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Messing with the Edit node in Houdini 22

Added:
1,265 views59likes12:36cgsideOriginal Release: 2026-07-19

When using Houdini's edit node with physics, default convex decomposition creates collision meshes that fail for complex or rounded shapes; the solution involves creating custom proxy meshes through convex decomposition with reduced max concavity, subdividing geometry with density-based scatter points, and segmenting the mesh using relative point bounding boxes and ramps to create proper collision geometry for RBD simulations.