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making 2D isometric game in C

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1,395 views68likes3:25:10janetacarrOriginal Release: 2026-07-21

In isometric game development, when implementing mouse-based highlighting on a grid, the camera's position must be accounted for by offsetting the mouse coordinates relative to the camera's position. This ensures that highlighting works correctly regardless of where the camera is positioned over the map, as the mouse coordinates need to be transformed from screen space to world space using the camera's offset values.