protect the point? You know, please [ __ ] push objective when you're playing Splatoon.
Uh, by the way, my god. Um, I know that it's more fun to kill people. I get it.
But you want to know what actually wins the goddamn match is when you get the tower to the other end of the map.
>> I can't be the only one who stands on the tower. Please, >> please.
>> 14 has a PvP mode called Crystin Conflict that does exactly that. It's it's standard like uh I I don't know exactly what genre or what it pays reference to, but it's exactly that like there's a crystal that you have to push by standing in it.
>> Uh and uh the the the winner is the one that I guess gets the crystal the other the opposite end basically in the >> it's football. It's American football.
>> Yeah. Essentially, >> but only less complicated because it's an MMO instead of American football. The thing only the thing only moves if people are standing in it. Uh and what will happen is that people will just get too caught up in fighting each other while the crystal just kind of stays there and stagnates.
>> Uh so like I I I completely understand.
>> I feel like things are like that in a lot of multiplayer games. Like not just >> MOBAs especially I think are pretty bad with that.
>> I am not too I don't think I've ever played a MOA actually. Um cuz like MOA's like le League of Legends Dota, right?
Like those >> Pokemonite. Yeah.
>> Yeah. I I think a smite is I think also on mobile as well.
>> Do people play Pokemon Unite? Like >> Cuz it's Pokemon.
>> I mean, yeah, people play. But I mean, I don't I know you're right, but it's like one of those things where it's like I I refuse to believe that Pokemon Cafe game people actually play that. I believe it exists only to waste 5 minutes of time at every Pokemon presents that ever happens. I don't believe it's a real video game.
>> I don't know. I think it's I think it's just because you don't play it, so why would you follow it at all?
>> Yeah, that's true. Why did I speed up here? Probably because I spend 5 minutes looking for the one thing that I need to shoot and I can't find it cuz I'm a dumbass. I'm going to assume I sped up for that specific reason. Um, >> this game has six composers.
>> Um, that's not surprising. Um, because all of the different, um, songs in the game, like I said, um, are composed by different in universe bands with different musical styles. So, um, they probably have different composers to try to emulate that effectively. Um, and like if you look up like oh um, Chirpy Chirps, um, is one of the name of one of the bands. Um, all of their music has like 8bit sampling in it across all three of the games. Um, and then in Splatoon 3, one of the shopkeepers is the main singer. Um, and she's stoned out of her ass the entire time. U, I'm not kidding. That's like she's like, "What?" Uh, yeah, sure. You can do that, I guess. I think. And she then she just never looks at you in the eye the entire time.
Harmony, that's her name. Her name is Harmony.
>> The one consistent one between all of them is Tou Mishi.
I think that's how you pronounce that.
>> That then that might be the person who does the single player music because the single player music is all very similar sounding. Um >> yeah, because they were they were one of the two composers in Splatoon along with Sho Fuji. Uh in Splatoon 2 it was with uh Ryu Nagamasu and Chihui was betraying him. But then again, this game had six.
>> Yeah.
>> Um but yeah, they very much might be the one responsible. They they have a they have a pretty impressive pedigree though for Nintendo stuff.
>> I >> cuz they've been composing music since uh Pokemon uh well their first game they're credited is Pocket Monsters Stadium. Well, just Pokemon Stadium.
>> Okay. So that was mostly arrangement I would imagine. Um, which makes sense if you're brand new to an industry. They'd probably be like, >> "Okay."
>> Uh, Majora's Mask.
>> Oh, wow. Okay.
>> Majora's Mask. Uh, Wind Waker. But that was with uh three other composers as well on top of Koji Condo.
I'm trying to see like what if there was a if the game they they soulfully solely composed. And I don't see any of them.
They're usually collaborating with somebody else.
>> I think that makes sense if that's like how the team structure works for Nintendo. Like I think it's probably Oh my god, the [ __ ] Jojo art that they have here for some for some reason. I don't know why.
Um yeah, I I think it's much more rare nowadays to see games with a single composer. Um almost every game I can think of has multiple. Um, and I think it's partly just cuz games are bigger now and have more music and so you need multiple composers to handle that much music.
>> Dude, just use our resources.
>> Yeah.
>> Like I'm thinking it's mostly indie games nowadays. I think that really and sometimes even indie games will have multiple composers. So yeah.
>> Yeah. They often they'll often if it's a big enough indie game, they'll often have a guest composer who's some famous person from some older games. Uh, >> Totally Fox.
>> Who was it? Was it Yoko Shimamura who had never composed anything before, lied about her resume, and then did Street Fighter 2? Um, I guess you can't really get away with that anymore. Was it Yokoshimamura? It was somebody did that.
I remember >> Yokoshimamura did compost Street Fighter 2. I don't remember about her lying about her credentials to get the job.
>> I think I I could be talking straight out of my ass here. I am pretty sure that Yokoshimamura Street Fighter 2 was the first game and she said, "Oh yeah, I've done plenty of game music composition before and it was just lying straight."
>> I know um Noimatu, one of my Noats is my favorite video game composer of all time. Uh he's completely selftaught.
>> Yeah.
>> Never uh never went to school for any of this stuff. He just played stuff.
>> Wow.
>> Never played a Never had a lesson in my life.
>> No.
That's impressive. Like, you know, cuz it's hard. It's often hard to get a foot in the door to many industries like this without like the connections that you get at school.
>> Well, back then it was just who can do it.
>> That is true. Like we're talking about like the olden days on the NES. They like get anybody off the street, you know, or like, you know, anybody that they figured would do an okay job pretty much. So, I guess that does make a good amount of sense.
>> Yeah. Okay. So, Yokoshima's first contribution uh was not Street Fighter 2. It was actually uh Samurai Sword in 1988.
>> Okay. Then then I'm making that >> Final Fight and then Street Fighter 2.
>> Okay. Then I am making that [ __ ] completely up. I don't know where where I probably >> never see Yokosamora and Noble and Matsu in the same room at the same time.
>> I think that's a better topic of conversation.
>> Watch. Somebody's going to be like, um, actually I have this picture of them right here from this Game Awards in 200.
>> And I'll just tell you that's deep fake.
>> Yeah, they made it with AI in 2007.
>> Yeah, Photoshop.
I hate that we're in a world though where that like actually could be the I do not look forward to the days when AI is actually good enough that you can't tell which is what like whether stuff like that's real or not.
>> I mean depending on who you're talking about you're already there.
>> I guess that's fair. Um, but it's like it's just terrifying cuz it's like, oh, somebody could AI a picture of me with Nazi stuff on and I'd be out have to be like, that's fake. And hope that people believe me.
>> This isn't real. I'm clearly a KKK stand.
>> All right. Thanks. Oh [ __ ] there's still a minute left. DAMN IT. WHY DID I leave a minute left in this video? I just finished the level. What? Did I not want to have the beginning of the next part be a minute of trying to find where the next level was? God damn. Wow. I'm a I'm a fraud. I never let me edit anything ever again.
Also, I never want to edit anything ever again. Uh, >> still got 30 seconds.
>> Well, no. The whole point was that I was going to end the conversation there on the on the >> Oh, you see, I thought you were deliberately trying to stretch out your sentence to be as long as possible.
Well, no. It was more like, "Oh, well, on that note, let's end the the the part was more what I was thinking, but cuz we had just finished the stage, and I thought that we were at the end of the part, >> cuz you know, >> now people are going to take everything that from this conversation out of context." Uh, okay, there we go.
>> Let's never do this ever again.
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