This video presents a statistical analysis of 10 ranked Merge Tactics games (11-20), revealing that average merges per round correlates strongly with win rate, with the global average being 6 merges per round; the analysis shows that Empress is the most common opponent (50% of wins, 58% of losses), goblins are highly effective in early game (67% win rate with round 1 goblins), and three-star troops significantly increase win probability, demonstrating that strategic composition building and early game economy management are critical success factors in this game mode.
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Deep Dive
Top 500 Merge Tactics Stats EXPOSED | PART 2Added:
Welcome to part two of this series of merge statistics where I'm recording 50 games and analyzing them one by one.
Today we'll be looking at games 11 to 20. I'm going to be sharing two out of the 10 games I played and at the end I'll be sharing all the data and statistics that I found analyzing these games. If you just want to get to see the data, then feel free to move to the end of the video. And if not, then let's start with our first game.
All right, we're in game one. We have slow down shield, which is yeah, just another uh modifier. Not really interesting, nothing to be super excited about, but we do get a really good start with goblins and emerge already on the shop. Many of you guys might know that the new season is actually coming with a lot of changes and I was actually really excited about the rulers quest cuz what I'm doing right now counting the merches per round is going to be something really useful for next season. So here we got a three star dark goblin that was just going to cycle and try to build a solid comp. But for now we're just going to keep cycling and just build the economy. And worth noting that we're facing two sages and another empress.
So, I'm just going to go with goblins and try to keep cycling on the bench.
Yeah, this sage was pretty unlucky cuz they couldn't get a single kick out of the sage. So, still stuck on level one.
But that's good for us cuz we don't want sages leveling up on the early game. As you can see, we had a pretty good round two. We could merge a bit on the bench and we got a total of 10 merges. and we'll keep cycling until we hit something useful. I noticed that I don't really check my opponents at this point because I'm just busy cycling and I think that's okay. Of course, it would be nice to check my opponents and that's a mistake I made. But luckily in this game they had assassins and I mistakenly put the musketeer on the front which was actually pretty good cuz that way I could survive a bit longer and at least you know minimize my damage.
Yeah, I was a bit lucky this round and we're just going to go into round four.
Round three was also pretty good. 14 merges. I think that's kind of like the mid game where you already have to go for a build. And right now I notice that superstars is kind of not contested. So I'm just going to go for it and just cycle until I get all my superstars or something that is useful. But that's pretty good. We hit giant three and goblin machine 3 which are pretty good cards to have level three when building superstars. So, we're facing the sage and yeah, it's okay. I think we're going to win this one. And checking the other emperors, we see that they're going nobles and they already have a three star TK, which is pretty concerning, but we'll have to try to block the nobles and try to upgrade our comp. So, going back to the new update, as you can see, round five, we have a total of 38 39 merges right now. And we got to hit 50 merges to get to the actual level three quest, which I thought, okay, it's going to be pretty easy. Empress is all about merging. But then I realized that it's actually pretty hard cuz you know usually you merge until you get a three star and then and then you keep merging until you have a full completed three star composition right the only issue I see is that if you get a three star you don't want to sell it right to keep cycling cuz you got to survive the game so that's why it's pretty difficult and either you just going to have to merge super quickly in the first three four rounds or just survive enough rounds so that you can get to the late game. For example, now I'm at 43 round six, which I think it's pretty manageable. If you you're faster than me, probably you can get 50 by around five or six. But still, I think it's pretty difficult. But we'll have to see. Maybe I have to improve my bench cycling cuz I think I still need to practice and bench cycle way more than I do right now. So, we'll see when the new update comes. I'm also excited to do some more statistics and analysis with the new update. Uh but for now, yeah, right now I hit 50 merges, but it's already like the end game. So, it's like either you already win or you already lost, which luckily for me, we faced the three star sage, which was manageable and we will end up winning this game with a total of 53 merges. So, barely enough for next season to get the orb level three. We get 26 trophies. And we'll just jump into the next game, which is master arena. And we also get master goblins. We are facing two empresses and a sage. So, similar round from last one, but an extra empress, which adds more variety and more competition.
We're going to end up losing round one, but that's okay cuz we have goblins and a merch on the shop, which is perfect.
The only tricky thing with this modifier is that you want to try to cycle as much as possible in the early rounds so that you can already establish your composition on the arena so that way they don't have to move and you get the buff each round. In my case, I decided to just keep one goblin and then keep cycling so that I can get more elixir next round so that we can start building our composition and try to just go for three stars basically.
All right, round two was pretty good. We had six merges. Not the best, but now we got a three star goblin that we're just going to sell and try to go for nobles.
We hit three star knight and now we just got to find something useful and build upon it.
A slightly mistake that I realized now is that I didn't place my troops ideally cuz next round they're going to have the buff and it would be nice to have them placed in a way that coordinate especially the nobles. But I think it should be okay if we hit the rest of the composition. So, we're facing the Empress with 5 HP. We had 12 mergers, round three, which is good. And hopefully we can get another three star, which we have in the shop. Uh, GK level three, which is pretty nice. And we're just going to keep cycling and hopefully we can take him out. I don't know if it's enough actually, but looking at his composition, I think it should be enough.
So, round four, we've got six merges in total and a total of 24 merges this game, which is not so much compared to last game, which was 35. So, that's 10 more. And that would be halfway to get the orb level three next season. So, yeah, I just leave that to you. Anyways, we're gonna go into round five. We're facing the sage and we're just gonna keep cycling, try to hit the entire composition and hopefully it's enough to beat the sage.
So, on top of that, imagine next season, right, if we still have master arena, that's going to be so difficult for empress players, right? because usually in master arena, you don't want to sell the troops that you already have on your board. So that's going to add another level of difficulty compared to other rulers, right? Which I think it's going to make it more balanced because right now Empress seems to be one of the best rulers on the top level, I would say.
But I could be wrong. Let me know what you think down on the comments. I'm also curious about you guys' opinions and perspectives.
All right, let's just focus on the last part of this game. We already have three three stars, which is pretty good. And we're facing superstars and hopefully it is enough for us to take him down. It looks like we're going to go one more round and we'll just have to try to block all his cards next round.
The good thing is that our prince hit his giant, which is one of the worst cards um against nobles. I would say if you're going superstars against nobles, giant three is a must and a priority.
But I guess we're lucky. And our prince did a pretty good job knocking back his giant, which has actually made me win the round, I believe. Cuz usually giant is so annoying that it just keeps pushing back all of my assassins back.
So, I think right now he made a mistake.
He wanted to reorganize all his troops, but he forgot that we're in master arena. And I do believe that the buff is more important than positioning, but I understand the logic behind their positioning since I won last round and he wanted to adjust his position to protect the backline. Still, I would have switched the Pekka for the giant so at least the giant can knock down my GK.
And ideally, he should have adjusted the position one round before facing me so that his troops could actually receive the buff and counter nobles. With that, we managed to get the last win with 26 trophies, which leaves us with a total of 3,930 trophies and ranked 345.
In a nutshell, games 11 to 20 end up with a positive small increase of 41 trophies and going from 3889 to 3930 and a 60% win rate. In terms of ranking, we climbed up 112 positions in relative terms. So from the 11th game to the 20th game, but in absolute terms, we actually went down 29 positions since we were at 316. in an hour 3:45.
All right, moving on into the most exciting part are the statistics, specifically average merge per round.
So, as you can see here, we have all the games 11 to 20 with each round and each merge per round of each game. And then the total merges on the right and the average merge per round. As you can see, most games go until round four, five or six, and few of them eventually go into round seven, eight or nine, but it's really rare. There is a clear correlation between average merges per round and the win rate. So, basically, as you can see, match 14, 15, 16, and 17 are the worst in terms of merges. And that's because I lost these four games.
We reached the 50 merch per round. Only four games out of the 10, which proves that the ruler quest for next season is reachable, but I don't know how much weight that quest will have into the overall Empress gameplay. So, we'll have to see that next season. Next, we have a line chart of the average merges per round for these 10 games. we see a dome shape like pattern and I believe that will transform into a normal distribution with more games analyzed.
So let's say with 100 or 200 observations.
And to finish up with the average merges per round, here's an overview of the average merge per round for each round and the global average merge per round, which is six merges per round across these 10 games. Next, we're going to take a look at the opponents we faced.
And there's a clear winner, which is the Empress. Surprise. We're at top 500, so it's just going to expect a lot of empress, then sages, some loom, and eventually some goblins and machines, but very occasionally. Okay, that's a good graph, but it doesn't really tells us anything because we don't know who I faced when I win or who I face when I lost. So, that's why, tada.
For simplicity, I divided wins and losses. no matter which position I got.
So either first, second, or third or fourth. When I won, 50% of my opponents were emperors, 22% were sages, 11% loom, 11% machines, and 5.5% goblin queens. And when I lost, 58% of my opponents were empress, 25% sages, and 16.6% Lungs. which basically means that most of my losses are when I face empress. So basically empress lobbies and I win most of the games when I face lungs machines or goblin queens. But again since I only play 10 games and I had a 60% win rate, it's not really conclusive. Moving on to troops, I think goblins is pretty self-explanatory. 67% of the games I won with round one goblins and 83% of games I won I had goblins round two and on the contrary for my losses 0% of goblins round one for all my lost games and 50% of lost games I had goblins round two and lastly we're going to look at the trades most of the games were won using nobles and one superstar are. That's because these are the strongest trades this season and fun to play as well.
There is a clear correlation between three star troops and winds. The troops highlighted in yellow are three stars and the rest are either two stars or one stars but mostly two stars. We can take a look at the losing traits which are very self-explanatory. Basically, no early game elixir means no merges and therefore no possibility for higher star troops. I hope all of these results were easy to grasp and you enjoyed learning more about merge statistics. Let me know down in the comments what other metrics and stats you think could be useful to measure in merge tactics so that I can keep on improving my database. I know these stats are very limited and self-experimental, but still I consider myself an average player and therefore think that these results could in some way or another reflect an average players games. I'll be uploading the full analysis video soon, so subscribe if you don't want to miss out. Thank you all for watching and I'll see you very soon for the new season.
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